Author Topic: Nintendo's best console  (Read 7230 times)

Keranu

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Re: Nintendo's best console
« Reply #180 on: May 11, 2007, 06:16:23 PM »
Tifa has one messed up face, it almost looks like she has a beak. Uggh and those small pointy noses.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Joe Redifer

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Re: Nintendo's best console
« Reply #181 on: May 11, 2007, 06:38:34 PM »
And her legs are over twice as long as the rest of her body.

FM-77

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Re: Nintendo's best console
« Reply #182 on: May 12, 2007, 02:33:00 AM »
Tifa has one messed up face, it almost looks like she has a beak. Uggh and those small pointy noses.

Right right right! :D

And her legs are over twice as long as the rest of her body.

So true! :D


Kitsunexus

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Re: Nintendo's best console
« Reply #183 on: May 12, 2007, 09:59:51 AM »
Well Tifa is really the only hot HUMAN videogame girl I like...

Black Tiger

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Re: Nintendo's best console
« Reply #184 on: May 12, 2007, 12:50:22 PM »
Well Tifa is really the only hot HUMAN videogame girl I like...

Probably because she looks so much like an animal.
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Keranu

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Re: Nintendo's best console
« Reply #185 on: May 12, 2007, 02:30:32 PM »
Well Tifa is really the only hot HUMAN videogame girl I like...

Probably because she looks so much like an animal.
Haaaahahaha  :mrgreen: !
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Joe Redifer

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Re: Nintendo's best console
« Reply #186 on: May 15, 2007, 04:57:24 PM »
Quote from: Bonknuts

the SegaCD was limited to one 16 color palette for *all* the scaling/rotation and was limited to 30fps at best (small window) and much less FPS for full screen window(scaling/rotation).



The huge purple scaling ship in stage 1 (that you fly into) of Soul Star has at least 24 colors on it, and that is not counting the other objects onscreen that are also scaling that have different colors that are not on the giant ship.  I don't mean to sound smug, but that kind of throws your 16-color limit for ALL the scaling and rotation out the window.



I cropped everything that wasn't this ship out of the screen, including the player ship (black box in the image), even though the player ship happens to scale.  That leaves us with 23 colors for the purple ship alone, and the entire ship isn't even on the screen.

GUTS

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Re: Nintendo's best console
« Reply #187 on: May 16, 2007, 06:53:33 AM »
^^ Also the parts where you can walk around have the floor scaling and rotating, and that was full screen.  Same with Battlecorps.  Both had a good framerate.

Black Tiger

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Re: Nintendo's best console
« Reply #188 on: May 16, 2007, 12:43:38 PM »
What about the aircraft carrier at the beginning of AfterBurner II PCE? It was a whole bg layer and (depending on how you want to count it) it's got 16 - 25+ colors.  :P
« Last Edit: May 16, 2007, 12:52:55 PM by Black_Tiger »
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Joe Redifer

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Re: Nintendo's best console
« Reply #189 on: May 16, 2007, 01:42:52 PM »
I'm sure it does.  It also has a frame rate of about 5fps.

esteban

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Re: Nintendo's best console
« Reply #190 on: May 16, 2007, 06:10:44 PM »
I'm sure it does.  It also has a frame rate of about 5fps.
I think you're being generous. :)
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Black Tiger

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Re: Nintendo's best console
« Reply #191 on: May 17, 2007, 01:25:38 AM »
I'm sure it does.  It also has a frame rate of about 5fps.

It also doesn't have hardware scaling like the big guys.

And don't the bonus stages in Sonic CD run at 6 fps?  :wink:
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nat

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Re: Nintendo's best console
« Reply #192 on: May 17, 2007, 04:37:16 AM »
NEC Avenue was smart to leave the "SEGA" logo on that aircraft carrier.

That way, as PCE/Turbo players played the game and experienced the lousy framerate first-hand, the craptacular experience would be in their minds forever associated with..... You guessed it: SEGA.   :lol:  :dance:  :wink:

Joe Redifer

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Re: Nintendo's best console
« Reply #193 on: May 17, 2007, 11:56:43 AM »
Quote from: Black_Tiger

And don't the bonus stages in Sonic CD run at 6 fps?  :wink:


A solid 15fps.  Sonic CD is a piece-o-shit game all around.

Zero Tolerance on the Genesis doesn't use hardware scaling and it puts After Burner on the PCE to shame, even though it only uses about a quarter of the screen.  That's because Sega is full of power and is great.

Bonknuts

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Re: Nintendo's best console
« Reply #194 on: May 17, 2007, 01:59:25 PM »
Quote from: Bonknuts

the SegaCD was limited to one 16 color palette for *all* the scaling/rotation and was limited to 30fps at best (small window) and much less FPS for full screen window(scaling/rotation).



The huge purple scaling ship in stage 1 (that you fly into) of Soul Star has at least 24 colors on it, and that is not counting the other objects onscreen that are also scaling that have different colors that are not on the giant ship.  I don't mean to sound smug, but that kind of throws your 16-color limit for ALL the scaling and rotation out the window.




I cropped everything that wasn't this ship out of the screen, including the player ship (black box in the image), even though the player ship happens to scale.  That leaves us with 23 colors for the purple ship alone, and the entire ship isn't even on the screen.


Uhh yeah, you can combine both BG layers for up to 31 colors( 1 is repeared)- but it's still limited to 16 colors per layer like I said. There are tricks you can do but the point is still the same  - 16(15) colors per layer be it BG layer 1, BG layer 2, or sprite layer if sections(tiles) are going to cross over into other areas.
« Last Edit: May 17, 2007, 02:01:51 PM by Bonknuts »