Better than a PCE, actually. Despite it being mono, having only 5 channels instead of 6, and having wave tables for only 4 of the channels instead of all 6 on the PCE, the SCC chip uses a full byte for each sample, making voices sound quite a bit richer and bass much fuller than the PCE.
Its debatable. Not having stereo panning abilities is something alot of MSX people envy about the PCE. That and the sampling isn't quite there. Though you've also got the PSG to work with for some nice drums. Slap in some FM, and you have yourself some holy-awesome music possiblities.
Since Konami was the only one commercially making SCC music, it always kicked ass in games. Metal Gear 2 is some legendary music, and the reworked Knightmare SCC stuff is extremely badass.
Amazing music and artwork... but not once it gets moving. 8-pixel block-at-a-time scrolling and small windows do not make for an engrossing experience. Even the Sega CD version which I have has the same tiny window and horrible scrolling.
The same "horrible" scrolling is present in Fray, Xak and basically every hit RPG on the MSX2. They're often blitting anyways, and not using tile modes, so the scrolling was done like it was done for ease-of-coding. You could do it smoother, and some games do. There was no hardware setback involved. Its all blits. software sprites.
I don't understand really. The PC88 had similar scrolling. The games were all pretty good and well liked. Even western DOS rpgs were tile scrolling. Ultima and the like. They weren't smooth. Some stretches of Ultima are disorienting because you can't tell if you're even moving anymore, but they're still good stuff.
Is it a "grew up playing consoles" thing that makes the herky scrolling put you off? I'm curious. The delivery of the story in Xak and Fray is better done on the MSX despite it not being as nice graphically, so does the scrolling of the MSX one really kill that?
I have played plenty of Konami's MSX shooters, both in emus and on the Saturn, even finishing a couple of them. The scrolling (and to a point, colourless sprites) didn't, well, ruin the experience, but they came close, even causing a few ship crashes because of the sudden updates.
Did you try Space Manbow? not konami related---> or Androgynous? Aleste 1 and 2, even Xevious? Laydock? Undeadline! Plenty of smooth-scrolling stuff.
upgrades came too little too late.
What upgrades? It went from MSX--->MSX2 (with backwards compatibility)---> MSX2+ (backwards compatible). all in a relatively short time-frame.
That was it. The only "upgrades" are the Moonsound (epic sound cart), GFX9000 (not important), and FM carts incase you didn't have it built in...
There wasn't much too-lateness about the hardware progression.
So for me, and maybe others, the MSX will always be an awkward experience, an odd system out. It's not technologically primitive enough to be beloved like the Atari 2600 and Spectrum, and it's not advanced enough for NES, PCE Amiga, etc guys to want to pay it any notice. At least that's how I feel about the MSX.
Odd system outs a bit of a stretch isn't it? Considering the things that were started on MSX and the widespread success of it in various countries?
and once you break into the MSX2 realm, the things a tad more advanced than an NES....
and lets not forget how shitty the NES metal gear was compared to the MSX one.
not as advanced as an Amiga (Even though the advanced hardware for Amiga didn't always lead to better games...), or PCE....
I guess I consider myself an MSX/PCE/NES/Genesis guy
I love and admire my MSX stuff too. I have MSX 1 by Sony and MSX 2 by Panasonic but I need the disk drive etc. And I own about 10 Game Cartridges but I am always on the look out for more games for it but it can be hard to find and expensive ! I do appreciate the MSX myself many good Konami games on it. One day I would like to get Blue Chip MSX myself...
Have you considered a NoWind interface or a CF IDE? They function like giant disk drives. A bit more feasible than the OneChipMSX