I remember back in the day, reading a lot about an alleged new console from Atari called the 'panther'. it was supposed to beat the pants off of everything ever, including the SNES, and was supposed to come out around the same time. but then it got delayed, and delayed again, and then they started talking about the Jaguar, and the panther was quickly forgotten. (I remember friends of mine telling me I made the story up. read a gaming mag, ya jerks!)
Nowadays the internet sez 'the Panther was abandoned because the Jaguar project was moving faster'.
I don't think that was the case, and I think I know the real reason. However, this is all speculation depending on the accuracy of specs that do not match up exactly from place to place.
let's look at the alleged specs of the Panther:
Processor: Moto 68000 @ 16mhz |
'32 bit' grfx proc. running at 32mhz |
'29 bit' DSP |
ram: 32k "fast static"; |
sound: 25 'voices' (wiki claims 32) |
res: 320X200 |
colors: 7,860 from 262,144 possible (wiki sez 8,192/262,144) |
(32 colors per line) |
25 'voices' (wiki claims 32 'sound channels') |
2000 sprites on screen at a time (wiki claims '65,535 sprites of any size simultaneously'); either may be unrealistic due to 'tearing' |
(sources:
http://ultimateconsoledatabase.com/unreleased/atari_panther.htm and
http://en.wikipedia.org/wiki/Atari_Panther; I'll let you decide which is more trustworthy)
Now let's look at some real hardware stats:
SNK Neo Geo |
Processor: Motorola 68000 running at 12 MHz |
Co-Processor: Zilog Z80 running at 4 MHz. This is also used as an audio controller. |
Sound chip: Yamaha YM2610 15 Sound Channels. 7 Digital, 4 FM synthesis, 3 PSG, and 1 Noise Channel. |
Memory: |
Main Memory (used directly by 68K): 64 KB |
Main Video memory : 74 KB |
Video Memory: 64 KB (redundant?) |
Palette Memory : 8 KB |
Fast Video RAM : 2 KB |
Sound Memory (used directly by Z80): 2 KB |
Display: |
Display resolution: 320x224 |
Color Palette: 65,536 |
Maximum Colors On-Screen: 4,096 |
Maximum Sprites On-Screen: 380 |
Minimum Sprite Size: 1x2 |
Maximum Sprite Size: 16x512 |
Maximum Sprites per scanline: 96 |
Sound: |
Sound CPU: Z80 at 4 MHz |
Sound hardware: YM2610 at 8 MHz, stereo sounds up to 56 kHz |
4 channels FM (4 operators + LFO), 3 PSG, 1 noise |
Daring to compare:
main CPU is 4mhz faster on panther
[advantage:panther]
secondary CPU: 4mhz Z80 on neo, 32mhz 'gfx processor' & DSP on panther
[advantage:panther]
ram: 148k on Neo, 32k on panther (less than 1/4th)
[advantage:neo geo]
colors possible: 65,000 neo vs. 262,000 panther
[advantage:panther]
colors on screen: 4,096 neo vs 7,860(maybe 8,192) panther
[advantage:panther]
sprites on screen: 380 Neo vs 2000(maybe 65,535) panther
[advantage:panther]
resolution: 320X224 neo, 320X200 panther
[advantage:neo geo]
sound: 25 'voices' for panther, 3 psg, 4 fm, 7 digital, 1 noise neo (15 'voices?')
[advantage:panther, i think]
Cartridge size: (unknown for panther. I'll be 'generous' and give this category to the Neo Geo.

)
So the Panther has the Neo Geo beat in 6 out of 9 categories, and is close in a 7th.
I don't know what RAM prices were like in 1991, but unless that was the primary factor in the cost of the Neo Geo, the Panther would have been comparable in price to the SNK machine.
So the real reason, IMHO, that the Panther was canceled was the ridiculous cost of the hardware. Atari would have had to take massive losses on the hardware to compete with the SNES and Genny; and they wouldn't have been able to compete on the Neo Geo's level, due to the fact that Panther hardware wasn't used in the arcades, and the Atari name was far more tarnished than SNKs at this time.
Hindsight being 20/20, I'd have preferred to see Atari go out on an ambitious, overpowered machine like the Panther, than the kludgy, cheapass Jaguar.