Author Topic: Your Daily Dose of Gaming.  (Read 162081 times)

Digi.k

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Re: Your Daily Dose of Gaming.
« Reply #2190 on: November 02, 2012, 04:51:18 AM »
can never get bored of this silly game...

oh look at my flag :D

esteban

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Re: Your Daily Dose of Gaming.
« Reply #2191 on: November 06, 2012, 09:25:54 AM »
I almost missed that flag!
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VenomMacbeth

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Re: Your Daily Dose of Gaming.
« Reply #2192 on: November 06, 2012, 02:35:51 PM »
Been playing Captain Skyhawk on the NES.  Pretty fun little game, I'm a lot better at it now than I was when I played it last (for some reason.)  I only just figured out you can barrel roll with the select button, but that gets me killed more often than it helps.
Play Turbografx.
Play the Turbografx. PLAY
THE TURBOGRAFX!!!!!!

Buh buh buh, I have almost all teh games evar.  I R TEH BESTEST COLLECTR!!

munchiaz

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Re: Your Daily Dose of Gaming.
« Reply #2193 on: November 07, 2012, 09:28:05 AM »
can never get bored of this silly game...

oh look at my flag :D



can't wait for the 3DS game. I will have no life when that sucker drops

TurboCro

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Re: Your Daily Dose of Gaming.
« Reply #2194 on: November 11, 2012, 03:50:22 AM »
Did a lil shmup run of Phelios and TF3. Not bad for a lazy Sunday morning.

Digi.k

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Re: Your Daily Dose of Gaming.
« Reply #2195 on: November 15, 2012, 10:46:52 AM »
Mother 3 on GBA emulator on my android.


FF6 advance on my GBA micro

TR0N

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Re: Your Daily Dose of Gaming.
« Reply #2196 on: March 07, 2013, 11:35:33 PM »
SFC
Terranigma

PSN:MrNeoGeo
Wii U:Progearspec

roflmao

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Re: Your Daily Dose of Gaming.
« Reply #2197 on: March 08, 2013, 02:57:52 AM »
Super Game Boy: Tetris, Solar Strike, Alleyway (Best arkanoid-type game I've played yet.  The control is spot on and the physics are generally really good)

SNES: F-Zero (I LOVE the music in this game)

TG/PCE: Air Zonk - Man that last level is crazy...

BlueBMW

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Re: Your Daily Dose of Gaming.
« Reply #2198 on: March 13, 2013, 01:58:48 PM »
Fzero is one of my favorites too.  Music is top notch!  Pick up a repro of the satellaview game Fzero2 for sfc.  Its basically one more league to play, though the cars are different.
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roflmao

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Re: Your Daily Dose of Gaming.
« Reply #2199 on: March 13, 2013, 05:07:12 PM »
It's been on my radar for awhile, but I haven't bit the bullet yet. :)

Ninja Spirit

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Re: Your Daily Dose of Gaming.
« Reply #2200 on: March 15, 2013, 02:34:05 AM »
Been catching up on some Seiken Densetsu, was jumping between the two but playing more Secret of Mana







munchiaz

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Re: Your Daily Dose of Gaming.
« Reply #2201 on: March 17, 2013, 02:52:24 AM »
I've een playing alot of Ni no Kuni. Trying to beat it before monster hunter 3 ultimate drops on Tuesday. I have like 55 hours in it so far. I love the game. Its very charming. Also i have been playing Street fighter x Tekken. signed up for xbox live finally because PSN is trash for fighters.

SamIAm

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Re: Your Daily Dose of Gaming.
« Reply #2202 on: March 17, 2013, 06:46:59 AM »
I've been playing 1941, alternating between MAME and the Supergrafx version.

It's funny, but I kind of like the Supergrafx version more. Sure, the resolution is way reduced and the difficulty dialed down, but there's a special difference between the two.

The arcade version is at best a game that demands mastery, and at worst a quarter muncher. The SGX version, on the other hand, is modified to be more playable. It's pretty clear that when they ported it, they wanted it to be something that typical action gamers could beat.

While I have no problem with difficult games, I think their attempt to make a moderate console action game turned out better than their attempt to make a really tough arcade game.

I'll have to play them more to see if this impression is really accurate. If only there was some way to get rid of that beeping noise when your health gets low...

esteban

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Re: Your Daily Dose of Gaming.
« Reply #2203 on: March 17, 2013, 10:31:15 AM »
I've been playing 1941, alternating between MAME and the Supergrafx version.

It's funny, but I kind of like the Supergrafx version more. Sure, the resolution is way reduced and the difficulty dialed down, but there's a special difference between the two.

The arcade version is at best a game that demands mastery, and at worst a quarter muncher. The SGX version, on the other hand, is modified to be more playable. It's pretty clear that when they ported it, they wanted it to be something that typical action gamers could beat.

While I have no problem with difficult games, I think their attempt to make a moderate console action game turned out better than their attempt to make a really tough arcade game.

I'll have to play them more to see if this impression is really accurate. If only there was some way to get rid of that beeping noise when your health gets low...


I can't comment on the SUPAGRAFX port because I haven't really played it.

HOWEVER, I will use your post to go off on a rant. I don't know, I just feel like ranting! HERE GOES...

I hear you, SamIAm. I have no problem with challenging games, but many ports are more enjoyable because they were CONSOLIZED and thus designed with FUN CHALLENGE in mind (instead of MAXIMUM PROFIT motive of quarter munching).

Not to go off on a rant, but this shows how the arcade, in some ways (OH IT PAINS ME TO SAY THIS) was not the ideal platform for many games. I much prefer the CONSOLE PHILOSOPHY to games, and not the QUARTER-MUNCHING PHILOSOPHY. They are both commercial ventures, of course, but with very different business models.

The Quarter-Munching Approach still exists today, sadly, in many so-called "Freemium" games that essentially function as "pay to continue" since progressing without paying is ONEROUS.

I haven't really developed this rant yet, and I actually love a ton of arcade quarter-munchers, so I guess I am really FOCUSING SPECIFICALLY on quarter-munchers that are cheap (unfair) or SO CONTRIVED that the goal of maximizing profit is THINLY VEILED.

Unless you are on-the-spectrum/autistic, you tend to appreciate the consolized approach (plus, a good developer could always include adjustable difficulty for the TRU HARDKORE).

[/rant]

DISCLAIMER: I actually play a lot of very difficult games. Sadly, I am not on-the-spectrum, so it takes a lot of time/energy to slowly improve my skills. I like this (the process is enjoyable, I'll admit it), but I do get irked when I feel that QUARTER-MUNCHING is driving 99% of the design of a game (instead of creative level design/AI driving design).



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SamIAm

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Re: Your Daily Dose of Gaming.
« Reply #2204 on: March 17, 2013, 10:50:38 AM »
I totally agree that the pressure to be profitable has perverted many an arcade game's design. But by the same token, can we not say that many console games have been similarly plagued by the need to make them cost-effective in terms of hours played for people paying $50 per game?

Overall, though, I'd say that yes, the console is the better place to find more thoroughly enjoyable challenges and learning curves. It's nice to play something and feel like you can do it. Arcade games have that issue where, besides taking your money, they often leave you feeling down because you think you're just never going to figure out how to beat it.

Of course, then there's the triumph of actually beating it, but how often does that actually happen? Maybe I'm just not hardcore enough.