Author Topic: Do you like the 32X?  (Read 6187 times)

Jibbajaba

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Re: Do you like the 32X?
« Reply #120 on: March 30, 2016, 11:25:23 AM »
I don't think anyone is saying it's a sin.  It's just not a good comparison. 

You seem to be the only person upset, here. 

MrBroadway

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Re: Do you like the 32X?
« Reply #121 on: March 30, 2016, 11:32:35 AM »
I don't think anyone is saying it's a sin.  It's just not a good comparison. 

You seem to be the only person upset, here.
Nah, I just don't have the energy or will to continue.

VenomMacbeth

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Re: Do you like the 32X?
« Reply #122 on: March 30, 2016, 12:04:17 PM »
The 32x is so bad it's ruining this thread.
Play Turbografx.
Play the Turbografx. PLAY
THE TURBOGRAFX!!!!!!

Buh buh buh, I have almost all teh games evar.  I R TEH BESTEST COLLECTR!!

Punch

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Re: Do you like the 32X?
« Reply #123 on: March 30, 2016, 12:33:21 PM »
The 32x is so bad it's ruining this thread.

It can't be any worse than the JAGUAR

*runs*

BigusSchmuck

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Re: Do you like the 32X?
« Reply #124 on: March 30, 2016, 12:35:04 PM »
It was so bad Al Nielsen quit Sega. Well maybe not the only reason he left, but when I met him at the PRGE 2014 he said no over and over again when that project showed up on the table!

GaijinD

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Re: Do you like the 32X?
« Reply #125 on: March 30, 2016, 03:18:23 PM »
Whoever said the N64 hardware was designed for Saturn...that sounds completely nuts to me considering the timing just not matching up at all, and there being no corporate or personal overlap that I know of, etc. Weirder shit has taken place though so what do I know?


Apparently SGI contacted Sega of America, according to this interview with Tom Kalinske at Sega-16: http://www.sega-16.com/2006/07/interview-tom-kalinske/

It seems SoJ sent out a team to check out their chipset, but ended up rejecting it.
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SignOfZeta

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Re: Do you like the 32X?
« Reply #126 on: March 30, 2016, 03:37:26 PM »
Whoever said the N64 hardware was designed for Saturn...that sounds completely nuts to me considering the timing just not matching up at all, and there being no corporate or personal overlap that I know of, etc. Weirder shit has taken place though so what do I know?


Apparently SGI contacted Sega of America, according to this interview with Tom Kalinske at Sega-16: http://www.sega-16.com/2006/07/interview-tom-kalinske/

It seems SoJ sent out a team to check out their chipset, but ended up rejecting it.


Yeah...OK. I think the only factoid we can trust there is that SGI and Sega actually talked. The rest of the story is extremely similar the sorts of stories that guys tell after they leave a company that didn't "get them". There is one where the inventor of the iPod first showed the thing to IBM and they didn't want it, it's a staple story for those guys. I don't even know if that one is true, I just know I heard it from an IBM employee.

Timing wise though, it just makes no sense. The story seems to take place before the launch of the 32X, which was almost three years before the N64, that's half a generation. He says, "and that chipset became part of the next generation of Nintendo products (N64).". Well, f*ck, no wonder the N64 sucked so bad. I'd ran on shit from 1993!

The SoJ guys were obviously %100 correct in this case. The frame rate did suck and the sound...there is no sound chip in an N64 and the Saturn is like a state of the art synthesizer so they were sure as shit right about that.

EDIT: for God's sake there were/are some seriously confusing typos there.
« Last Edit: March 31, 2016, 12:07:01 PM by SignOfZeta »

Desh

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Re: Do you like the 32X?
« Reply #127 on: March 31, 2016, 06:31:00 AM »
SEGA also had a crack at pairing up with Sony for the 32-bit generation.  If ya'll haven't read Console Wars please do.  You can thank SoJ for screwing alot of things up.

Black Tiger

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Re: Do you like the 32X?
« Reply #128 on: March 31, 2016, 07:07:39 AM »
Midway talked to NEC Tech or TTi, depending on which version of the story you hear, and were supposedly eager to give exclusive console rights to Mortal Kombat to them. Most reports of this story either give the reason matter of factly or claim Midway mistakenly believed, that the Turbo CD was the best format for a home port, when in reality it was the very worst. The existence of Mortal Kombat for Sega-CD should be all anyone needs to figure out how terrible of an idea it would have been to try cramming the same game into 12 times less space.

I think that in reality, all that ever happened is that someone who was allowed into E3 because they worked at NEC Tech, managed to stalk down an employee at Midway and talked at them. Then years later, they bragged about how they secured exclusive rights to such a hot property and the only reason that they didn't single handedly win the console war that NEC Tech wasn't even a part of, is because mean old Hudson Soft of Japan lacked their amazing vision.

No doubt SGI and Sony people talked to Sega at least once, just as most other companies doing similar business did. But that's not much more of an "almost happened" than making up a 100% fictional "what if?" scenario.

The worst part of these myths that are based on so little, is that every time they're retold, they transform further. Not long ago on another forum, someone talked about how Hudson Soft offered Nintendo their 16-bit console hardware in 1988, but Nintendo turned them down since the Super Famicom was well under way, so Hudson later partnered with NEC and eventually the PC Engine was born.

That Console Wars book shouldn't be taken as a historical record, as it's based around the skewed revisionism of one person who was on one side of the console war. Some Sega fans argue that it evens the playing field, since too much revisionism had already come from people who worked for competing companies. But it doesn't matter which way people are biased, it only blurs the overall picture more and you need a good amount of common sense to wade through all the b.s. to feel out how much might be true.

The only consistency I've noticed from interviews of people who worked in the game industry bitd, is that they all are certain that they did nothing wrong and did everything right. That and everyone has such a hazy memory that they get so many basic facts wrong because they couldn't be bothered to even skim wikipedia before winging their interviews.
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Gredler

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Re: Do you like the 32X?
« Reply #129 on: March 31, 2016, 07:08:39 AM »
I'd like to see what a homebrew crew can do with the 32x :-"  Some fun stuff probably

esadajr

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Re: Do you like the 32X?
« Reply #130 on: March 31, 2016, 07:30:52 AM »
The 32x is so bad it's ruining this thread.

It can't be any worse than the JAGUAR

*runs*

Jag-U-are
Gaming since 1985

Black Tiger

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Re: Do you like the 32X?
« Reply #131 on: March 31, 2016, 11:41:09 AM »
I'd like to see what a homebrew crew can do with the 32x :-"  Some fun stuff probably

Have you seen Wolfenstein 3D or the Yeti 3D engine?




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SignOfZeta

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Re: Do you like the 32X?
« Reply #132 on: March 31, 2016, 12:19:32 PM »
Thank you Tiger, that's exactly what I'm talking about.

The killer must-read book I read was Game Over! by David Shef. It's mainly just about Nintendo and the 1980s, but one thing I liked about it was the way it questions the 80s video game crash.

Basically, the "crash" was mainly just Atari going the f*ck out of business for being idiots. There was never any real dip in interest in video games, just in 2600 crap. Nintendo knew this because they were raking in money from the arcades which were still a multi-billion dollar industry in the US alone. The reason why the NES is so much different from a FC, the reason why "video game" isn't used in the name, why it loads like a VCR, etc was because even though what they were selling was just a 2600 that didn't suck ass, they had to position it as a completely different product in order to get it into stores (also, as something other than a toy to avoid getting borked by buy-backs). The outrageous success of the NES proved them right, I would say. The most successful game machine of all time was launched in the middle of a "crash" but it didn't matter because the crash was just a sour grapes outlook from people who f*cked up.

Of course, since the book was hugely Nintendo-centric it leaves out all sorts of stuff.

Gentlegamer

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Re: Do you like the 32X?
« Reply #133 on: March 31, 2016, 12:24:41 PM »
Thank you Tiger, that's exactly what I'm talking about.

The killer must-read book I read was Game Over! by David Shef. It's mainly just about Nintendo and the 1980s, but one thing I liked about it was the way it questions the 80s video game crash.

Basically, the "crash" was mainly just Atari going the f*ck out of business for being idiots. There was never any real dip in interest in video games, just in 2600 crap. Nintendo knew this because they were raking in money from the arcades which were still a multi-billion dollar industry in the US alone. The reason why the NES is so much different from a FC, the reason why "video game" isn't used in the name, why it loads like a VCR, etc was because even though what they were selling was just a 2600 that didn't suck ass, they had to position it as a completely different product in order to get it into stores (also, as something other than a toy to avoid getting borked by buy-backs). The outrageous success of the NES proved them right, I would say. The most successful game machine of all time was launched in the middle of a "crash" but it didn't matter because the crash was just a sour grapes outlook from people who f*cked up.

Of course, since the book was hugely Nintendo-centric it leaves out all sorts of stuff.

There was definitely a crash in interest in video games, they became retail poison. Game Over describes all the crap Nintendo had to overcome to bring the NES to market and make it successful in the smoking crater the crash had left in USA.

Gredler

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Re: Do you like the 32X?
« Reply #134 on: March 31, 2016, 12:33:32 PM »
I'd like to see what a homebrew crew can do with the 32x :-"  Some fun stuff probably

Have you seen Wolfenstein 3D or the Yeti 3D engine?






Yeah I have, thanks for sharing the clear videos :) Tech demos are rad, but I'd love to see a full game design. A RPG done in those engines would be rad, or a higher fidelity 2D game that the system demonstrated it has the capability of doing would be rad.

I need to find a Sega community that is in line with this PCE equivalent: is sega 16 the place to go, or sega ages? I not internet culture/community savvy :P