Author Topic: "Lords of Thunder: PC" (Updated 1/11/14 - v.001 released)  (Read 1242 times)

Keranu

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Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
« Reply #60 on: October 13, 2007, 06:02:13 PM »
Lucky for me I'm a natural with a keyboard ;) . Actually horizontal shooters are one genre that I can play much better with a d-pad (the up and down motion with keyboard isn't as easy).
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Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Turbo D

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Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
« Reply #61 on: October 13, 2007, 10:59:47 PM »
for some reason its not working for me. I get an error message and it closes  :(

Pcenginefx

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Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
« Reply #62 on: October 14, 2007, 05:16:35 AM »
for some reason its not working for me. I get an error message and it closes  :(

What error do you get?
What OS you running?
//Aaron
Owner/Creator of PCENGINEFX.com

Turbo D

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Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
« Reply #63 on: October 14, 2007, 01:30:13 PM »
Good news; I'm not getting the error message today  :D Maybe my computer just needed a rest or something  :-k I'm running xp but my computer is pretty old.

Keranu

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Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
« Reply #64 on: October 14, 2007, 02:16:31 PM »
for some reason its not working for me. I get an error message and it closes  :(
I got the same error when I tried running it for the first time last night. After time went by and I loaded it again, it worked. I think it's because my system was using too much memory at the time maybe.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Pcenginefx

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Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
« Reply #65 on: October 15, 2007, 09:44:51 AM »
for some reason its not working for me. I get an error message and it closes  :(
I got the same error when I tried running it for the first time last night. After time went by and I loaded it again, it worked. I think it's because my system was using too much memory at the time maybe.

LMK if you guys keep seeing this behavior.

So I've been trying to add joystick support to the game and quite frankly, it SUCKS (at least for 360 controllers).  I can't get it to work properly with analog sticks...for some strange reason when the game registers diagonal movement from the analog stick, it throws the Landis bullet timing off big time.  I have yet to try just a regular d-pad so I HOPE this bug is only related to analog sticks...if not...  :cry:
//Aaron
Owner/Creator of PCENGINEFX.com

Necromancer

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Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
« Reply #66 on: October 15, 2007, 10:12:09 AM »
Lookin' good Aaron, keep at it.  :clap:

Let me know when I can control it with my thumbs (re: joypad support).
Have you tried JoyToKey (or something similar) to map joystick input to the keyboard?
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Pcenginefx

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Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
« Reply #67 on: October 15, 2007, 10:49:52 AM »
Lookin' good Aaron, keep at it.  :clap:

Let me know when I can control it with my thumbs (re: joypad support).
Have you tried JoyToKey (or something similar) to map joystick input to the keyboard?


If I can't get around this major joystick bug, then JoyToKey might be the only way to "fix" it unfortunately (though I'd love to have a integrated solution).  I think it was because of this that I quit the first time around with Lords of Thunder PC (the source code in the original port had only a crude joystick implementation)...this time, I won't let it stop my progress...
//Aaron
Owner/Creator of PCENGINEFX.com

Joe Redifer

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Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
« Reply #68 on: October 15, 2007, 11:56:35 AM »
Good to know JoyToKey exists.  And the only controllers I have are 360 controllers!  I imagine MS probably puts something hyper-proprietary in there.

Kitsunexus

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Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
« Reply #69 on: October 15, 2007, 09:12:50 PM »
Tomorrow I'll try the demo with JoyToKey and see how well that works. ^_^


Kitsunexus

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Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
« Reply #70 on: December 31, 2007, 07:36:56 AM »
BUMP!

Wassup! Hope this doesn't turn into Lords Of Thunder: Forever...

mikec

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Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
« Reply #71 on: August 19, 2008, 05:34:07 PM »
looks great, has there been any updates?
i am currently working on a legendary axe II remake using gogan from the first game using game maker.

Pcenginefx

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Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
« Reply #72 on: August 20, 2008, 05:58:18 AM »
Hi mikec - welcome to the forums.

I've not worked on LoT for a while but that doesn't mean it's dead....it's just one of those many projects that I have that I'm saving for a rainy day to get back to. 
//Aaron
Owner/Creator of PCENGINEFX.com

mikec

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Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
« Reply #73 on: August 20, 2008, 03:25:02 PM »
sounds great?  Your demo looks amazing and I would like to pick your brain on somethings about game maker some time.

Pcenginefx

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Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
« Reply #74 on: November 05, 2008, 10:03:10 AM »
Just a quick note - my LoT project isn't dead...a new version will be coming out any day now.
//Aaron
Owner/Creator of PCENGINEFX.com