Author Topic: SF II resolution question?  (Read 1494 times)

Keranu

  • Hero Member
  • *****
  • Posts: 9054
Re: SF II resolution question?
« Reply #15 on: March 13, 2008, 10:23:27 PM »
I just noticed on the PCE version of SFII that the elephants' horns aren't shaded white, but are gray like their skin. Just a nitpick, but I was playing "what is different in these picks" with myself and that popped out at me.  :mrgreen:
I noticed that too. :D Also, take a look at the MD version's floor...dither hell where there isn't in the other two ports. The lack of colors really hurts its presentation overall.
The one thing I noticed from the Genesis version was an entirely missing shade shade of blue on the background wall. I actually kinda like the vibrant elephant wall painting in the Genesis version more though.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: SF II resolution question?
« Reply #16 on: March 14, 2008, 01:46:07 AM »
The PCE version's painting uses different art than the rest. The lower right corner is noticibly different.

The PCE port's diamond wall sections are colored red like the arcade.
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: SF II resolution question?
« Reply #17 on: March 14, 2008, 06:08:18 AM »
Hey now, remember that "dither adds texture" and thus it cannot be argued against EVER.  The Neo Geo is also dither hell. 

Keranu

  • Hero Member
  • *****
  • Posts: 9054
Re: SF II resolution question?
« Reply #18 on: March 14, 2008, 10:32:25 AM »
Hey now, remember that "dither adds texture" and thus it cannot be argued against EVER.  The Neo Geo is also dither hell. 
There is a difference between nice texturized dithering and flat out checkered board dithering :P .
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Bonknuts

  • Hero Member
  • *****
  • Posts: 3292
Re: SF II resolution question?
« Reply #19 on: March 14, 2008, 12:51:15 PM »
That PCE SF2 review reminded me of some other PCE SF2 youtube videos. It's really funny to read the responses for SF2 3-way comparisons. Just look at Black Tiger's video comments. Fools completely ignore the PCE version and start arguing about which version is better between the SNES and Genesis. Hello!? There are three versions being compared here? Fools :P

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: SF II resolution question?
« Reply #20 on: March 14, 2008, 01:10:44 PM »
Hey now, remember that "dither adds texture" and thus it cannot be argued against EVER.  The Neo Geo is also dither hell. 

There is a difference between nice texturized dithering and flat out checkered board dithering :P .


I actually like checkerboard dithering, like in these images-



http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

SignOfZeta

  • Hero Member
  • *****
  • Posts: 8497
Re: SF II resolution question?
« Reply #21 on: March 14, 2008, 03:08:59 PM »
That PCE SF2 review reminded me of some other PCE SF2 youtube videos. It's really funny to read the responses for SF2 3-way comparisons. Just look at Black Tiger's video comments. Fools completely ignore the PCE version and start arguing about which version is better between the SNES and Genesis. Hello!? There are three versions being compared here? Fools :P

There really aren't three versions though. The only console version (from that period) of SFII' is the PCE one. Capcom skipped straight from SFII to SFII'Turbo on the SFC, and the MD went straight to Turbo.

Tatsujin

  • Hero Member
  • *****
  • Posts: 12311
Re: SF II resolution question?
« Reply #22 on: March 14, 2008, 06:17:26 PM »
Quote from: dsgitlinlink
After watching that video, I'm convinced that the Genesis version is far superior to the PC Engine version. The music is superior, the graphics are brighter, it includes the Turbo version of the game, and you don't need to tear apart controllers to play it.

Quote from: downsouth420
The guy totally forgot to mention that you needed the PC-Engine arcade card. Plus finding a 6-button PC-Engine controller on eBay costs an arm and a leg.

Quote from: circuitwrecklink
that's where your wrong. SF2 for the SNES wasn't a perfect port but sfx and graphics were well balanced. the Genesis version was great, but pixels' just way too dark and sound is worse beyond mono. I won't even discuss about PCE, just the same as genesis

etc..

rolf..what a shitload of crap!! especially concerned, that most of the dumb posters over there never played PCE SFII in real and just make their judgements out of this crappy youtube vid in mono!!
« Last Edit: March 14, 2008, 06:19:42 PM by Tatsujin »
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

nodtveidt

  • Guest
Re: SF II resolution question?
« Reply #23 on: March 14, 2008, 06:24:08 PM »
You need an arcade card to play a hucard? That's a new one!

ceti alpha

  • Hero Member
  • *****
  • Posts: 3837
Re: SF II resolution question?
« Reply #24 on: March 14, 2008, 08:09:45 PM »
Wow! I'm officially a troll, I guess. I'm no longer able to see that SFII clip on youtube, only hours after making a comment.....  :-k


"Let the CAW and Mystery of a Journey Unlike Any Other Begin"

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: SF II resolution question?
« Reply #25 on: March 15, 2008, 04:12:45 AM »
That PCE SF2 review reminded me of some other PCE SF2 youtube videos. It's really funny to read the responses for SF2 3-way comparisons. Just look at Black Tiger's video comments. Fools completely ignore the PCE version and start arguing about which version is better between the SNES and Genesis. Hello!? There are three versions being compared here? Fools :P

There really aren't three versions though. The only console version (from that period) of SFII' is the PCE one. Capcom skipped straight from SFII to SFII'Turbo on the SFC, and the MD went straight to Turbo.

The Genesis and SNES versions give you the option of playing Champion Edition, just like Side Arms Special lets you play the arcade version or Before Christ.

If someone were to do a SFII Turbo comparison, or SSFII, then there wouldn't be a PCE version to compare to directly.

But even Snerds and Genesis fanboys seem to care more about CE than Turbo.
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

nodtveidt

  • Guest
Re: SF II resolution question?
« Reply #26 on: March 15, 2008, 08:40:35 AM »
Hey now, remember that "dither adds texture" and thus it cannot be argued against EVER.  The Neo Geo is also dither hell. 
Sure it can. When dithering is used to artistic effect, it's cool beans. That's the case with Neo Geo games. But that isn't the case here...it's used here because there simply aren't enough color indexes to represent the scene properly. Therefore, it can be argued against in totality.

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: SF II resolution question?
« Reply #27 on: March 15, 2008, 08:54:00 AM »
Hey now, remember that "dither adds texture" and thus it cannot be argued against EVER.  The Neo Geo is also dither hell. 
Sure it can. When dithering is used to artistic effect, it's cool beans.

Genesis games like Ristar a good example of this.

Quote
But that isn't the case here...it's used here because there simply aren't enough color indexes to represent the scene properly. Therefore, it can be argued against in totality.

If they were going to use dithering for that carpet, they should've dithered each color all the way down. That single stripe in the middle sticks out like a sore thumb.

As good a job as Capcom did with the visuals of the final Genesis port, the little unnecessary flaws stand out all the more.
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

Bonknuts

  • Hero Member
  • *****
  • Posts: 3292
Re: SF II resolution question?
« Reply #28 on: March 15, 2008, 09:01:36 AM »
The audio in the SF2 review for PCE sounds a bit off (lil' scratchy/rough?). It doesn't sound like that on my copy, or B_T's audio comparison videos. Maybe he used an emulator :roll:

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: SF II resolution question?
« Reply #29 on: March 15, 2008, 09:14:36 AM »
The audio in the SF2 review for PCE sounds a bit off (lil' scratchy/rough?). It doesn't sound like that on my copy, or B_T's audio comparison videos. Maybe he used an emulator :roll:

Youtube butchers audio and they might not have rendered the final video with full sound quality in the first place.

So even if it was originally recorded off of real hardware, unless they jacked the audio bitrate all the way up like I did, it shouldn't sound the same.

If anyone finds any of my videos on youtube, always check the description for a link to download the full quality video. Even if a video isn't on my site, I usually have a link for it on the youtube page.


EDIT: I just watched that comparison video again and it sounds like they used a kisado to play the game while recording. Using a converter, or at least the kisado, the game has some feedback kind of noise that seems to get worse the more that is happening in the game.

Its kinda like that buzz that often happens with PSG music in HuCards that doesn't clear until a new song is played(like in the Ninja Spirit sound test), only much worse. For years I had hoped that it was only the converter and not the actual game and I was happy to find I was right once I got my first PC Engine system.

When the guy in that video shows you how to play a PCE HuCard, he only has a white PC Engine and a Turbo CD combo with a kisado. If he used either of those to record from, the audio wouldn't be clear.

It was funny how he said the PCE sfx(kicks/punches) are noticibly worse than the SNES version, since I find that the sfx to be the PCE's greatest leg up on the SNES port. I even prefer the Genesis version's full sfx over the muffled, short/looped SNES sfx.
« Last Edit: March 15, 2008, 09:39:14 AM by Black Tiger »
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum