Author Topic: Shooties: Vertical vs. Horizontal  (Read 1816 times)

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: Shooties: Vertical vs. Horizontal
« Reply #30 on: April 22, 2010, 05:44:24 PM »
There are fantastic exceptions on both sides, but generally, while verticals are great for bullet-hell adrenaline rushes, horizontals are prone to much more varied themes, interaction and level designs.  There's only so much that you can do with the "bird's eye view over a landscape" constriction, unless you're someone like Treasure or Raizing.

yeah you cant do the salamander/sinistron level interaction as well with a vertical game.   It would be a bit wonky.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

JapanTokei

  • Hero Member
  • *****
  • Posts: 724
Re: Shooties: Vertical vs. Horizontal
« Reply #31 on: April 22, 2010, 09:16:08 PM »
I'd have to go with Horizontal - IF you are considering both JP and US games...

Konami shooters are just so damn awesome:
Horizontals: 
* Gradius I
* Gradius 2 Gopher CD
* Salamander (I just replayed this game this morning.. had no recollection of how FAST the pace is!)
* Paradius Da!
* Rtype!! 
* GoT + WoT/LoT
* Macross 2036

Verticals:
* Twinbee, Tatsujin, Kyu. Tiger.. Sylphia

ceti alpha

  • Hero Member
  • *****
  • Posts: 3837
Re: Shooties: Vertical vs. Horizontal
« Reply #32 on: April 23, 2010, 05:19:54 AM »
Here's my top five vertical shooties, in no particular order:

1. Nexzr
2. Raiden
3. Soldier Blade
4. Spriggan
5. Sapphire

Just waiting for a vertical R-Type. heh


"Let the CAW and Mystery of a Journey Unlike Any Other Begin"

Necromancer

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 21409
Re: Shooties: Vertical vs. Horizontal
« Reply #33 on: April 23, 2010, 05:34:07 AM »
Lemme fix this for you:

Here's my top five vertical shooties, in no particular order:

1. Nexzr
2. Raiden
3. Soldier Blade
4. Spriggan
5. Xevious

Just waiting for a vertical R-Type. heh
U.S. Collection: 98% complete    157/161 titles

ceti alpha

  • Hero Member
  • *****
  • Posts: 3837
Re: Shooties: Vertical vs. Horizontal
« Reply #34 on: April 23, 2010, 12:08:31 PM »
Lemme fix this for you:

Here's my top five vertical shooties, in no particular order:

1. Nexzr
2. Raiden
3. Soldier Blade
4. Spriggan
5. Xevious

Just waiting for a vertical R-Type. heh

 :lol: :lol: :lol:

Thank you, Necro!! I was actually going to put Xevious there, but I didn't want this thread to deteriorate into a "how much I hate Xevious" discussion/rant. 

Hilarious.  :lol:


"Let the CAW and Mystery of a Journey Unlike Any Other Begin"

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: Shooties: Vertical vs. Horizontal
« Reply #35 on: April 24, 2010, 03:18:38 PM »
Xevious is the Hydlide of shmups.

few love it! MANY HAET IT.


lol
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

rag-time4

  • Hero Member
  • *****
  • Posts: 1773
Re: Shooties: Vertical vs. Horizontal
« Reply #36 on: April 24, 2010, 05:00:15 PM »


Just waiting for a vertical R-Type. heh
How about Image Fight?

Tatsujin

  • Hero Member
  • *****
  • Posts: 12311
Re: Shooties: Vertical vs. Horizontal
« Reply #37 on: April 24, 2010, 06:37:40 PM »
R-Type[x--------I--------]Image Fight

though Image fight is still a 8/10 game :)
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

rag-time4

  • Hero Member
  • *****
  • Posts: 1773
Re: Shooties: Vertical vs. Horizontal
« Reply #38 on: April 24, 2010, 08:17:38 PM »
R-Type[x--------I--------]Image Fight

though Image fight is still a 8/10 game :)
I give both 10/10 but Image Fight is my personal fave.

JapanTokei

  • Hero Member
  • *****
  • Posts: 724
Re: Shooties: Vertical vs. Horizontal
« Reply #39 on: April 25, 2010, 07:22:09 AM »
I too go with R-Type over Image Fight.. something magical with R-type I can't explain...

Twin Bee is also fun as heck though for a vertical shooter!

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: Shooties: Vertical vs. Horizontal
« Reply #40 on: April 25, 2010, 03:33:57 PM »
Horizontals are much more enjoyable for me, no matter how good any particular Vertical shooter is. They're basically separate genres to me as much as either is separate from platformers or sports games. I just can't connect with a vertical oriented player sprite of any game type the way I do with characters in horizontal based games, even arcades with "tate" screens. I prefer side scrollers to overhead perspectives in general. Many multi-directional scrolling games with player sprites that face and attack in 4 or 8 directions wind up categorized in my mind as horizontal just by how they feel. Bloody Wolf and Forgotten Worlds are examples that are horizontal games to me. I consider Ikari Warriors/Last Alert/Mercs type games as overhead and although I can enjoy them, they always feel somewhat inferior or less than they could be. I was so disappointed when I fired up X-Men NES the first time and found it to be a crappy overhead game. If it had at least been a crappy sidescroller I would've been so much more entertained. :P
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

Tatsujin

  • Hero Member
  • *****
  • Posts: 12311
Re: Shooties: Vertical vs. Horizontal
« Reply #41 on: April 25, 2010, 05:26:18 PM »
I too go with R-Type over Image Fight.. something magical with R-type I can't explain...

Yeah. R-Type has that typical but very rare "I really can't explain why" magical touch since the first time I saw/touched it, and which will remain till the end of my days.

It's name alone is already magic pure!!
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: Shooties: Vertical vs. Horizontal
« Reply #42 on: April 25, 2010, 06:22:26 PM »
I have to go to the beginning of the thread to see if I can add anything substantive that has not been said already.

However, I can provide a few basic thoughts on vert vs. hori shoot-em-ups:

1. I love both, but, echoing Black_Tiger, I think of vert and hori as two distinct subgenres.

2. From a design aspect, I think it is EASIER to create a mediocre vertical game... the mechanics and gameplay formulas just seem easier to implement. When I was a kid, I created a basic vert shoot-em-up for the Apple II and it actually was kinda fun to play (it was a bit choppy, though). For whatever reasons, I had a much more difficult time making a horizontal shoot-em-up that was actually fun to play. I am talking about pure mechanics here, since both games were aesthetic equivalents and had "polished graphics" (courtesy my brother!). As a result, I have more respect for a well-executed horizontal shooter. Call me crazy.

3. There are exemplary titles in both subgenres, so I have no preference. They each provide good times. But, if you take #2 above to heart, I have soft-spot for well-made horizontals. ALTERNATIVELY, I have lower standards for verticals. See? I don't know.

4. Thunder Force II, though, defies #2. The "vertical" stages are lame. I appreciate what Technosoft was trying to do, but the execution had a lot to be desired. The horizontal stages were clearly the game's strong point.

5. MegaZone (Konami) Rules!

6. See number 5.

« Last Edit: April 25, 2010, 06:23:57 PM by esteban »
  |    | 

rag-time4

  • Hero Member
  • *****
  • Posts: 1773
Re: Shooties: Vertical vs. Horizontal
« Reply #43 on: April 25, 2010, 07:52:16 PM »
I was so disappointed when I fired up X-Men NES the first time and found it to be a crappy overhead game. If it had at least been a crappy sidescroller I would've been so much more entertained. :P
Have you ever tried Wolverine for NES, or Spider-man and the xmen for SNES? If so, what did you think of them?

BTW, nice to hear from you!

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: Shooties: Vertical vs. Horizontal
« Reply #44 on: April 25, 2010, 08:05:40 PM »
I too go with R-Type over Image Fight.. something magical with R-type I can't explain...

Yeah. R-Type has that typical but very rare "I really can't explain why" magical touch since the first time I saw/touched it, and which will remain till the end of my days.

It's name alone is already magic pure!!

ever since the first time I popped that bastard in, and heard that riff at the start of the level 1 music, I have loved me some R-Type
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.