Author Topic: most distinctive moments in videogames  (Read 1499 times)

nat

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Re: most distinctive moments in videogames
« Reply #30 on: June 29, 2007, 01:35:05 PM »
That SMB2 story reminds me of a little event that happened with me once. A friend of mine insisted that SMB2 was unbeatable, because he'd never done it and none of his other friends could do it either. So I told him that I'd slaughter the game for his enjoyment. He was full of doubt but lo and behold, warp after warp, and then I was in the final areas...after I kicked Wart's ass all over the street, he was a believer. :D

Awww, that's the easy way.  :wink: Although figuring out where the warps were was lots of fun as a kid... And it helped me reach later worlds before I was actually ready to endure them. I remember I had found the warp to world 4 before I could even beat Mouser.

Wart is actually kind of a pansy-- it's the journey to reach him that's tough. Once you eventually get to him, his ass is grass.

Now though, I can f*cking own those stages.. The only one that still comes remotely close to giving me the shits is 7-2.

At one point I compiled a list of the best character to play as for every single stage.

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SMB2 is great fun but it's just so different from the rest...but that's just because they took some other game and slapped Mario and his crew's silly faces into it rather than bringing us the REAL SMB2...that we didn't get till years later as "The Lost Levels".

I didn't know until maybe 10 years later (or at least well after the invention of the WWW) that Mario 2 didn't start life as a Mario game, and my young ignorance was bliss. SMB2 is brilliant. It's differences are it's strengths.

I sure am glad they didn't release the "real" Mario 2 outside of Japan. Had they done that, who knows what bad things would've happened? No Mario 3? No Mario World? I'm afraid to even think about it! :P

You and me both. Mario 3 draws at least a few gameplay dynamics from SMB2 in the carrying and throwing of things like blocks and turtle shells... And Bob-Ombs. Without SMB2 we wouldn't have Bob-Ombs!

The Japanese SMB2 should have been a second "loop" through of the first game you had to play after beating it initially. As a sequel it blows. If I was Japanese and that's the game I got I would have been pissed. Someone at Nintendo of Japan went hog-wild with a SMB level editor one night and released his work as a sequel. Lazy bastards.

People tend to bad-mouth SMB2. I say they're crazy. It's a great game. Very different, but still great. I regard it as one of the finest platformers produced. I've never ever owned that game myself. I think it is time for that to change.

A brilliant choice! Make sure you get the original NES/Famicom version as opposed to the SNES and GBA "remastered" versions. Although those are cool too, but nothing beats the original.

Tatsujin

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Re: most distinctive moments in videogames
« Reply #31 on: June 29, 2007, 02:04:13 PM »
FFV, hardest feckin' boss I've ever seen in any game I've ever played!
RPG bosses aren't hard, they're exhausting! :P
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FM-77

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Re: most distinctive moments in videogames
« Reply #32 on: June 29, 2007, 02:24:07 PM »
If I was Japanese and that's the game I got I would have been pissed.

Well, they actually got two Mario games over there. First they got the real SMB2, and shortly thereafter they got Super Mario USA, which is "our" SMB2. They also got the original Doki Doki Panic Dream Factory of course, but only as a Famicom Disk System game.

Black Tiger

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Re: most distinctive moments in videogames
« Reply #33 on: June 29, 2007, 03:19:05 PM »
My hometown got the real SMB2 as well as a ton of other Famicom carts at the local rental store and we loved it.

We also got to play SMB3 for up to a year before the movie The Wizard.

When we watched the movie at the local theatre, we were shouting to the differently enabled kid how to do all the super secrets that he used magical savant powers to discover.
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nat

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Re: most distinctive moments in videogames
« Reply #34 on: June 29, 2007, 04:15:16 PM »
My hometown got the real SMB2 as well as a ton of other Famicom carts at the local rental store and we loved it.

I thought the "real" SMB2 was a FDS game? Did they make carts of it, too?

runinruder

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Re: most distinctive moments in videogames
« Reply #35 on: June 29, 2007, 04:19:06 PM »
I've never liked SMB or SMB3, but for whatever reason, SMB2 really struck a chord with me when I was a kid, and I played it constantly for a time.  The infatuation was short-lived, and when I played through the GBA version a few years back I didn't enjoy it very much, but I don't enjoy most NES-era games anymore.  And I still hold it in much higher regard than I do parts 1 and 3. 
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nodtveidt

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Re: most distinctive moments in videogames
« Reply #36 on: June 29, 2007, 05:26:54 PM »
Awww, that's the easy way.  :wink:
Well, the whole point was to prove that the game was beatable, not that I could conquer every level (which I could have but it would have taken all night to accomplish).

ParanoiaDragon

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Re: most distinctive moments in videogames
« Reply #37 on: June 29, 2007, 05:48:42 PM »
I still think it deserves a direct sequal!  Princess Peach for DS, is kindof similar, but, not really what I'm looking for for a sequal to SMB2!

Keranu

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Re: most distinctive moments in videogames
« Reply #38 on: June 29, 2007, 06:06:30 PM »
I love Super Mario Bros 2 (USA ALL THE WAY!), one of my favorites in the series if not my favorite.
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Black Tiger

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Re: most distinctive moments in videogames
« Reply #39 on: June 29, 2007, 07:43:57 PM »
My hometown got the real SMB2 as well as a ton of other Famicom carts at the local rental store and we loved it.

I thought the "real" SMB2 was a FDS game? Did they make carts of it, too?

I don't know if any SMB2 carts were ever released officially, but like many other FDS games there are carts out there.
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TR0N

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Re: most distinctive moments in videogames
« Reply #40 on: June 29, 2007, 08:23:25 PM »
My hometown got the real SMB2 as well as a ton of other Famicom carts at the local rental store and we loved it.

I thought the "real" SMB2 was a FDS game? Did they make carts of it, too?
Officialy FDS and on the GBA as well.

There are bootlegs of it though on cart for the famicom.

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Ninja Spirit

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Re: most distinctive moments in videogames
« Reply #41 on: June 30, 2007, 02:51:30 AM »
And on Super Mario All Stars for SNES as "The Lost Levels"

nat

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Re: most distinctive moments in videogames
« Reply #42 on: June 30, 2007, 04:11:57 AM »
And on Super Mario All Stars for SNES as "The Lost Levels"

Yeah, I've got that version.

But I want to get a Famicom "original" version. Maybe I'll try to find one of those "unofficial" carts. Since I'll never own a Disk System, it's my only option really.

bust3dstr8

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Re: most distinctive moments in videogames
« Reply #43 on: August 17, 2007, 07:45:12 PM »

The first time I played this level the music started and got my heart pumpin' up, then I was mesmorized by the hi speed scrolling and the animated background.

The first game i really got into the story. This scene is still stuck in my head.

Probally my favorite movie as a kid when I saw this cover in Bradlees i nagged my mother to buy it for a half hour. Got it for Christmas

 :shock: First time i saw this pulled off.
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Black Tiger

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Re: most distinctive moments in videogames
« Reply #44 on: August 18, 2007, 09:10:16 AM »
I'll never forget the first time I booted up Virtua Fighter 2 on Saturn with a friend over. I had to special order it in my small hometown. We immediately started a VS match and it was on Sarah's stage. The combination of solid smooth graphics with a high resolution was one of the biggest wow moments I experienced during the 32-bit days.

The first time I started Tengai Makyou IV on Saturn, when the intro fmv came up, for a few seconds I thought that I had accidentally started my VCR with an anime tape in it or something, before realizing that it really was the actual game.

One of the biggest wow moments for me was the first time I saw the cinemas of Golden Axe running on the demo TG-CD at a local store. It killed me to wait even another day to get my first TG-CD after that. This was after I had already saved up for one and gotten ripped off by a store advertising in EGM.
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