Author Topic: Pyramid Plunder Public Beta  (Read 5073 times)

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Pyramid Plunder Public Beta
« on: February 25, 2012, 06:05:05 AM »
Ladies, Gentlemen, and Necromancer,

I have uploaded what is now known as the Pyramid Plunder Public Beta (pppb). 

It can be found at

http://www.aetherbyte.com/downloadables/pppb.iso

This is a public beta. 

Pass it around, put it on a real disc, in a real unit, and play it.  Discuss any issues here.

The goal is to find any goof-ups and get them fixed so it's in good shape for a real release.


There is a bug that causes a full-hang of the game.  If you can track down, and recreate it 100% of the time, you've earned a free copy of the game when it's released.



You may notice other oddities, probably related to it being a debug mode of the game.  Post em here too.  Just in case.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

T2KFreeker

  • Hero Member
  • *****
  • Posts: 937
Re: Pyramid Plunder Public Beta
« Reply #1 on: February 25, 2012, 06:53:50 AM »
Oooh! This is awesome!
END OF LINE.

Opethian

  • Hero Member
  • *****
  • Posts: 3299
Re: Pyramid Plunder Public Beta
« Reply #2 on: February 25, 2012, 06:55:58 AM »
brb gonna print up some awesome arwork and spine cards and sell on YJA... erm I mean thanks!

[Mon 16:27] <BlueBMW> i wouldnt sell an unmolested duo hehe.  I molest the crap outta of em before they leave me

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: Pyramid Plunder Public Beta
« Reply #3 on: February 25, 2012, 06:56:46 AM »
brb gonna print up some awesome arwork and spine cards and sell on YJA... erm I mean thanks!
lol k!
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

Bernie

  • Guest
Re: Pyramid Plunder Public Beta
« Reply #4 on: February 25, 2012, 07:19:23 AM »
I like it, the tunes are neato as well.  One thing I noticed right away is that sometimes when you walk over the little bits you are supposed to be picking up, I guess they are gold bars, that sometimes they dont pick up and you have to backtrack.  Specially when you hold down button I for walking fast/running. 

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: Pyramid Plunder Public Beta
« Reply #5 on: February 25, 2012, 07:48:29 AM »
That's supposed to happen.

Running = cant pick up items.

:) 
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

Bernie

  • Guest
Re: Pyramid Plunder Public Beta
« Reply #6 on: February 25, 2012, 08:08:25 AM »
That's supposed to happen.

Running = cant pick up items.

:) 

Yeah, I kinda figured that, but didnt know for sure.  I did notice that sometimes it happens with just walking tho.  Thats how I first noticed it.  Maybe its cuz I am using Ootake for it, maybe cuz its beta, I dunno.  :)  Either way, bring it on.  :)

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: Pyramid Plunder Public Beta
« Reply #7 on: February 25, 2012, 08:10:28 AM »
O_O, you miss pickups while just plain-walking?

That's new.  Can you poke at that some more and confirm it??

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

TheOldMan

  • Hero Member
  • *****
  • Posts: 958
Re: Pyramid Plunder Public Beta
« Reply #8 on: February 25, 2012, 11:12:20 AM »
Quote
There is a bug that causes a full-hang of the game

That's a debug halt. If you press button II, you should be able to continue playing, but wierd things may happen :)

Quote
you miss pickups while just plain-walking?

Did you make sure to pass the center of the tile? It's not a pickup if you don't ....
You can't reverse too soon, or you miss the bar.

Keranu

  • Hero Member
  • *****
  • Posts: 9054
Re: Pyramid Plunder Public Beta
« Reply #9 on: February 25, 2012, 12:04:09 PM »
Excellent job, Pyramid Plunder feels very professional! The controls are perfect and smooth, everything looks and sounds great!

I have a couple of suggestions/reports.

Firstly I agree with what Black_Tiger said in another post about the teleports: at the current speed, it interrupts the flow of the game. Also for safety's sake, it might be wise to halt the enemies during teleportation so the player doesn't have an unlucky run-in with the enemy upon arrival.

One potential problem I ran into was where I had one Ankh left on the screen but it was trapped by a mummy that kept repeating the same movement pattern. I tried running across the screen but he didn't seem to nudge. I died shortly after, not sure if there was anything I could do.

Quote
There is a bug that causes a full-hang of the game

That's a debug halt. If you press button II, you should be able to continue playing, but wierd things may happen :)
I encountered that too, thought it was a bug.

Quote from: Arkhan
you miss pickups while just plain-walking?
I thought this may have happened to me too on the first level. I don't think I was running, but I may have without noticing.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

ParanoiaDragon

  • Hero Member
  • *****
  • Posts: 4619
Re: Pyramid Plunder Public Beta
« Reply #10 on: February 25, 2012, 12:38:48 PM »
I love me some PP.  I agree with Keranu's statements.  Also, I'm wondering if there's a little bit nicer way of showing the names of the characters in those boxes.  Maybe some kind of simple border.  I know the names can't be there without the box, atleast, in those colors.  Also....I sware there was a mummy called Leon!  How did I see that, now all I get is the last mummy being called Hinky!  Also, I was totally expecting one to be called Minkey, as Inspecter Inspector Clouseau calls monkies. :D

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: Pyramid Plunder Public Beta
« Reply #11 on: February 25, 2012, 12:40:04 PM »
I found the platinum Ankh that leads to the mini-game (a Zookeeper clone).

Hats off to you! That was totally unexpected and I really was impressed.
  |    | 

ParanoiaDragon

  • Hero Member
  • *****
  • Posts: 4619
Re: Pyramid Plunder Public Beta
« Reply #12 on: February 25, 2012, 12:41:35 PM »
Ok, just figured out how to get Leon :D

TheOldMan

  • Hero Member
  • *****
  • Posts: 958
Re: Pyramid Plunder Public Beta
« Reply #13 on: February 25, 2012, 01:12:29 PM »
Quote
Ok, just figured out how to get Leon
He pops out randomly one the title screen.....

Quote
I found the platinum Ankh that leads to the mini-game
Nope, not a zookeeper clone. And leon is involved...

Quote
but it was trapped by a mummy that kept repeating the same movement pattern.
That happens. But if he's following a known pattern, you should be able to trail behind him :)
If not, don't take so long to get all the bars :)


Quote
I encountered that too, thought it was a bug.
What were you doing? What board were you on? What numbers showed up n the screen????

That's the bug we're trying to find, and the more info on it, the better.
...................
And, until we figure out what is causing the bug, everything else is frozen. I'm not changing things until I know the bug is gone, because I don't want some minor change to throw off reproducing the bug. Once we can reproduce it, we can fix it.


Keranu

  • Hero Member
  • *****
  • Posts: 9054
Re: Pyramid Plunder Public Beta
« Reply #14 on: February 25, 2012, 01:47:12 PM »
Here's a screenshot the first time I encountered the bug. I believe it happened out of no where.



And here's another instance that just happened to me. All I was doing was walking up. It looks as if the tile he's about to step on glitches or changes graphics, it reverted back to normal after I walked past it.

« Last Edit: February 25, 2012, 01:49:17 PM by Keranu »
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).