Author Topic: Took Capcom long enough  (Read 1070 times)

Nando

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Took Capcom long enough
« on: October 12, 2012, 05:05:11 AM »


No doubt it will use some form of the current SF engine. Wish it were HD sprites. Anyway, I can't wait to see what they do with the franchise.
« Last Edit: October 12, 2012, 05:11:42 AM by Nando »

SignOfZeta

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Re: Took Capcom long enough
« Reply #1 on: October 12, 2012, 06:10:41 AM »
Isn't that trailer like two years old?

I'm told that the best way to ensure a Vampire reboot is to buy the new Darkstalkers Resurection for XB/PS3.

I will therefore NOT be buying the new Darkstalkers Resurection for XB/PS3, even though I would like to.

TheClash603

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Re: Took Capcom long enough
« Reply #2 on: October 12, 2012, 06:39:40 AM »
I am more excited for the HD remake with online play than a sequel.  Darkstalkers was one of my arcade must plays back in the day.

fraggore

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Re: Took Capcom long enough
« Reply #3 on: October 12, 2012, 07:18:50 AM »
Its HD remake with online play out early next year.
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Nando

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TR0N

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Re: Took Capcom long enough
« Reply #5 on: October 13, 2012, 07:20:41 PM »


No doubt it will use some form of the current SF engine. Wish it were HD sprites. Anyway, I can't wait to see what they do with the franchise.

That's if they really mean it with that tease trailer.I am a long time fan of darkstalkers,and even today i still think it's capcom most underrated fighters.Still if they do make a new ds my main concern is if they pull 'that sf x tekken dlc bs again.The other then that i am excited that night warriors and vampire savior are coming to the PSN&XBAL.


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SignOfZeta

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Re: Took Capcom long enough
« Reply #6 on: October 13, 2012, 08:58:10 PM »
My main concern is that it will look like shit and be totally unoriginal. It will be like SFIV, in other words. I really don't care one way or another about DLC.

Frankly, there isn't anybody at Capcom today that could make something as incredible as the original Vampire games. Nobody there is creative enough, and nobody can draw. Real 2D fighting needs to be located elsewhere, such as Persona 4 Arena, Arcana Heart, Blazblue, KOFXIII, etc.

When the DC version of CvS2 came out the obi had written on it "2D will never die" or something like that, but in reality what they really meant is "2D is dead, at least at Capcom".

esteban

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Re: Took Capcom long enough
« Reply #7 on: October 14, 2012, 01:39:09 AM »
When the DC version of CvS2 came out the obi had written on it "2D will never die" or something like that, but in reality what they really meant is "2D is dead, at least at Capcom".


So sad. Of course, Capcom died for me much earlier, when they began shifting all their resources to bullshit like the Street Fighter series. No, I'm not kidding. What a total wasteland, for me.

Quote

The lights dim, with two forlorn figures silhouetted by a dull, dusky skyline over Manhattan. 

Esteban Que: All those years, all those talented folks at (what we now know was) the twilight of 2D gaming.

Therapist: Mmmmm hmmmmmmm. Continue, please...

Esteban Que: Dear God, are you there? It's me, Esteban. You are a cruel bastard for allowing fighting games to squander the final years of 2D gaming.

Therapist: But, how can we appreciate life's nectar without tasting life's bitterness? You twat...

Esteban Que: Bitterness? Street Fighter isn't a bitter pill--it's the goddamn cyanide capsule split open!



--excerpt from my new off-broadway musical: "Stop whinging, you bastards. Polygons didn't kill 2D. Street Fighter did."



I'm totally serious, of course.

« Last Edit: October 14, 2012, 02:00:29 AM by esteban »
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SignOfZeta

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Re: Took Capcom long enough
« Reply #8 on: October 14, 2012, 04:47:08 AM »
I can see that. A great deal of resources were spent on 2D fighting. At the same time though fighting games gave us the best 2D graphics ever seen in video games, and along with handhelds are responsible for keeping 2D alive for so long.

If they weren't making 2D fighters they wouldn't be making 2D anything, Capcom wouldn't be anyway.

esteban

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Re: Took Capcom long enough
« Reply #9 on: October 14, 2012, 06:29:32 AM »
I can see that. A great deal of resources were spent on 2D fighting. At the same time though fighting games gave us the best 2D graphics ever seen in video games, and along with handhelds are responsible for keeping 2D alive for so long.

If they weren't making 2D fighters they wouldn't be making 2D anything, Capcom wouldn't be anyway.


You're absolutely correct, of course. WHICH IS WHY I AM SO PAINED.

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Drakon

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Re: Took Capcom long enough
« Reply #10 on: October 14, 2012, 06:56:01 AM »
Not all 3d capcom games are a loss.  My rival schools arcade board f#cking rules!

As for darkstalkers I own a phoenixed vampire savior cps2 b board which is pretty much as good as you can get.  I think the game's great fun but the matches seem too fast to me, also it feels like there's not as much variety in moves as other great capcom fighters.  Still, it's a total gem.
« Last Edit: October 14, 2012, 06:58:38 AM by Drakon »
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SignOfZeta

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Re: Took Capcom long enough
« Reply #11 on: October 14, 2012, 09:36:51 AM »
There aren't enough moves for you...in VS2? Other than...KOF 98 or something I can't think of a game with more moves.

soop

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Re: Took Capcom long enough
« Reply #12 on: October 15, 2012, 12:46:37 AM »
I'm happy that all the 2D fighters are getting re-released.  I still want Alien Vs Predator (side scroller) and the missing games like X-Men CotA and X-Men Vs Street Fighter, but I'm really stoked there's enough interest in the classics.

TBH, I kind of feel that Street Fighter pretty much went as far as it could 2D wise - and along the way, they milked each generation way too much.  You still have people making advances in 2D fighting, but it feels to me that they're too disparate to the core SF gameplay for Capcom to have done anything similar.

I think we did pretty well to get so much out of Capcom's 2D heyday.  There might be games you don't like, but they're all fairly polished, and there's a decent catalogue.

TBH, every time there's a new franchise, it always starts the same way.  Someone like Yu Suzuki and his team will take great pains to develop a core of around 8 different fighters, each with their own strengths and weaknesses, but usually very balanced.  Then as the series goes on, they develop new characters, bring back old ones, and before you know it you're in the middle of a 32 person clusterf*ck.

The sooner people realise that more isn't necessarily better, the... uh better.

Drakon

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Re: Took Capcom long enough
« Reply #13 on: October 15, 2012, 11:44:47 AM »
I probably just didn't figure out half the moves yet.

There aren't enough moves for you...in VS2? Other than...KOF 98 or something I can't think of a game with more moves.
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SignOfZeta

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Re: Took Capcom long enough
« Reply #14 on: October 15, 2012, 02:05:23 PM »
I can understand someone saying SF went everywhere gameplay-wise that it could in 2D. I don't agree, but I see where they are coming from.

Where I call bullshit is when we get to the implication that SF going 3D added anything. It didn't. There isn't anything in SFIV that couldn't be done in 2D. The only real change was visual, and to me SRIV looks like total f*cking shit.

Honestly, it's the most re-tread of any "all new" Capcom games. SFIII started out with just Ryu, everyone else was new. SFZ started out with half new characters as well. SFIV has mostly old characters, with the same moves and costumes, with only a few new characters, all of which are lame as hell.

I mean, why is Cody *still* in his prison outfit from SFZ3? Hasn't he had time to change out of that shit by now?

Then you look at something like Vampire Savior...that thing just oozes creativity, even though its the third game in the series and uses tons of sprites from earlier games.

God, SFIV sucks...