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Non-NEC Console Related Discussion => Console Chat => Topic started by: Jammaniaclord on July 14, 2012, 07:11:50 AM

Title: NEO GEO X - New SNK Games Console
Post by: Jammaniaclord on July 14, 2012, 07:11:50 AM
Ok, i know we can emulate the neo geo systems on our psp's, DS's, and a slew of other asian market handhelds can emlulate as well, but...... It is the 3rd quarter of this year, and the X was supposed to be released 2nd quarter.

Whats the latest on this thing? The website has no new information.
Title: Re: NEO GEO X - New SNK Games Console
Post by: storino03 on July 14, 2012, 07:45:54 AM
I was sort of wondering this. Maybe they hit a delay.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Tatsujin on July 14, 2012, 05:06:56 PM
a hoax since day one.
Title: Re: NEO GEO X - New SNK Games Console
Post by: SNKNostalgia on July 14, 2012, 05:36:07 PM
 :lol: I am beginning to wonder if it is a hoax all over again as well.

Most likely they are either having second thoughts on releasing it or they just hit a delay.

If it is released... this thing is going to flop so bad. How can they not see that?!?!
Title: Re: NEO GEO X - New SNK Games Console
Post by: Jammaniaclord on July 15, 2012, 02:44:33 PM
I too had wondered if it was a hoax, but at the same time was interested in seeing the thing released, as wellllll as wondering why release it when there are so many other portables that emulate their games as well as other systems on one console. Seems like a waste, but the tech junkie in me would like to own a piece of new SNK hardware. I bought the NEO GEO pocket, and that was a waste, but i still have it in my collection.
Title: Re: NEO GEO X - New SNK Games Console
Post by: SignOfZeta on July 15, 2012, 03:23:08 PM
I bought the NEO GEO pocket, and that was a waste, but i still have it in my collection.

You are insane.

I was going to write, "Go f*ck yourself" but I thought it was too rude.
Title: Re: NEO GEO X - New SNK Games Console
Post by: storino03 on July 15, 2012, 03:59:56 PM
I bought a NGPC bundle off of ebay back in March and it had 16 games and two pockets, plus link cable and ac adapter/case for $70. Only thing I hate is no backlighting lol.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Keranu on July 15, 2012, 04:07:17 PM
NGPC, best portable ever.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Frank_fjs on July 15, 2012, 04:47:43 PM
This new Neo Geo handheld is NOT a new piece of SNK hardware, just as the Blaze SEGA consoles are not new pieces of SEGA hardware. They just pay a licensing fee to slap a brand name on their shitty mass produced junk (take a Blaze console apart if you don't believe me) and con people into buying them.

I think it's crap and overpriced and Blaze (the mod producing it) are not known for their high quality emulation. Plenty of better emulator based handhelds out there that are cheaper and emulate a wider variety of systems.
Title: Re: NEO GEO X - New SNK Games Console
Post by: storino03 on July 15, 2012, 05:00:11 PM
I think that was already proven when they first hinted at a 2012 release.
Title: Re: NEO GEO X - New SNK Games Console
Post by: ParanoiaDragon on July 15, 2012, 05:49:39 PM
NGPC, best portable ever.

I think the PSP would like a word with you! :D  Actually, as much as I love my PSP, the Lynx, for whatever reason, is my top portable.  I know people hate it, but, the games are intruiging to me, even all the crappy one's.  Whatever the case, NGPC does indeed rock, & I'd love to have a backlight on it.  If this Neo Geo X thing comes out, I would appreciate NGPC support, if only for the backlight!
Title: Re: NEO GEO X - New SNK Games Console
Post by: storino03 on July 15, 2012, 06:21:53 PM
It would be memory card-based. There are capable emulators on android, where you can also use a wii mote. Haven't tried the wii mote function, but the emulator itself gets the job done.
Title: Re: NEO GEO X - New SNK Games Console
Post by: soop on July 15, 2012, 11:04:04 PM
NGPC, best portable ever.

I think the PSP would like a word with you! :D  Actually, as much as I love my PSP,

Yes.

Quote
the Lynx, for whatever reason, is my top portable.  I know people hate it, but, the games are intruiging to me, even all the crappy one's.

No

Quote
Whatever the case, NGPC does indeed rock, & I'd love to have a backlight on it.  If this Neo Geo X thing comes out, I would appreciate NGPC support, if only for the backlight!

NGPC is ok, but a lack of games makes it roughly equivalent to an improved GBC.

No-one seems to have mentioned the GT/TE in this thread. Are we taking it as a given that it's the greatest portable of the age?
Title: Re: NEO GEO X - New SNK Games Console
Post by: Ji-L87 on July 15, 2012, 11:33:41 PM
No-one seems to have mentioned the GT/TE in this thread. Are we taking it as a given that it's the greatest portable of the age?

I thought it was the LT? :o

I think the PSP would like a word with you! :D

Yes, the PSP rocks. I don't understand people who prefer the DS (it has some good games, but it's nothing special and rather underpowered). I've sunk what must be 300-400 hours into Monster Freedom Unite and that alone makes it worth owning for me. Also, it's *still* region free (hello DSi) which means I can play Idolm@ster SP or whatever other quirky games still getting released overseas.
Screen on the first gen and slim is a bit rubbish tho, but I can live with that. Oh, and the speakers lose to those in the DS too - I don't know how they did that, but the DS speakers spits out some rather loud audio considering there's like...nowhere to place a speaker in there.
Title: Re: NEO GEO X - New SNK Games Console
Post by: soop on July 15, 2012, 11:47:28 PM
I've got well over 1000 hours on the various MH series on the PSP, and I still use it pretty much daily to watch recorded TV and films.  I have some vert fornd memories from the system, and I'd say it's the best money I've ever spent.  Hopefully the Vita proves itself as fun!

And as for the LT - touché!
Title: Re: NEO GEO X - New SNK Games Console
Post by: TheClash603 on July 16, 2012, 12:35:11 AM
Well, I was excited for this thing until someone posted it isn't an official product, just some licensed garbage.  I wonder what the price will be though, because at a low price it could still be okay.

As far as the best handheld goes, I think anyone who disagrees with the GBA is a bit of a fool.  Don't get me wrong, the NGPC is awesome and the percentage of quality games on the system is outstanding.  However, the GBA with its backward compatability can't be touched.
Title: Re: NEO GEO X - New SNK Games Console
Post by: soop on July 16, 2012, 12:57:05 AM
That's a fair point, but as far as the games actually released for it are concerned, it wasn't such a great thing.  I remember the first time I saw it, and I knew that it was the first machine (as far as I knew) that came close to the GT, but at that time (in fact starting with the GBC), games companies were cashing in more than ever with shitty film and game tie-ins.

I'm pretty nostalgic for the original gameboy, and the games people released just for gameplay's sake, and some of the lost ideas when video games were still finding their way.

And while backwards compatability is a given, I prefer to play:
GB games on a pocket
Advance games on a Micro/SP AGS101
GBC games on an AGS101

I just found one of my old outlook post-it's from my Monster Hunter Freedom days, and I was missing 6 end-tier weapons, and a few titles.  It would have taken a while, but it seems these are the last things I needed for every final weapon;

smolder dragonsword.....2 azure lao horns
inferno dragonsword ....2 lao rubies :(

Sanctioned blades...........8 az horns 5 thundersacs

Cursed Spirit.....................twisted black blos horn

Black Ruiner lance...........1 devil eye

Nocturne Gigaton.............7 strong grav wings (!!!)
Title: Re: NEO GEO X - New SNK Games Console
Post by: Ji-L87 on July 16, 2012, 01:17:09 AM
I just found one of my old outlook post-it's from my Monster Hunter Freedom days, and I was missing 6 end-tier weapons, and a few titles.  It would have taken a while, but it seems these are the last things I needed for every final weapon;

smolder dragonsword.....2 azure lao horns
inferno dragonsword ....2 lao rubies :(

Sanctioned blades...........8 az horns 5 thundersacs

Cursed Spirit.....................twisted black blos horn

Black Ruiner lance...........1 devil eye

Nocturne Gigaton.............7 strong grav wings (!!!)

Yowza, you seem to be pretty good with MH :P
I played most of the time alone, sometimes a group of people would gather to play some and then I played with them as well. Later on, a friend I tried to introduce the game to picked it up again and got stuck - so we played for quite a bit. We reached the G-rank monsters, but I can't remember how far we got.
Right now we're playing MHP3 instead, english patch & all that. I'm liking it, and what they have done to the gunlance (and the other weapons) but I miss the female Hermitaur armour - really liked how it looked. Kirin, Hermitaur & Narga armoured characters were like mascots in the fandom surrounding the games :P
Title: Re: NEO GEO X - New SNK Games Console
Post by: soop on July 16, 2012, 03:55:09 AM
Yeah, I had the Hermitaur armour in... Freedom 2 or whatever.  I didn't play the other two as much.  Still in the hundreds of hours though!
Title: Re: NEO GEO X - New SNK Games Console
Post by: SignOfZeta on July 16, 2012, 06:38:44 AM
To be %100 fair, the GBA probably is the best handheld ever. Its more or less as powerful as a SNES (greater in some ways, inferior in others) which means its basically all 2D games taken to their limit. It can do some polygonal bullshit, but luckily there is very little of it. The GBA library is amazingly massive and diverse, and the Micro and SP have some of the best screens and form factors of all time. The SP is probably the best since it can play games all the way back to b/w GB. Advance Wars 1, Astro Boy, Super Robot Wars J, Initial D, Drill Dozer, Metroid Fusion, Warioware Twisted, damn this system is good. People need to not get so hung up on the stuff like Bratz and Barbie and Army Men. It doesn't matter that shitsoft was made for it, what matters is that great stuff was made for it.

The PSP just doesn't have the diversity in software. Its more of a "big gun" in the sense that I'll buy a PSP game and get SUPER into it for quite a while...and then it just doesn't get used because there isn't enough software. The screen is amazing.

The DS is like this too. I'll get really into a Layton or Rhythm Heaven game and then put it back on the shelf.

The NEC handhelds aren't that great. HuCard-only battery hogs with unreadable screens. Very comfortable to hold, and absolutely cutting edge for the time, but very little use today. The LT isn't a handheld at all unless you wear a f*cking battery belt.

The NGP is probably second place for me. The game library is small, for sure, but they are such charming games. Aside form the Pachislot BS they are ALL amazing. Sure, the screen isn't backlit, which is a pain, but that's part of why you get FIFTY f*ckING HOURS of battery life. Try that on...anything else. Then there is the fact that this thing is SNK all the way and has the best 8 direction stick/pad to ever appear in the history of video games.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Tatsujin on July 16, 2012, 12:17:11 PM
The only prob. I had with the GBA was its noisy low-fi sound.
Why in the hell, did they use such a crappy sound chip, when everything else was so high-end?
 
Title: Re: NEO GEO X - New SNK Games Console
Post by: storino03 on July 16, 2012, 12:39:17 PM
The NGPC's soundchip was a bunch of bleeps and bloops. Did the GBC have a better soundchip?
Title: Re: NEO GEO X - New SNK Games Console
Post by: Jammaniaclord on July 16, 2012, 01:59:56 PM
The only prob. I had with the GBA was its noisy low-fi sound.
Why in the hell, did they use such a crappy sound chip, when everything else was so high-end?
 

That was the first thing i noticed as well. Bing! Great graphics on startup GBA splash screen, coupled with what sounded like a busted sega genesis Z-80.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Jammaniaclord on July 16, 2012, 02:09:21 PM
The NGPC was too short lived, unfortunately, for developers to really push the system in terms of graphics, and most of the titles just did not appeal to me, and the sound left something to be desired after years of being spoiled by what was the mighty NEO GEO mvs. I got spoiled having one hooked up to a kick ass sound system, and 19"( that was big for 1990 standards), and then going to that. Was a solid little poece of hardware, and the best clicky 8 way joystick on any system to this day, but i was just let down, and the sadness of knowing SNK was sinking fast at that time, made it clear there was no hope for the machine and developers to mature.

I have the PSP with CFW, but looking for something a little lighter and just as decent. The GP32 wiz Caanoo looks pretty decent. Was going to may e get the Dingoo A380, but have read too many negative things about support, and buggy emulators.

Anyone have the Caanoo?
Title: Re: NEO GEO X - New SNK Games Console
Post by: SignOfZeta on July 16, 2012, 02:23:09 PM
Who the hell buys a SNK system and is then disappointed that it didn't take off or gain more developers? That makes zero sense! You're surprised that something with "Neo Geo" in it's name wasn't a huge hit? WTF...

Regarding sound on the GBA: yeah, this was rather disapointing. I didn't really hit me until Yoshi's Island came out. The SFC version had such smooth buttery tunes...the GBA had the exact same music...but scratchy and shitty as all get out. Rather sad.

The NGPC's soundchip was a bunch of bleeps and bloops. Did the GBC have a better soundchip?

The GBC? No. Much worse. GBC sound was basically identical to b/w GB sound.

Title: Re: NEO GEO X - New SNK Games Console
Post by: Tatsujin on July 16, 2012, 02:59:08 PM
The GBC? No. Much worse. GBC sound was basically identical to b/w GB sound.

But which still was quite good sound, if handled by the right persons.
Title: Re: NEO GEO X - New SNK Games Console
Post by: GohanX on July 16, 2012, 04:31:35 PM
Not quite true. The original brick Gameboy had a damn fine sound chip, and many of the best sounding games sound like shit on a GBC.
Title: Re: NEO GEO X - New SNK Games Console
Post by: soop on July 17, 2012, 01:10:51 AM
To be %100 fair, the GBA probably is the best handheld ever. Its more or less as powerful as a SNES (greater in some ways, inferior in others) which means its basically all 2D games taken to their limit. It can do some polygonal bullshit, but luckily there is very little of it. The GBA library is amazingly massive and diverse, and the Micro and SP have some of the best screens and form factors of all time. The SP is probably the best since it can play games all the way back to b/w GB. Advance Wars 1, Astro Boy, Super Robot Wars J, Initial D, Drill Dozer, Metroid Fusion, Warioware Twisted, damn this system is good. People need to not get so hung up on the stuff like Bratz and Barbie and Army Men. It doesn't matter that shitsoft was made for it, what matters is that great stuff was made for it.

The PSP just doesn't have the diversity in software. Its more of a "big gun" in the sense that I'll buy a PSP game and get SUPER into it for quite a while...and then it just doesn't get used because there isn't enough software. The screen is amazing.

The DS is like this too. I'll get really into a Layton or Rhythm Heaven game and then put it back on the shelf.

The NEC handhelds aren't that great. HuCard-only battery hogs with unreadable screens. Very comfortable to hold, and absolutely cutting edge for the time, but very little use today. The LT isn't a handheld at all unless you wear a f*cking battery belt.

The NGP is probably second place for me. The game library is small, for sure, but they are such charming games. Aside form the Pachislot BS they are ALL amazing. Sure, the screen isn't backlit, which is a pain, but that's part of why you get FIFTY f*ckING HOURS of battery life. Try that on...anything else. Then there is the fact that this thing is SNK all the way and has the best 8 direction stick/pad to ever appear in the history of video games.


Well, I think I finally disagree with Zeta.  While I will say there are some excellent games on the GBA, it's a tiny percentage of the overall (GBA) library.  Don't get me wrong, I love the thing, and I own 10 of the f*ckers in the various form factors, plus most of the great non-ridiculous $$$ games.  But the fact is, I only own about 30 games, some which aren't all that, and there's very little else I want for the system.

The PSP I have about maybe 25 games for, all of which have more depth than anything but the very deepest GBA games (and I count Yoshi's Island there <3), and many of which I've been really sucked into for 10's to hundreds of hours.  I'm talking:
Burnout Legends
Ace Combat X
Streetfighter Alpha 3 Max
GTA VCS
GTA LCS
Medal of Honour Heroes
EchoChrome
metal gear Peace Walker
Monster Hunter [whichever you want]

There are more, and I'm sure, careful though I am, I haven't picked out the only PSP games I like.  Plus with its video and Internet capabilities, the PSP is the greatest handheld console yet made.  I also like the DS, but for specific games like Layton and Ghost Trick.

In its own time, I'd say the Gameboy (original) was probably the greatest handheld of all time, just for library, longievity, and being so forward thinking yet perfectly marketed.  It's an icon for a reason.

But, I still love the PC Engine, and a full colour handheld that plays the entire library of PCE HuCards, was MINDBLOWING at the time, even with its disadvantages.  There was nothing like it, and the lynx was ass compared.

The NGPC came out way later, and while it was well considered, like a colour version of the original gameboy, with some neat 3rd party games, it was a bust.  It came out too late, not every game is great, and even the good ones lack depth.  except maybe Metal Slug and Card Fighters (if I can work out how to play it), and the latter was riding on the coat tails of Pokemon.

I like the NGPC, but whether we're talking all-time, or in it's own time, it was never a "great" console.  At least it wasn't ass though (lynx).

Here's my Gamefaqs review of the Lynx http://www.gamefaqs.com/lynx/916379-lynx/reviews/review-147593
Title: Re: NEO GEO X - New SNK Games Console
Post by: DragonmasterDan on July 17, 2012, 02:30:19 AM


There are more, and I'm sure, careful though I am, I haven't picked out the only PSP games I like.  Plus with its video and Internet capabilities, the PSP is the greatest handheld console yet made.  I also like the DS, but for specific games like Layton and Ghost Trick.

I disagree, the PSP makes my hand go numb with extended use, both the 1000 and 3000 models I own are guilty of this. It's an ergonomic nightmare.
Title: Re: NEO GEO X - New SNK Games Console
Post by: soop on July 17, 2012, 02:39:00 AM
I don't have lady-hands, so this isn't a problem for me ;)
Title: Re: NEO GEO X - New SNK Games Console
Post by: Tatsujin on July 17, 2012, 02:59:08 AM
Not quite true. The original brick Gameboy had a damn fine sound chip, and many of the best sounding games sound like shit on a GBC.

because it was in the wrong hands.
Title: Re: NEO GEO X - New SNK Games Console
Post by: soop on July 17, 2012, 03:04:41 AM
Not quite true. The original brick Gameboy had a damn fine sound chip, and many of the best sounding games sound like shit on a GBC.


because it was in the wrong hands.


Actually, it's less to do with that than the actual hardware.  You ever see those "prosound" MGB-001 mods?  Well, I don't get the technical details, but it's widely regarded that the output of the very first (or play it loud) gameboys are superior to every following model:

http://www.herbertweixelbaum.com/comparison.htm
Title: Re: NEO GEO X - New SNK Games Console
Post by: SignOfZeta on July 17, 2012, 06:29:53 AM
This is all true, but when we are talking about which sound chip is which versus other handhelds, we aren't talking about levels, op amps, etc. We're talking about the fundamentals of the system. The NGP is a slightly (very slightly) more refined sort of thing compared to the GB. The GB and GBC are fundamentally identical. Regardless, I'm pretty sure that most people play GB with the sound off. It just gets...so damned irritating after a while. Not in the context of some pathetic 21st century, drug-free, hipster chip tune wanker rave, but in the context of playing 35 hours through Final Fantasy Legend II. Thirty five hours of that squealing bullshit...no way.

A similar thing is the case with the early Genesis 1 compared to later models. The difference in sound quality is VERY significant, but you're still going to have basically the same thing.
Title: Re: NEO GEO X - New SNK Games Console
Post by: SNKNostalgia on July 17, 2012, 10:27:31 AM
Was it FF Legend II that had the battle music that sound like the song "The Heat is On"? :lol:

Yeah, pretty much spot on with the GBC sound quality. It always had a bad hum and hiss when you turn the volume up. It was especially bad with the built in speaker. I got it with Metal Gear Ghost Babel and noticed it right away.

I have to say that I have enjoyed the Gameboy Advance the most. I played the hell out of Super Dodgeball, Final Fight One, Metroid Fusion, Metroid Zero Mission, Advance Wars, Double Dragon Advance and the first two GBA Castelvania games on it. I was really happy when I got my GBA player for my Gamecube that I still have.

Over the years, I just lost complete interest in handheld gaming. I just never can bring myself to pick one up and play it now. I still would like to get a PSP and DS for a few games, but still.
Title: Re: NEO GEO X - New SNK Games Console
Post by: storino03 on July 17, 2012, 10:41:46 AM


There are more, and I'm sure, careful though I am, I haven't picked out the only PSP games I like.  Plus with its video and Internet capabilities, the PSP is the greatest handheld console yet made.  I also like the DS, but for specific games like Layton and Ghost Trick.

I disagree, the PSP makes my hand go numb with extended use, both the 1000 and 3000 models I own are guilty of this. It's an ergonomic nightmare.

I agree with the numbing hands on the PSP. Happens with the DSi:XL. I thought it was just me getting older or something lol.
Title: Re: NEO GEO X - New SNK Games Console
Post by: soop on July 17, 2012, 10:23:58 PM
Advance Wars is amazing.  I wish I could get someone to play with me.
Title: Re: NEO GEO X - New SNK Games Console
Post by: esteban on July 19, 2012, 04:42:09 AM
The library of the GBA + GB easily crushes everything else.

It's really not fair to compare anything to mighty Nintendo.

A more interesting discussion would be: Of the runners-up, which one is best? (who earns 2nd. place?)

Title: Re: NEO GEO X - New SNK Games Console
Post by: ParanoiaDragon on July 19, 2012, 10:12:23 AM
The library of the GBA + GB easily crushes everything else.

It's really not fair to compare anything to mighty Nintendo.

A more interesting discussion would be: Of the runners-up, which one is best? (who earns 2nd. place?)



Hmm, 2nd & 3rd place...that'd probably have to be the GBA & then DS, after the PSP :D
Title: Re: NEO GEO X - New SNK Games Console
Post by: SignOfZeta on July 19, 2012, 11:23:35 AM
There is more to portable gaming than Falcom stuff and ports of PS1 games.
Title: Re: NEO GEO X - New SNK Games Console
Post by: ParanoiaDragon on July 19, 2012, 05:26:47 PM
I agree, that's why I currently have 103 PSP games, & counting.  I've just never been this much into portable gaming since the PSP.  I think one thing that helps(in regards to functionality), is that you can turn it off, without even saving, & turn it back on again, & you're right where you started.  That's such a blessing for me(even though it eats up more juice), especially as I get older & have less & less time.  You can kinda do that with the DS as well, it goes into sleep mode, though I don't know if it's recommended to do that for days on end. :-k

With Game Boy, Lynx, Game Gear, etc., you're lucky to have a save file, if maybe a password system.  But GBC, WS, & NGP upped the ante a lil bit on the saving features, & moreso on GBA.  And I'm very grateful for that.  But all that aside, the PSP has surprised me.  That doesn't mean it's for everyone.  It's got it's share of old school'ish games, but, there's plenty of 3D to go around as well, which puts some people off.  I used to hate the advancement into 3D, as well as FPS's, but I've come to accept both, though not as much as some have.  I think early 3D stuff is where there was more problems with blocky gfx & camera angles that held me back.  Doesn't seem as much as a problem as it used to be.  Heh, but I still get excited when some new high def 2D game comes out, rather then the usual 3D stuff. :)
Title: Re: NEO GEO X - New SNK Games Console
Post by: TheClash603 on July 19, 2012, 05:33:31 PM
The hand numbing thing is definitely a problem with the Playstation Portables (and the GB Micro).

When I am not traveling, I always use this plastic add-on with my Vita that slides over the system and gives it handle grips like a PS3 controller.  Best $8 I ever spent.
Title: Re: NEO GEO X - New SNK Games Console
Post by: SignOfZeta on July 19, 2012, 09:23:20 PM
I agree, that's why I currently have 103 PSP games, & counting. 

I love my PSP, but in all seriousness, I can't even think of half that many good PSP titles. You must have a great number of shitty racing, sports, arab killer, and lame-ass western developed Sony brand games in there.

Quote
I've just never been this much into portable gaming since the PSP.  I think one thing that helps(in regards to functionality), is that you can turn it off, without even saving, & turn it back on again, & you're right where you started.  That's such a blessing for me(even though it eats up more juice), especially as I get older & have less & less time.  You can kinda do that with the DS as well, it goes into sleep mode, though I don't know if it's recommended to do that for days on end. :-k

Um...its exactly the same thing. You close the lid instead of pushing the power switch. Other than that, its the same friggn thing. From my experience the DS lasts longer in sleep too, but that's probably just because I play the PSP so much less often and it goes dead. The same reason why it seems like the PS3 needs a system update every time I turn it on (it does, but I sometimes go two months without using it at all).

Quote
With Game Boy, Lynx, Game Gear, etc., you're lucky to have a save file, if maybe a password system.

There were quite a few b/w GB games with battery save. None of the original ones did, but many games after it did. Zelda, all four Final Fantasy games, Donkey Kong 94, Mario Land 2...Kirby's Block Ball...tons of them.

Title: Re: NEO GEO X - New SNK Games Console
Post by: ParanoiaDragon on July 19, 2012, 11:26:29 PM
Nah, I hate sports, racing, & Call of Duty type stuff.  70% of those games are JRPG's. A few of them are poor, but still enjoyable.  I might have some western Sony stuff, though I can't think of any.  I'm still hunting down games that I've found about, mostly more action RPG's.  I have a few puzzle's, but, they're more action puzzle, then just straight up Tetris/Gunpey type stuff.

Awesome, so there's no harm in leaving the DS for days on end like that.  I actually forgot about a game once for a few days, & opened it up, to find my game still running!  That's deffinitly a feature I love about newer portables, no doubt!  And yeah, the PSP's battery stinks IMO.  Though it's been a few years since I've let it go dead.

Most of my GB games are older one's I guess.  Maybe I'm just remembering wrong about alot of the GB games.  I do know the save feature deffinitly increased over the year to much a rejoicing!  Never got into the Final Fantasy Legend games, I had all 3, but, IIRC, they were part of the SaGa series, which I had mixed emotions about, mainly with the leveling up.  I think Final Fanatsy 2 is similar, though, I haven't played thru that one yet.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Tatsujin on July 20, 2012, 01:41:16 AM
Psp is great. Used it for uncoutable sessions of ridge racers and minna no golf. Absolut fantastic games
Title: Re: NEO GEO X - New SNK Games Console
Post by: Ji-L87 on July 20, 2012, 02:09:14 AM
Psp is great. Used it for uncoutable sessions of ridge racers and minna no golf. Absolut fantastic games

The PSP Ridge Racer(s) has some staggering amount of content compared to some of the console versions. And the Vita version, as far as I've heard.
Title: Re: NEO GEO X - New SNK Games Console
Post by: SignOfZeta on July 20, 2012, 06:11:34 AM
Nah, I hate sports, racing, & Call of Duty type stuff.  70% of those games are JRPG's. A few of them are poor, but still enjoyable. 

That would mean you have 72 JRPGs. Did they even release that many, in English or are we talking world-wide?


Quote
Awesome, so there's no harm in leaving the DS for days on end like that.

Sometimes, and this is rare, the system will emit a noxious gas poisonous to humans. Makes your fingernails fall out. Other than that though, no harm.

Quote
Never got into the Final Fantasy Legend games, I had all 3, but, IIRC, they were part of the SaGa series, which I had mixed emotions about, mainly with the leveling up.  I think Final Fanatsy 2 is similar, though, I haven't played thru that one yet.

Yeah, of the four, none of them are actually FF. The menu ones are Saga and the action one is the first Seiken Densetsu. I recommend Adventure/Sieken and Legend II. Legend I is really quite crude, Legend III is fancy but even weirder than Legend II.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Tatsujin on July 20, 2012, 05:09:19 PM
I forgot to mention, the psp is just great as long it doesn't involve any digital controller.
Title: Re: NEO GEO X - New SNK Games Console
Post by: ParanoiaDragon on July 20, 2012, 06:57:11 PM
Just counted, I have 51 RPG's so far, though some may argue that not all are true RPG's like the Ys games or any of the Diablo clones.  There's stil more I'm eyeballing.  It's only within the last year I'd guess, I started to find out about alot of great PSP games that I missed out on over the years.  I blaim it partially on Wyrdwad(the dude at Xseed that posts over at the Ancient Land of Ys boards), as he sings the highest of praises of the PSP.  Though, I myself can't get into the Hatsune Miku stuff & the like.  I do have a bunch of imports like the Parodius, Salamander, Twin Bee, & Star Soldier collections, as well as a few stuff only released in english...but only in europe, like Breath of Fire 3 & Silverfall(though, now that I have Silverfall, the gameplay feels real sluggish).

I have played Sword of Mana, but I've never played the game it was based on.  I'll have to play thru that one, one of these days.  I'll maybe try the Legends again.
Title: Re: NEO GEO X - New SNK Games Console
Post by: soop on July 23, 2012, 01:17:10 AM
Quote
Star Soldier collections


There's actually a star soldier PSP game (you hold the PSP vertically) http://videogamecritic.net/images/psp/star_soldier.jpg
Title: Re: NEO GEO X - New SNK Games Console
Post by: ParanoiaDragon on July 23, 2012, 02:14:45 PM
I think that's the same game that was on the PS2/GC.  The one I have is all the Star Soldier games for the Turbo, including Star Parodia.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Otaking on October 21, 2012, 12:53:40 PM
mmm... not sure whether to pre-order the X GOLD Limited Edition US Version or wait for the official UK release..

http://www.amazon.com/gp/product/B0093G9VOI/ref=s9_simh_co_p63_d0_i1?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=left-1&pf_rd_r=19CP8MCJ36E5JXVF28RK&pf_rd_t=3201&pf_rd_p=1280661682&pf_rd_i=typ01

http://neogeox.com (http://neogeox.com/)

http://uk.gamespot.com/video/taking-the-neo-geo-x-for-a-test-drive-6398551


(http://neogeox.com/image/cache/data/groupshot-672x360.jpg)
Title: Re: NEO GEO X - New SNK Games Console
Post by: TheClash603 on October 21, 2012, 01:04:05 PM
There is already a big thread talking about this thing, so we should probably merge.

I just wanted to say thank you though for the Gamespot video link though.  It confirmed the original aspect ratio is in tact and answered some other questions regarding the controller build (apparently the same as the original) and how the system docks (was shocked the whole thing opens up).

My girlfriend asked me what I wanted to Christmas, and that video solidified the answer.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Otaking on October 21, 2012, 01:15:58 PM
There is already a big thread talking about this thing, so we should probably merge.
yeh sure I guessed the new console had probably been mentioned somewhere here before, I started the new thread more leaning towards the question on whether to pre-order the US version.


I just wanted to say thank you though for the Gamespot video link though.  It confirmed the original aspect ratio is in tact and answered some other questions regarding the controller build (apparently the same as the original) and how the system docks (was shocked the whole thing opens up).

Great  :D
Title: Re: NEO GEO X - New SNK Games Console
Post by: ParanoiaDragon on October 21, 2012, 01:33:43 PM
Yeah, I budged & ordered one.  I do wish the system went in the cartridge slot, that would've been sweet.
Title: Re: NEO GEO X - New SNK Games Console
Post by: roflmao on October 22, 2012, 01:45:50 PM
I wish the base was an adapter and you could plug real cartridges into the slot.  That would be way too cool.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Mishran on October 22, 2012, 03:56:17 PM
The more I see it, the more I want it.

Not a fan of the clamshell style of the station, but I can learn to live with it. Like alot of people, I thought the system would have docked in the cartridge slot. If pictures and videos are any indication, looks like they went the AES route. Was so hoping for unlimited credits. :-"

If SNK is backing this up and allowing their name and the NG brand to be plastered all over this, I can't see some thrown together, craptacular emulator in the handheld. It appears to be built and designed quite well.

Came close to pressing that pre-order button on amazon.com a number of times already since it was made available there. I'll likely end of biting sooner than later.

They don't charge until the system ships I assume? Free shipping is also a cool bonus.

Gamestop can suck it.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Deletion on October 22, 2012, 04:29:16 PM
Came close to pressing that pre-order button on amazon.com a number of times already since it was made available there. I'll likely end of biting sooner than later.

They don't charge until the system ships I assume? Free shipping is also a cool bonus.

Gamestop can suck it.


I also waited until Amazon offered the system for pre-order because I didn't want to do business with GameStop either. And yes, Amazon doesn't charge you until the item ships.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Nando on December 07, 2012, 04:40:40 AM
Early review

http://www.neo-geo.com/forums/showthread.php?236481-Neo-Geo-X-Gold-System-details-and-price-announced%21&p=3458483&viewfull=1#post3458483

"..when you buy the Neo-Geo X Gold you should expect it to come with the following: Neo-Geo X handheld system, a charging dock/TV output mount shaped to replicate the Neo-Geo AES home console, a functioning replica of the Playstation 2 AES replica stick (yes, a replica of a replica) and [what I did not receive for review] a copy of Ninja Masters for the Neo-Geo X. All these items together make for a pretty nice bundle, but it should be noted that the system is marketed specifically as a handheld first, with the other peripherals being bonuses of the Gold Edition. The handheld itself is built fairly well.. featuring a 4.5in (estimated) LCD screen (someone else asked about a screen protector seen in other photos: the system ships with a plastic film protecting it.), the classic four-button face layout to the right of the screen, an 8-direction joystick that resembles that of the Neo Geo Pocket Color to the left of the screen, and menu/start buttons directly below the face buttons and joystick. Along the sides of the console you have other controls for the system, including a toggle for brightness and volume, shoulder buttons (which can be used to change the picture size of the game to fit the classic box shape or take up the entire screen), jacks to dock into the AES charger/TV dock.. thingy.. , headphone jacks (to me, the lack of this would be a dealbreaker for a handheld), and (what appears to me to be an SD) card slot that the game cards would go into. The back has that gripping rubber texture to make it easier to hold onto as well, and features the SNK logo etched into it. The Neo-Geo X is a bit larger than some smartphones, so it isn't quite pocket friendly. "

"Gameplay
This was the other major concern, how well does the system handle the emulation. We went back and forth between the two systems, testing Metal Slug, King of the Monsters, Magician Lord, and Last Resort to see how it handles various genres and different sized games. Thank. God. the emulation was perfect.. I saw no graphical issues and similar slowdowns in the same spots so it feels like a flawless interpretation. The firmware still pisses me off to no end because it's clunky and overly simple but as long as playing games on it works as well as it does, I can ignore that. If you're reading this Tommo, release a firmware update that doesn't feel like a Windows 95 file navigation and selector!"
Title: Re: NEO GEO X - New SNK Games Console
Post by: KingDrool on December 07, 2012, 05:10:47 AM
It sounds awesome...but I still don't want to pay $200 for it.
Title: Re: NEO GEO X - New SNK Games Console
Post by: fraggore on December 08, 2012, 02:02:35 AM
I want one, looking to get it early next year, my mate has pre-order one in the UK but it have been. Delayed to the 18 th of December so I wait and see his up and running then I bet I will be gagging to get one.
Title: Re: NEO GEO X - New SNK Games Console
Post by: TheClash603 on December 08, 2012, 04:57:50 AM
Hope it doesn't get delayed anymore, cause I asked for this for Christmas and that wouldn't be good/fair for my gf since she preordered for me.
Title: Re: NEO GEO X - New SNK Games Console
Post by: storino03 on December 08, 2012, 07:20:13 PM
sold out at amazon and gamestop now.
Title: Re: NEO GEO X - New SNK Games Console
Post by: GohanX on December 10, 2012, 05:17:23 AM
I've had this preordered for a while, but I was a little nervous about how to approach the wife with the idea of spending $200 on a system at Christmastime on myself. Last weekend I casually mentioned that the release date got pushed back, and that preorders were sold out everywhere. Her response? "You DID preorder one, didn't you? You've been talking about that thing all year!"

Score!
Title: Re: NEO GEO X - New SNK Games Console
Post by: psychobear on December 10, 2012, 06:11:55 AM
Haha, my girl pre order it for me, I was going to wait a few months for it, came home and saw the receipt...
Title: Re: NEO GEO X - New SNK Games Console
Post by: Mishran on December 15, 2012, 01:20:05 PM
12/18 is almost here! Who else is actually excited about this other than me? Some folks, according to N-G.comm have actually already received theirs. I was trying to get the guy at Gamestop to give me mine tonight, but he wouldn't budge. I know they have them in the back already. Oh well, guess I'm waiting till Tuesday. :)
Title: Re: NEO GEO X - New SNK Games Console
Post by: Deletion on December 17, 2012, 03:19:12 PM
Really looking forward to getting this. Amazon shipped my order and it's due to arrive on Wednesday 12/19.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Deletion on December 18, 2012, 06:08:00 PM
Not too crazy about the loud "click" of the sticks, but overall the system looks great.

Pete Dorr's unboxing vid:
Title: Re: NEO GEO X - New SNK Games Console
Post by: ProfessorProfessorson on December 18, 2012, 10:57:45 PM
Looks like no blood in Metal Slug, so they are just emulating the US AES mode for games. Gay....
Title: Re: NEO GEO X - New SNK Games Console
Post by: GohanX on December 19, 2012, 01:10:39 AM
Not too crazy about the loud "click" of the sticks, but overall the system looks great.

That's the best part! Real microswitches!

This thing isn't perfect, but it's pimp as hell. As a handheld, I give it a 9, as a console...well, let's just say it's not going to replace my AES.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Mishran on December 19, 2012, 02:40:21 AM
It isn't meant to replace anything. It's a handheld Neo with 20 built in games. The console part is more of a bonus. Not to mention the free Ninja Master's game card included with the gold package to give people a taste of things to (hopefully) come.

Like most people, my only real complaint is the dock. It looks cool, but seems to require extra care when handling it. As some people call it, it feels "cheap".

Firmware updating has been mentioned already about the X, so hopefully we will see features in the future such as region changing and MVS mode. :pray:

Fingers crossed we will soon hear more news about future releases for the game cards. Metal Slug series, Robo Army, the Sengoku series, perhaps more of the shooters... Prehistoric Isle 2 perhaps. Wish they had left out the original Fatal Fury though. There are too many fighters built into this thing as it is. :P
Title: Re: NEO GEO X - New SNK Games Console
Post by: turbokon on December 19, 2012, 03:14:42 AM
I preordered this on Monday from target and it should arrive tomorrow. I tried to hide it from my wife but she saw the shipping confirmation email and started asking questions. For a minute there I thought I was in trouble then I turn around and said that I'm planing to sell a few things on eBay and so now its all good:)
Title: Re: NEO GEO X - New SNK Games Console
Post by: Frank_fjs on December 19, 2012, 03:30:34 AM
I still don't get it. $200 for a cheaply made Blaze handheld?

I bought this 3 years ago brand new for $50. It emulates Neo Geo, PC Engine (Hu and CD), NES, SNES, FDS, Game Boy, Master System, Game Gear, Mega Drive, Mega-CD, CPS1, CPS2, Mame, 2600, Lynx, C64, plus many more. It has save states, full settings control for each emu, TV out, FM radio, MP3 and video playback, sound recorder, picture viewer, Flash and PDF viewers, the list goes on. 8 hours battery life with solid use, rechargeable via USB, 4GB of built in storage expandable via SD, oh and you can throw any rom you like on there.

(http://i5.photobucket.com/albums/y189/fjs/A320_zps425a2a54.jpg)
Title: Re: NEO GEO X - New SNK Games Console
Post by: Necromancer on December 19, 2012, 03:58:03 AM
I still don't get it. $200 for a cheaply made Blaze handheld?

I bought this 3 years ago brand new for $50.

Did it come with a seemingly decent joystick and 20 games you legally own?  Yeah, you definitely don't get it.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Deletion on December 19, 2012, 04:46:03 AM
Not too crazy about the loud "click" of the sticks, but overall the system looks great.

That's the best part! Real microswitches!


I should've clarified I'm not crazy about the clickiness of the stick on the console. I'm used to it on arcade/fight sticks, but not on a handheld. I'll just have to be careful to not annoy everyone around me.
Title: Re: NEO GEO X - New SNK Games Console
Post by: _joshuaTurbo on December 19, 2012, 05:01:53 AM
I still don't get it. $200 for a cheaply made Blaze handheld?

I bought this 3 years ago brand new for $50. It emulates Neo Geo, PC Engine (Hu and CD), NES, SNES, FDS, Game Boy, Master System, Game Gear, Mega Drive, Mega-CD, CPS1, CPS2, Mame, 2600, Lynx, C64, plus many more. It has save states, full settings control for each emu, TV out, FM radio, MP3 and video playback, sound recorder, picture viewer, Flash and PDF viewers, the list goes on. 8 hours battery life with solid use, rechargeable via USB, 4GB of built in storage expandable via SD, oh and you can throw any rom you like on there.

(http://i5.photobucket.com/albums/y189/fjs/A320_zps425a2a54.jpg)


Is that the Dingoo?  I have one of those and it's super unreliable and buggy as hell.  I have had good times with it, but it's just an emulator that has issues.  I's hope the NeoX is leagues better than that.
Title: Re: NEO GEO X - New SNK Games Console
Post by: SMF on December 19, 2012, 05:20:14 AM
I received mine yesterday and have yet to open it (Work) But as a child of the 90s and middleclass parents, I was never going to own a TRUE Neo Geo and with this i a very happy boy.
Title: Re: NEO GEO X - New SNK Games Console
Post by: storino03 on December 19, 2012, 05:47:04 AM
Mine arrives tomorrow from Gamestop.com. Can't wait!
Title: Re: NEO GEO X - New SNK Games Console
Post by: GohanX on December 19, 2012, 07:56:40 AM
I'd like to point out that the handheld is NOT cheap feeling, just the dock.

Then again, the AES system used cheap plastic on the case too.
Title: Re: NEO GEO X - New SNK Games Console
Post by: GohanX on December 19, 2012, 07:57:19 AM
*edit*

Wrong button!
Title: Re: NEO GEO X - New SNK Games Console
Post by: SMF on December 19, 2012, 11:18:09 AM
I'd like to point out that the handheld is NOT cheap feeling, just the dock.

Then again, the AES system used cheap plastic on the case too.

That's good to know I was alittle nervous about that. Hopefully they release more sd cards for it. Seems like a sweet little handheld. Can't wait to sit down and play it for a bit.
Title: Re: NEO GEO X - New SNK Games Console
Post by: GohanX on December 19, 2012, 03:51:33 PM
The handheld feels pretty good. It's nice and comfortable, with a rubber back to it. The d pad feels like it's halfway between the NGPC's pad and the one from the Neo CD pad, I like it better than either. The face buttons are pretty good as well. The L and R buttons at the top aren't that great, but they are only used for switching aspect ration (L buttons) and pausing (R buttons.)

The screen is pretty good, although not as good as the current lineup of handhelds like the Vita or 3DS. I'd say it's about on par with a PSP 1000's screen, maybe a hair better.

After playing with it for two days, I'm really happy with the handheld itself. I do eagerly await someone figuring out how to hack a Unibios in it though, so I can turn on red blood in the appropriate games.

I'm super happy with the stick, especially since it works with the PS3 and PC without a hitch.

The only thing that's really disappointed me with the thing is the quality of the AV out.
Title: Re: NEO GEO X - New SNK Games Console
Post by: futureman2000 on December 19, 2012, 04:04:29 PM
What's up with the av out?
Title: Re: NEO GEO X - New SNK Games Console
Post by: SignOfZeta on December 19, 2012, 04:22:56 PM
So do you just get AES mode set to US territory? Good luck ever beating Viewpoint or Sengoku.

From what I've read the video out is f*cking terrible, which surprises me absolutely not even a little, but the built in screen is nice. A lot of people seem to have bought this thing to use as a console more than a handheld, so those people are fuct, I guess.
Title: Re: NEO GEO X - New SNK Games Console
Post by: storino03 on December 19, 2012, 04:23:50 PM
it's not as sharp and looks washed out.
Title: Re: NEO GEO X - New SNK Games Console
Post by: GohanX on December 19, 2012, 04:49:34 PM
"f*cking terrible" is a good description for the AV out. HDMI out is supposedly better, but still pretty bad. I don't have a HDTV to test it.

It's kind of a shame. I'm not as picky about my gaming being absolutely perfect like I used to be, and I would be perfectly happy doing most of my Neo gaming on what is basically a rombox with a kickass controller. Guess I'll get back to work on my CMVS after Christmas, it will not be retired yet!
Title: Re: NEO GEO X - New SNK Games Console
Post by: Mishran on December 19, 2012, 08:00:06 PM
Haven't tried docking it yet myself, but will try it tonight. I'm completely happy with it as just a handheld, so perhaps I may just return it and wait for the handheld only version. Perhaps they will have improved things with it by then. All depends on my experience with the "console".

Find it worrying that they would release the gold package knowing that the video out has issue. Perhaps that is why all the preview videos were shown with it being used on a smaller tv, to make the video problems less noticeable?

My gaming tv is a 19" LCD and even the NES looks decent on it when hooked up, so maybe the X will too. Of course I've never been picky about video quality like most people are these days. I still hook my NES up by RF and all my others still get hooked up by composite. Of course the 360 and PS3 are HDMI when I do play them, which is very rare. Old school is the only school for this gamer. Until I see something worth investing in, I'll likely be skipping on any future next gen consoles. Ok, I've already gone completely off topic, so I'll stop here. #-o
Title: Re: NEO GEO X - New SNK Games Console
Post by: jelloslug on December 20, 2012, 05:47:18 AM
So do you just get AES mode set to US territory? Good luck ever beating Viewpoint or Sengoku.

From what I've read the video out is f*cking terrible, which surprises me absolutely not even a little, but the built in screen is nice. A lot of people seem to have bought this thing to use as a console more than a handheld, so those people are fuct, I guess.

I tried it side by side with my AES last night and the Neo-Geo X AV out was darker and a little less crisp than the AES.  The HDMI looked worse IMO as it had a lot more digital artifacts from being up converted.  You mileage may vary depending on your TV but it seems that no one has come out and said that they like it better than a real AES.  The built in screen looks really nice though and the packed in controller is a faithful replica of a standard AES controller.
Title: Re: NEO GEO X - New SNK Games Console
Post by: SignOfZeta on December 20, 2012, 11:32:26 AM
Are you saying the thing looks worse than an AES using OEM composite out on an HDTV?

That's got to be pretty f*cking horrible. OEM composite on an AES is absolutely terrible. HDTVs murder bad composite by nature.

I think I'm just going to get the handheld-only pack.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Tatsujin on December 20, 2012, 12:27:50 PM
so everybody needs to buy an extra framemeister to get the nice picture. only bad, it will cost like 3 times as much as the NG-X costs.
Title: Re: NEO GEO X - New SNK Games Console
Post by: storino03 on December 20, 2012, 02:01:12 PM
Let the hacking begin:

http://www.neo-geo.com/forums/showthread.php?239578-NeoGeoX-Hacking-and-Mods
Title: Re: NEO GEO X - New SNK Games Console
Post by: Frank_fjs on December 20, 2012, 02:52:17 PM
That is going to be so easy to hack.

There's an open sourced handheld called the GCW that runs a modified version of Linux created for handhelds (Open Dingux) and it's using the exact same CPU. The benefit of this is that there's already an OS and emulators ready to go and most likely fully compatible with this Neo device after some recompiling and modifications to suit the LCD.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Mishran on December 20, 2012, 03:14:22 PM
I've been playing using the stick and dock and gotta say, I'm none too impressed. Composite didn't look bad at all, but HDMI looked pretty bad even on my tv. The bad video was mostly noticeable on the faster paced games. More specifically, the fighting games.

Joystick? Well, not sure what everyone else feels when using it, but when your reach the "edge" of the stick's movement, I get an extra bump with the sound of plastic scraping against plastic. Never used a new Neo joystick, so maybe it's normal to hear that until the stick gets broken in? Aside from that, it's very responsive and feels very AES like.

I do believe I'll hold onto the gold bundle cause there is much potential hidden away in this little handheld. Perhaps perfection is only a firmware update away.
Title: Re: NEO GEO X - New SNK Games Console
Post by: GohanX on December 20, 2012, 03:36:56 PM
Are you saying the thing looks worse than an AES using OEM composite out on an HDTV?


I don't have an HDTV, but I do believe the composite out is worse than an AES with bad composite video. It's been years since I used an AES in composite though, so my memory may be fuzzy.
Title: Re: NEO GEO X - New SNK Games Console
Post by: psychobear on December 20, 2012, 04:05:10 PM
It looks like crap on HDTV, I hook it up to my old Sony triton and it looks better, and by better I mean better then HDTV still looks like poop thought.
Title: Re: NEO GEO X - New SNK Games Console
Post by: GohanX on December 21, 2012, 01:40:46 AM
I should note, as bad as it is, it still doesn't prevent me from using it. I had a hell of a good time with Real Bout Special last night!
Title: Re: NEO GEO X - New SNK Games Console
Post by: TheClash603 on December 21, 2012, 12:44:14 PM
Just got my stick today!  It was fun circling the joystick and pressing buttons...  lol.  The actual system will be mine on Christmas day :)

I will say though that I really thought the stick came in classy packaging and I was pleasantly surprised it wasn't in some toy looking crap with a cartoony logo on the front.
Title: Re: NEO GEO X - New SNK Games Console
Post by: turbokon on December 22, 2012, 02:52:51 AM
It's say to leave it in the dock and switch it on, the dock switch, to charge. This seems odd to me. I would think it should default to charge when off and in docking station. You have to leave the system on to charge?
Title: Re: NEO GEO X - New SNK Games Console
Post by: Frank_fjs on December 22, 2012, 03:17:58 AM
It appears that this is using FBA for its emulation, which doesn't come as a huge surprise. The door for adding more roms to this device are rapidly being pushed open!

I wonder what people who care about 'legally' owning roms think about the fact that Blaze didn't 'legally' license the emulation software?

Title: Re: NEO GEO X - New SNK Games Console
Post by: Frank_fjs on December 22, 2012, 03:18:53 AM
It's say to leave it in the dock and switch it on, the dock switch, to charge. This seems odd to me. I would think it should default to charge when off and in docking station. You have to leave the system on to charge?

This isn't uncommon with these types of handhelds. They usually charge from a powered USB source and the console needs to be on to receive power from it.
Title: Re: NEO GEO X - New SNK Games Console
Post by: GohanX on December 22, 2012, 07:33:37 AM
Apparently you can charge from a micro usb cable/charger. I'll have to see if I can find a cheap one somewhere.

I'm pumped that this thing is basically a Dingoo with a faster processor.  Also since the emu is FBA, it should be relatively simple to replace the bios with a Unibios and set the thing to V sync.
Title: Re: NEO GEO X - New SNK Games Console
Post by: ParanoiaDragon on December 22, 2012, 10:56:02 AM
Finally tried on my tv with HDMI, I suppose it could be worse, but, yeah, it's pretty un-crisp IMO.  I have a NGCD going thru S-video, I'll do some testing back n' forth eventually.

2 things, first, does everyone's joystick on the "AES" controller feel kinda loose?  Mine seems too loose, as I can slightly pull the stick up(though, not out of the controller).

The other thing, & they may sound stupid, but, is there any way the video signal can be upgraded thru firmware, or is that strictly limited to the hardware itself?
Title: Re: NEO GEO X - New SNK Games Console
Post by: GohanX on December 22, 2012, 11:46:34 AM
The stick sounds normal. In most microswitched sticks you can actually pull them up a little, they have a spring mounted in there. Basically, you're compressing the spring a little.

As far as the video quality, NG: Dev has theorized that if some video setting were changed in the emulator the images would be quite a bit more crisp through HDMI. Not as good as a real Neo on a CRT, but better than what it gets now. I don't think anything but a hardware mod can help the composite video.

Quote from:  NG: Dev
It's mostly if not all software.

I see 3 main problems.

1. A wrong video resolution is used
The NEOGEO uses 320x224, but the NGX scales it to 320x240 and upscales it to 640x480 for HDMI.

Scaling 224px to 240px is a bad idea.
This also results in a 2nd problem that if you apply scanlines with a videoprocessor those are off.

Solution: don't scale to 240, just add 8px borders at top and bottom. Then scale pixel perfect to 640x480

2. The NEOGEO uses an odd video refresh rate 59.18hz, but HDMI requires 59.94hz

This results in tearing, no vertical sync possible.

Solution: speed up the emulation to 59.94Hz/60hz.

3. Sound lag.

Solution: Unknown. Probably just a bug, maybe hardware problems too?
Title: Re: NEO GEO X - New SNK Games Console
Post by: ParanoiaDragon on December 22, 2012, 02:38:02 PM
Cool, glad my controller isn't defective, didn't look forward to sening it in.

I'll be using HDMI so hopefully a firmware update will fix the glitch someday.


Ah, & I'm hoping someday they make a USB NGCD pad.  I love that pad, & I've always prefered pads over sticks.

edit-looks like there was a pad made, though it's 50 bucks n' up from what I can find.  Hopefully they'll do a new one that's further down the scale on price!
Title: Re: NEO GEO X - New SNK Games Console
Post by: jelloslug on December 23, 2012, 02:15:46 PM
Did you guys look at the pics of the inside?  There is a 2 GB sd card on the inside of the handheld that stores everything.
Title: Re: NEO GEO X - New SNK Games Console
Post by: storino03 on December 23, 2012, 03:15:02 PM
Yeah, 2GB micro-SD card instead of (soldered) unboard memory lol.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Opethian on December 24, 2012, 01:44:41 AM
this might make a decent MAME handheld oneday... cant wait to get mines!
Title: Re: NEO GEO X - New SNK Games Console
Post by: jelloslug on December 24, 2012, 05:11:08 AM
this might make a decent MAME handheld oneday... cant wait to get mines!
If you read further on you will also find out that there are several other emulators already loaded on the system.  Also, different games have been successfully loaded to the onboard SD card and the Neo-Geo bios has been successfully changed.  That did not take long......
Title: Re: NEO GEO X - New SNK Games Console
Post by: storino03 on December 24, 2012, 05:43:23 PM
But it's weird how different emulators were already found in the device. What is the purpose besides them possibly taking a nod to the homebrew community to find?
Title: Re: NEO GEO X - New SNK Games Console
Post by: esteban on December 25, 2012, 12:07:49 AM
But it's weird how different emulators were already found in the device. What is the purpose besides them possibly taking a nod to the homebrew community to find?


That seems to be the only reason, IMHO. To show that we are all "kindred spirits"... (http://junk.tg-16.com/images/pcg0.png)

Title: Re: NEO GEO X - New SNK Games Console
Post by: thesteve on December 25, 2012, 12:14:35 PM
microsoft included an MP3 codec for years so you wouldnt be prompted for a codec, yet the codec was partly disabled, to push WMA
Title: Re: NEO GEO X - New SNK Games Console
Post by: GohanX on December 25, 2012, 02:23:26 PM
I wonder if they were planning software upgrades in the future, like pay a few bucks to unlock NES use, or whatever. Either that, or perhaps they want a line of handhelds with the same basic design, but one for Neo Geo, one for Turbobs, one for Genesis, etc.

I really would like to know Tommo's reaction to the hacking. Some may support it, some may not. I remember when the licensed Genesis clones with SD slots on them were released the company didn't give a shit if you pirated roms since you had bought the hardware already.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Nando on February 22, 2013, 03:40:14 AM
15 new games announced

http://www.funstock.co.uk/news/15-new-neogeo-x-games-announced-by-tommo/

ART OF FIGHTING 3
BLAZING STAR
BREAKERS REVENGE
FATAL FURY: MARK OF THE WOLVES
KIZUNA ENCOUNTER
THE KING OF FIGHTERS ’96
THE LAST BLADE 2
METAL SLUG 2
SAMURAI SHODOWN 3
SAVAGE REIGN
SENGOKU
SHOCK TROOPERS
SUPER SIDEKICKS 3 – THE NEXT GLORY
TOP HUNTER
WORLD HEROES JET
Title: Re: NEO GEO X - New SNK Games Console
Post by: bob on February 22, 2013, 04:06:30 AM
I very much enjoyed blazing star
Title: Re: NEO GEO X - New SNK Games Console
Post by: SMF on February 22, 2013, 05:31:34 AM
This is great news. Can't wait to get my hands on some new games. Wonder what the travel case will look like?
Title: Re: NEO GEO X - New SNK Games Console
Post by: SignOfZeta on February 22, 2013, 06:49:48 AM
Given that playing bootleg ROMs on the thing is now a trifle, the firmware update is what I'm really interested in. Regardless, I'm buying all of these.

I got one of these systems last week and I love the thing. The haters can go f*ck themselves, especially the "I can do this on PSP" idiots.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Opethian on February 22, 2013, 09:06:18 AM
no shortage of stock anywhere. I may attempt to get one again if this next volume crystallizes
Title: Re: NEO GEO X - New SNK Games Console
Post by: TheClash603 on February 22, 2013, 10:21:41 AM
I love my Neo Geo X and these guys got me by the balls...  I look forward to purchasing everything listed in that link.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Mishran on February 22, 2013, 10:52:11 AM
Most of the ones that bitch are the ones who don't even own it. I love this thing! Bring it to work with me and play it everyday at lunch break. Lost track of how many times I've completed Cyber-Lip. My only real gripe is with the wonkiness of the AES style stick and the damn rubber feet that fell off my dock and stick. Can no longer find half of them. Damn cat probably ate them! ](*,)

I'm planning on grabbing up all the game cards and the travel case as well. It's just unfortunate we have to wait until the first card is released for an update to the system. I want save support dammit! :mrgreen:

A nice case and manual for the game cards would be a major bonus, but I'm not holding my breath on that.
Title: Re: NEO GEO X - New SNK Games Console
Post by: turbokon on February 22, 2013, 11:47:56 AM
The neogeox gets more play time than the psvita.  The buttons on vita are just too small and the layouts are awkard.  My fingers cramp out only after playing a few minutes on it.  I'm thinking about putting my vita on ebay.
Title: Re: NEO GEO X - New SNK Games Console
Post by: roflmao on February 22, 2013, 01:03:24 PM
Interesting... Nice to see so much support for this device!  My main hesitation on getting one is the TV hookups.  I've heard it looks like shit when hooked up to a TV.  I'm expecting my TurboExpress back sometime in the near future with a 3.5" screen so I have a feeling most of my handheld time will be spent on that for the foreseeable future.  I wouldn't get one of these Neo Geo Xs to be a mobile device - it would primarily be hooked up to a TV.  Has TV output improved at all since it's been released?
Title: Re: NEO GEO X - New SNK Games Console
Post by: SignOfZeta on February 22, 2013, 03:08:48 PM
Fans have improved video on the built in screen and also the HDMI out with embarrassingly simple hacks. We are *assuming* this will be fixed with the first update, which will be in the card with all these games on it.

I haven't actually hooked mine to the TV yet, but the picture on the built in screen could be better.
Title: Re: NEO GEO X - New SNK Games Console
Post by: TheClash603 on February 22, 2013, 05:22:21 PM
The neogeox gets more play time than the psvita.  The buttons on vita are just too small and the layouts are awkard.  My fingers cramp out only after playing a few minutes on it.  I'm thinking about putting my vita on ebay.

I felt the same way as you, and then I spent $8 on plastic grips which the Vita sits inside.  The system and especially the triggers are now much better to use.  Your Vita experience will be 10x better, trust me.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Dyna138 on February 23, 2013, 08:22:57 AM
I placed an order for this yesterday after watching a lot of positive reviews for it. I'm not much of a Neo Geo fan besides liking some of SNK's popular franchises. I've always thought the Neo Geo was niche and overpriced and kinda just ignored it because of that. I didn't want to invest the money into buying an actual AES nor did I kind of want to play the games on other consoles.

So this is a really good option for me as I mostly plan to hook this up to a TV and replicate the experience of playing these games on an actual AES. I know the Neo Geo X might not be AS good as original hardware, but most reviews are saying its pretty damn close and makes you feel like your playing the original system.

I'll post my thoughts on it once I've had some time with it.
Title: Re: NEO GEO X - New SNK Games Console
Post by: roflmao on February 23, 2013, 11:24:04 AM
I placed an order for this yesterday after watching a lot of positive reviews for it. I'm not much of a Neo Geo fan besides liking some of SNK's popular franchises. I've always thought the Neo Geo was niche and overpriced and kinda just ignored it because of that. I didn't want to invest the money into buying an actual AES nor did I kind of want to play the games on other consoles.

So this is a really good option for me as I mostly plan to hook this up to a TV and replicate the experience of playing these games on an actual AES. I know the Neo Geo X might not be AS good as original hardware, but most reviews are saying its pretty damn close and makes you feel like your playing the original system.

I'll post my thoughts on it once I've had some time with it.

Awesome.  I'd be interested in picking one up for the same reasons so I'm looking forward to hearing your feedback. :D
Title: Re: NEO GEO X - New SNK Games Console
Post by: ParanoiaDragon on May 28, 2013, 06:42:13 PM
Not sure if anyone's noticed this, but the latest bunch of Neo Geo cards are coming in a month.  You can either get all of them in one swoop http://www.amazon.com/gp/product/B00CMDJSV0/ref=oh_details_o00_s00_i00?ie=UTF8&psc=1

Or they come in 5 volumes.  If you get the box, you save a bunch o' dollhairs, so I'm getting the box.  It also includes:
•Game card includes firmware update that includes game save functionality, improved tv apect ratio compatibility, improved sound quality and more!
•Package includes the high-speed "Rocket Cable" that can be used to upgrade the firmware as well as charge the NEOGEO X without the NEOGEO X Station!
Title: Re: NEO GEO X - New SNK Games Console
Post by: Tatsujin on May 28, 2013, 07:21:13 PM
That's kewl to finally hear something from its creator.
Let us know about the update results :)
Title: Re: NEO GEO X - New SNK Games Console
Post by: Mishran on May 29, 2013, 12:38:11 AM
I'm waiting for feedback from the community (here, NG.com, etc.) before I dip any more money into this thing. Tommo has been dancing around fan accusations from day one. Don't get me wrong, I love this thing, but it seems more like a rush job money scam with each bit of info I hear. Why do we have to throw more money at them to get a firmware update that should be a free download from the get go. The thing is already considered a failure in public eyes and Tommo is only digging the hole deeper.

On a positive note, many of the issues with this thing are supposed to be fixed with the update. Whether the screen tearing and sound quality as well as the problems with HDMI and composite tv connections will be fixed hasn't been mentioned. Tommo is supposed to be adding the info for the firmware update to the X's website.

The mega pack with all 15 games is gonna be the way to go on this. Comes in a snap lock case, all games on one card, rocket cable, and several extra "bonus" goodies for the collectors and such. There are some real gems in this first round too. MOTW, Top Hunter, Metal Slug 2, Shock Troopers, and Blazing Star are what stand out to me. Lets hope support doesn't stop here.
Title: Re: NEO GEO X - New SNK Games Console
Post by: TheClash603 on May 29, 2013, 12:46:33 AM
Since I already have the money invested in the system, I might as well pick up this pack of games.  I think the device is average, but hopefully this firmware update improves upon that.

I wish I had waited to get mine from Best Buy when they had the system for $100 and the extra controller for $25, then I wouldve been much happier with it!
Title: Re: NEO GEO X - New SNK Games Console
Post by: ParanoiaDragon on May 29, 2013, 09:12:46 AM
Since I already have the money invested in the system, I might as well pick up this pack of games.  I think the device is average, but hopefully this firmware update improves upon that.

I wish I had waited to get mine from Best Buy when they had the system for $100 and the extra controller for $25, then I wouldve been much happier with it!

$100??  Wow, never knew about that...dang, oh well.  :/
Title: Re: NEO GEO X - New SNK Games Console
Post by: ProfessorProfessorson on May 29, 2013, 10:49:50 AM
What are you guys going to do with this thing when the battery goes bad? Is it a standard battery or some custom one you cant just order online?
Title: Re: NEO GEO X - New SNK Games Console
Post by: SMF on May 29, 2013, 03:09:33 PM
Be nice to charge my system without having to plug in the dock every time. Def
Title: Re: NEO GEO X - New SNK Games Console
Post by: TheClash603 on May 29, 2013, 03:49:33 PM
Since I already have the money invested in the system, I might as well pick up this pack of games.  I think the device is average, but hopefully this firmware update improves upon that.

I wish I had waited to get mine from Best Buy when they had the system for $100 and the extra controller for $25, then I wouldve been much happier with it!

$100??  Wow, never knew about that...dang, oh well.  :/

It went on sale in April at that price and Amazon sold for $129.  I think Best Buy discontinued selling the system and Amazon is back to full price.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Necromancer on May 30, 2013, 02:30:39 AM
What are you guys going to do with this thing when the battery goes bad? Is it a standard battery or some custom one you cant just order online?

Someone at the neogeo forums tore one open and found it's soldered to the pcb.  I suppose it's still changeable (assuming you can find a replacement), but not easily.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Mishran on May 30, 2013, 03:53:30 AM
What are you guys going to do with this thing when the battery goes bad? Is it a standard battery or some custom one you cant just order online?

Someone at the neogeo forums tore one open and found it's soldered to the pcb.  I suppose it's still changeable (assuming you can find a replacement), but not easily.

If not, should still power up when connected to the dock or other power source, so it will still be playable regardless. Though that does render the portable aspect of the thing useless.

Can always use it solely as a console.
Title: Re: NEO GEO X - New SNK Games Console
Post by: SignOfZeta on May 30, 2013, 06:20:54 AM
I just preordered the Mega pack.

If they haven't fixed the video in a similar manner to what the fan hack did weeks after release then I'm hacking this thing six ways to Sunday and never buying another game pack again (assuming they even manage to release more).

Hopefully its rad because I don't really want to build one of those micro SD adaptors. :)
Title: Re: NEO GEO X - New SNK Games Console
Post by: storino03 on May 30, 2013, 07:32:02 AM
I literally used this handheld for a week back when it came out in December, and haven't turned it on since. I am cautiously awaiting what the game pack is like and what the firmware update improves upon.
Title: Re: NEO GEO X - New SNK Games Console
Post by: tpivette on May 30, 2013, 10:31:45 AM
New games for this system is great news! I honestly thought this thing was going to be forgotten about after the initial sale of the console. Can't wait for the improved HDMI output
Title: Re: NEO GEO X - New SNK Games Console
Post by: Joe Redifer on May 30, 2013, 11:14:51 AM
Who officially said anything about improved HDMI output?
Title: Re: NEO GEO X - New SNK Games Console
Post by: SignOfZeta on May 30, 2013, 11:38:09 AM
Who officially said anything about improved HDMI output?

Nobody. It is...assumed. The only thing official, I think: aspect ratio memory, saves, "improved sound".

I'm more concerned about fixing what's actually on the LCD. I already have a Neo.
Title: Re: NEO GEO X - New SNK Games Console
Post by: SMF on May 30, 2013, 02:28:55 PM
System was cool when it came out but then development for it stopped and so did my excitement. Really glad to see this boxset of games come out.
Title: Re: NEO GEO X - New SNK Games Console
Post by: ParanoiaDragon on May 30, 2013, 05:52:03 PM
Something that's held me back from playing it on tv, is that I prefer the NGCD pad over the stick.  I'm looking at getting one that's made for the PS3 & PC that uses USB to see if it works.  If it doesn't, atleast I still can use it on PS3 or PC.
Title: Re: NEO GEO X - New SNK Games Console
Post by: GohanX on May 31, 2013, 09:46:08 AM
The Neo CD pad will not work, unfortunately. The PS3 Neo sticks will work, oddly enough.

Title: Re: NEO GEO X - New SNK Games Console
Post by: TheClash603 on May 31, 2013, 12:53:40 PM
Hopefully this is the first set of releases with more to come.  Seems like a perfect opportunity to do an even better set in the fall to hope for winter sales.
Title: Re: NEO GEO X - New SNK Games Console
Post by: munchiaz on June 03, 2013, 08:26:07 AM
I pre ordered the mega pack. I really hope the update improves the console. I got this thing because i didn't have the extra money to shell out for an actual Neo Geo. Heres hoping
Title: Re: NEO GEO X - New SNK Games Console
Post by: xelement5x on June 07, 2013, 10:12:09 AM
Just got one of these on a deals site for a steal, sounds like there are some cool improvement coming down the line so I'm excited :)
Title: Re: NEO GEO X - New SNK Games Console
Post by: EvilEvoIX on June 07, 2013, 06:43:59 PM
Just got one of these on a deals site for a steal, sounds like there are some cool improvement coming down the line so I'm excited :)


Link?  It's cool looking hardware but I didn't want to make the plunge until the firmware and the A/V was improved.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Punch on June 09, 2013, 02:21:24 PM
I was thinking about buying that device, but then I remembered the marvelous PSN Neo*Geo ports, with lots of extras, a music player (PSG?), etc. And the games doesn't look butt-ugly in HD by the way.
Title: Re: NEO GEO X - New SNK Games Console
Post by: SignOfZeta on June 09, 2013, 03:47:52 PM
I was thinking about buying that device, but then I remembered the marvelous PSN Neo*Geo ports, with lots of extras, a music player (PSG?), etc. And the games doesn't look butt-ugly in HD by the way.

The Neo ports on Wii are the best, IMO. Obviously the selection could be better.

I'm actually surprised by how obsessed people are with the "console" aspect of the NGX. While the output is certainly terrible I personally don't care at all. I bought it to use as a handheld. Neo emulation on computers was nearly perfect a decade ago. If I'm going to sit down at home to play Neo I'm going to just play my MVS or, if I don't have the cart, I'll use an emulator for Windows or OSX. The handheld aspect is why I bought an NGX, and that part they did a pretty god job with.

That being said, if they don't improve the video (built in and HDMI) with this update I'm going to be hella pissed and I'm not buying the next wave of games, assuming they even manage to make that happen.
Title: Re: NEO GEO X - New SNK Games Console
Post by: xelement5x on June 10, 2013, 06:04:35 AM
Just got one of these on a deals site for a steal, sounds like there are some cool improvement coming down the line so I'm excited :)


Link?  It's cool looking hardware but I didn't want to make the plunge until the firmware and the A/V was improved.

There was no real link.  It was a cyclical thing where they would post a console up for sale, then cycle through stuff continually until they sold out their stock.  I just got lucky and saw the NGX when I was refreshing. 
Title: Re: NEO GEO X - New SNK Games Console
Post by: fraggore on June 12, 2013, 05:05:15 AM
You can hack a SD card now to play roms on them, I have made 3 adapter but there a right pain in the arse to get working ruined a load of SD card adapter doing it.

Made them for my mate we had a full neo geo night the other day playing through the games really brought memory's back of when I owned a neo geo 20 or so years ago.

When the retail games come out the firmware upgrade the are going to come with hopefully will fix some of the tearing over hdmi, might try and pick one up them.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Mishran on June 12, 2013, 05:46:23 AM
I attempted the sd adapter thing, but my soldering iron is shot and can't afford a new one.

Couldn't get the solder to stick to save my life had more gopped up on the iron than on the wires. And I've always been really good with an iron too. :(
Title: Re: NEO GEO X - New SNK Games Console
Post by: fraggore on June 12, 2013, 09:54:40 AM
I used flux does the job, but its some dame small soldering and cutting traces to get the thing re wired.
Much easy to use 2 SD adopters and some ribbon cable.
Connect one side of the ribbon cable to the inside of the first SD adapter 1 wire for each pin glue it back together. And then solder to the out side of the second SD adapter reversing the 2 end wires on both sides.

That's by far the easiest way of doing it modding the adapters  is a pain in the arse.

Basically need to do this but just use the pins on the inside of the first adapter glue it back together and it should fit nicely inside the neo geo x.

Also here is a diagram for modding just 1 SD adapter.



Title: Re: NEO GEO X - New SNK Games Console
Post by: xelement5x on June 12, 2013, 11:40:36 AM
Thanks for the images!  Will give it a try when I get my console in :)
Title: Re: NEO GEO X - New SNK Games Console
Post by: ParanoiaDragon on July 02, 2013, 08:48:52 PM
I just received the Volume 1 box.  Somehow I missed that it comes in what I think mimics the old AES cases!  I could be wrong, since I never had one, but it seems about the right size.  I haven't had a chance to mess with any of the games or the update yet, probably will do that tomorrow.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Joe Redifer on July 03, 2013, 02:23:24 AM
It is pretty much the exact size of an AES case. According to reviews online, it fixes the sound, improves controller lag a bit, gets rid of the nasty sharpening halos on HDMI video, worsens composite video and does absolutely nothing about the screen tearing.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Mishran on July 03, 2013, 02:41:09 AM
As much as I like my X, I think I'm waiting for the inevitable (two-three months) price drop before I consider dropping money on the mega pack. I know it's not very supporting, but Tommo's support for the thing has been lacking as well. Why must we purchase something to get an update that should be free to all owners.
Title: Re: NEO GEO X - New SNK Games Console
Post by: tpivette on July 03, 2013, 04:40:46 AM
I just ordered the Mega pack today.

I'd wait, but I'm worried that since this system is so niche, that production is going to be very limited and in a few months won't even be availible anymore. Then the gougers will be selling these for $200 on ebay and I'll be SOL
Title: Re: NEO GEO X - New SNK Games Console
Post by: geise on July 03, 2013, 05:27:47 AM
Would be better off putting money on a supergun/mvs/multicart setup if you want to do neo geo without collecting.  I can't believe the thing uses final burn alpha.   [-(  I'm glad people like it but the thing just seems like one big mess to me.
Title: Re: NEO GEO X - New SNK Games Console
Post by: jeffhlewis on July 03, 2013, 05:52:32 AM
If the price drops to $75 or so I'll jump...I just don't need another portable system I'm never going to play laying around.
Title: Re: NEO GEO X - New SNK Games Console
Post by: munchiaz on July 03, 2013, 05:04:37 PM
i posted this up on the neo-geo forum

I discovered today that it's my mega pack SD card and not the console that is having issues with the update. I used a friends mega pack to update my neo geo x and it worked just fine. After the update my neo geo x does not recognize my mega pack, but it does recognize my friends, it also is able to see my ninja warrior SD card
Title: Re: NEO GEO X - New SNK Games Console
Post by: SignOfZeta on July 03, 2013, 08:23:35 PM
I updated today without issue.
Title: Re: NEO GEO X - New SNK Games Console
Post by: SignOfZeta on July 03, 2013, 08:27:16 PM
Would be better off putting money on a supergun/mvs/multicart setup if you want to do neo geo without collecting.  I can't believe the thing uses final burn alpha.   [-(  I'm glad people like it but the thing just seems like one big mess to me.

You know, I have an MVS, and you know what? The carts themselves are several times the size of a Neo Geo X, not to mention the PCB, the display, and the 110VAC power supply...

I find the NGX nice because its *slightly* more portable.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Mishran on July 04, 2013, 01:29:19 AM
Can't please everyone, Zeta. This thing is what it was meant to be... a handheld. I think it would have been better if they had kept it as so and axed the console bullshit. I've used it as a console a couple times and didnt like it. Everything has remained in the box except the handheld which gets a lot of play time.

The problems that people bitch about, muffled sound, screen tearing, control lag. All issues with the dock. Sure you have some tearing on the portable screen, but I'm having such a blast playing the games, I don't notice it.

I'd love to see this thing continue to get support from Tommo, but they are handling everything like a bunch of amateurs. Rocket cable? Joke. Having to dish out more money to get an update for things they screwed up on? Ridiculous. Using FBA in the unit without the authors permission. Dickheaded. Tommo should be receiving all the ridicule, not the handheld. The X does what it was designed to do, and it does it well.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Mishran on July 04, 2013, 01:32:17 AM
If the price drops to $75 or so I'll jump...I just don't need another portable system I'm never going to play laying around.

Then why bother buying it at any price?
Title: Re: NEO GEO X - New SNK Games Console
Post by: seieienbu on July 04, 2013, 02:55:29 AM
When I first heard about the Neo Geo X I decided I'd buy one if I could get Pulstar.  With Blazing Star in the mega pack I'm left with a conundrum of "is this close enough?"  Perhaps I should just bite the bullet and pick one up.  Mark of the Wolves is a fantastic game and one of my favorite fighters. 

My big problem with this is SNK's business model of selling games more or less in their original release order.  I don't care about the early Neo Geo titles, it's why I didn't buy any of the stuff they released on Wiiware but bought Mark of the Wolves and a couple others the moment they were available on XBLA.  There are Neo games that I like but almost all of them came out late in the lifespan of the system.  Oh well, now that Samsho 3 is released perhaps they  can finally release the Samurai Shodowns that I like, 4 and 5 special.
Title: Re: NEO GEO X - New SNK Games Console
Post by: SignOfZeta on July 04, 2013, 05:12:15 AM
Blazing Star and Pulstar are only close to each other in the sense that they are both horizontal shooters and they both have "star" in the name. There isn't much else relating them.

Also, they aren't releasing things in original order at all. Metal Slug, KOF 95, Real Bout Special, and World Heroes Perfect came with the unit and they were all 4-6 years into the Neo's life. It's true they aren't giving us the really late and impressive stuff like they should, but there is no relationship to original release order at all.
Title: Re: NEO GEO X - New SNK Games Console
Post by: TheClash603 on July 04, 2013, 06:08:28 AM
If the system would've been released handheld only for $100 originally, I think there would be far less backlash as well.  The console emulation they tried to go for is where they were not as successful and it seems that is what everyone was most excited for.

I think this system is very much in the "okay" rating range.  Which I guess for me is...  okay.
Title: Re: NEO GEO X - New SNK Games Console
Post by: geise on July 04, 2013, 07:20:06 AM
Blazing Star and Pulstar are only close to each other in the sense that they are both horizontal shooters and they both have "star" in the name. There isn't much else relating them.

Don't forget that Dino 246 are both playable ships in each game. :) 
Title: Re: NEO GEO X - New SNK Games Console
Post by: seieienbu on July 04, 2013, 07:39:31 AM
Blazing Star and Pulstar are only close to each other in the sense that they are both horizontal shooters and they both have "star" in the name. There isn't much else relating them.

Also, they aren't releasing things in original order at all. Metal Slug, KOF 95, Real Bout Special, and World Heroes Perfect came with the unit and they were all 4-6 years into the Neo's life. It's true they aren't giving us the really late and impressive stuff like they should, but there is no relationship to original release order at all.

That's the thing, I love Pulstar but Blazing Star isn't as good, sequel or otherwise.  The other stuff though, it sure seems to me that SNK releases earlier games in a series rather than the games I'd actually want to play.  Look at Fatal Fury.  In recent times, Fatal Fury 1 has been re-released on Wii and PSN, Fatal Fury 2 on Wiiware, and Fatal Fury Special is on Wiiware, PSN, and Xbox 360.  Meanwhile, the Real bout series is actually good but doesn't get a modern re-release.  
Title: Re: NEO GEO X - New SNK Games Console
Post by: SignOfZeta on July 04, 2013, 01:19:23 PM
Real Bout is pre installed on every NGX. Unfortunately Real Bout 2 isn't, and that's my favorite. All (non-MotW) Fatal Fury games have been released, perfectly, on PS2 for ridiculously low prices.
Title: Re: NEO GEO X - New SNK Games Console
Post by: SMF on July 04, 2013, 03:38:42 PM
Sh!t I better pick this up before the ebay gouging starts lol.
Title: Re: NEO GEO X - New SNK Games Console
Post by: EvilEvoIX on July 04, 2013, 04:26:24 PM
I can overlook a lot of its short comings (Mixed stereo out, how is that even passing the quality control!) but the delayed controller response is unforgivable.  Especially in shooters.  I may get one to collect, but I am sorely disappointed.  Just one failure after the next.
Title: Re: NEO GEO X - New SNK Games Console
Post by: seieienbu on July 04, 2013, 05:35:08 PM
I've got the PS2 collection, I just want to be able to play Real Bout Special on a modern TV without lag with a modern joystick. 
Title: Re: NEO GEO X - New SNK Games Console
Post by: SignOfZeta on July 04, 2013, 06:59:32 PM
I've got the PS2 collection, I just want to be able to play Real Bout Special on a modern TV without lag with a modern joystick. 

If your TV has lag then your TV sucks. What are you playing PC Engine on?

If you can't find a joystick for PS2, of all systems, that isn't as good as anything ever made then I don't know what to tell you.
Title: Re: NEO GEO X - New SNK Games Console
Post by: ParanoiaDragon on July 04, 2013, 07:48:41 PM
Yeah, mine ain't updating....I'm hoping there will be some work around so I don't have to send it back. :P
Title: Re: NEO GEO X - New SNK Games Console
Post by: SignOfZeta on July 04, 2013, 08:30:04 PM
Dang. This sure is happening to a lot of people.

But then, Sony just bricked untold thousands of PS3s last week, and they're a multi-billion dollar corporation so...expecting more from Tommo is perhaps stupid.
Title: Re: NEO GEO X - New SNK Games Console
Post by: TheClash603 on July 05, 2013, 12:53:03 AM
Dang. This sure is happening to a lot of people.

But then, Sony just bricked untold thousands of PS3s last week, and they're a multi-billion dollar corporation so...expecting more from Tommo is perhaps stupid.

The difference is Sony bricked 1% of PS3s and it seems that Tommo has bricked at least 50% of the NGX.  I have been looking at my new games for days now, too horrified to try the update.
Title: Re: NEO GEO X - New SNK Games Console
Post by: SignOfZeta on July 05, 2013, 09:24:38 AM
I'm pretty sure they didn't brick %50 of the units or anywhere close to that. There are a lot of failed updates, but from what I can tell most of those are just that, failed updates. It usually doesn't kill the unit.

If you are that sure the update is going to kill the system then I suggest you do so and then get it replaced. What else are are you going to do, be the sort of idiot that gives someone $80 for a box and some stickers?

Title: Re: NEO GEO X - New SNK Games Console
Post by: GohanX on July 05, 2013, 09:31:12 AM
Check the firmware of your NGX (press the menu key at the game selection screen.) It is the 337 firmware that is getting bricked, if you have 330 you should be okay.

I updated mine, they didn't fix everything but my eyes do not want to bleed while playing in HDMI anymore. Just needs vsync and scanlines, really. Unforunately, my hacked SD card adapter doesn't work anymore. Good thing I have a spare X that I didn't update!

The case it comes in is an almost exact replica of the Neo Geo snaplock case. I haven't tried putting an actual neo cart in it, but it would probably fit fine. The plastics they use are different though, so it doesn't feel expensive like a real Neo case, but I'm fine with that. If I could somehow buy those cheaper cases for the price of a shockbox (around 8 bucks) I would get a bunch to replace some ratty cases I have.
Title: Re: NEO GEO X - New SNK Games Console
Post by: SignOfZeta on July 05, 2013, 10:24:36 AM
Mine is a 337 and it updated flawlessly.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Mishran on July 05, 2013, 10:43:20 AM
Seems to me like user error. But of course, not all X's are built the same. Could be one little file being different that could be causing the problems, but I'm gonna still chalk it up to user error. That and poor quality of the system, "rocket" cable, and game cards.
Title: Re: NEO GEO X - New SNK Games Console
Post by: futureman2000 on July 05, 2013, 11:49:08 AM
Are those joysticks pretty nice, though? I'm thinking about getting one to use with my pc, and I've heard mixed opinions.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Mishran on July 05, 2013, 12:01:48 PM
If you haves used an original neo stick, you will notice a considerable difference. The sticks aren't bad though IMO. I've used one of my sticks on a PC a few times and it works good. May require some fiddling with the emulator setting to make it register the joystick. Sometimes windows sees it as a hat switch instead as a regular stick.
Title: Re: NEO GEO X - New SNK Games Console
Post by: SignOfZeta on July 05, 2013, 12:45:07 PM
The NGX stick is nearly identical to the AES one but not quite. With a bit of work (that Tommo should have done) you can make it perfect. I've used it on OSX and PS3.
Title: Re: NEO GEO X - New SNK Games Console
Post by: TheClash603 on July 05, 2013, 01:45:35 PM
The NGX stick is nearly identical to the AES one but not quite. With a bit of work (that Tommo should have done) you can make it perfect. I've used it on OSX and PS3.

What is this work of which you speak?
Title: Re: NEO GEO X - New SNK Games Console
Post by: whisper2053 on July 05, 2013, 02:01:38 PM
The NGX stick is nearly identical to the AES one but not quite. With a bit of work (that Tommo should have done) you can make it perfect. I've used it on OSX and PS3.

What is this work of which you speak?

More than likely replacing the stick and buttons/switches with quality parts (as opposed to what is inside them being NOT quality...). Makes all the difference in the world once you have some Seimitsu or Sanwa stuff in there.
Title: Re: NEO GEO X - New SNK Games Console
Post by: ParanoiaDragon on July 05, 2013, 04:33:06 PM
Mines 337.  It hasn't bricked, it seems to work ok, it just won't flippin' update! :(
Title: Re: NEO GEO X - New SNK Games Console
Post by: xelement5x on July 08, 2013, 09:38:34 AM
Check the firmware of your NGX (press the menu key at the game selection screen.) It is the 337 firmware that is getting bricked, if you have 330 you should be okay.

I updated mine, they didn't fix everything but my eyes do not want to bleed while playing in HDMI anymore. Just needs vsync and scanlines, really. Unforunately, my hacked SD card adapter doesn't work anymore. Good thing I have a spare X that I didn't update!

The case it comes in is an almost exact replica of the Neo Geo snaplock case. I haven't tried putting an actual neo cart in it, but it would probably fit fine. The plastics they use are different though, so it doesn't feel expensive like a real Neo case, but I'm fine with that. If I could somehow buy those cheaper cases for the price of a shockbox (around 8 bucks) I would get a bunch to replace some ratty cases I have.

This is interesting.  I haven't built an SD card adapter yet but just in case I will be holding out for awhile then.  I wonder if they changed the file structure of the cards now or something?
Title: Re: NEO GEO X - New SNK Games Console
Post by: tpivette on July 08, 2013, 01:00:23 PM
Just got my Mega Pack today and tried the upgrade process... I followed the instructions carefully, however, the logo screen does not come on when inserting the rocket cable while holding the start button (handheld is switched off). However, I am getting the rapidly flashing blue light and after releasing the start button, the switching blue/red lights indicating the upgrade is downloading (according to the rocket cable anyway). I waited about 10 minutes and got no indication that the upgrade was finished (instructions say it takes 5 - 7 minutes, then the system will reboot) so I disconnected the cable. My system did not recognize the SD card after this, however, so I am repeating the process (still with no flashing logo or "upgrade in progress" display on the screen). I checked my system firmware and its 370.

So does this seem to be defective SD cards and/or rocket cables? Or are some handhelds just not compatible with the new product?
Title: Re: NEO GEO X - New SNK Games Console
Post by: tpivette on July 08, 2013, 01:36:35 PM
UPDATE... I noticed there is a small yellow switch on the SD card. I pushed this switch down (mine was up before) and repeated the update process... and got the double logo flash followed by the "update in progress" screen! Crossing my fingers...

UPDATE COMPLETE! The firmware was successfully downloaded and the handheld now recognizes the new game SD card. Seems like the card switch position was what did the trick for me
Title: Re: NEO GEO X - New SNK Games Console
Post by: SignOfZeta on July 08, 2013, 02:27:04 PM
I don't think that switch is actually connected to anything so it looks like "keep trying" was your fix.

I know some people have known-bad SD cards and since the Rocket Cable is the cheapest piece of shit cable I own I wouldn't be surprised if that was sometimes the issue as well.


As for how to fix the stick, no, I'm not talking about rebuilding it with arcade parts. If your're going to do that you might as well just use a PS3 HRAP. The buttons aren't the problem anyway, its the stick. There is one piece in the stick that isn't a carbon copy of the original. I haven't modified mine, but it can't be that hard.
Title: Re: NEO GEO X - New SNK Games Console
Post by: TheOldMan on July 08, 2013, 03:03:36 PM
Quote
I don't think that switch is actually connected to anything....

According to sandisk, the switch is a lock. Sort of like the old floppy write-protect tab.
Makes sense that the update fails if the card is locked. It probably can't unpack the files to a read-only card.
Title: Re: NEO GEO X - New SNK Games Console
Post by: SignOfZeta on July 08, 2013, 06:12:47 PM
Yeah, normally, but on the Ninja Masters card, IIRC, it isn't actually hooked to anything.

That might have been a dream I had...
Title: Re: NEO GEO X - New SNK Games Console
Post by: ParanoiaDragon on July 08, 2013, 06:43:27 PM
UPDATE... I noticed there is a small yellow switch on the SD card. I pushed this switch down (mine was up before) and repeated the update process... and got the double logo flash followed by the "update in progress" screen! Crossing my fingers...

UPDATE COMPLETE! The firmware was successfully downloaded and the handheld now recognizes the new game SD card. Seems like the card switch position was what did the trick for me

Dag nabbit!  I was hoping this would work for me, but so far, nope. :(

Bah, I went ahead & sent Amazon a message about it, & will be getting a replacement that I hope actually works. :P
Title: Re: NEO GEO X - New SNK Games Console
Post by: GohanX on July 10, 2013, 02:32:47 PM
Yeah, the stick isn't arcade quality, so people who are used to HRAP EX's and Madcatz TE's aren't liking them, but they are still pretty good "not quite arcade quality" parts. They are still fairly nice sticks, especially if you can get them cheap.

I also swapped the stick from one of my old beat up neo old style sticks. I used the stick assembly from the old stick with the new switches from the X. Feels like butter now.
Title: Re: NEO GEO X - New SNK Games Console
Post by: munchiaz on July 16, 2013, 06:32:21 PM
SO im done with this thing,and Tommo. So i got a replacement mega pack a few days ago. I pop it in and it works just. Then i try to play it later on and the mega pack no longer works. I check my ninja maters SD card and it works just fine. I try a few more times, turning it off and on, and what not. No dice, shit still doesn't work. I returned it to amazon today, and made a post on the neo geo x facebook page about this shitty product.

I guess i will just emulate neo geo stuff on my psp, until i can afford the real deal
Title: Re: NEO GEO X - New SNK Games Console
Post by: Nando on October 04, 2013, 06:06:32 AM
Well, looks like this thing is dead

http://blog.retrogamer.net/general/neo-geo-x-cancelled/

From the article:

"It would appear that the Neo Geo X is no more.

The console was a collaboration between SNK Playmore and Tommo, and was released to middling reviews when gamers realised the emulation quality wasn’t up to the standard of past compilations.

SNK Playmore has now revealed that the licence agreement between the two companies is now cancelled, making it highly unlikely that we’ll ever see any more game packs for the system.

The good news is that this now means the machine should drop in price shortly, which is one of the biggest issues we had with it on release. It’s also worth seeking out the Neo Geo X Gold Volume One pack, which has some true classics in its 15-game line-up, including The Last Blade, Shock Troopers and Garou: Mark Of The Wolves."
Title: Re: NEO GEO X - New SNK Games Console
Post by: Mishran on October 04, 2013, 11:23:00 AM
I still play mine and enjoy the thing, but I gotta say that SNK did the right thing. Tommo screwed up on what could have been such a kick as system. They couldn't even get the newly added scan lines right. :roll:
Title: Re: NEO GEO X - New SNK Games Console
Post by: TheClash603 on October 05, 2013, 01:26:29 PM
Do the handhelds have some sort of link play?

Maybe I will pick up a second if a good clearance sale pops up.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Opethian on October 05, 2013, 02:15:36 PM
no the whole unit is a handheld abortion
Title: Re: NEO GEO X - New SNK Games Console
Post by: storino03 on October 05, 2013, 06:43:40 PM
that sucks that the console didn't last. maybe it'll become more valuable in the future
Title: Re: NEO GEO X - New SNK Games Console
Post by: ProfessorProfessorson on October 06, 2013, 09:35:25 AM
that sucks that the console didn't last. maybe it'll become more valuable in the future

Only if people can figure out a proper battery replacement. These things are throw away products, much like tablets. They don't retain much collect-ability due to their design. The fact that SNK is disowning it will hurt that even more. It was the right call by SNK though, because the thing was junk. And also, new forum look is terrible. Just sayin.
Title: Re: NEO GEO X - New SNK Games Console
Post by: esteban on October 06, 2013, 10:59:27 AM

that sucks that the console didn't last. maybe it'll become more valuable in the future

Only if people can figure out a proper battery replacement. These things are throw away products, much like tablets. They don't retain much collect-ability due to their design. The fact that SNK is disowning it will hurt that even more. It was the right call by SNK though, because the thing was junk. And also, new forum look is terrible. Just sayin.

It seems that electronics in general have headed toward sealed, non-user-serviceable design for awhile. How do you even remove a battery that is sandwiched and fused to all the components?

Disposable camera, meet the future you heralded.
Title: Re: NEO GEO X - New SNK Games Console
Post by: EvilEvoIX on October 06, 2013, 07:08:58 PM
are they even still for sale, who carries these things?
Title: Re: NEO GEO X - New SNK Games Console
Post by: Tatsujin on October 06, 2013, 09:35:45 PM
official announcement:
 
JPN:
 http://www.snkplaymore.co.jp/pdf/131003_1.pdf
 
USA:
 http://www.snkplaymoreusa.com/termination-of-the-license-agreement-between-tommo-inc-and-snk-playmore-usa-corp
Title: Re: NEO GEO X - New SNK Games Console
Post by: Mishran on October 07, 2013, 04:36:07 AM
What has SNK Playmore actually released in recent years aside for a few new KOF games and a few collections of their older shit. Seemed like the perfect pairing to me, SNK and Tommo. Both relatively useless companies these days.
Title: Re: NEO GEO X - New SNK Games Console
Post by: storino03 on October 07, 2013, 08:08:53 AM
are they even still for sale, who carries these things?

It's still readily available on Amazon.com. I wonder if they will just pull inventory or do a fire sale to get ride of the remaining stock.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Nando on October 07, 2013, 08:23:45 AM
are they even still for sale, who carries these things?

It's still readily available on Amazon.com. I wonder if they will just pull inventory or do a fire sale to get ride of the remaining stock.

I'd be tempted to pick one up if it were to go on sale. A novelty item to say the least.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Mishran on October 07, 2013, 08:41:36 AM
are they even still for sale, who carries these things?

It's still readily available on Amazon.com. I wonder if they will just pull inventory or do a fire sale to get ride of the remaining stock.

I'd be tempted to pick one up if it were to go on sale. A novelty item to say the least.

Just stick to emulating on a PC, PSP, or a Wii. Better results. One redeeming point for the thing is the battery life. I've gone 8 hours of play (not in one sitting) without need to charge mine.
Title: Re: NEO GEO X - New SNK Games Console
Post by: EvilEvoIX on October 07, 2013, 01:58:44 PM
It's such a shame these items were such a poor release and quality control.  Shooters had a delay in response, grafx not as good as a 24 year old neo geo console, the stereo sound REVERSED!!!!  The screen tearing is also unforgivable.  I guess I'm glad SNK pulled the license but I was praying for new Neo Geo games on the system, beat em' ups, side scrollers, shooters, all in the classic 16-bit glory.  At least we still have the Neo Dev team, all the games they've produced are high quality.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Tatsujin on October 07, 2013, 08:22:49 PM
UBERROLF :lol:

Quote
Tommo, Inc., today responded to the press release that appeared on the SNK PLAYMORE USA Corp website last week. Tommo, Inc. denies that any breach of contract exists in their agreement with SNK PLAYMORE USA Corp and are continuing to support and market the popular NEOGEO X GOLD entertainment system, its accessories, and games. Due to the popularity of the system, Tommo and SNK extended the agreement earlier this year until 2016. Tommo fully expects this agreement to be honored by all parties. To date, Tommo has performed all of its obligations under its license agreement with SNK and is disappointed by SNK’s sudden and unjustified termination of the agreement. Tommo has demanded that SNK retract its press release and any attempts to terminate the license agreement.

THIS TIME IT'S WAR!!
Title: Re: NEO GEO X - New SNK Games Console
Post by: Opethian on October 08, 2013, 03:40:28 AM
(http://i.imgur.com/934L4aB.png)
Title: Re: NEO GEO X - New SNK Games Console
Post by: Tatsujin on October 08, 2013, 04:33:06 AM
ROLF 
Title: Re: NEO GEO X - New SNK Games Console
Post by: Bloody Wolf on October 08, 2013, 10:11:02 AM
hahahaaha i wan't a neo geo so bad tho...
Title: Re: NEO GEO X - New SNK Games Console
Post by: EvilEvoIX on October 08, 2013, 10:22:42 AM
hahahaaha i wan't a neo geo so bad tho...

Just bite the bullet and go MVS.  AES is simply too expensive at this point unless you started YEARS ago like I did back in 1999 on a lark and been climbing the ladder ever since.  I have all the common games and some kinda rare I'm up to the $250 range in games :(. 
Title: Re: NEO GEO X - New SNK Games Console
Post by: ccovell on October 08, 2013, 12:37:38 PM
(http://www.vsa-ag.ch/en/media/images/mvs_1slot.jpg)
(http://www.excamera.com/articles/1/plus.png)
(http://www.smallcab.net/images/MVS_120_in_1.jpg)

Cash & space savings and the most fun out of a system!
Title: Re: NEO GEO X - New SNK Games Console
Post by: Tatsujin on October 08, 2013, 12:43:07 PM
Hehe, this isn't much more far from emulating.
Title: Re: NEO GEO X - New SNK Games Console
Post by: TR0N on October 08, 2013, 10:52:24 PM
Amusing to read showing pics on how much the ngx is a failure.
http://www.neo-geo.com/forums/showthread.php?245494
Title: Re: NEO GEO X - New SNK Games Console
Post by: Black Tiger on October 10, 2013, 01:17:41 PM
Hehe, this isn't much more far from emulating.

Like playing PCE games on the Turbo Everdrive.
Title: Re: NEO GEO X - New SNK Games Console
Post by: jperryss on October 10, 2013, 01:37:36 PM
Hehe, this isn't much more far from emulating.

Like playing PCE games on the Turbo Everdrive.

Not the same. The experience of playing roms on the TED (or many other flash carts) is identical to playing the original hucards.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Tatsujin on October 10, 2013, 03:01:15 PM
I was referring to the pirate cart. And yeah blacky, it is, therefore i don't do it :)

One of the main pleasures of gaming is to put out a game of its original case, looking at its cover and manual, put the game in and eventually fire it up :)

You eat with your eyes first.

Title: Re: NEO GEO X - New SNK Games Console
Post by: TR0N on October 10, 2013, 10:09:02 PM
 :-" :-"
Title: Re: NEO GEO X - New SNK Games Console
Post by: Necromancer on October 11, 2013, 02:30:01 AM
One of the main pleasures of gaming is to put out a game of its original case, looking at its cover and manual, put the game in and eventually fire it up :)

I guess I'm doing it wrong, seeing as I get the most pleasure from PLAYING THE GAME!

You sound a bit like a collectard hoarder.  :P
Title: Re: NEO GEO X - New SNK Games Console
Post by: Nando on October 11, 2013, 02:32:52 AM
One of the main pleasures of gaming is to put out a game of its original case, looking at its cover and manual, put the game in and eventually fire it up :)

I guess I'm doing it wrong, seeing as I get the most pleasure from PLAYING THE GAME!

You sound a bit like a collectard hoarder.  :P

To Tats defense I totally get where he is coming from. It's a total fetish. I love looking through old school manuals, seeing the artwork inserted in there and the extra stuff they used to throw in was even better, some times. So for me there is that tactile, owning it, looking at it fetish bit. But then again, that's why I am a member here :D

Title: Re: NEO GEO X - New SNK Games Console
Post by: Necromancer on October 11, 2013, 02:41:19 AM
I enjoy it a bit too, but just a bit; actually playing the game is at least 3/4 the fun.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Nando on October 11, 2013, 03:00:50 AM
I enjoy it a bit too, but just a bit; actually playing the game is at least 3/4 the fun.

well yeah, one is foreplay, the other full service and stuff.....

Can't really do that with the whole digital Download BS, even if they give you the artwork and extras digitally. It's just not the same.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Black Tiger on October 11, 2013, 04:38:24 AM
Hehe, this isn't much more far from emulating.

Like playing PCE games on the Turbo Everdrive.

Not the same. The experience of playing roms on the TED (or many other flash carts) is identical to playing the original hucards.

The unaltered games on that MVS multi-cart are identical to playing the original carts.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Joe Redifer on October 11, 2013, 08:08:59 AM
Hell I'd rather have a Neo Geo flash cart than a multi-cart.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Black Tiger on October 11, 2013, 10:44:00 AM
Hell I'd rather have a Neo Geo flash cart than a multi-cart.

Especially if it encouraged Neo Geo homebrew.
Title: Re: NEO GEO X - New SNK Games Console
Post by: ccovell on October 11, 2013, 12:31:40 PM
Hehe, this isn't much more far from emulating.

Like playing PCE games on the Turbo Everdrive.

Not the same. The experience of playing roms on the TED (or many other flash carts) is identical to playing the original hucards.

The unaltered games on that MVS multi-cart are identical to playing the original carts.
Exactly.  (Well, the earliest Neo-Geo games on multicarts have samples missing, but are otherwise identical.)

Quote from: Black Tiger
Especially if it encouraged Neo Geo homebrew.

The Neo-Geo CD has no lockout hardware or special discs or anything.  There's your path to NG homebrew!
Title: Re: NEO GEO X - New SNK Games Console
Post by: Tatsujin on October 11, 2013, 02:44:23 PM
Hehe, this isn't much more far from emulating.

Like playing PCE games on the Turbo Everdrive.

Not the same. The experience of playing roms on the TED (or many other flash carts) is identical to playing the original hucards.

The unaltered games on that MVS multi-cart are identical to playing the original carts.
Exactly.  (Well, the earliest Neo-Geo games on multicarts have samples missing, but are otherwise identical.)

Quote from: Black Tiger
Especially if it encouraged Neo Geo homebrew.

The Neo-Geo CD has no lockout hardware or special discs or anything.  There's your path to NG homebrew!

but.. it's the NGCD :(
Title: Re: NEO GEO X - New SNK Games Console
Post by: ccovell on October 11, 2013, 07:39:34 PM
Oh, dear, I smell some Neo-Geo AES snobbery here...

Games such as Fatal Fury and Last Resort load the whole game from CD in a single pass.  If you're making homebrew that's better than FF and LR, then I suppose you have the right to put it exclusively on a cartridge and charge $300 $730 for it...
Title: Re: NEO GEO X - New SNK Games Console
Post by: Black Tiger on October 12, 2013, 06:11:53 PM
I meant literally if it would encourage homebrew projects, not just make them possible. As far as I know,  there isn't a lot of NGCD homebrew. And by homebrew I meant misc projects, not just full games made to be sold.
Title: Re: NEO GEO X - New SNK Games Console
Post by: kazumn on October 15, 2013, 12:51:32 AM
I'm i the only one feeling robbed by Tommo?
Title: Re: NEO GEO X - New SNK Games Console
Post by: Mishran on October 15, 2013, 09:29:45 AM
I'm i the only one feeling robbed by Tommo?

No, a whole bunch of idiots over on the NG forums are bitching too. While I feel that things could have been done better, I don't see reason to complain. I still get use out of mine and don't feel the cheapness that most seem to with it. But in an age where people feel the need to RGB mod the older systems to make them "enjoyable" again, whiners are expected. I still play my classics over RF and still get plenty of enjoyment from them. People are too damn spoiled nowadays.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Opethian on October 15, 2013, 10:15:45 AM
Blame pipes with his crusade to respond to any comment about the NGX.

Sure the unit is a piece of shit but no need to carry on the bitch fest...
Title: Re: NEO GEO X - New SNK Games Console
Post by: jperryss on October 16, 2013, 02:48:57 AM
No, a whole bunch of idiots over on the NG forums are bitching too. While I feel that things could have been done better, I don't see reason to complain. I still get use out of mine and don't feel the cheapness that most seem to with it. But in an age where people feel the need to RGB mod the older systems to make them "enjoyable" again, whiners are expected. I still play my classics over RF and still get plenty of enjoyment from them. People are too damn spoiled nowadays.

In the gaming world, there is a direct relationship between the cost of entry for a particular system and the amount of snobbery demonstrated by that system's fanbase.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Mishran on October 16, 2013, 09:13:41 AM
How does that explain the need to mod an NES, Genesis, or Turbo Duo to display crystal clear images on par to a PS3? I still don't understand it. RF and AV are just plain blesphemy. Don't get me wrong, to each his own, but to refuse to play one unless the damn thing is displaying RGB??? Come on...
Title: Re: NEO GEO X - New SNK Games Console
Post by: EvilEvoIX on October 16, 2013, 04:28:07 PM
Oh, dear, I smell some Neo-Geo AES snobbery here...

Games such as Fatal Fury and Last Resort load the whole game from CD in a single pass.  If you're making homebrew that's better than FF and LR, then I suppose you have the right to put it exclusively on a cartridge and charge $300 $730 for it...

Ever Try to play KOF 1999 on a Neo Geo CD?  Notice smaller sprites with frames of Animation missing on AOF3?  Games from 1995 and earlier worked well, but even SS2 has too much loading for my taste.  The CDZ really helped out but I sold mine a while back.  The Rearranged music really helped out however and then there is Power Spikes II which makes anyone want a Neo CD ;)
Title: Re: NEO GEO X - New SNK Games Console
Post by: rtyper on October 17, 2013, 12:47:40 AM
posted by EvilEvoIX
Quote
Ever Try to play KOF 1999 on a Neo Geo CD?

Ever try playing games from an audio cassette/diskette that takes 30 mins to load approx 64k
AND if it's a multiload still has to load the next levels as well?
Speaking as a supporter of the AES on release, spending £400 on the system and £200 per game the 'AES snobbery' is a delusion among many of the Neo-Geo collectors. The vast majority of the games are mediocre at best. It wasn't until the KOF series and Slugs kicked off that the machine actually had some gameplay to match its gfx and sound as a home console.
If you never had an AES you didn't miss much.
Title: Re: NEO GEO X - New SNK Games Console
Post by: EvilEvoIX on October 22, 2013, 01:44:52 PM
posted by EvilEvoIX
Quote
Ever Try to play KOF 1999 on a Neo Geo CD?

Ever try playing games from an audio cassette/diskette that takes 30 mins to load approx 64k
AND if it's a multiload still has to load the next levels as well?
Speaking as a supporter of the AES on release, spending £400 on the system and £200 per game the 'AES snobbery' is a delusion among many of the Neo-Geo collectors. The vast majority of the games are mediocre at best. It wasn't until the KOF series and Slugs kicked off that the machine actually had some gameplay to match its gfx and sound as a home console.
If you never had an AES you didn't miss much.


There are some stinkers on the console for sure but not missing much is crazy.  Many of the games from 1990-1995 where quite epic although in arcade flavor only.  There wasn't really any console gaming style.

From 1990 to 1995 you had:

Aero Fighters 2
Aero Fighters 3
Andro Dunos
AOF 1-2
Baseball Stars 2
Bomberman: Panic Bomber
Far East of Eden: Kabuki Klash
Fatal Fury 1-2-3-Special
Goal! Goal! Goal! was REALLY GOOD
KOF 94-95
SS1-2-3. 3 is really amazing and 2 is my favorite game
King of the Monster Series
Last Resort is a beast
Mutation Nation
Pulstar 1995 was an amazing game.
Puzzle Bobble
Real Bout Fatal Fury had amazing grafx and fighting
Savage Reign
Spinmaster
Super Sidekicks Series an epic soccer arcade game, really good.
Top Hunter: Roddy & Cathy
Viewpoint
Windjammers
World Hereos Series

All before 1995, 1996 came Metal Slug.  This system was Niche and I get that, but staying all games stunk before 1995 is short sighted to say the least.
Title: Re: NEO GEO X - New SNK Games Console
Post by: rtyper on October 28, 2013, 07:02:37 AM
Your list is interesting, especially as I have most of these on CD or have owned/played them on AES.

I think your definition of "quite epic" differs somewhat from my own.
 
I didn't say "all games stunk before 1995"
If you re-read my post I believe it said "The vast majority of the games are mediocre at best". Meaning that they were dull, second-rate, uninspiring and inferior - as the term implies in a  thesaurus and "If you never had an AES you didn't miss much".
There is a big difference.

Posted by rtyper
Quote
It wasn't until the KOF series and Slugs kicked off that the machine actually had some gameplay to match its gfx and sound as a home console.
Note the bold type.

The "Bigger, Badder, Better" AES was saturated with sub-par Final Fight and StreetFighter2 knockoffs. Whilst the shmups and action games were disappointingly few in quantity, the 16bitters had the far better selection.
The only ones on your list I would consider "quite epic" are a couple of the KOFs, SSs and Viewpoint.
You have to realise that 16bit consoles of that era "1990-1995" were home to games that far surpassed the gameplay of similar releases that the AES was throwing out whatever the genre. Discounting the AES graphical superiority (?) and its over reliance on fighting games even a 100% neo-fanatic would be crazy to deny this.

It would be interesting to make a like comparison to the games on your list, bar the fighters, although quality ports of arcade and AES fighters appeared on PCE and MCD, Fatal Fury, AOF and Final Fight to name a few. Titles developed specifically  for the systems, Bare Knuckle etc easily outpaced these. If you would like me to compile a similar list of truly "quite epic" 16bit games let me know.
I'm sure readers would understand how little they missed.
Title: Re: NEO GEO X - New SNK Games Console
Post by: EvilEvoIX on October 28, 2013, 11:03:46 AM
Your list is interesting, especially as I have most of these on CD or have owned/played them on AES.

I think your definition of "quite epic" differs somewhat from my own.
 
I didn't say "all games stunk before 1995"
If you re-read my post I believe it said "The vast majority of the games are mediocre at best". Meaning that they were dull, second-rate, uninspiring and inferior - as the term implies in a  thesaurus and "If you never had an AES you didn't miss much".
There is a big difference.

Posted by rtyper
Quote
It wasn't until the KOF series and Slugs kicked off that the machine actually had some gameplay to match its gfx and sound as a home console.
Note the bold type.

The "Bigger, Badder, Better" AES was saturated with sub-par Final Fight and StreetFighter2 knockoffs. Whilst the shmups and action games were disappointingly few in quantity, the 16bitters had the far better selection.
The only ones on your list I would consider "quite epic" are a couple of the KOFs, SSs and Viewpoint.
You have to realise that 16bit consoles of that era "1990-1995" were home to games that far surpassed the gameplay of similar releases that the AES was throwing out whatever the genre. Discounting the AES graphical superiority (?) and its over reliance on fighting games even a 100% neo-fanatic would be crazy to deny this.

It would be interesting to make a like comparison to the games on your list, bar the fighters, although quality ports of arcade and AES fighters appeared on PCE and MCD, Fatal Fury, AOF and Final Fight to name a few. Titles developed specifically  for the systems, Bare Knuckle etc easily outpaced these. If you would like me to compile a similar list of truly "quite epic" 16bit games let me know.
I'm sure readers would understand how little they missed.

Samurai Showdown was hardly a Street Fighter Knockoff.  However the Neo was hampered by Arcade style gaming and you must be a fan of that style to enjoy the system and of course fighting games as well.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Black Tiger on October 28, 2013, 11:43:52 AM
Your list is interesting, especially as I have most of these on CD or have owned/played them on AES.

I think your definition of "quite epic" differs somewhat from my own.
 
I didn't say "all games stunk before 1995"
If you re-read my post I believe it said "The vast majority of the games are mediocre at best". Meaning that they were dull, second-rate, uninspiring and inferior - as the term implies in a  thesaurus and "If you never had an AES you didn't miss much".
There is a big difference.

Posted by rtyper
Quote
It wasn't until the KOF series and Slugs kicked off that the machine actually had some gameplay to match its gfx and sound as a home console.
Note the bold type.

The "Bigger, Badder, Better" AES was saturated with sub-par Final Fight and StreetFighter2 knockoffs. Whilst the shmups and action games were disappointingly few in quantity, the 16bitters had the far better selection.
The only ones on your list I would consider "quite epic" are a couple of the KOFs, SSs and Viewpoint.
You have to realise that 16bit consoles of that era "1990-1995" were home to games that far surpassed the gameplay of similar releases that the AES was throwing out whatever the genre. Discounting the AES graphical superiority (?) and its over reliance on fighting games even a 100% neo-fanatic would be crazy to deny this.

It would be interesting to make a like comparison to the games on your list, bar the fighters, although quality ports of arcade and AES fighters appeared on PCE and MCD, Fatal Fury, AOF and Final Fight to name a few. Titles developed specifically  for the systems, Bare Knuckle etc easily outpaced these. If you would like me to compile a similar list of truly "quite epic" 16bit games let me know.
I'm sure readers would understand how little they missed.

Samurai Showdown was hardly a Street Fighter Knockoff.  However the Neo was hampered by Arcade style gaming and you must be a fan of that style to enjoy the system and of course fighting games as well.

I know you believe that it was "ground breaking", but yes, it is just another SFII clone and less ground breaking or innovative for the genre than so many other games. This doesn't mean it's bad, it certainly was the best first entry of the early Neo fighters, but compared to everything before SFII, it's still just another SFII-inspired game. The Virtua Fighter series introducing 60fps animation and gameplay was a big evolution for the genre, but again it's still just another game aping SFII.
Title: Re: NEO GEO X - New SNK Games Console
Post by: whisper2053 on October 28, 2013, 11:53:21 AM
Samurai Showdown was hardly a Street Fighter Knockoff.  However the Neo was hampered by Arcade style gaming and you must be a fan of that style to enjoy the system and of course fighting games as well.

I wouldn't say that 'hampered' was quite the right word to use there. That's almost like saying that the PCE was 'hampered' by shooters, which as a statement is quite absurd. Being functionally good at performing a specific task should not be considered to be a problem. The Neo was good at doing certain things that the consoles weren't (and to be fair, the reverse is also VERY true).

The common gamer/consumer (back then) had no desire to drop $70 or so on a title that in its entirety would last 30-40 minutes beginning to end. The whole point of arcade gaming was as a quick fix entertainment quarter/yen/whatever catcher. The '3 minutes', as it is described in the 100yen documentary. That form of software just didn't mesh well with what (most) people were wanting for home play. Not to say that it's bad, per se, just different.
Title: Re: NEO GEO X - New SNK Games Console
Post by: EvilEvoIX on October 28, 2013, 05:34:41 PM
Your list is interesting, especially as I have most of these on CD or have owned/played them on AES.

I think your definition of "quite epic" differs somewhat from my own.
 
I didn't say "all games stunk before 1995"
If you re-read my post I believe it said "The vast majority of the games are mediocre at best". Meaning that they were dull, second-rate, uninspiring and inferior - as the term implies in a  thesaurus and "If you never had an AES you didn't miss much".
There is a big difference.

Posted by rtyper
Quote
It wasn't until the KOF series and Slugs kicked off that the machine actually had some gameplay to match its gfx and sound as a home console.
Note the bold type.

The "Bigger, Badder, Better" AES was saturated with sub-par Final Fight and StreetFighter2 knockoffs. Whilst the shmups and action games were disappointingly few in quantity, the 16bitters had the far better selection.
The only ones on your list I would consider "quite epic" are a couple of the KOFs, SSs and Viewpoint.
You have to realise that 16bit consoles of that era "1990-1995" were home to games that far surpassed the gameplay of similar releases that the AES was throwing out whatever the genre. Discounting the AES graphical superiority (?) and its over reliance on fighting games even a 100% neo-fanatic would be crazy to deny this.

It would be interesting to make a like comparison to the games on your list, bar the fighters, although quality ports of arcade and AES fighters appeared on PCE and MCD, Fatal Fury, AOF and Final Fight to name a few. Titles developed specifically  for the systems, Bare Knuckle etc easily outpaced these. If you would like me to compile a similar list of truly "quite epic" 16bit games let me know.
I'm sure readers would understand how little they missed.

Samurai Showdown was hardly a Street Fighter Knockoff.  However the Neo was hampered by Arcade style gaming and you must be a fan of that style to enjoy the system and of course fighting games as well.

I know you believe that it was "ground breaking", but yes, it is just another SFII clone and less ground breaking or innovative for the genre than so many other games. This doesn't mean it's bad, it certainly was the best first entry of the early Neo fighters, but compared to everything before SFII, it's still just another SFII-inspired game. The Virtua Fighter series introducing 60fps animation and gameplay was a big evolution for the genre, but again it's still just another game aping SFII.


I just don't see SNK as a complete ripoff and run at SFII.  If anything World Heroes is nothing but rippoffs but is very tongue in cheek.  The System is extremely successful lasting from 1990 to 2004 and the bulk of that being arcade income so it's hard to criticize such success.  That said the system is an Arcade system with arcade games, you either like them or you don't.  It has amazing shooters, legendary fighting, INHO the best in the Business Run and Gun, and some weird one off style of arcade games.  It's nothing but a huge staple in the gaming industry of it's time.

If you play the Samurai Shodown series you will see it plays and looks nothing like Street Fighter, the weapon system alone changes the way the game plays entirely. 
Title: Re: NEO GEO X - New SNK Games Console
Post by: Black Tiger on October 29, 2013, 05:33:44 AM
Your list is interesting, especially as I have most of these on CD or have owned/played them on AES.

I think your definition of "quite epic" differs somewhat from my own.
 
I didn't say "all games stunk before 1995"
If you re-read my post I believe it said "The vast majority of the games are mediocre at best". Meaning that they were dull, second-rate, uninspiring and inferior - as the term implies in a  thesaurus and "If you never had an AES you didn't miss much".
There is a big difference.

Posted by rtyper
Quote
It wasn't until the KOF series and Slugs kicked off that the machine actually had some gameplay to match its gfx and sound as a home console.
Note the bold type.

The "Bigger, Badder, Better" AES was saturated with sub-par Final Fight and StreetFighter2 knockoffs. Whilst the shmups and action games were disappointingly few in quantity, the 16bitters had the far better selection.
The only ones on your list I would consider "quite epic" are a couple of the KOFs, SSs and Viewpoint.
You have to realise that 16bit consoles of that era "1990-1995" were home to games that far surpassed the gameplay of similar releases that the AES was throwing out whatever the genre. Discounting the AES graphical superiority (?) and its over reliance on fighting games even a 100% neo-fanatic would be crazy to deny this.

It would be interesting to make a like comparison to the games on your list, bar the fighters, although quality ports of arcade and AES fighters appeared on PCE and MCD, Fatal Fury, AOF and Final Fight to name a few. Titles developed specifically  for the systems, Bare Knuckle etc easily outpaced these. If you would like me to compile a similar list of truly "quite epic" 16bit games let me know.
I'm sure readers would understand how little they missed.

Samurai Showdown was hardly a Street Fighter Knockoff.  However the Neo was hampered by Arcade style gaming and you must be a fan of that style to enjoy the system and of course fighting games as well.

I know you believe that it was "ground breaking", but yes, it is just another SFII clone and less ground breaking or innovative for the genre than so many other games. This doesn't mean it's bad, it certainly was the best first entry of the early Neo fighters, but compared to everything before SFII, it's still just another SFII-inspired game. The Virtua Fighter series introducing 60fps animation and gameplay was a big evolution for the genre, but again it's still just another game aping SFII.


I just don't see SNK as a complete ripoff and run at SFII.  If anything World Heroes is nothing but rippoffs but is very tongue in cheek.  The System is extremely successful lasting from 1990 to 2004 and the bulk of that being arcade income so it's hard to criticize such success.  That said the system is an Arcade system with arcade games, you either like them or you don't.  It has amazing shooters, legendary fighting, INHO the best in the Business Run and Gun, and some weird one off style of arcade games.  It's nothing but a huge staple in the gaming industry of it's time.

If you play the Samurai Shodown series you will see it plays and looks nothing like Street Fighter, the weapon system alone changes the way the game plays entirely. 

The problem is that you look at the street fighting game genre as a given and take for granted everything built around the SFII formula. Even the things from the first Street Fighter that SFII carries over aren't influencing everything after SFII, only SFII itself is. SNK actually hired every Street Fighter II team member they could to pump out variations on SFII for Neo Geo.

Samurai Spirits has some cool aspects that helped it stand apart from the other early SFII-cash-in games and influenced some other games which also never went full mainstream. But in the overall genre it isn't very original and therefore not really groundbreaking. Weaponlord is a much more groundbreaking weapons-involving fighter.

So how does Samurai Spirits "look nothing like" SFII and other street fighting games? The "weapon system" isn't very unique or complicated, coming after Time Killers. A game when compared to, really highlights SS's typical SFII movement, combos, progression, design, etc.
Title: Re: NEO GEO X - New SNK Games Console
Post by: geise on October 29, 2013, 12:58:10 PM
I am crazy cause I actually liked Martial Champion more than SF2 back in the day. 
Title: Re: NEO GEO X - New SNK Games Console
Post by: ProfessorProfessorson on October 29, 2013, 02:35:10 PM
The problem is that you look at the street fighting game genre as a given and take for granted everything built around the SFII formula. Even the things from the first Street Fighter that SFII carries over aren't influencing everything after SFII, only SFII itself is. SNK actually hired every Street Fighter II team member they could to pump out variations on SFII for Neo Geo.

Samurai Spirits has some cool aspects that helped it stand apart from the other early SFII-cash-in games and influenced some other games which also never went full mainstream. But in the overall genre it isn't very original and therefore not really groundbreaking. Weaponlord is a much more groundbreaking weapons-involving fighter.

So how does Samurai Spirits "look nothing like" SFII and other street fighting games? The "weapon system" isn't very unique or complicated, coming after Time Killers. A game when compared to, really highlights SS's typical SFII movement, combos, progression, design, etc.

I'm not going to go full blown into debate mode here concerning everything you have said but I do want to make a few points.

1. Virtua Fighter plays and looks nothing like Street Fighter 1 or 2. There are no fireballs or other imaginary mystical type of attacks involved in the game outside of the magical 10 second 2 story jumps. Otherwise the gameplay mimics realistic hand to hand combat. No dizzies, no blood, etc either. If it draws inspiration from anything, it would be Karate Champ, though maybe 9 years late. Cashing in on the Street Fighter craze? Hardly.

2. Fighting games were popular before Street Fighter 2. They had always been good money makers in the arcade scene, whether it was a standard fare beat'em up like Double Dragon, Final Fight, or Ninja Gaiden, or something along the lines of Violence Fight, Pit Fighter, and Street Smart which were more one on one. Granted, Street Fighter 2 was a hit game and very popular.

If it had not come out though it would have had no impact on SNK's ealier fighting game development, as it was already on course as is prior to SF2's release. SNK already had plans set in motion. After SF2 they built on those plans and expanded them, but as is, they already knew what they had in mind when they developed the system with a 4 button control scheme prior to SF2.

3.  Takashi Nishiyama and Hiroshi Matsumoto are the Capcom employees who originally left Capcom to go work for SNK. They did this a bit after working on Street Fighter 1. They had nothing to do with Street Fighter 2, and the development of Fatal Fury was taking place during the development of the Neo Geo MVS/AES, prior to the release of Street Fighter 2. Art of Fighting was developed right after they finished developing Fatal Fury 1, still prior to SF2 becoming a huge hit.

AOF was released in 1992. It wasn't just some 6 month rush job to cash in on SF2. No SNK fighter was, and most every SNK fighter brought far more inovation to the table concerning borrowing from and improving upon the gameplay from SF1 then Street Fighter 2 ever did.

Neither game was rushed out the door to copy nor cash in on SF 2, and neither franchise share the same control scheme or combo system SF2 used, let alone story development (Fatal Fury and AOF's plot are both far more mature themed and more developed as shown during gameplay story scenes).

The only thing they borrow from Street Fighter anything is Street Fighter 1 on the special move motions, which I mean hey, they have that right I suppose, since they were developed by the guys who originally came up with it. Capcom later lost more employees, but supposedly it was due to staff being tired of rehashing SF2 in updates.

4. Pretty much any fighting game developed by SNK after AOF and Fatal Fury 1 tended to avoid copying Street Fighter 2 all together (No comment on Data East or other developers who borrowed from both SNK and Capcom). The few that do directly borrow control schemes from Street Fighter 1, which started the whole light/med/strong attack and special move system are like Fatal Fury 2/Special, and Samurai Showdown 1 and 2 (3-5 came up with new control schemes), and the KOF series.

Street Fighter 2 is just as guilty as any of them since developed under a different staff it borrowed from/copies gameplay from SF1. Honestly outside of better/smoother controls and more interesting characters and visuals, and the ability to dizzy your opponent, Street Fighter 2 hardly innovates at all from SF1.

5. On the topic of Time Killers. Time Killers in no way borrows from Street Fighter 2 in character design, control scheme, plot, visuals, nor audio. Time Killers presented a very mature/brutal fighting theme involving dismemberment. For its credit, the game did not copy off of Mortal Kombat neither. Time Killers was developed and released around the same time as MK. Time Killers control scheme involves the direct use of the left and right limbs and head. Pressing both arm or leg buttons results in added attacks that use both limbs.

Also worth noting. Visually, on a technical level, and though many wont agree due to personal preference of Japanese versus American style artwork, Time Killers also visually surpasses most games released during its time period due to its 32-bit visuals (Large characters, vivid higher resolution graphics). The hardware also used an advanced sound chip by Ensoniq, who made the Ensoniq Soundscape audio card. Spec wise CPS-1 couldn't not keep up with Strata's hardware. This same hardware powered Blood Storm and Street Fighter :The movie (the arcade ver., not the shit home version)

6. If Samurai Showdown borrows from anything besides Street Fighter 1, it would be Time Killers and also Blandia (the sequel to Gladiator from 1986).

Title: Re: NEO GEO X - New SNK Games Console
Post by: EvilEvoIX on October 29, 2013, 05:52:40 PM
The problem is that you look at the street fighting game genre as a given and take for granted everything built around the SFII formula. Even the things from the first Street Fighter that SFII carries over aren't influencing everything after SFII, only SFII itself is. SNK actually hired every Street Fighter II team member they could to pump out variations on SFII for Neo Geo.

Samurai Spirits has some cool aspects that helped it stand apart from the other early SFII-cash-in games and influenced some other games which also never went full mainstream. But in the overall genre it isn't very original and therefore not really groundbreaking. Weaponlord is a much more groundbreaking weapons-involving fighter.

So how does Samurai Spirits "look nothing like" SFII and other street fighting games? The "weapon system" isn't very unique or complicated, coming after Time Killers. A game when compared to, really highlights SS's typical SFII movement, combos, progression, design, etc.

I'm not going to go full blown into debate mode here concerning everything you have said but I do want to make a few points.

1. Virtua Fighter plays and looks nothing like Street Fighter 1 or 2. There are no fireballs or other imaginary mystical type of attacks involved in the game outside of the magical 10 second 2 story jumps. Otherwise the gameplay mimics realistic hand to hand combat. No dizzies, no blood, etc either. If it draws inspiration from anything, it would be Karate Champ, though maybe 9 years late. Cashing in on the Street Fighter craze? Hardly.

2. Fighting games were popular before Street Fighter 2. They had always been good money makers in the arcade scene, whether it was a standard fare beat'em up like Double Dragon, Final Fight, or Ninja Gaiden, or something along the lines of Violence Fight, Pit Fighter, and Street Smart which were more one on one. Granted, Street Fighter 2 was a hit game and very popular.

If it had not come out though it would have had no impact on SNK's ealier fighting game development, as it was already on course as is prior to SF2's release. SNK already had plans set in motion. After SF2 they built on those plans and expanded them, but as is, they already knew what they had in mind when they developed the system with a 4 button control scheme prior to SF2.

3.  Takashi Nishiyama and Hiroshi Matsumoto are the Capcom employees who originally left Capcom to go work for SNK. They did this a bit after working on Street Fighter 1. They had nothing to do with Street Fighter 2, and the development of Fatal Fury was taking place during the development of the Neo Geo MVS/AES, prior to the release of Street Fighter 2. Art of Fighting was developed right after they finished developing Fatal Fury 1, still prior to SF2 becoming a huge hit.

AOF was released in 1992. It wasn't just some 6 month rush job to cash in on SF2. No SNK fighter was, and most every SNK fighter brought far more inovation to the table concerning borrowing from and improving upon the gameplay from SF1 then Street Fighter 2 ever did.

Neither game was rushed out the door to copy nor cash in on SF 2, and neither franchise share the same control scheme or combo system SF2 used, let alone story development (Fatal Fury and AOF's plot are both far more mature themed and more developed as shown during gameplay story scenes).

The only thing they borrow from Street Fighter anything is Street Fighter 1 on the special move motions, which I mean hey, they have that right I suppose, since they were developed by the guys who originally came up with it. Capcom later lost more employees, but supposedly it was due to staff being tired of rehashing SF2 in updates.

4. Pretty much any fighting game developed by SNK after AOF and Fatal Fury 1 tended to avoid copying Street Fighter 2 all together (No comment on Data East or other developers who borrowed from both SNK and Capcom). The few that do directly borrow control schemes from Street Fighter 1, which started the whole light/med/strong attack and special move system are like Fatal Fury 2/Special, and Samurai Showdown 1 and 2 (3-5 came up with new control schemes), and the KOF series.

Street Fighter 2 is just as guilty as any of them since developed under a different staff it borrowed from/copies gameplay from SF1. Honestly outside of better/smoother controls and more interesting characters and visuals, and the ability to dizzy your opponent, Street Fighter 2 hardly innovates at all from SF1.

5. On the topic of Time Killers. Time Killers in no way borrows from Street Fighter 2 in character design, control scheme, plot, visuals, nor audio. Time Killers presented a very mature/brutal fighting theme involving dismemberment. For its credit, the game did not copy off of Mortal Kombat neither. Time Killers was developed and released around the same time as MK. Time Killers control scheme involves the direct use of the left and right limbs and head. Pressing both arm or leg buttons results in added attacks that use both limbs.

Also worth noting. Visually, on a technical level, and though many wont agree due to personal preference of Japanese versus American style artwork, Time Killers also visually surpasses most games released during its time period due to its 32-bit visuals (Large characters, vivid higher resolution graphics). The hardware also used an advanced sound chip by Ensoniq, who made the Ensoniq Soundscape audio card. Spec wise CPS-1 couldn't not keep up with Strata's hardware. This same hardware powered Blood Storm and Street Fighter :The movie (the arcade ver., not the shit home version)

6. If Samurai Showdown borrows from anything besides Street Fighter 1, it would be Time Killers and also Blandia (the sequel to Gladiator from 1986).





Amazing post, I still can't believe how many people think SFII was the original fighter and everything ripped it off.  It's just another genre in the video game world such as shooters or racing or any other characters. 


Going back to SFII and Samurai Showdown the game mechanics, style, and fighting tactics are completely different.  It is quite an original game, AOF 1-2 further deviates from the norm on the fighting engine alone, completely different.  But that's what the games are here for go play them
And see, it's always fun to try a new style especially if you have preconceived notions about them, you will be surprised.
Title: Re: NEO GEO X - New SNK Games Console
Post by: TheClash603 on October 29, 2013, 06:01:51 PM
I liked Time Killers a lot.

That is all.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Black Tiger on October 30, 2013, 01:15:27 AM
Quote
Going back to SFII and Samurai Showdown the game mechanics, style, and fighting tactics are completely different.  It is quite an original game, AOF 1-2 further deviates from the norm on the fighting engine alone, completely different.  But that's what the games are here for go play them
And see, it's always fun to try a new style especially if you have preconceived notions about them, you will be surprised.


Then how is this possible?

(http://superpcenginegrafx.net/misc/svc1.png)(http://superpcenginegrafx.net/misc/svc2.jpg)



Try playing Karate Champ, Yie Ar Kung Fu, Pit Fighter, Urban Champion and other pre-Street Fighter street fighting games and then decide if Samurai Spirits and AOF are completely different from SFII.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Necromancer on October 30, 2013, 02:37:24 AM
Who cares if something is entirely 'original' or not?  Either it's fun or it ain't.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Opethian on October 30, 2013, 03:01:17 AM
Big Tournament Golf is the best Neo Geo game ever
Title: Re: NEO GEO X - New SNK Games Console
Post by: jeffhlewis on October 30, 2013, 04:56:02 AM
I liked Time Killers a lot.

That is all.

I always tell people, especially people who run out and scream about how much Killer Instinct sucks, you "had to be there" when those games came out in the arcade the first time. When three KI machines plopped into our local arcade, it was mind blowing - the graphics and sound were off the charts for the time. You were seeing visuals that were completely impossible at the time on most home consoles and computers. And the competition and lines to play those games was crazy - you'd probably wait a good 45 minutes to get one game in.

Mortal Kombat had a similar feeling when it came out, and Time Killers to a certain extent did as well.

This is also back in the Internet's infancy where the most people had might have been LYNX text access or AOL, so the only advance notice you had of these games coming out was magazines. You'd get like 1 or 2 screenshots, then boom - the machine would be in your arcade and ready to play.

Miss those days.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Tatsujin on October 30, 2013, 07:03:10 AM
Who cares if something is entirely 'original' or not?  Either it's fun or it ain't.

RIGHT!! and street fighter II was hell of  fun when it came out, and still remains as one of the best arcade BeU to date!! who does disagree is wrong!
Title: Re: NEO GEO X - New SNK Games Console
Post by: ProfessorProfessorson on October 30, 2013, 12:45:10 PM
This is also back in the Internet's infancy where the most people had might have been LYNX text access or AOL, so the only advance notice you had of these games coming out was magazines. You'd get like 1 or 2 screenshots, then boom - the machine would be in your arcade and ready to play.

Miss those days.

Some American produced games were tested here near me before general release. Mainly because for one, companies like Incredible Technologies and Midway were one state over, and two, we had 4 major arcade game vendors for the state all right by me along with a few mini arcades in this city located at bowling alleys, etc. Due to that I got to play Mortal Kombat before it seemed to get any real coverage in the game mags back then. Oddly enough Mk took the spot in the local arcade that Narc had maintained for a long time.
Title: Re: NEO GEO X - New SNK Games Console
Post by: TheClash603 on October 30, 2013, 02:18:07 PM
This is also back in the Internet's infancy where the most people had might have been LYNX text access or AOL, so the only advance notice you had of these games coming out was magazines. You'd get like 1 or 2 screenshots, then boom - the machine would be in your arcade and ready to play.

Miss those days.

Some American produced games were tested here near me before general release. Mainly because for one, companies like Incredible Technologies and Midway were one state over, and two, we had 4 major arcade game vendors for the state all right by me along with a few mini arcades in this city located at bowling alleys, etc. Due to that I got to play Mortal Kombat before it seemed to get any real coverage in the game mags back then. Oddly enough Mk took the spot in the local arcade that Narc had maintained for a long time.

I do long for the days where you needed to go out to the arcade to get an experience you can't get at home.  that is what made gaming social, and by social, i don't mean wearing some stupid ass headset and having no one around you.

other than ticket earning games, there is essentially no reason to get to the arcade in 2013.
Title: Re: NEO GEO X - New SNK Games Console
Post by: Tatsujin on October 30, 2013, 02:32:50 PM
other than ticket earning games, there is essentially no reason to get to the arcade in 2013.

sure depends on the country you live in.
Title: Re: NEO GEO X - New SNK Games Console
Post by: EvilEvoIX on October 30, 2013, 04:34:45 PM
Quote
Going back to SFII and Samurai Showdown the game mechanics, style, and fighting tactics are completely different.  It is quite an original game, AOF 1-2 further deviates from the norm on the fighting engine alone, completely different.  But that's what the games are here for go play them
And see, it's always fun to try a new style especially if you have preconceived notions about them, you will be surprised.


Then how is this possible?

(http://superpcenginegrafx.net/misc/svc1.png)(http://superpcenginegrafx.net/misc/svc2.jpg)



Try playing Karate Champ, Yie Ar Kung Fu, Pit Fighter, Urban Champion and other pre-Street Fighter street fighting games and then decide if Samurai Spirits and AOF are completely different from SFII.


SVC Chaos was a late release and pretty much a swan song.  There were a couple Capcom/SNK arcade machines earlier on which was really fun.  Just a mix of genras and it was fun.  Capcom made some and SNK made the game for the MVS/AES.  The latter wasn't such a good game, shame.



As far as the arcade scene on the jersey shore it was and still is huge.  In fact still growing thanks to Yestercades which is opening a new store.  Classic gaming in my area has been perpetual and I'm blessed to have it still.