1UP: All right, the next one should be easy: Your number one Famicom (NES) game.
TM: Hmm... number one? Milon...? No, Star Soldier.
1UP: Ah, of course.
TM: Number two would be Championship Lode Runner [a Japan-only semi-sequel to the original --Ed.].
1UP: Oh, are you good at Lode Runner? I'm not.
TM: With the first Lode Runner, I cleared the whole thing in three and a half hours -- the full 50 stages.
1UP: Again, of course!
[Laughter]
1UP: OK, next: PC Engine (TurboGrafx-16).
TM: R-Type.
1UP: Yes, many folks would call that memorable.
TM: [The PCE port] was made by the same team who later did Military Madness. Irem made the original R-Type in the arcade, and then the PC Engine team was inspired to make Military Madness.
1UP: Game Boy.
TM: Bonk's Adventure.
A few notes:
1. He cleared Lode Runner 1 on NES. That version has some TOUGH boards.
2. Wait, what the heck is Championship Lode Runner on Famicom? I haven't played it!
3. R-Type is Takahashi's favorite PCE game? Not one of the Hudson-developed shoot-em-ups? COME ON TAKAHASHI! I'm an R-Type fan, but DAMN, are you revealing that you secretly wanted Hudson to develop more horizontal shoot-em-ups? Well, goddammit, why didn't you make them do that back in the PCE glory days!?
3.5 Wait. What? The team that ported R-Type were inspired by their experience and then developed Nectaris (Military Madness). Wow. Never expected to hear about a connection between the two games.
4. Bonk's Adventure for GameBoy. Yup.
What I meant was that it was a great observation of how kids enjoy things. Its nice to see that someone still thinks about kids and quality games for kinds instead of industry standard crap aimed at pathetic 30-somethings that just want to kill ...
I totally agree. That was an interesting observation, and it certainly paralleled my own experience. Sharing was the only way to play a lot of games as a kid with no $$$.
We tried to find enjoyment in all of the games, even the crappy ones, because, well, at a certain point you get sick of playing the same game over and over.
A lot of games that left a very poor first impression (such as Cobra Command on NES), became favorites of mine.
ON TOPIC: Takahashi Meijin is one lucky bastard. I don't think too many "video game champions" have maintained prominent careers in the industry.