..why didn't they used more original tiles, sprites, BGs etc. from the arcade to the console ports during the 16 bit era?
99% of any arcade ports on the PCE, MD, SFC etc. are completely redrawn..but why? why not just take the original templates, re-color and resize it for the specific hardware, et voila?
would have looked much more accurate as well saved time and money!
games like bikkuriman or forgotten worlds on pce showed how it could be done.
ok, one issue would have been the less space on the cartridges to store all the details etc. from the arcade pendant. but this could have still be done by erasing some of the details, rather than redraw everything from scratch.
ports on computers like the x68k didn't use any redrawn BGs etc. they took the graphics 1:1 over from the arcade. less effort for much better results.