Author Topic: Game Sack  (Read 73179 times)

Tatsujin

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Re: Game Sack
« Reply #510 on: June 12, 2012, 01:31:40 AM »
daimakaimura sgfx [x--------------------l-------------------] daimakaimura MD
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Samurai Ghost

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Re: Game Sack
« Reply #511 on: June 12, 2012, 07:39:23 AM »
How do you think it compare to the Saturn arcade port?

Joe Redifer

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Re: Game Sack
« Reply #512 on: June 12, 2012, 09:20:19 AM »
Poorly, just like all translations.

However:
daimakaimura sgfx [---------------------x-------------------] daimakaimura MD
Better looking, more faithful but worse playing. The arcade plays worse than the MD version.

Samurai Ghost

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Re: Game Sack
« Reply #513 on: June 12, 2012, 09:41:55 AM »
Yeah the MD version plays really well despite the graphics taking a hit. I still want to get the SGX version though. PM me if you have an extra copy!!

Tatsujin

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Re: Game Sack
« Reply #514 on: June 12, 2012, 01:22:59 PM »
How do you think it compare to the Saturn arcade port?

saturn and psx daimakaimuras are almost arcade perfect. but only almost, since there are small but also annoying differences, just as the music loading times (red book) when cleared a level etc.

also arthur doesn't walk in the grass, as it was in the arcade.

but in terms of graphics etc. the SGFX port sure holds no candles against the later 32-bit ports.
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

Mathius

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Re: Game Sack
« Reply #515 on: June 12, 2012, 02:28:43 PM »
Oh yeah! Well, none of the other versions can say they appeared on the SuperGrafx! :P
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bust3dstr8

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Re: Game Sack
« Reply #516 on: June 14, 2012, 01:07:06 PM »
Poorly, just like all translations.

However:
daimakaimura sgfx [---------------------x-------------------] daimakaimura MD
Better looking, more faithful but worse playing. The arcade plays worse than the MD version.
The arcade plays fine if they used 4 way joysticks like the game was designed for :)

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DragonmasterDan

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Re: Game Sack
« Reply #517 on: June 14, 2012, 03:04:32 PM »
There's flat out emulations on the PS2, Xbox and PSP Capcom Classics Collections.
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Joe Redifer

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Re: Game Sack
« Reply #518 on: June 15, 2012, 09:04:45 AM »
The XBox version is too dark.  The PS2 version doesn't run in progressive scan, to my knowledge.  240p support would be good, but only Sega ever did that aside from Sony's ICO.

Samurai Ghost

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Re: Game Sack
« Reply #519 on: June 15, 2012, 02:45:22 PM »
So what's the best way to play GnG other than buying the arcade board? I want it to be the SGX version.

Joe Redifer

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Re: Game Sack
« Reply #520 on: June 15, 2012, 02:55:49 PM »
MAME?

Tatsujin

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Re: Game Sack
« Reply #521 on: June 15, 2012, 05:40:29 PM »
x68k would be an option.
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

SuperDeadite

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Re: Game Sack
« Reply #522 on: June 15, 2012, 11:17:55 PM »
x68k would be an option.

interlaced only :(
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Tatsujin

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Re: Game Sack
« Reply #523 on: June 16, 2012, 03:25:17 AM »
that as well? a damn :(
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

Joe Redifer

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Re: Game Sack
« Reply #524 on: June 16, 2012, 09:26:29 AM »
Interlacing is the devil.  Really.  I'd rather have Author (Arthur?) in front of the grass and slightly muffled sound than interlacing.  Therefore Saturn.  Or is the PS version better?