I have yet to sift through all the links in your post, but it seems I'll be getting this for PS3 / Xbox to check it out.
We support (deep breath): online and local play (where players can share a single controller or use separate controllers) for up to four players!; 10 original multiplayer maps, designed specifically for either 2, 3, or 4 players; AI-controlled opponents; scoreboard matches with competitive settings; 10 Vehicle Upgrades and 10 Support Abilities for the brand-new and highly versatile Commander squad; free-for-alls and team games; and all the other bells and whistles you’d expect from a modern online game (voice chat, invites, etc.).
Question: This sounds nice, but I wonder how folks will feel about TBS online? Do they get bored waiting for the other player to move? Personally, I don't mind waiting, since I play a lot of turn-based stuff (Scrabble, chess, Risk), but what about all those ADHD kids out there....
Thoughts: 1. I am repeating myself, but I can't help but feel that the developers should have incorporated at least a HANDFUL of new maps into the single-player mode. Hopefully additional content is coming in the near future?
2. 10 new multiplayer maps? OK. Hopefully they beef this up with additional maps, ASAP.
3. OK, I'll stop there, for now, because, honestly, I'm glad this is being released and I hope it does well

4. I am curious to see what the "flow" of this game will be like. Many strategy games (RTS, TBS) are great on paper, but lack a nice, smooth experience when you are actually playing. There is an art to taking complex, multi-step workflows and making them streamlined and fun instead of tedious. I don't think the Nectaris series excelled at this, so even minor tweaks would be welcome.
5. You know when you feel disconnected, emotionally, from the events in a game (strategy or otherwise)? Too many games leave me feeling "flat" during the battles, especially battle animation in RPG's and strategy games. Sometimes things are too sterile, too contrived, uneventful, uninspired, generic etc. etc. I hope this game delivers a visceral payoff. The PlayStation 1 version did not deliver (ambitious goals, poorly executed). The Gameboy version did not deliver (a little bit of spit and polish would have gone a long way to making the battles more enthralling). Perhaps there should be a third option in games--a median between "full-fledged cinematic battles" (which can grow tiresome when the novelty wears off) and "cancel cinematics completely" (which speeds up the game, but can be too spartan). Add a bit of finesse and glitter to the bare-bones approach to create a third option.
UPDATE: WiiWare, why do you suck? Behold:
So, for those not keeping score... 10 maps are in the Xbox/PS3 version, but only half (5) are in the WiiWare multiplayer.
10 is __________. 5 is even more _________ .