Author Topic: Slightly later than expected, a Pyramid Plunder Video!  (Read 1463 times)

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Slightly later than expected, a Pyramid Plunder Video!
« on: January 27, 2011, 02:22:06 PM »


I suck at video editing.  We knew this already.

Enjoy anyways.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

BlueBMW

  • Hero Member
  • *****
  • Posts: 4346
Re: Slightly later than expected, a Pyramid Plunder Video!
« Reply #1 on: January 27, 2011, 02:56:52 PM »
Want! When can I preorder  =P~
[Sun 23:29] <Tatsujin> we have hard off, book off, house off, sports off, baby off, clothes off, jerk off, piss off etc

TheClash603

  • Hero Member
  • *****
  • Posts: 4054
Re: Slightly later than expected, a Pyramid Plunder Video!
« Reply #2 on: January 27, 2011, 03:14:26 PM »
I am ready to come in near last in the contest again.  Although, I will admit that the title makes me wish you did a Spelunker on TG16...  that game would've been amazing on the system!

Level 7-1 looks ace!
« Last Edit: January 27, 2011, 03:17:49 PM by TheClash603 »

nodtveidt

  • Guest
Re: Slightly later than expected, a Pyramid Plunder Video!
« Reply #3 on: January 27, 2011, 03:46:45 PM »
Not bad at all... looks pretty fun. :D

SignOfZeta

  • Hero Member
  • *****
  • Posts: 8497
Re: Slightly later than expected, a Pyramid Plunder Video!
« Reply #4 on: January 27, 2011, 05:48:10 PM »
Nice!

Tablet

  • Full Member
  • ***
  • Posts: 135
Re: Slightly later than expected, a Pyramid Plunder Video!
« Reply #5 on: January 27, 2011, 06:50:56 PM »
Very nice!

nikdog

  • Full Member
  • ***
  • Posts: 165
Re: Slightly later than expected, a Pyramid Plunder Video!
« Reply #6 on: January 27, 2011, 10:49:59 PM »
Like I said on youtube, I'm gonna suck at this game.

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: Slightly later than expected, a Pyramid Plunder Video!
« Reply #7 on: January 27, 2011, 11:29:23 PM »
You can mostly consider the game completed.  Other games are being worked on now, since Pyramid Plunder just needs more maps more or less. :D

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

Necromancer

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 21391
Re: Slightly later than expected, a Pyramid Plunder Video!
« Reply #8 on: January 28, 2011, 01:47:17 AM »
Lookin' good - I can't wait!
U.S. Collection: 98% complete    157/161 titles

Gogan

  • Hero Member
  • *****
  • Posts: 723
Re: Slightly later than expected, a Pyramid Plunder Video!
« Reply #9 on: January 28, 2011, 02:25:18 AM »
Goodstuff
Nothin beats the real thing.

spenoza

  • Hero Member
  • *****
  • Posts: 2751
Re: Slightly later than expected, a Pyramid Plunder Video!
« Reply #10 on: January 28, 2011, 05:20:06 AM »
Are you using similar algorithms for the enemies as were used in the original Pac Man? Do the enemies all track differently?
<a href="http://www.pcedaisakusen.net/2/34/103/show-collection.htm" class="bbc_link" target="_blank">My meager PC Engine Collection so far.</a><br><a href="https://www.pcenginefx.com/forums/" class="bbc_link" target="_blank">PC Engine Software Bible</a><br><a href="http://www.racketboy.com/forum/" c

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: Slightly later than expected, a Pyramid Plunder Video!
« Reply #11 on: January 28, 2011, 05:26:15 AM »
Kind of.  The AI is a bit derpy sometimes since the mazes are more elaborate than the original ones.  The AI for original pacman worked mostly because of how the mazes were made. 

Now, with all the branches and turns, it allows for some derp.

It needs a bit of tweaking, :D
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

TheOldMan

  • Hero Member
  • *****
  • Posts: 958
Re: Slightly later than expected, a Pyramid Plunder Video!
« Reply #12 on: January 28, 2011, 09:36:30 AM »
Are you using similar algorithms for the enemies as were used in the original Pac Man? Do the enemies all track differently?
As much as possible, we used the original AI behavior (include the overflow bug). However, there are a couple of
things that the game brings in that were not in the original pac-man:

1) Dead Ends. The original pac-man maze has -no- dead ends. But it's really, really difficult to design a maze without them. Especially since the maze is an odd size. So, we modified the behavior to 'properly' handle dead ends. Well, at least we think we did - there are some situations that really took a lot of careful thought. But at least we haven't seen the debug error trap for illegal moves in the past few months :-)

2) Targeting. The original pac-man used off-screen targets; while we originally had the targets off-screen, it simply became easier to move them into the screen area to allow them to be adjusted to tweak the AI. We did that at the same time we changed things to allow the ghosts to start at different locations. (Since some of the mazes have walls where the ghosts would normally start)

So yeah, the routines are very similar, though not identical. And the behavior is different as well, since the targets can be/have been moved around....
And, there's a fifth ghost (and room for 7 total), which has a new AI routine, using the same information as the original pac-man routines. We could add more, but we can't really come up with any more good algorithms to do the AI, without mirroring what's already being done :-( Maybe before it's released we will add a few more ghosts to the higher levels...

And if you are really interested in the ghost AI, look up the pac-man dossier. That's where we got our info from :-)

ccovell

  • Hero Member
  • *****
  • Posts: 2245
Re: Slightly later than expected, a Pyramid Plunder Video!
« Reply #13 on: January 28, 2011, 10:37:39 AM »
It looks very cute and reminds me of the Pac-Man like game in Game Center CX 2 on the DS.  :-D  Love the sound effects and the radar scope too.

I like the title screen; Did you intentionally make it look identical to Pyramid Magic on the Megadrive?

Keranu

  • Hero Member
  • *****
  • Posts: 9054
Re: Slightly later than expected, a Pyramid Plunder Video!
« Reply #14 on: January 28, 2011, 11:39:31 AM »
The PSG music in this sounds awesome! Not just the song itself, but the quality! Sounds like an authentic PCE game would've back in the day.

The step sound effect is also a very nice touch. Do you plan on adding a sound effect whenever you pick up the gold bars too? Might be too distracting, but I also think it would make the game feel really good if it had a sound effect similar to Lords of Thunder when gathering crystals by the bunches.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).