Author Topic: PCE vs. MD  (Read 2725 times)

Black Tiger

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Re: PCE vs. MD
« Reply #30 on: January 21, 2008, 12:01:32 AM »
After Burner II - PCE>MD, but 32X >>>>>>>>>>>>>>>>>>>>>>> PCE
This sparks the question: If CD and Super Grafx games are allowed for PCE, then are CD and 32X games allowed for Genesis for this thread? :) Personally I think so since ports aren't just based on graphics.

Quote from: Joe
Lords of Thunder - PCE>MCD - Yeah, the Sega CD version is an extremely sloppy port.
Actually I think as a port in terms of being indentical, it put a lot of effort in trying to, but they should've probably focused on trying to make it better than identicle, if you know what I mean. Black_Tiger can fill in more on this. :P

Sega-CD games have already been included in this thread. Aside from technical reasons why we shouldn't be including the 32X, being the 'retro gaming' fans we are I'm assuming that most people here appreciate ports to inferior hardware more than reproductions.

I think that Lords of Thunder for Sega-CD is one of the very best ports to Genesis. Its amazing that they managed to translate the graphics so well since they play off the Turbo's strengths. I like having a second version of the soundtrack, it may not be as good but its still great video game music. They even added some extra bg layers. Other than some minor slowdown(who cares?), how could this port have been made any better? Lords of Thunder looks better than most arcade games from the time.
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Joe Redifer

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Re: PCE vs. MD
« Reply #31 on: January 21, 2008, 05:23:34 AM »
If we include SuperGrafx, we can include the 32X.

Lord of Thunder for Sega CD fails miserably on the sound effects.  I have rarely heard worse.

Keranu:  Re: Snatcher... time to take your sarcasm meter in for a checkup! ;)
Re: SF2 - Yes I like the Sega 6 button controller worlds better than the NEC one.
Re: Ys 3 - It is just easier to control on the Sega version since it runs faster than 12 frames per second.

Keranu

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Re: PCE vs. MD
« Reply #32 on: January 21, 2008, 09:02:26 AM »
Quote from: Joe
Keranu:  Re: Snatcher... time to take your sarcasm meter in for a checkup! ;)
No seriously, playing Snatcher with the light gun is absolutely useless! There is just no accuracy of shooting what so ever! I think I even tried putting the Justifier directly on the screen and it didn't even work.

Quote from: Joe
Re: SF2 - Yes I like the Sega 6 button controller worlds better than the NEC one.
Well the thing is that there are more than one 6 button controllers and joysticks for each system, not to mention the fact that you could convert controllers from other systems or make your own joystick.

Quote from: Joe
Re: Ys 3 - It is just easier to control on the Sega version since it runs faster than 12 frames per second.
I think the foreground in the Turbo version runs the same as the Genesis version, but the choppy parallax gives the illusion that it's running a lot less.

EDIT: Post fixed for Joe 8) .
« Last Edit: January 21, 2008, 10:06:52 AM by Keranu »
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

awack

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Re: PCE vs. MD
« Reply #33 on: January 21, 2008, 09:26:32 AM »
About lords of thunder, i will try to go through the differences between them.

Sound effects for the sega version are either missing such as some of the sounds the bosses make, downgraded like the larger explosions or are ear splitting like some of the weapons after being fully powered up.

No need to talk about colors since thats probably the most obvious difference.

The sega version is missing a few things or details.

the dragon in 1st level does not kick up dust

rocks and torches explode into small piece's,

little dude in the water level cracks the floor open causing all the water to poor out,

fade in and fade out,

lightning in the forest level,

missing background layer/tiles in two areas,

The sega cd version does add a few things though, slow down and more parallax/line scrolling, the way they extended the line scroll all the way back for the water boss fight is realy cool.





Joe Redifer

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Re: PCE vs. MD
« Reply #34 on: January 21, 2008, 09:40:17 AM »
Keranu, I recommend actually looking at your posts after you press the "POST" button.  You really screwed up the quote tags in that one!

Anyway:

Quote from: Keran00

I think the foreground in the Turbo version runs the same as the Genesis version, but the choppy parallax gives the illusion that it's running a lot less.


Nope.  There are a couple of screens here and there in the Turbo version which run as smooth as the Genesis version.  It is very odd.  If I weren't so lazy I'd make a video comparing frame rates.  Actually that's a damn good idea.  I think I'll pay myself $5 just for thinking that up!  Expect a video soon.   EDIT:  Can't be Youtube since Youtube can't do 60fps.
« Last Edit: January 21, 2008, 09:42:31 AM by Joe Redifer »

Keranu

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Re: PCE vs. MD
« Reply #35 on: January 21, 2008, 10:08:02 AM »
That's ok, I'll just take your word for it :P .
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

ceti alpha

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Re: PCE vs. MD
« Reply #36 on: January 21, 2008, 10:17:30 AM »
Quote
EDIT:  Can't be Youtube since Youtube can't do 60fps.

On some of the Armagetron forums people say that anything above 30fps is pointless since the human eye can't distinguish anything higher than that. What a bunch of bull. All these people have to do is play Armagetron and see for themselves that anything under 60fps and the game starts to get choppy.

Anyway, just had to vent that out. 60fps is ideal. heh


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GUTS

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Re: PCE vs. MD
« Reply #37 on: January 21, 2008, 10:43:00 AM »
They can't tell the dif between 30fps and 60fps?  I feel sorry for them.

Tatsujin

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Re: PCE vs. MD
« Reply #38 on: January 21, 2008, 11:40:33 AM »
i would agree, that anything above the 60fps is hard to see (except of the flicker), but between 30fps and 60fps lying in minium 364 galaxies.
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Joe Redifer

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Re: PCE vs. MD
« Reply #39 on: January 21, 2008, 12:56:47 PM »
I still want to do a short video.  60fps will make it a bit of a large download, but it will be short so hopefully it won't be too bad.  If anything it will allow me to finally put a number on Turbo Ys 3 frames per second (I am guessing 15).

The difference between 30fps and 60fps is night and day!  Armagetron forums are full of fools.  Tell them to play Sega Rally 2 on the Dreamcast.   Can they tell the difference?  The game constantly flips back and forth between 60fps and 30fps and it is annoying.

nodtveidt

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Re: PCE vs. MD
« Reply #40 on: January 21, 2008, 01:39:55 PM »
The average human eye can see 60fps with ease. Many can see more. 70fps seems to be the upper threshold for most, though some studies have suggested that some people can see as much as 90fps. Seems to be a matter of genetics. I'd post some references but I'm too worn out at the moment to go hunting for them again. #-o

Joe Redifer

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Re: PCE vs. MD
« Reply #41 on: January 21, 2008, 02:50:15 PM »
OK here's the video comparing Ys 3 framerates.  It's short, only 10 seconds and it has no audio.

Quicktime format - 1.33 MB

WMV format - 1.53 MB

The TurboGrafx-CD version doesn't have a steady framerate.  It can be anywhere between 15 and 25 in most of the game.  A few screens scroll at 60fps.

The Genesis version moves at 60fps all the time.
« Last Edit: January 21, 2008, 02:53:52 PM by Joe Redifer »

Keranu

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Re: PCE vs. MD
« Reply #42 on: January 21, 2008, 03:13:24 PM »
OK here's the video comparing Ys 3 framerates.  It's short, only 10 seconds and it has no audio.

Quicktime format - 1.33 MB

WMV format - 1.53 MB

The TurboGrafx-CD version doesn't have a steady framerate.  It can be anywhere between 15 and 25 in most of the game.  A few screens scroll at 60fps.

The Genesis version moves at 60fps all the time.

Thanks! It really helps that you showed the sprite falling off the mountain, that's where I was really able to see the difference.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

esteban

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Re: PCE vs. MD
« Reply #43 on: January 21, 2008, 03:37:39 PM »
OK here's the video comparing Ys 3 framerates.  It's short, only 10 seconds and it has no audio.

Quicktime format - 1.33 MB

WMV format - 1.53 MB

The TurboGrafx-CD version doesn't have a steady framerate.  It can be anywhere between 15 and 25 in most of the game.  A few screens scroll at 60fps.

The Genesis version moves at 60fps all the time.
Nice! Make an extended comparison, if you feel inspired! :)
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Joe Redifer

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Re: PCE vs. MD
« Reply #44 on: January 21, 2008, 03:42:05 PM »
Well I could do an extra wide version with both of them at the same time for 30 seconds and a giant 100 MB download.   :dance:

Doing this comparison I noticed the Genesis version fades out more and goes to a new screen, at least in the snowy mountains.  The Turbo version only fades out once before you get to the first cave, and the Genesis fades out at least 3 times, maybe four.