hmmm, the visual fidelity is fine (if not a bit generic), but why must transitions to 3d always foresake playability?
peep the overhead dungeon gameplay shots. the amount of viewable space from character to screen edge in all directions is significantly reduced compared to the pce/tgfx original. gives me a feeling of claustrophobia just looking at it. certainly, this will drop the player's capability to pre-plan for encounters that are more than 2 feet away from their character...
let's just hope they've completely tuned and balanced the game around this new, reduced view.