Hello, everyone.
I had meant to swing by here and post a reply in this thread much sooner, but it seems about a month rolled by before my account was approved.
At any rate, I am proud to inform you all that Zaku was officially released on October 24, 2009. The public announcement went something like this:
Hello.
You have already come to know Super Fighter Team for our quality game releases for the Sega Genesis / Mega Drive. Once again, we would like to thank you for your interest and support. Without dedicated gamers like you, we would not be able to continue with our dreams of providing great new games for classic gaming systems.
I am happy to tell you that today is the beginning of a great new adventure. After six years in development, we at Super Fighter Team are proud to announce the release of Zaku for the Atari Lynx. This all new, all original horizontal shooter has an exciting feature to complement every aspect of the Lynx's unique hardware, being fun and entertaining the entire time.
The game features:
* Five worlds with multiple stages each for a total of over 16 stages to battle through.
* Detailed artwork full of parallax scrolling for the most immersive experience possible.
* Constant 60FPS gameplay for the smoothest Lynx experience yet!
* Enemies and bosses that fight back to your playing style.
* Multiple difficulties to challenge any player.
Once again, we have done our best to ensure only the highest quality product. Zaku comes complete with the following:
* 4-Meg game card with authentic plastic shell
* 31 page full color instruction manual printed in English and French
* Sturdy cardstock box with slot to hold and protect the game card
If this sounds interesting to you, I invite you to take a look at the game by visiting its official website. Screenshots, a sample video and more information await you @ http://www.zaku-lynx.com/
Zaku is now available at the cost of only $40.00 + shipping and handling. We proudly accept orders from anywhere in the world.
In closing I would like to thank you for your time and attention, and I invite you to contact me by e-mail directly should you have any questions or comments about any of our games.
Have a nice day -- and never let dreams die!
Finally, here's a look at the final product: