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Non-NEC Console Related Discussion => Console Chat => Topic started by: crazydean on March 16, 2016, 12:08:46 PM
Title: Do you like the 32X?
Post by: crazydean on March 16, 2016, 12:08:46 PM
So, I was never interested in the Sega 32X, but one popped up here relatively cheap. Is it worth buying? I don't like sports games or fighting games. I don't want to buy this just to take up space in my game room.
Title: Re: Do you like the 32X?
Post by: Jibbajaba on March 16, 2016, 12:12:29 PM
Yeah, I think it's a pretty cool little device, and it certainly doesn't take up much room. I would have been disappointed had I bought it brand new at full price back in the day, but a cheap 32X and an Everdrive is certainly good for quite a bit of fun these days.
Title: Re: Do you like the 32X?
Post by: Johnpv on March 16, 2016, 12:17:06 PM
There aren't a ton of great games on it, but there's a few really good, fun games on it. Specially if you can get the system on the cheap, it's totally worth it then.
Title: Re: Do you like the 32X?
Post by: crazydean on March 16, 2016, 01:57:07 PM
Alright, well I went for it. Unfortunately, this thing STINKS like cigarettes and BO. Gonna try my best to clean it up. Any suggestions on a stinky console?
Title: Re: Do you like the 32X?
Post by: xelement5x on March 16, 2016, 02:01:19 PM
Take the electronics out and soak the plastic in a 50/50 vinegar/water mix.
Oh, and 32X is totally worth it, if only for the fact that it makes composite out of a stock genesis so much better.
Title: Re: Do you like the 32X?
Post by: bartre on March 16, 2016, 02:32:06 PM
Kolibri, tempo, and blackthorne are good. outside of that, all the other really good games are available on other systems at varying quality. the MK2 port is really good.
oh, and ignore what people say about knuckles chaotix, it's unfinished. at mgc one year i saw the game make a little girl cry.
Title: Re: Do you like the 32X?
Post by: BigusSchmuck on March 16, 2016, 03:10:32 PM
Don't forget The Star Wars game for it. :P Oh yeah, there was a port of T-Mek, but pretty poorly done from what I understand..
Title: Re: Do you like the 32X?
Post by: seieienbu on March 16, 2016, 03:21:20 PM
Knuckles Chaotix is a lot of fun. I also liked the ports of Afterburner and Space Harrier a lot.
Title: Re: Do you like the 32X?
Post by: Dicer on March 16, 2016, 03:26:49 PM
Almost bit on one today, will bide my time...
Title: Re: Do you like the 32X?
Post by: SuperGrafx on March 16, 2016, 03:27:46 PM
I bought one back in the day when they started packing in a copy of Doom with the unit. I really wanted to play DOOM back then and a $2,000 PC just wasn't in the cards, so I was quite pleased with how the console port turned out.
Virtua Racing Deluxe is also well worth your time. Very well done game. The rest, not so much.
Title: Re: Do you like the 32X?
Post by: SamIAm on March 16, 2016, 03:44:04 PM
The 32X is one of those things that, in death, manages to be forgiven of its sins.
In 1995, it was utterly ridiculous, but these days, if you're a Genesis fan, picking up an old 32X and some games for cheap is a gateway to a hell of a weird and fun experience. Tempo and Knuckles Chaotix are the crowning games on the system thanks to their mid-90s Sega gaudiness that I honestly enjoy quite a lot.
In addition, Space Harrier is a rock-solid classic, Kolibri is a great game to show guests and go in for 2P simulteneous, Shadow Squadron is a surprisingly decent early 3D game with a nice framerate, and Blackthorne, while not my personal cup of tea, has its best port on the 32X.
Mortal Kombat II is arguably just as good or better on the SNES, though - better music, better backgrounds, and no loss in gameplay. The 32X port only has slightly nicer sprites and cleaner voice samples.
Title: Re: Do you like the 32X?
Post by: GaijinD on March 16, 2016, 04:00:01 PM
Not a big fan of the 32X, but I have to admit the Star Wars Arcade port is pretty good. Fun fact: John Brandstetter was a producer on the title.
Title: Re: Do you like the 32X?
Post by: crazydean on March 16, 2016, 04:03:23 PM
Well, took it apart and found some dead roaches, horay! Doing a nice clean-up now. I also didn't realize I don't have the right cable to connect it to my monitor, so it might be a few weeks before I actually get to play it.
Also, it came with the Star Wars game so that's cool, and I have a Mega Everdrive for the rest.
Title: Re: Do you like the 32X?
Post by: Black Tiger on March 16, 2016, 05:52:25 PM
I got a 32X at launch and was very happy with it. It was worth it for Doom and Virtua Racing DX alone. Virtua Fighter is very cool too, although by the time I got to play it, Virtua Fighter 2 for Saturn was old news.
Quote
Mortal Kombat II is arguably just as good or better on the SNES, though - better music, better backgrounds, and no loss in gameplay. The 32X port only has slightly nicer sprites and cleaner voice samples.
The 32X version only runs at 30fps. :/
Title: Re: Do you like the 32X?
Post by: MrBroadway on March 16, 2016, 06:48:18 PM
Virtua Racing and Kolibri are the only two games that are really worth it on the 32X, I think, and therefore the 32X isn't really worth it.
Doom is better on PC, for Virtua Fighter as Black Tiger said might as well go with the several superior versions on the Saturn. The rest of the library is only OK. Even Knuckles Chaotix is rather bland.
Some here will say get it for the sake of having it and playing maybe 1 or 2 decent games, but I say you're better off playing it for just a bit, not investing much into it, and passing it back on when you're tired of it. At least I never regretted it.
Title: Re: Do you like the 32X?
Post by: geise on March 17, 2016, 02:26:04 AM
Virtua Racing and Kolibri are the only two games that are really worth it on the 32X, I think, and therefore the 32X isn't really worth it.
Doom is better on PC, for Virtua Fighter as Black Tiger said might as well go with the several superior versions on the Saturn. The rest of the library is only OK. Even Knuckles Chaotix is rather bland.
Some here will say get it for the sake of having it and playing maybe 1 or 2 decent games, but I say you're better off playing it for just a bit, not investing much into it, and passing it back on when you're tired of it. At least I never regretted it.
Don't forget Space Harrier. That game was amazing on the 32x. I also felt VF1 on 32x was better than the Saturn version. This is not comparing it to the Remix.
Title: Re: Do you like the 32X?
Post by: Black Tiger on March 17, 2016, 05:00:51 AM
Do people who dismiss non-exclusive games actually do the same for all platforms? The Sega-CD and 32X get criticized too often for having games available elsewhere and/or there being "better" versions out there.
I never hear people talk about Nintendo games like this. Usually it's just the opposite. Instead of saying that anything short of a Wii U VC version of Super Mario All Stars running in 1080p is a waste of time, people often say that they prefer the NES versions or that they're "the best".
Too often some of the same people who say that you should only play the "best" version of any game, also complain about game prices being too high and how hard it is to collect game sets. If you're only interested in the best version of any game, doesn't that exclude 90% of most libraries?
Title: Re: Do you like the 32X?
Post by: Jibbajaba on March 17, 2016, 06:20:06 AM
The 32X is one of those things that, in death, manages to be forgiven of its sins.
In 1995, it was utterly ridiculous, but these days, if you're a Genesis fan, picking up an old 32X and some games for cheap is a gateway to a hell of a weird and fun experience. Tempo and Knuckles Chaotix are the crowning games on the system thanks to their mid-90s Sega gaudiness that I honestly enjoy quite a lot.
In addition, Space Harrier is a rock-solid classic, Kolibri is a great game to show guests and go in for 2P simulteneous, Shadow Squadron is a surprisingly decent early 3D game with a nice framerate, and Blackthorne, while not my personal cup of tea, has its best port on the 32X.
This is a high-quality post.
Title: Re: Do you like the 32X?
Post by: bartre on March 17, 2016, 07:51:12 AM
Honestly, I kinda do. I don't like having redundancy in my games.
Granted, I don't have every system, but I tend to only have the game in one format. If I've got it in pcb, I'll sell the console version etc. Really the only exception is when versions have something special about them like arrange modes.
Title: Re: Do you like the 32X?
Post by: MrBroadway on March 17, 2016, 08:03:25 AM
Do people who dismiss non-exclusive games actually do the same for all platforms? The Sega-CD and 32X get criticized too often for having games available elsewhere and/or there being "better" versions out there.
I never hear people talk about Nintendo games like this. Usually it's just the opposite. Instead of saying that anything short of a Wii U VC version of Super Mario All Stars running in 1080p is a waste of time, people often say that they prefer the NES versions or that they're "the best".
They do say this about Nintendo games. In fact, you should remember that!
Too often some of the same people who say that you should only play the "best" version of any game, also complain about game prices being too high and how hard it is to collect game sets. If you're only interested in the best version of any game, doesn't that exclude 90% of most libraries?
I totally think price should be factored into it. We all have to make sacrifices sometime, like getting a Neo Geo CD over an AES.
Title: Re: Do you like the 32X?
Post by: SignOfZeta on March 17, 2016, 12:22:30 PM
The 32X was a really really really dumb dumb dumb idea born in the heat of the ego filled SoA vs SoJ feud that never should have happened. It makes very little sense technically, has a terrible software selection, and did significant lasting harm to the company's image that probably contributed somewhat to its inevitable collapse. It's also hella crap looking. I would gladly have traded the entire existence of the 32X for three more months of 1st party Dreamcast support...and it may have actually cost us at least that much, it's probably impossible to say.
However, now that Sega is dead, f*ck it. It does have like three good games and I'm not sure the price on one has gone up all that much since they hit the $10 basket at Toys R Us so if you have a Genesis you may as well get one.
That's the most positive thing I can say about the thing.
Title: Re: Do you like the 32X?
Post by: geise on March 18, 2016, 09:04:53 AM
LOL. That's when I got mine. It has since been sold. No desire to pick another one up.
I got mine back then too for $40 iirc but I held onto it. I honestly thought I'd be able to play Saturn games if I had Sega CD and 32X along with my Genesis. I swear I remember reading that but I looked back through my old magazines from back then and wasn't able to find much of anything. Perhaps I was thinking about the Neptune or something but what I DO know is that my copy of Panzer Dragoon did not run even though I had the full sega 16 bit Tower of Power.
Title: Re: Do you like the 32X?
Post by: xelement5x on March 19, 2016, 04:18:21 AM
LOL. That's when I got mine. It has since been sold. No desire to pick another one up.
I got mine back then too for $40 iirc but I held onto it. I honestly thought I'd be able to play Saturn games if I had Sega CD and 32X along with my Genesis. I swear I remember reading that but I looked back through my old magazines from back then and wasn't able to find much of anything. Perhaps I was thinking about the Neptune or something but what I DO know is that my copy of Panzer Dragoon did not run even though I had the full sega 16 bit Tower of Power.
Lol, I made that mistake as well as a youngin. I think the impression was that maybe it would work, but alas it just became a disaster and was abandoned. I do think conceptually the 32X was a good idea, but there was just not enough demand/desire for it to fill the next generation hole that was there.
Title: Re: Do you like the 32X?
Post by: Enternal on March 19, 2016, 04:34:29 AM
The 32X is one of those things that, in death, manages to be forgiven of its sins.
In 1995, it was utterly ridiculous, but these days, if you're a Genesis fan, picking up an old 32X and some games for cheap is a gateway to a hell of a weird and fun experience. Tempo and Knuckles Chaotix are the crowning games on the system thanks to their mid-90s Sega gaudiness that I honestly enjoy quite a lot.
In addition, Space Harrier is a rock-solid classic, Kolibri is a great game to show guests and go in for 2P simulteneous, Shadow Squadron is a surprisingly decent early 3D game with a nice framerate, and Blackthorne, while not my personal cup of tea, has its best port on the 32X.
Mortal Kombat II is arguably just as good or better on the SNES, though - better music, better backgrounds, and no loss in gameplay. The 32X port only has slightly nicer sprites and cleaner voice samples.
Double agreed, good post.
The 32x is still dirt cheap for a "new platform" for someone to get into. I still see them unit only for 10-20. Before that was a pain because the link cable was running more than the system was on ebay but now that replicas are being made you can save $ by finding a bare unit. But you can still pull system with cords for 60.
I only have 16 of the 37 games, but outside of the commonly mentioned Star Wars Arcade, Kolibri, Knuckles Chaotix. The 32x ports of the 16 bit games are usually enhanced versions of their 16 bit counterparts. After Burner, Mortal Kombat II, NBA Jam, Blackthorne (has extra levels) Space Harrier, Star Trek Starfleet Academy. And while some of these games saw Saturn and Playstation releases, you don't get the load times.
And to answer the topic question.
I do like it, and SamIam's statement sums it up fairly well.
The allure of the 3d era was heavily being pushed when the system came out. Graphics were still a high priority for game quality, and hearing speech in a game was a treat. Sega was just coming off their prime Genesis years. And my friend and I rented a 32x along with Star Wars arcade from Blockbuster. It was one of those experiences you tried to force yourself to like, but knew in your heart wasn't that good. My nephew got one from Software Etc when they were marked down to like 29.99. And I still thought it was crap.
Years later, my perspective changed, like many others. I no longer judge the system against a Saturn, or Playstation, and Instead look at the games for what they are, Year one games on a patched together system made out 90's tech patched on to 1988 hardware. Now I see the library as being interesting and fairly decent overall. The 32x also addressed some of the criticism that the Genesis received, enhancing the sound and color palate capabilities.
It would have been interesting if 32x came out a few years earlier and was built into the Sega CD. Even some modern homebrew would be interesting to see.
Checkout what's been made on the Genesis (pales to the original PC, but very impressive for the genesis)
A Comparision, notable difference when youtube video is full screen.
Title: Re: Do you like the 32X?
Post by: EvilEvoIX on March 19, 2016, 05:03:54 AM
I Bought one new for $50 when it died and a stack of games for $5 each. Totally worth it. I loved VF and played the hell out of it. Knuckles has amazing music and grafx, Tempo is a really good game. Afterburner is Arcade Perfect. So is Space Harrier. The system just needed more support it was a very capable machine and with zero loading it could have been a great arcade game converter. I tried to like the CD games, I guess Corpse Killer was my favorite.
Title: Re: Do you like the 32X?
Post by: esadajr on March 19, 2016, 06:04:14 AM
id buy that for a dollar
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Title: Re: Do you like the 32X?
Post by: synbiosfan on March 19, 2016, 06:38:41 AM
My friends and I bought it when it was released. We played the hell out of Virtua Racing and it was pretty awesome to play Doom with a controller. It was a failure but it provided us with some great times.
Title: Re: Do you like the 32X?
Post by: geise on March 19, 2016, 09:36:29 AM
It was a failure but it provided us with some great times.
That's all that matters.
Title: Re: Do you like the 32X?
Post by: BigusSchmuck on March 19, 2016, 04:56:21 PM
Now if Sega had made the cartridge port on the back of the Saturn with the ability to play 32x games (like I thought they did back in the day) things might have turned out differently...
Title: Re: Do you like the 32X?
Post by: esteban on March 19, 2016, 05:10:46 PM
Do you like movies about gladiators?
Title: Re: Do you like the 32X?
Post by: MrBroadway on March 19, 2016, 08:08:45 PM
Now if Sega had made the cartridge port on the back of the Saturn with the ability to play 32x games (like I thought they did back in the day) things might have turned out differently...
Yeah, the Saturn would have been even more expensive and less successful because of it and the legacy of the stupid ass 32x would have done even more damage to Sega.
Title: Re: Do you like the 32X?
Post by: Black Tiger on March 20, 2016, 06:43:49 AM
The only backwards compatibility that could have helped the Saturn early on is if it played at least Genesis carts. It was still a good time in history for backwards compatibilty and the Playstation had nothing it could use.
Title: Re: Do you like the 32X?
Post by: Groover on March 20, 2016, 12:43:30 PM
When it was out I was not a fan. I had a Sega CD and felt it wasn't getting the love it deserved. The 32X was gone so quick. I have a 32X I played Star Wars on it. I also have Night Trap CD32X. It works great in creating the Tower of Power.
Title: Re: Do you like the 32X?
Post by: SamIAm on March 20, 2016, 01:47:04 PM
There's an old proverb that goes:
For want of a nail the shoe was lost. For want of a shoe the horse was lost. For want of a horse the rider was lost. For want of a rider the message was lost. For want of a message the battle was lost. For want of a battle the kingdom was lost. And all for the want of a horseshoe nail.
The 32X is kind of like Sega's nail, or lack thereof. Obviously, it's not the only reason they had trouble, just as the kingdom in the proverb probably had more issues than one horse with a bad shoe. However, if I could go back in time and reverse just one of Sega's decisions, this would be it. No 32X means the Saturn probably gets off to a better start, especially in the US, and you can take that right on out to the Dreamcast putting up a real fight against the Playstation 2 however you like to imagine it.
An add-on like the 32X seems like such a neat idea in so many ways. I get why people only wish it had been done differently, rather than done away with altogether. However, it really should never have made it off the drawing board. It's simply a matter of it being foolish to divide your consumers and your development resources. There was no way you could successfully turn the Genesis into a next-gen system and simultaneously launch another stand-alone next-gen system, period. Since the Genesis makes a lousy backbone for a next-gen system, Sega's choice should have been pretty obvious.
My two-cent armchair retrospect strategy for Sega in 1994 would be to can the 32X and the Saturn both. Sony's Playstation was just too well-designed to take on directly with anything, let alone the mess that the Saturn was. Instead, drop the price of the Genesis and the Sega CD as low as possible to ride out the storm until 1996, then release a system with the processing power of the N64 and the CD storage of the Playstation. And have a damn 3D Sonic game ready at the release.
Title: Re: Do you like the 32X?
Post by: crazydean on March 20, 2016, 02:19:08 PM
SamIAm, you make some good points, but hindsight is 20/20.
The 32X was quite ugly. I think the Genesis/Mega Drive was an attractive system. I think the power base converter looked good and matched up well with the system. The Sega CD looked good, too, even the model 2 system contoured pretty well. The 32X was clearly rushed. I just wish it looked better sitting next to my monitor and other consoles.
Other than aesthetics, is there any reason not to just leave the 32X unit on all the time?
Title: Re: Do you like the 32X?
Post by: MrBroadway on March 20, 2016, 02:45:57 PM
For want of a nail the shoe was lost. For want of a shoe the horse was lost. For want of a horse the rider was lost. For want of a rider the message was lost. For want of a message the battle was lost. For want of a battle the kingdom was lost. And all for the want of a horseshoe nail.
The 32X is kind of like Sega's nail, or lack thereof. Obviously, it's not the only reason they had trouble, just as the kingdom in the proverb probably had more issues than one horse with a bad shoe. However, if I could go back in time and reverse just one of Sega's decisions, this would be it. No 32X means the Saturn probably gets off to a better start, especially in the US, and you can take that right on out to the Dreamcast putting up a real fight against the Playstation 2 however you like to imagine it.
An add-on like the 32X seems like such a neat idea in so many ways. I get why people only wish it had been done differently, rather than done away with altogether. However, it really should never have made it off the drawing board. It's simply a matter of it being foolish to divide your consumers and your development resources. There was no way you could successfully turn the Genesis into a next-gen system and simultaneously launch another stand-alone next-gen system, period. Since the Genesis makes a lousy backbone for a next-gen system, Sega's choice should have been pretty obvious.
My two-cent armchair retrospect strategy for Sega in 1994 would be to can the 32X and the Saturn both. Sony's Playstation was just too well-designed to take on directly with anything, let alone the mess that the Saturn was. Instead, drop the price of the Genesis and the Sega CD as low as possible to ride out the storm until 1996, then release a system with the processing power of the N64 and the CD storage of the Playstation. And have a damn 3D Sonic game ready at the release.
The other thing that Sega needed to do if they were dropping the 32X is better utilize the SVP enhancement chip or something similar to bring out a game with the visual pop of DKC.
But honestly, their abandonment of the Genesis so early was a huge mistake like you said, and was almost like just leaving money on the floor. Sure the hardware was older in Japan but the US was still going strong with it, and if you look at titles near the end of the Genesis lifespan it's pretty neat what they were doing with just stock hardware still and no enhancement chips like the SuperFX.
Title: Re: Do you like the 32X?
Post by: Black Tiger on March 21, 2016, 05:24:37 AM
The Genesis akready had more than enough processing power and chips like SVP don't enhance color. If Sega was going to make games like DKC, then they needed to get good dev teams wirking on good games and after that was secure, then coat it with fugly pretendered cgi. The games they did try towards the end with cgi didn't use it enough for animation or just weren't good games. If Sonic 3 or a new sequel with a subtitle like "Sonic World" that played the same, but had massive amounts of cgi animation, it would have been tge closeat thing to cgi-based DKC-killer. But they were all up against Toshinden and Ridge Racer and Nintendo only coasted by as long as they did because of their extremely loyal fan base who had no Nintendo alternative.
The kind of game that shows how ugly the DKC series is, is Monster World IV. Aside from looking better and being a great game, it's also technically impressive and features stuff like a Mode 7 cinematic. Since JRPG were rapidly becoming more popular, Surging Aura and Langrisser II would have been other good choices to bring over.
But nothing was going to be a magical fix that would keep Sega in the lead. Nintendo never recovered either.
Title: Re: Do you like the 32X?
Post by: vestcoat on March 21, 2016, 01:00:40 PM
Is it worth buying? I don't want to buy this just to take up space in my game room.
Considering the 32X can be had for the price of a pizza and fits on top of a Genesis, the question you should be asking yourself is: "Am I willing to hassle with another wall wart?"
Yeah. f*ck it. Who cares? Spend another ten for Doom and Virtual Racing. Have fun.
No one has suffered buyer's remorse over the 32X since 1994.
Title: Re: Do you like the 32X?
Post by: SignOfZeta on March 21, 2016, 01:13:31 PM
For want of a nail the shoe was lost. For want of a shoe the horse was lost. For want of a horse the rider was lost. For want of a rider the message was lost. For want of a message the battle was lost. For want of a battle the kingdom was lost. And all for the want of a horseshoe nail.
The 32X is kind of like Sega's nail, or lack thereof. Obviously, it's not the only reason they had trouble, just as the kingdom in the proverb probably had more issues than one horse with a bad shoe. However, if I could go back in time and reverse just one of Sega's decisions, this would be it. No 32X means the Saturn probably gets off to a better start, especially in the US, and you can take that right on out to the Dreamcast putting up a real fight against the Playstation 2 however you like to imagine it.
An add-on like the 32X seems like such a neat idea in so many ways. I get why people only wish it had been done differently, rather than done away with altogether. However, it really should never have made it off the drawing board. It's simply a matter of it being foolish to divide your consumers and your development resources. There was no way you could successfully turn the Genesis into a next-gen system and simultaneously launch another stand-alone next-gen system, period. Since the Genesis makes a lousy backbone for a next-gen system, Sega's choice should have been pretty obvious.
My two-cent armchair retrospect strategy for Sega in 1994 would be to can the 32X and the Saturn both. Sony's Playstation was just too well-designed to take on directly with anything, let alone the mess that the Saturn was. Instead, drop the price of the Genesis and the Sega CD as low as possible to ride out the storm until 1996, then release a system with the processing power of the N64 and the CD storage of the Playstation. And have a damn 3D Sonic game ready at the release.
I agree with much of this.
I hope you guys really really love your 5th port of Space Harrior because that's the reason why Sakura Wars 4 is 25 minutes long and why Shenmue never got finished.
Title: Re: Do you like the 32X?
Post by: Enternal on March 21, 2016, 05:21:40 PM
My two-cent armchair retrospect strategy for Sega in 1994 would be to can the 32X and the Saturn both. Sony's Playstation was just too well-designed to take on directly with anything, let alone the mess that the Saturn was. Instead, drop the price of the Genesis and the Sega CD as low as possible to ride out the storm until 1996, then release a system with the processing power of the N64 and the CD storage of the Playstation. And have a damn 3D Sonic game ready at the release.
I agree that it was a bad business move to release the 32x. But holding out against the Playstation, probably wouldn't have worked. The added resources of not releasing the 32x could have aided a more 3d friendly Saturn design or at least a Sonic game on release. Further the Saturn did well against the Playstation early on in Japan.
Sega also had foothold in the gaming world with Sony being the newcomers. Sega led console sales in 1992 over Nintendo. Their demise was largely attributed to their own doing (see Atari 1983, Nintendo 1996, Sony 2006 E3) As much as I enjoy the Sega CD, and 32x, those combined with the rush release of the Saturn really hurt them during the 5th generation.
-Black Tiger (Nintendo did quite well 7th Gen winning home console sales overall with the wii, and they are still king of handhelds, the DS was even more successful than the Wii, selling more units than the Playstation 2 in the US.
(http://i.imgur.com/hO9xDtd.jpg)
Title: Re: Do you like the 32X?
Post by: EvilEvoIX on March 23, 2016, 04:17:13 PM
I've read that the Genesis sold more than 16 million state side?
. There has been further research conducted into the Mega Drive's total sales figures within the Sega community, but this time more in-depth. This brings us closer to solving the dispute among retro gamers as to which console really did sell the most during the 16-bit console war.
Here is a list of sales figures compiled so far, including sources: Genesis (North America) - 20 million Mega Drive (Japan) - 4.3 million Mega Drive (Europe) - 6.9 million Mega Drive (Brazil) - 2 million+ Genesis 3 (North America) - 2 million Nomad (North America) - 1 million Mega Drive (Other Regions) - 3.5 million This brings the total sold worldwide to around 39.7 million. The most widely-quoted figure of 29 million total units sold must therefore be inaccurate, as this new figure has been compiled from various sources rather than just one.
What the compiled figures do show is that the Mega Drive was the best-selling unit in the Americas. Nintendo's official sales figures quote that 23.35 million SNESs were sold in total, compared to the Mega Drive's 25 million.
The Mega Drive sold more than the SNES in "other regions" as well, which includes Europe - compare Sega's 10.4 million to Nintendo's 8.58 million.
These figures do miss out on one thing, however - there are no solid sales figures for the many variations of Mega Drives, such as the Wondermega and Multi-Mega. One website mentions that in North America 10,000 JVC X'Eyes may have been sold along with 5,000 CDXs.
If we take all of the figures gathered so far, we can safely assume that the Mega Drive sold almost 40 million units worldwide, a much more accurate figure than the previously assumed 29 million. We can also say that the Mega Drive outsold the SNES in the Western hemisphere.
It seems that Nintendo's huge sales of the SNES in Japan (17.7 million) have led to the general assumption that the Mega Drive was "beaten" everywhere, when in fact Japan was the only major market where this occurred. Japan's figures gave the total SNES sales a huge 49.1 million, compared to Sega's 39.7 million.
Aside from these sales figures, the community found some software and hardware revenue figures from Sega and Nintendo: Sega - US Hardware and Software Revenue in millions of dollars (including Sega Genesis, Sega CD, and Sega 32X, not including Sega Nomad, Sega CDX, JVC X'Eye, the Genesis 3 or software sold by Majesco in 1997-1999)
Super NES - US Hardware & Software Revenue in millions of dollars
1991 - $560 1992 - $1,733 1993 - $1,890 1994 - $1,471 (End of 16-bit era Total: $5,654) 1995 - $823 1996 - $514 1997 - $243 (End of Sega Total: $7,234) 1998 - $137 1999 - $20 Total - $7,391 This shows that Sega was ahead (revenue-wise) of Nintendo from 1994, with Sega's cheaper hardware and software suggesting more units were sold. If we take into account Sega's hardware and software not included on the list then surely they made more revenue in total?
I will update the figures when more sources have been found. All this effort put in from the community shows that for many of us, the 16-bit war will rage for all eternity!
Title: Re: Do you like the 32X?
Post by: Arkhan on March 23, 2016, 07:00:45 PM
Kolibri and Machine Head are about all I care about.
and Blackthorne.
Title: Re: Do you like the 32X?
Post by: VenomMacbeth on March 23, 2016, 07:04:46 PM
. There has been further research conducted into the Mega Drive's total sales figures within the Sega community, but this time more in-depth. This brings us closer to solving the dispute among retro gamers as to which console really did sell the most during the 16-bit console war.
Here is a list of sales figures compiled so far, including sources: Genesis (North America) - 20 million Mega Drive (Japan) - 4.3 million Mega Drive (Europe) - 6.9 million Mega Drive (Brazil) - 2 million+ Genesis 3 (North America) - 2 million Nomad (North America) - 1 million Mega Drive (Other Regions) - 3.5 million This brings the total sold worldwide to around 39.7 million. The most widely-quoted figure of 29 million total units sold must therefore be inaccurate, as this new figure has been compiled from various sources rather than just one.
What the compiled figures do show is that the Mega Drive was the best-selling unit in the Americas. Nintendo's official sales figures quote that 23.35 million SNESs were sold in total, compared to the Mega Drive's 25 million.
The Mega Drive sold more than the SNES in "other regions" as well, which includes Europe - compare Sega's 10.4 million to Nintendo's 8.58 million.
These figures do miss out on one thing, however - there are no solid sales figures for the many variations of Mega Drives, such as the Wondermega and Multi-Mega. One website mentions that in North America 10,000 JVC X'Eyes may have been sold along with 5,000 CDXs.
If we take all of the figures gathered so far, we can safely assume that the Mega Drive sold almost 40 million units worldwide, a much more accurate figure than the previously assumed 29 million. We can also say that the Mega Drive outsold the SNES in the Western hemisphere.
It seems that Nintendo's huge sales of the SNES in Japan (17.7 million) have led to the general assumption that the Mega Drive was "beaten" everywhere, when in fact Japan was the only major market where this occurred. Japan's figures gave the total SNES sales a huge 49.1 million, compared to Sega's 39.7 million.
Aside from these sales figures, the community found some software and hardware revenue figures from Sega and Nintendo: Sega - US Hardware and Software Revenue in millions of dollars (including Sega Genesis, Sega CD, and Sega 32X, not including Sega Nomad, Sega CDX, JVC X'Eye, the Genesis 3 or software sold by Majesco in 1997-1999)
Super NES - US Hardware & Software Revenue in millions of dollars
1991 - $560 1992 - $1,733 1993 - $1,890 1994 - $1,471 (End of 16-bit era Total: $5,654) 1995 - $823 1996 - $514 1997 - $243 (End of Sega Total: $7,234) 1998 - $137 1999 - $20 Total - $7,391 This shows that Sega was ahead (revenue-wise) of Nintendo from 1994, with Sega's cheaper hardware and software suggesting more units were sold. If we take into account Sega's hardware and software not included on the list then surely they made more revenue in total?
I will update the figures when more sources have been found. All this effort put in from the community shows that for many of us, the 16-bit war will rage for all eternity!
Thank you for sharing that info.
While I am intrigued by it, it remains very murky.
I don't have time to address everything, but, for starters:
Revenue is not a useful metric. It does not measure the financial health (profit) of a company. As we all know, Xbox and PlayStation have impressive revenue figures, but actual profit reveals a completely different story.
Revenue is tied to average price of hardware/software...so if Sega sells 2 million Model 3 Genesis units @ $50 versus 1 million SNES Jr. units @$100, who is "winning"? *When* these items were sold is also vital: selling 1 million SNES Jr. 4 years before the platform is abandoned is BETTER than selling 2 million Model 3 Genesis units 2 years after Sega abandoned the platform.
Installed base sounds like a useful metric....unless profits are razor thin or non-existent. Or if a significant amount of installed base was sold at the tail-end of a console's "lifetime".
Installed base varies over time: totaling up numbers AFTER THE FACT is less useful than a chart comparing Sega vs. SNES installed base OVER TIME.
Also, when have you EVER JUDGED SUCCESS by installed base, revenue, profit, etc.?
Since I play games, I judge success by the breadth and scope of QUALITY GAMES that are READILY AVAILABLE over the course of a consoles lifetime.
This is the most subjective aspect of judging a system, but please note that I would never dream of simply counting "third parties" or totaling up the number of software titles officially licensed and released.
It does me NO GOOD if the best games for a platform were released in the final six months of a platform's existence. OR IN ANOTHER REGION.
Sorry, only a handful of folks (percentage-wise) imported games during 16-bit era..so if a game wasn't READILY AVAILABLE to an average person, then should that really be evaluated on the same level as a commonly available game? (This logic applies to domestic games that saw limited release, too).
My friend got Tengen Tetris on NES. It was so much fun, and better, than the Tetris experience that 9?% of NES players had. It wouldn't really be fair to treat each title as equivalents.
I could go on and on.
I would never, ever, look at total sums to determine the "reality" of video game console competition...I would certainly START there (assuming numbers were accurate), but BREAKING THE NUMBERS down, over time and region, is VITAL.
:)
Title: Re: Do you like the 32X?
Post by: EvilEvoIX on March 24, 2016, 03:24:57 AM
Kolibri and Machine Head are about all I care about.
and Blackthorne.
Metal Head? You mean you actually like it? :3
Metal Head is awesome when you do the cheat code to make all the people animus:
(http://oi47.tinypic.com/2dccyf5.jpg)
(http://i.imgur.com/YMtke.png)
Title: Re: Do you like the 32X?
Post by: TDIRunner on March 24, 2016, 07:03:11 AM
If you can find one for cheap, it's definitely worth owning. It doesn't take up much space (unless height is an issue). I've gotten a lot of enjoyment out of Kolibri, Knuckles and Space Harrier. And honestly, I thought the Doom port wasn't too bad. I would bet that I have more time spent playing Doom on the 32x over any other console (in other words, not counting PC obviously).
Title: Re: Do you like the 32X?
Post by: Bloufo on March 24, 2016, 07:27:27 AM
And honestly, I thought the Doom port wasn't too bad. I would bet that I have more time spent playing Doom on the 32x over any other console (in other words, not counting PC obviously).
I'll agree it's an acceptable port. Doom is pretty ubiquitous nowadays, though, so I'd have a hard time recommending it when there are so many other options.
It doesn't take up much space (unless height is an issue).
The footprint is tiny when used with a CDX.
(http://i.imgur.com/vPaQiQC.jpg)
Title: Re: Do you like the 32X?
Post by: grolt on March 24, 2016, 03:28:56 PM
I've always thought it was an underrated system and one that holds up quite well today. The software library on the system is a nice mixture of unique games and solid ports. Most of the ports on the system are the best home versions of the games (Virtua Racing, Blackthorne, Star Wars Arcade, Virtua Fighter, etc.) and most of the others are right up there with the best also (Mortal Kombat II, Doom, After Burner and Space Harrier, which I think controls better on the 32X than on the Saturn SEGA Ages release). Then there are unique games like Tempo, Knuckles Chaotix, Kolibri, Shadow Squadron, Cosmic Carnage and Zaxxon's Motherbase that all have quirky charms that you don't really see on other consoles. It's almost as if because the 32X was such a niche system the developers were able to play around a little more with the concepts rather than just making simple flagship games. All told, the other good thing about the 32X is that the library is small and there are very few actual stinkers. BC Racers and Spider-Man: Web of Fire are really the only dogshit games on the system. Not bad for a system that everyone hates on.
Title: Re: Do you like the 32X?
Post by: SamIAm on March 24, 2016, 03:51:40 PM
Oh, I think there are a few more bad games than that. Motocross Championship, for one, makes me ill.
I think the most interesting bad game on the system is Cosmic Carnage. It stinks, don't get me wrong. The damn thing has almost constant slowdown, and it's just not fun to play at all. However, it has good music, interesting stage and character designs, and some nice gameplay ideas that only look like they're being choked by weak hardware and a rushed release.
When imagining a world without the 32X, I like to think that this one would have been a pretty cool early Saturn game.
You know what really would have been a fantastic Saturn game? Kolibri. That game is just begging to have better sound and a wider color palette.
Title: Re: Do you like the 32X?
Post by: MrBroadway on March 24, 2016, 04:04:45 PM
You know what really would have been a fantastic Saturn game? Kolibri. That game is just begging to have better sound and a wider color palette.
Kolibri on the Saturn would be a must-buy for me. It's not the best shooter by a long shot, but it's just quirky enough without being annoying that it would be a joy to play.
Kolibri is literally the reason I bought a 32X in the first place, and was the sole reason I kept it for so long. Sadly, one good game and not even a half dozen mediocre ones hardly a good system make.
Title: Re: Do you like the 32X?
Post by: johnnykonami on March 24, 2016, 04:48:03 PM
I think my favorite exclusive on the 32X is Shadow Squadron. Love the music! I thought I would like Tempo more than I did, because I played the sequel on Saturn long before I ever tried the 32X one and I loved it. I just didn't get into the original all that much though despite being of good pedigree (Red Entertainment!). I think Virtua Racing is really great looking, too. But I had skipped over it onto Daytona back in the day, so I can only look back at it in retrospect. I also enjoyed Blackthorne although I played it on DOS. I would pick one up for the hell of it one day, I don't own one. Definitely not a priority though.
Title: Re: Do you like the 32X?
Post by: Bloufo on March 24, 2016, 06:53:16 PM
This is actually part of my dislike of the add-on. I use an X'Eye, on which it blocks the CD door, so using it is extra inconvenient
Unless of course one was fortunate enough to get your hands on one of these:
(http://i67.tinypic.com/5f24pe.jpg)
(http://i65.tinypic.com/2rppfr6.jpg)
(http://i68.tinypic.com/ivbwpl.jpg)
It was a JVC inside mod job done to X'Eye/Wondermega owners per request.
Victor Japan called it a '32 bit remodeling kit' and it was of course for the the 32x to be used with the console. You could bring in your system, and for ¥5000 (excl. tax) they installed this new lid. This service was available until 2013.
Title: Re: Do you like the 32X?
Post by: xelement5x on March 25, 2016, 05:20:25 AM
I love how crazy that thing looks, I wish I'd realized it earlier myself so I could have gotten the mod done.
Title: Re: Do you like the 32X?
Post by: TDIRunner on March 25, 2016, 05:25:33 AM
That's actually a pretty sexy mod. But I'm also one of those guys who thinks the Genesis/CD/32x combo actually looks good (as long as you can keep the wires looking clean).
Title: Re: Do you like the 32X?
Post by: grolt on March 25, 2016, 05:30:01 AM
Has anyone ever gotten one of those 3 in 1 power adapters to power the Genny/CD/32X all at once?
It sure would be nice to not need a massive power strip just to get the system going...
I've heard good things about these types of adapters, but I'm not familiar with this specific model. I would like to get one eventually as well, but at the moment, I don't really need it as I've made enough room for all three of my Genesis bricks.
Title: Re: Do you like the 32X?
Post by: MrBroadway on March 25, 2016, 05:37:22 AM
Victor Japan called it a '32 bit remodeling kit' and it was of course for the the 32x to be used with the console. You could bring in your system, and for ¥5000 (excl. tax) they installed this new lid. This service was available until 2013.
Yeah, I ran across some info on this not too long ago while looking up something else. Apparently it was available in the US in the '90s. I'd probably be more likely to use the 32X if I had something like this and could just leave it hooked up.
Title: Re: Do you like the 32X?
Post by: synbiosfan on March 25, 2016, 06:54:47 AM
This is actually part of my dislike of the add-on. I use an X'Eye, on which it blocks the CD door, so using it is extra inconvenient
Unless of course one was fortunate enough to get your hands on one of these:
(http://i67.tinypic.com/5f24pe.jpg)
(http://i65.tinypic.com/2rppfr6.jpg)
(http://i68.tinypic.com/ivbwpl.jpg)
It was a JVC inside mod job done to X'Eye/Wondermega owners per request.
Victor Japan called it a '32 bit remodeling kit' and it was of course for the the 32x to be used with the console. You could bring in your system, and for ¥5000 (excl. tax) they installed this new lid. This service was available until 2013.
I hadn't seen that before, thanks for the pics.
Title: Re: Do you like the 32X?
Post by: Black Tiger on March 25, 2016, 07:25:52 AM
The 32X isn't ugly, but the X'Eye sure is. Only the original Wondermega looks good.
Title: Re: Do you like the 32X?
Post by: xelement5x on March 25, 2016, 07:38:53 AM
It was a JVC inside mod job done to X'Eye/Wondermega owners per request.
Victor Japan called it a '32 bit remodeling kit' and it was of course for the the 32x to be used with the console. You could bring in your system, and for ¥5000 (excl. tax) they installed this new lid. This service was available until 2013.
2013? Boy Japan takes consumer disenfranchising seriously.
Title: Re: Do you like the 32X?
Post by: esadajr on March 28, 2016, 10:36:22 AM
Hell no (and I consider myself a Sega fan). It has to be one of the dumbest ideas for an add on. Sure it has some good exclusives but no "system sellers".
Title: Re: Do you like the 32X?
Post by: Black Tiger on March 28, 2016, 01:44:20 PM
Hell no (and I consider myself a Sega fan). It has to be one of the dumbest ideas for an add on. Sure it has some good exclusives but no "system sellers".
Do you like the Arcade Card?
Title: Re: Do you like the 32X?
Post by: Punch on March 28, 2016, 02:22:56 PM
I mean the 32X is nice and all but it is kind of pointless, since the goal was to actually give genesis owners a cheap way to enter the "32 bit era" instead of getting a saturn. It had kind of poor support so the goal was not really attained.
The Arcade card was just "PLAY AKEDO GEMU ON YOUR 1987 HARDWARE!!!", it didn't promise much beyond that.
Or maybe I'm relying too much on semantics and both are pointless.
Title: Re: Do you like the 32X?
Post by: MrBroadway on March 28, 2016, 03:09:42 PM
I mean the 32X is nice and all but it is kind of pointless, since the goal was to actually give genesis owners a cheap way to enter the "32 bit era" instead of getting a saturn. It had kind of poor support so the goal was not really attained.
The Arcade card was just "PLAY AKEDO GEMU ON YOUR 1987 HARDWARE!!!", it didn't promise much beyond that.
Or maybe I'm relying too much on semantics and both are pointless.
If the Arcade card was as large as the 32X and needed its own plug, I would also not own one.
Edit: On the other hand, Sapphire...
Title: Re: Do you like the 32X?
Post by: Black Tiger on March 28, 2016, 04:02:03 PM
The thread isn't asking "how good of a business decision was the 32X for Sega?" Most people are dismissing it while still complimenting its games. This isn't 1994, the 32X isn't $160 and we have quality flashcarts now. Never mind how cheap a Genesis system is.
The 32X has like 40+ games, including some near arcade perfect ports of a couple timeless classics.
The arcade card has like a dozen games total, including impressive ports of a few impressive games.
Title: Re: Do you like the 32X?
Post by: esteban on March 29, 2016, 12:29:41 AM
TRUTH: If you like one game on 32X, then you like the 32X.
Title: Re: Do you like the 32X?
Post by: MrBroadway on March 29, 2016, 01:16:47 AM
TRUTH: If you like one game on 32X, then you like the 32X.
TRUTH: If you like one thing Donald Trump has said, you like Donald Trump.
Let's dispel with this fiction that the 32X is good. :P
Title: Re: Do you like the 32X?
Post by: Necromancer on March 29, 2016, 02:19:45 AM
The same tired, narrow, bullshit argument: system x must have y number of great games to be considered good, and they must be exclusives because ports don't count no matter how fun they are. :roll:
Title: Re: Do you like the 32X?
Post by: Black Tiger on March 29, 2016, 02:32:51 AM
TRUTH: If you like one game on 32X, then you like the 32X.
TRUTH: If you like one thing Donald Trump has said, you like Donald Trump.
Let's dispel with this fiction that the 32X is good. :P
Why does a console have to be "good" independent of its games?
Title: Re: Do you like the 32X?
Post by: SignOfZeta on March 29, 2016, 02:33:01 AM
I see Tigers point. Sega is dead now, this thing probably killed it, but if you can actually stand to be in the same room with the dumb piece of crap that murdered your favorite game company just to play a half dozen games...do so, I guess, but I don't have one. I'd rather have a picture of Bernie Stolar on the wall because at least then I can throw darts at it.
The comparison to the AC is way off though. While they both didn't make a lot of sense (and the 32X certainly has more good games than the AC) the AC wasn't half again another game system moronically shoved into a PCE. It was just another System Card in a pretty long line of them. It didn't change the PCE into a completely different machine.
I would argue SGX is a better comparison. It was a rouge product and an evolutionary dead end. Also, huge and stupid. But really there is no analog I can think of in the history of gaming for the idiotic f*ckup that it's the 32X and it's hard to think of anything less interesting aside from modern stuff.
Title: Re: Do you like the 32X?
Post by: Black Tiger on March 29, 2016, 02:42:24 AM
I see Tigers point. Sega is dead now, this thing probably killed it, but if you can actually stand to be in the same room with the dumb piece of crap that murdered your favorite game company just to play a half dozen games...do so, I guess, but I don't have one. I'd rather have a picture of Bernie Stolar on the wall because at least then I can throw darts at it.
The comparison to the AC is way off though. While they both didn't make a lot of sense (and the 32X certainly has more good games than the AC) the AC wasn't half again another game system moronically shoved into a PCE. It was just another System Card in a pretty long line of them. It didn't change the PCE into a completely different machine.
I would argue SGX is a better comparison. It was a rouge product and an evolutionary dead end. Also, huge and stupid. But really there is no analog I can think of in the history of gaming for the idiotic f*ckup that it's the 32X and it's hard to think of anything less interesting aside from modern stuff.
This is exactly what I"m talking about. The notion the software is the least important part about games.
The Arcade Card and 32X libraries both often get dismissed as having some nice ports that are available elsewhere and a couple nice exclusives. That's not way off, that's how people who can actually look at the games, but claim to only be interested in exclusives, sum them up.
If politics and hardware technicalities are more important than actual games, then games are a minor hobby for you by comparison.
Title: Re: Do you like the 32X?
Post by: TDIRunner on March 29, 2016, 03:30:58 AM
The 32x alone did not kill Sega. It may have had a hand in it, but even if the 32x had not existed, Sega would have still killed themselves with all of the other terrible decisions they made during that time.
Title: Re: Do you like the 32X?
Post by: Bloufo on March 29, 2016, 07:28:11 AM
No add-ons. Screw the add-ons. Sega CD included. Don't hemorrhage money and fracture your user base with "interim" shit.
Go from the Genesis to the Saturn, but realize that the ol' Genesis still has decent staying power. Keep it going for a few more years. Have enough inventory to meet demand for it.
Know what your way forward is, what the market wants for your next system. Focus on 3D. Shoehorning it into whatever it is you had already designed, and 11th hour compensation affected by what your opposition is doing, ain't gonna cut it.
Get your NA and Japanese divisions to work for the benefit of both and Sega as a whole, not the opposite.
Title: Re: Do you like the 32X?
Post by: TDIRunner on March 29, 2016, 07:36:54 AM
Quote
Focus on 3D. Shoehorning it into whatever it is you had already designed, and 11th hour compensation affected by what your opposition is doing, ain't gonna cut it.
Unfortunately, that's what they did with the Saturn too. It was a 2D powerhouse with 3D added at the last second. And because Sega didn't think that Americans wanted 2D games, they left most of the good ones over in Japan. To me, those issues were more damaging than anything caused by the 32x.
Title: Re: Do you like the 32X?
Post by: MrBroadway on March 29, 2016, 07:44:07 AM
The same tired, narrow, bullshit argument: system x must have y number of great games to be considered good, and they must be exclusives because ports don't count no matter how fun they are. :roll:
If only were were all so lucky to have a place large enough to own 10 different versions of mediocre games.
You may prefer a bloated collection, but I know I'm not alone in rejecting that.
Title: Re: Do you like the 32X?
Post by: Necromancer on March 29, 2016, 08:18:25 AM
If only were were all so lucky to have a place large enough to own 10 different versions of mediocre games.
You may prefer a bloated collection, but I know I'm not alone in rejecting that.
The majority of people here have game collections spanning a dozen or more systems and hundreds of games, so you may not be alone but you're definitely not speaking for the masses.
In any case, a flashcart doesn't take up any more space with 32X roms on it than without.
Title: Re: Do you like the 32X?
Post by: MrBroadway on March 29, 2016, 08:54:59 AM
In any case, a flashcart doesn't take up any more space with 32X roms on it than without.
At that point, you might as well just emulate.
Also, having dozens of consoles with hundreds of games doesn't mean you also have dozens of multiples on otherwise worthless systems. I too have hundreds of games a dozen systems, but I can count on one hand games that I have multiples of.
I don't need Outrun on the Saturn, PC Engine, Genesis, and Master System. One suffices.
Title: Re: Do you like the 32X?
Post by: esteban on March 29, 2016, 09:23:58 AM
I love comparing the "same" game on different platforms. It is something I will always find fascinating and deeply satisfying.
I understand why folks feel otherwise, but I think they are crazy. ESPECIALLY when it comes to their favorite games. How could you not want to play different versions of your favorite games?
:)
Title: Re: Do you like the 32X?
Post by: Necromancer on March 29, 2016, 09:49:35 AM
Also, having dozens of consoles with hundreds of games doesn't mean you also have dozens of multiples on otherwise worthless systems. I too have hundreds of games a dozen systems, but I can count on one hand games that I have multiples of.
The subject to which I was responding was about people not having the room for large collections, not whether or not people are inclined to have several different ports of a single game.
Title: Re: Do you like the 32X?
Post by: SignOfZeta on March 29, 2016, 11:57:37 AM
I've heard that before, the idea that flash cards are the same as emulation. It's a really stupid thing to say so I'm wondering if a lot of people actually believe that or if I'm just remembering every time you said it.
Emulation removes every single aspect of the original experience. Flash carts remove the sticker on the cart but otherwise the experience is identical. The only way I can explain your mentality is if spending money to own something limited in quantity somehow equals the majority of the experience; collectard, in other words.
Title: Re: Do you like the 32X?
Post by: MrBroadway on March 29, 2016, 12:25:14 PM
I've heard that before, the idea that flash cards are the same as emulation. It's a really stupid thing to say so I'm wondering if a lot of people actually believe that or if I'm just remembering every time you said it.
Emulation removes every single aspect of the original experience. Flash carts remove the sticker on the cart but otherwise the experience is identical. The only way I can explain your mentality is if spending money to own something limited in quantity somehow equals the majority of the experience; collectard, in other words.
My childhood experience wasn't going through lists of ROMs devoid of any manuals.
Title: Re: Do you like the 32X?
Post by: Jibbajaba on March 29, 2016, 01:50:34 PM
So does that mean that the only difference between a loose cartridge and emulation is a sticker?
Title: Re: Do you like the 32X?
Post by: crazydean on March 29, 2016, 02:06:20 PM
I don't have room for hundreds of games. That's why I have everdrives. You should be thanking me for being uninterested in the real carts. It means more availability for those who actually care.
Title: Re: Do you like the 32X?
Post by: SignOfZeta on March 29, 2016, 02:12:59 PM
I don't have room for hundreds of games. That's why I have everdrives. You should be thanking me for being uninterested in the real carts. It means more availability for those who actually care.
I do thank you. Serious. I have a flash cart or two for sure but I honestly hate using the f*cking things. Real carts only have cleanliness issues. Flash carts...oh the hours I've spent swearing a blue streak at some POS flash cart that I forgot how to use in the previous year or ones that just fell the f*ck apart or had their batteries die in a year. I play real carts almost exclusively and it's out of pure laziness. It's the same reason I usually pay for movies, books, music, etc. The experience of pirating shit is just to compromised for me.
Title: Re: Do you like the 32X?
Post by: MrBroadway on March 29, 2016, 02:16:26 PM
So does that mean that the only difference between a loose cartridge and emulation is a sticker?
You used the word only, but notice I said no such thing. Also, you must have forgotten where I mentioned manuals and menus, not stickers.
I didn't say there were *no* differences, but if you're going to drop any pretense at verisimilitude, why not just go all the way? I could just get a Retron 5 if I wanted to deal with lists of ROMs.
Also, I don't begrudge anyone who takes any of these routes. If you like the 32X, more power to you! If you emulate or use Everdrives, that's your prerogative. But I guess that bothers you and Necro so much that you feel the need to snarl at others for whatever reason.
Title: Re: Do you like the 32X?
Post by: BigusSchmuck on March 29, 2016, 02:32:49 PM
I can't say I really like nor dislike the 32x. I just haven't found a compelling reason to buy one. Unless of course, someone translates the Romance of the Three Kingdoms game for it. :P All honestly though, I could play that game on the Snes or any other consoles for that matter. If only T-Mek was a halfway decent port...
Title: Re: Do you like the 32X?
Post by: crazydean on March 29, 2016, 02:35:08 PM
I can't say I really like nor dislike the 32x. I just haven't found a compelling reason to buy one. Unless of course, someone translates the Romance of the Three Kingdoms game for it. :P All honestly though, I could play that game on the Snes or any other consoles for that matter. If only T-Mek was a halfway decent port...
I never planned on buying one, but sometimes you can't pass up a deal. :dance:
Title: Re: Do you like the 32X?
Post by: Jibbajaba on March 29, 2016, 03:13:46 PM
But I guess that bothers you and Necro so much that you feel the need to snarl at others for whatever reason.
I'm not snarling at anyone. You mentioned having a game manual, so I was just asking about loose carts since, much like the Everdrive, they lack a manual. I think it's a pretty big leap when someone says something about using an Everdrive to respond with "At that point, you might as well just emulate". The only differences between an Everdrive MD and a loose Genesis cart is that the cart has the original sticker on it and the Everdrive has a menu.
Title: Re: Do you like the 32X?
Post by: WoodyXP on March 29, 2016, 03:31:18 PM
So, I was never interested in the Sega 32X, but one popped up here relatively cheap. Is it worth buying? I don't like sports games or fighting games. I don't want to buy this just to take up space in my game room.
BLUF: If you want the best port of Virtua Racing, get the 32x.
VR justifies my ownership of the 'Shroom. I have a pile of other games, but I don't play them because:
A: They're shit B: Have superior ports on other systems.
The only games I don't have are those expensive ones that I can't justify buying. $350 for Spiderman? Bwahahah. Definitely emulate before you take the plunge.
Title: Re: Do you like the 32X?
Post by: Black Tiger on March 29, 2016, 03:42:48 PM
I don't have room for hundreds of games. That's why I have everdrives. You should be thanking me for being uninterested in the real carts. It means more availability for those who actually care.
I do thank you. Serious. I have a flash cart or two for sure but I honestly hate using the f*cking things. Real carts only have cleanliness issues. Flash carts...oh the hours I've spent swearing a blue streak at some POS flash cart that I forgot how to use in the previous year or ones that just fell the f*ck apart or had their batteries die in a year. I play real carts almost exclusively and it's out of pure laziness. It's the same reason I usually pay for movies, books, music, etc. The experience of pirating shit is just to compromised for me.
Flashcarts have come a very long way and it is by far the laziest route now. SD card compatibility alone was a major breakthrough and saves are automatically backed up on the sd card.
I still have hundreds of physical games, but I'd have about 100 less Intellivision games if there was a flashcart available. Just the same, if MVS multicarts worked perfectly and contained every game, I'd likely only have bought 1/4 of the games I own.
Title: Re: Do you like the 32X?
Post by: Necromancer on March 30, 2016, 02:28:44 AM
Don't bring logic into it, Jibba. You'll just confuse o.pwuaioc.
Flashcarts have come a very long way and it is by far the laziest route now. SD card compatibility alone was a major breakthrough and saves are automatically backed up on the sd card.
Agreed. Other than clearance issues between the sd card and power switch on the RX and buttons I and II being 'backwards' in the menu (both very minor issues), the TED is dead easy to use.
Title: Re: Do you like the 32X?
Post by: TDIRunner on March 30, 2016, 02:36:52 AM
Flashcarts have come a very long way and it is by far the laziest route now. SD card compatibility alone was a major breakthrough and saves are automatically backed up on the sd card.
Agreed. Other than clearance issues between the sd card and power switch on the RX and buttons I and II being 'backwards' in the menu (both very minor issues), the TED is dead easy to use.
I didn't know there were issues with clearance on the RX. I thought that only applied to the Super Grafx, and then, only if the TED was an earlier model with the optional USB port installed. My TED doesn't have the USB port option, so it should work in a Super Grafx, not that I'll have the chance to test it any time soon.
Title: Re: Do you like the 32X?
Post by: MrBroadway on March 30, 2016, 03:24:52 AM
But I guess that bothers you and Necro so much that you feel the need to snarl at others for whatever reason.
I'm not snarling at anyone. You mentioned having a game manual, so I was just asking about loose carts since, much like the Everdrive, they lack a manual. I think it's a pretty big leap when someone says something about using an Everdrive to respond with "At that point, you might as well just emulate". The only differences between an Everdrive MD and a loose Genesis cart is that the cart has the original sticker on it and the Everdrive has a menu.
'Loose' doesn't necessarily imply without a manual. Moreover, the difference between emulation on a TV and an Everdrive is the crispness of the screen. You can even get adapters for controllers. There is no cart art, no curated selection, no looking at the shelf to decide which game to play. It's fake, feels fake, and is unsatisfying.
I also like the smell of pages when I read a book, liner notes or neat artwork, the ability to actually see the texture on a painting rather than just look at pictures online. With Everdrive menus, I'm staring at a print, a knock-off even. It doesn't have to be 100% authentic, but there should be some life to it.
There is no cart art, no curated selection, no looking at the shelf to decide which game to play. It's fake, feels fake, and is unsatisfying.
I also like the smell of pages when I read a book, liner notes or neat artwork, the ability to actually see the texture on a painting rather than just look at pictures online. With Everdrive menus, I'm staring at a print, a knock-off even. It doesn't have to be 100% authentic, but there should be some life to it.
I see where you're coming from, I guess, but some crazy people value actual game play over looking at paper, and game play is where emulation is far removed from a flashcart. With emulation inaccuracies, controller lag, being harder to use, and few having a computer in the living room, it's not even remotely analogous.
I can't help it that your argument makes little sense, nor can I help it that you attacked Jibba because he dared to disagree with you.
Title: Re: Do you like the 32X?
Post by: Black Tiger on March 30, 2016, 05:02:17 AM
If you're playing a game off of a flashcart, the experience is literally identical to playing original carts. If the console is kept behind a curtain and you are given a variety of games to play and they're been swapped in and out by someone behind that curtain, you will not be able to say which gamrs are running off of flashcarts and which are orginal carts. Because it is exactly the same. It's not that flashcarts are so close that it's hard to tell, it's literally loading a rom on the hardware either way.
Emulation is literally different in every way. It doesn't matter if you're opening up a game box containing a manual, pulling out an original cart of a very collectible rare game and plugging it into an emulation based console... or if you're just loading roms in an emulator within a computer. As long as the hardware is being emulated, the graphics sound and gameplay are all different.
If anyone wants to only play original carts on real hardware or is others only play games through emulation, it doesn't change the fact that loading a rom on real hardware is the same, regardless of the type of cart and emulation is very different.
Title: Re: Do you like the 32X?
Post by: MrBroadway on March 30, 2016, 05:24:47 AM
You're grasping at straws. Loose means loose; if it comes with something else, it's described as 'loose with manual/slipcover/whatever'.
Yeah, but saying "loose cart" can easily imply with a manual, but no cart. I wrongly assumed Jibba overlooked where I mentioned manuals, though he still neglected to address the menus. Even as you noted, it's "loose with manual." You cannot, however, say "loose with box."
Quote
I see where you're coming from, I guess, but some crazy people value actual game play over looking at paper, and game play is where emulation is far removed from a flashcart. With emulation inaccuracies, controller lag, being harder to use, and few having a computer in the living room, it's not even remotely analogous.
I haven't emulated in a long time, but when I was, I saw zero lag with the controllers and very few inaccuracies (certainly nothing to justify Black Tiger's gross exaggerations). I found it very easy to use, even better since I could use save states to practice stages. One could also emulate via the Wii or Xbox on a CRT, so there's no need to have a computer in the living room. And for pre-N64 stuff, nothing ever seemed amiss.
Also, the gameplay doesn't change. Maybe the graphics and sound have changed, but only as much as upgrading from RF input to component. Black Tiger's trifecta of "graphics sound [sic] and gameplay" all being different borders on the absurd, especially, as I noted, when you are able to use original controllers.
Quote
I can't help it that your argument makes little sense, nor can I help it that you attacked Jibba because he dared to disagree with you.
He didn't disagree with me (at least not outright). He asked me a question, and because of how brief it was, it felt more like a smug jibe, like it was a rhetorical question. He's clarified and expanded upon it and therefore so have I.
Title: Re: Do you like the 32X?
Post by: Necromancer on March 30, 2016, 06:39:15 AM
Yeah, but saying "loose cart" can easily imply with a manual, but no cart.
You must be joking.
The rest of your argument isn't worth belaboring. It's a fact that no emulator is 100% accurate or as easy to use as a real system (especially not when you have to usb mod your controllers), but you've already decided that none of that matters.
He didn't disagree with me (at least not outright). He asked me a question, and because of how brief it was, it felt more like a smug jibe, like it was a rhetorical question. He's clarified and expanded upon it and therefore so have I.
So a mis-perceived 'smug jibe' equals 'snarling at everyone' in o.pwuaioc land? My, you're sensitive.
Title: Re: Do you like the 32X?
Post by: SignOfZeta on March 30, 2016, 07:11:04 AM
The only flash cart I have for PCE is the low cost one that can only hold one game (or a front end and some tiny home brews I guess). I after testing a few games I put Toungeman's logic on it and it's been like that for almost two years. I beat every level. I love that game.
Does that invalidate your dumb argument?
Sometimes I think maybe you've never used an emulator? I say this because I have and I have a lot of carts and when I go to emulate stuff, usually MAME, the experience is hugely dissimilar to the real thing, even though the emulation itself is borderline perfect.
Different controller, no video noise, sound is always too clean, load times change, its night and day.
Whereas a flash card is the same code running on the same chips, same controller, same machine I just pulled a legit cart out of. It's the same. Nobody can tell the difference, especially in the case of single game flash cards with no save state function or hack features.
This argument is really dumb. You don't have a leg to stand on.
Title: Re: Do you like the 32X?
Post by: seieienbu on March 30, 2016, 08:46:15 AM
A flashcart includes some of the nice things about emulation like the ability to not pay an arm and a leg for rare/expensive games, the ability to try before you buy, etc but all on original hardware the same way you played as a kid, or not making you worry about cleaning games. I honestly prefer to have the real game in front of me than a flash cart for stupid reasons but playing on a flashcart at least is a very reliable experience that lets me play a game the same way I would have when I was 10.
Emulating on my laptop or a retron or whatever is never quite the way I remember stuff; there's always at least to some extent vertical tearing and sound never quite sounds correct. This is most easily noticeable while playing a technical game like, say, Street Fighter 3 or something always feels at least a little bit wrong to how I'd rather play it on a console.
If the only argument you have against a system is that it takes up space then a flashcart truly does seem the best thing to have lying around. The 32X itself takes up little room and has several unique games that are well worth owning (in particular when you consider the low price point of the platform in modern times).
Focus on 3D. Shoehorning it into whatever it is you had already designed, and 11th hour compensation affected by what your opposition is doing, ain't gonna cut it.
Unfortunately, that's what they did with the Saturn too. It was a 2D powerhouse with 3D added at the last second. And because Sega didn't think that Americans wanted 2D games, they left most of the good ones over in Japan. To me, those issues were more damaging than anything caused by the 32x.
Perhaps that would have worked better but I'm absolutely unconvinced. I'm honestly of the opinion that the 32 bit generation has the highest ratio of bad to good games of any generation post atari. The problem with that console generation in a nutshell is that the hardware wasn't good enough for good looking 3d games; at the same 3d is the next big thing and nobody is focusing on 2d anymore. You have a lot of growing pains as developers attempt to understand how to work with 3d cameras so you have a bunch of absolute garbage games that are way worse than the previous generations worst offerings.
I think of the N64 library in particular here; there are next to no games on the system that I like whatsoever. Around 200 different 3d platformers where you're wandering around in fog with graphics that don't really make sense to me because there sure weren't enough polygons for anyone to work with back then. You often have very few objects on screen of interest and slow paced action. And then I often hear that the N64 graphics hardware was originally going to be in the Saturn. It seems to me that if the Saturn had the same graphical hardware as the N64 you wouldn't have had all the entertaining Saturn games that I liked but instead would be saddled with the N64's garbageware.
If the Saturn was more of a 3d powerhouse (and $100 cheaper, and no bad will towards Sega from previous dropped add-ons, and didn't have a surprise release with next to no games for almost a year) then you would likely have ended up with fewer games that I can look back on fondly and remember playing. Instead of finally having accurate arcade ports of CPS2 and Neo Geo fighting games that were excellent ports. Compare the PS1 versions from the same era and they seem to be a bunch of nigh-unplayable mistakes. With the Saturn the way it was you had the scads of shooting games or neat games like Guardian Heroes, or Clockwork Knight. I loved the game Dragon Force; it used the limited capability for 3d along with it's excellent 2d processing power to make a game unlike any other that clearly couldn't have been done on any platform other than the Saturn at the time.
Perhaps I'm alone here but I liked the Saturn a lot for what it was and only wish others hadn't been taken in as much by early 3d graphics and that Sega of America had taken more chances and released more of the 2d games that were released in Japan.
Title: Re: Do you like the 32X?
Post by: esteban on March 30, 2016, 09:19:12 AM
I don't have room for hundreds of games. That's why I have everdrives. You should be thanking me for being uninterested in the real carts. It means more availability for those who actually care.
You are crazy, Dean.
:)
Title: Re: Do you like the 32X?
Post by: SignOfZeta on March 30, 2016, 09:25:45 AM
Whoever said the N64 hardware was designed for Saturn...that sounds completely nuts to me considering the timing just not matching up at all, and there being no corporate or personal overlap that I know of, etc. Weirder shit has taken place though so what do I know?
Title: Re: Do you like the 32X?
Post by: TDIRunner on March 30, 2016, 10:06:58 AM
Quote
I'm honestly of the opinion that the 32 bit generation has the highest ratio of bad to good games of any generation post atari.
I don't know if I completely agree with that. When you look at the libraries of the Wii or DS and you consider the amount of shovelware on those systems, I think it's safe to say that they have the highest ratio of bad to good games. Because the N64 library is so small, it actually has a pretty good ratio of bad to good. Sure there is a lot of crap, but overall the shovelware was pretty limited because very few third party companies would develop for it (and this is coming from a guy who was not into the N64 during its lifecycle).
I would be more willing to argue that the 32 bit generation has the highest amount of games that haven't aged well. 3D games were all the rage, but the technology just wasn't there yet. However, at the time, we didn't care so much for how it looked. We were too amazed at the new 3D open worlds. Now you pop in those games and they just look like crap.
Title: Re: Do you like the 32X?
Post by: MrBroadway on March 30, 2016, 10:40:39 AM
You're right. Who the f*ck cares. Go buy your Everdrives all you want. Clearly it's a sin to compare that fake shit to emulation.
Title: Re: Do you like the 32X?
Post by: Jibbajaba on March 30, 2016, 11:25:23 AM
I don't think anyone is saying it's a sin. It's just not a good comparison.
You seem to be the only person upset, here.
Title: Re: Do you like the 32X?
Post by: MrBroadway on March 30, 2016, 11:32:35 AM
Title: Re: Do you like the 32X?
Post by: BigusSchmuck on March 30, 2016, 12:35:04 PM
It was so bad Al Nielsen quit Sega. Well maybe not the only reason he left, but when I met him at the PRGE 2014 he said no over and over again when that project showed up on the table!
Title: Re: Do you like the 32X?
Post by: GaijinD on March 30, 2016, 03:18:23 PM
Whoever said the N64 hardware was designed for Saturn...that sounds completely nuts to me considering the timing just not matching up at all, and there being no corporate or personal overlap that I know of, etc. Weirder shit has taken place though so what do I know?
Apparently SGI contacted Sega of America, according to this interview with Tom Kalinske at Sega-16: http://www.sega-16.com/2006/07/interview-tom-kalinske/
It seems SoJ sent out a team to check out their chipset, but ended up rejecting it.
Title: Re: Do you like the 32X?
Post by: SignOfZeta on March 30, 2016, 03:37:26 PM
Whoever said the N64 hardware was designed for Saturn...that sounds completely nuts to me considering the timing just not matching up at all, and there being no corporate or personal overlap that I know of, etc. Weirder shit has taken place though so what do I know?
Apparently SGI contacted Sega of America, according to this interview with Tom Kalinske at Sega-16: http://www.sega-16.com/2006/07/interview-tom-kalinske/
It seems SoJ sent out a team to check out their chipset, but ended up rejecting it.
Yeah...OK. I think the only factoid we can trust there is that SGI and Sega actually talked. The rest of the story is extremely similar the sorts of stories that guys tell after they leave a company that didn't "get them". There is one where the inventor of the iPod first showed the thing to IBM and they didn't want it, it's a staple story for those guys. I don't even know if that one is true, I just know I heard it from an IBM employee.
Timing wise though, it just makes no sense. The story seems to take place before the launch of the 32X, which was almost three years before the N64, that's half a generation. He says, "and that chipset became part of the next generation of Nintendo products (N64).". Well, f*ck, no wonder the N64 sucked so bad. I'd ran on shit from 1993!
The SoJ guys were obviously %100 correct in this case. The frame rate did suck and the sound...there is no sound chip in an N64 and the Saturn is like a state of the art synthesizer so they were sure as shit right about that.
EDIT: for God's sake there were/are some seriously confusing typos there.
Title: Re: Do you like the 32X?
Post by: Desh on March 31, 2016, 06:31:00 AM
SEGA also had a crack at pairing up with Sony for the 32-bit generation. If ya'll haven't read Console Wars please do. You can thank SoJ for screwing alot of things up.
Title: Re: Do you like the 32X?
Post by: Black Tiger on March 31, 2016, 07:07:39 AM
Midway talked to NEC Tech or TTi, depending on which version of the story you hear, and were supposedly eager to give exclusive console rights to Mortal Kombat to them. Most reports of this story either give the reason matter of factly or claim Midway mistakenly believed, that the Turbo CD was the best format for a home port, when in reality it was the very worst. The existence of Mortal Kombat for Sega-CD should be all anyone needs to figure out how terrible of an idea it would have been to try cramming the same game into 12 times less space.
I think that in reality, all that ever happened is that someone who was allowed into E3 because they worked at NEC Tech, managed to stalk down an employee at Midway and talked at them. Then years later, they bragged about how they secured exclusive rights to such a hot property and the only reason that they didn't single handedly win the console war that NEC Tech wasn't even a part of, is because mean old Hudson Soft of Japan lacked their amazing vision.
No doubt SGI and Sony people talked to Sega at least once, just as most other companies doing similar business did. But that's not much more of an "almost happened" than making up a 100% fictional "what if?" scenario.
The worst part of these myths that are based on so little, is that every time they're retold, they transform further. Not long ago on another forum, someone talked about how Hudson Soft offered Nintendo their 16-bit console hardware in 1988, but Nintendo turned them down since the Super Famicom was well under way, so Hudson later partnered with NEC and eventually the PC Engine was born.
That Console Wars book shouldn't be taken as a historical record, as it's based around the skewed revisionism of one person who was on one side of the console war. Some Sega fans argue that it evens the playing field, since too much revisionism had already come from people who worked for competing companies. But it doesn't matter which way people are biased, it only blurs the overall picture more and you need a good amount of common sense to wade through all the b.s. to feel out how much might be true.
The only consistency I've noticed from interviews of people who worked in the game industry bitd, is that they all are certain that they did nothing wrong and did everything right. That and everyone has such a hazy memory that they get so many basic facts wrong because they couldn't be bothered to even skim wikipedia before winging their interviews.
Title: Re: Do you like the 32X?
Post by: Gredler on March 31, 2016, 07:08:39 AM
I'd like to see what a homebrew crew can do with the 32x :-" Some fun stuff probably
Title: Re: Do you like the 32X?
Post by: esadajr on March 31, 2016, 07:30:52 AM
I'd like to see what a homebrew crew can do with the 32x :-" Some fun stuff probably
Have you seen Wolfenstein 3D or the Yeti 3D engine?
https://youtu.be/sEf9SuRuRZM
https://youtu.be/ctDCOrE67Ss
Title: Re: Do you like the 32X?
Post by: SignOfZeta on March 31, 2016, 12:19:32 PM
Thank you Tiger, that's exactly what I'm talking about.
The killer must-read book I read was Game Over! by David Shef. It's mainly just about Nintendo and the 1980s, but one thing I liked about it was the way it questions the 80s video game crash.
Basically, the "crash" was mainly just Atari going the f*ck out of business for being idiots. There was never any real dip in interest in video games, just in 2600 crap. Nintendo knew this because they were raking in money from the arcades which were still a multi-billion dollar industry in the US alone. The reason why the NES is so much different from a FC, the reason why "video game" isn't used in the name, why it loads like a VCR, etc was because even though what they were selling was just a 2600 that didn't suck ass, they had to position it as a completely different product in order to get it into stores (also, as something other than a toy to avoid getting borked by buy-backs). The outrageous success of the NES proved them right, I would say. The most successful game machine of all time was launched in the middle of a "crash" but it didn't matter because the crash was just a sour grapes outlook from people who f*cked up.
Of course, since the book was hugely Nintendo-centric it leaves out all sorts of stuff.
Title: Re: Do you like the 32X?
Post by: Gentlegamer on March 31, 2016, 12:24:41 PM
Thank you Tiger, that's exactly what I'm talking about.
The killer must-read book I read was Game Over! by David Shef. It's mainly just about Nintendo and the 1980s, but one thing I liked about it was the way it questions the 80s video game crash.
Basically, the "crash" was mainly just Atari going the f*ck out of business for being idiots. There was never any real dip in interest in video games, just in 2600 crap. Nintendo knew this because they were raking in money from the arcades which were still a multi-billion dollar industry in the US alone. The reason why the NES is so much different from a FC, the reason why "video game" isn't used in the name, why it loads like a VCR, etc was because even though what they were selling was just a 2600 that didn't suck ass, they had to position it as a completely different product in order to get it into stores (also, as something other than a toy to avoid getting borked by buy-backs). The outrageous success of the NES proved them right, I would say. The most successful game machine of all time was launched in the middle of a "crash" but it didn't matter because the crash was just a sour grapes outlook from people who f*cked up.
Of course, since the book was hugely Nintendo-centric it leaves out all sorts of stuff.
There was definitely a crash in interest in video games, they became retail poison. Game Over describes all the crap Nintendo had to overcome to bring the NES to market and make it successful in the smoking crater the crash had left in USA.
Title: Re: Do you like the 32X?
Post by: Gredler on March 31, 2016, 12:33:32 PM
I'd like to see what a homebrew crew can do with the 32x :-" Some fun stuff probably
Have you seen Wolfenstein 3D or the Yeti 3D engine?
https://youtu.be/sEf9SuRuRZM
https://youtu.be/ctDCOrE67Ss
Yeah I have, thanks for sharing the clear videos :) Tech demos are rad, but I'd love to see a full game design. A RPG done in those engines would be rad, or a higher fidelity 2D game that the system demonstrated it has the capability of doing would be rad.
I need to find a Sega community that is in line with this PCE equivalent: is sega 16 the place to go, or sega ages? I not internet culture/community savvy :P
Title: Re: Do you like the 32X?
Post by: Black Tiger on March 31, 2016, 12:45:48 PM
I'd like to see what a homebrew crew can do with the 32x :-" Some fun stuff probably
Have you seen Wolfenstein 3D or the Yeti 3D engine?
https://youtu.be/sEf9SuRuRZM
https://youtu.be/ctDCOrE67Ss
Yeah I have, thanks for sharing the clear videos :) Tech demos are rad, but I'd love to see a full game design. A RPG done in those engines would be rad, or a higher fidelity 2D game that the system demonstrated it has the capability of doing would be rad.
I need to find a Sega community that is in line with this PCE equivalent: is sega 16 the place to go, or sega ages? I not internet culture/community savvy :P
Sega-16 is the exactly the SMS - 32X equivalent of pcenginefx.
Wolfenstein 3D is the full game and the author has been working on a high quality Doom port.
Title: Re: Do you like the 32X?
Post by: Gentlegamer on March 31, 2016, 01:11:15 PM
I'd like to see what a homebrew crew can do with the 32x :-" Some fun stuff probably
Have you seen Wolfenstein 3D or the Yeti 3D engine?
https://youtu.be/sEf9SuRuRZM
https://youtu.be/ctDCOrE67Ss
Yeah I have, thanks for sharing the clear videos :) Tech demos are rad, but I'd love to see a full game design. A RPG done in those engines would be rad, or a higher fidelity 2D game that the system demonstrated it has the capability of doing would be rad.
I need to find a Sega community that is in line with this PCE equivalent: is sega 16 the place to go, or sega ages? I not internet culture/community savvy :P
Sega-16 is the exactly the SMS - 32X equivalent of pcenginefx.
Except way more autistic.
Title: Re: Do you like the 32X?
Post by: Desh on March 31, 2016, 01:36:14 PM
BT. Your remarks on Console Wars is great. Even the prologue to the book mentions that the writer may have even dramatized many events etc. so you have to take what's in it with a grain of salt.
The main take away I got from it though is SoA was able to get the Genesis very competive in NA and SoJ was getting their butts kicked at home. Even though SoA seemed to be doing everything right all of the decisions came from SoJ on hardware and games and SoA was stuck trying to figure out how to sell shit like the 32X. It's obvious SoJ was narrow minded and full of themselves. Why else would Sonic team move over here? It seems SoJ liked to micromanage and make poor decisions. Not saying SoA was perfect or deserves all the glory but it's hard to argue with the sales numbers in NA.
Title: Re: Do you like the 32X?
Post by: xelement5x on April 01, 2016, 10:25:02 AM
I'd like to see what a homebrew crew can do with the 32x :-" Some fun stuff probably
Have you seen Wolfenstein 3D or the Yeti 3D engine?
https://youtu.be/sEf9SuRuRZM
https://youtu.be/ctDCOrE67Ss
Yeah I have, thanks for sharing the clear videos :) Tech demos are rad, but I'd love to see a full game design. A RPG done in those engines would be rad, or a higher fidelity 2D game that the system demonstrated it has the capability of doing would be rad.
I need to find a Sega community that is in line with this PCE equivalent: is sega 16 the place to go, or sega ages? I not internet culture/community savvy :P
Sega-16 is the exactly the SMS - 32X equivalent of pcenginefx.
Except way more autistic.
Sega16 has mixed highs and lows. There are some very informative and interesting discussions that go on occasionally, but a lot of the mass of the forum seems to have left and it's not as vibrant as it was just a couple years ago. What's left can still be good, bu there are plenty of weirdos and it's like the only place Master Tasuke hasn't been banned from yet.
I still try and hit the site at least a couple times a week, but there is not as much interaction going on unfortunately. It's a shame because there is a ton of good info on the site in the form of review and smart hardware hackers, programmers. I feel like a lot stuff has moved to farkbook :(
Title: Re: Do you like the 32X?
Post by: crazydean on April 01, 2016, 11:14:03 AM
So I finally got a proper cable and the 32X is working, horay! Unfortunately, I am having problems with the Everdrive reading the SD card, so it may be a while before I get a chance to play most of the games. I did manage to play a couple space games and Doom, though. Sega made first-person space shooters for this like they did FMV games for the Sega CD.
EDIT: It turns out that it wasn't an Everdrive problem. The white ribbon cables inside the 32X needed to be re-seated. The Everdrive is much more finicky than regular cartridges which is why it was difficult to pinpoint.
Title: Re: Do you like the 32X?
Post by: Black Tiger on April 01, 2016, 12:24:59 PM
Depending on your Everdrive revision, there may be a card size limit. You also have to drag and drop a folder of drivers onto the sd card. It can be downloaded on the Everdrive model's retrogate page.
Then you can put the roms anywhere else in the card and use multiple folders of sorted roms if you like.