Author Topic: Took Capcom long enough  (Read 1081 times)

soop

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Re: Took Capcom long enough
« Reply #15 on: October 15, 2012, 10:37:53 PM »
Where I call bullshit is when we get to the implication that SF going 3D added anything. It didn't. There isn't anything in SFIV that couldn't be done in 2D. The only real change was visual, and to me SRIV looks like total f*cking shit.

I mean, why is Cody *still* in his prison outfit from SFZ3? Hasn't he had time to change out of that shit by now?

I hope I didn't infer that - my heart sank when.. actually it was when I saw MvC3, not Street Fighter 4.  I don't think Street Fighter 4 is so bad, though it's probably my least favorite after Super, but the models do definitely suck.  The muscles are way OTT, and I would agree, they could have easily done it in 2D.

I do own 4 and 4 super, but I got one for £cheap and the other for £free, and I don't play them very often.  I much prefer 3rd strike and the Arcade crossovers.

Nando

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Re: Took Capcom long enough
« Reply #16 on: October 16, 2012, 04:22:05 AM »


Where I call bullshit is when we get to the implication that SF going 3D added anything. It didn't. There isn't anything in SFIV that couldn't be done in 2D.

Honestly, it's the most re-tread of any "all new" Capcom games. SFIII started out with just Ryu, everyone else was new. SFZ started out with half new characters as well. SFIV has mostly old characters, with the same moves and costumes, with only a few new characters, all of which are lame as hell.

I mean, why is Cody *still* in his prison outfit from SFZ3? Hasn't he had time to change out of that shit by now?


I recall reading that something along the lines of collition detection and what not was made better by the change.


I tell you what, graphics wise I was impressed by it, but I liked the look of KOF 13 better, and that was done using their DOT technology or whatever they call it.  2D to 3D back to 2D tweaked.


Animation wise there are tons of new fighters that give both Mark of the Wolves and SF III a good run for their money. So I think Capcom could still probably do something in 2D and make it really stand out. Maybe.


TheClash603

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Re: Took Capcom long enough
« Reply #17 on: October 16, 2012, 12:42:58 PM »
I guess I am the only one that liked SF IV....

I admit it was a lot  more of the same, but after feeling somewhat alienated by SF III, I was okay with that.  The graphics are kind of shitty and I miss the hand drawn look, but at the same time, the game is a blast to play.

MVC 3 on the other hand, that game was awful.  Which is kind of funny, because they definitely tried to innovate much more in MVC3 than with SF IV, but I think they missed the mark.  Apparently I don't want to see any innovation?

Nando

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Re: Took Capcom long enough
« Reply #18 on: October 16, 2012, 04:59:26 PM »
See I loved what they did with #3 from first to third impact. Guess I am in the minority. Overall I really liked what's done with four, it feels like it's the next step visually and the animations are more "realistic" I need to try out the last version of 4, super duper with unicorns on top, here are da hong kong twins edition; but at the end of the day, 2D is where it is at in my book for fighters. Persona 4 is on my radar.


geise

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Re: Took Capcom long enough
« Reply #19 on: October 17, 2012, 06:51:40 AM »
The Capcom CPS3 fighters have some of the best f*cking hand drawn animation I have ever seen/have yet to see in a 2D fighting game.

I don't count SNK/Playmore's f*cked up way of doing 2D.  The whole "lets make 3D first then Trace" makes my head hurt.  That is a really weird process for wanting a certain 2D look.

Nando

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Re: Took Capcom long enough
« Reply #20 on: October 17, 2012, 07:39:10 AM »
The Capcom CPS3 fighters have some of the best f*cking hand drawn animation I have ever seen/have yet to see in a 2D fighting game.

I don't count SNK/Playmore's f*cked up way of doing 2D.  The whole "lets make 3D first then Trace" makes my head hurt.  That is a really weird process for wanting a certain 2D look.


Everything starts hand drawn actually.
http://kofaniv.snkplaymore.co.jp/english/info/15th_anniv/2d_dot/creation/index.php

I think Mark of the Wolves stands toe to toe with SF3

geise

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Re: Took Capcom long enough
« Reply #21 on: October 18, 2012, 01:54:21 AM »
I appreciate all the work that goes into the creation of the characters in the newer KOF games, but using the 3D for "standardization" I find a little silly.  I really don't remember all the characters in early KOF games to be that different in style.  I also have no doubt that the guys making all the oldschool KOF characters could have pulled off some amazing work if they had about a year and a half to do a character.  I love the art and animation in the newer KOF, I just find the process much to be desired for me.

Drakon

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Re: Took Capcom long enough
« Reply #22 on: October 18, 2012, 03:25:36 PM »
Yes, sf4 does suck.
http://16bitgamer.forumotion.ca/

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Nando

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Re: Took Capcom long enough
« Reply #23 on: October 19, 2012, 01:53:24 AM »
I also have no doubt that the guys making all the oldschool KOF characters could have pulled off some amazing work if they had about a year and a half to do a character.

For sure, that just doesn't add up in the business world unfortunately.


There has been a super surge of 2D fighters recently, so at least we have those, and they are GOOD!

geise

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Re: Took Capcom long enough
« Reply #24 on: October 19, 2012, 02:16:18 AM »
Yeah, Guilty Gear and Blazblue are keeping the torch lit  for 2d fighters.  I love Guilty Gear, but I have yet to really try Blazblue.  I'm not really big on some of the characters in that game.

Nando

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Re: Took Capcom long enough
« Reply #25 on: October 19, 2012, 02:28:39 AM »
Yeah, Guilty Gear and Blazblue are keeping the torch lit  for 2d fighters.  I love Guilty Gear, but I have yet to really try Blazblue.  I'm not really big on some of the characters in that game.

Dude! you are missing out! Definitely try BlazBlue. On my radar next is the Persona fighter. It looks awesome and has that Jojo vibe to it with the "summons."


SignOfZeta

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Re: Took Capcom long enough
« Reply #26 on: October 19, 2012, 06:25:28 AM »
Blazblue is truly a sight to behold. The problem though is that its manic and confusing as all f*ck and none of the attacks make any damned sense. Concepts like "punch" and "fireball" are not dominating the game as much as we're used to. Its not something you can just jump right into.

Nando

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Re: Took Capcom long enough
« Reply #27 on: October 19, 2012, 06:32:29 AM »
Blazblue is truly a sight to behold. The problem though is that its manic and confusing as all f*ck and none of the attacks make any damned sense. Concepts like "punch" and "fireball" are not dominating the game as much as we're used to. Its not something you can just jump right into.

See I find it WAY less confusing than the Marvel Vs Capcom games, old and new. The playmechanics do get a little to get used to. First time players should use Noel as she's the closest to a Ryu/Ken clone in the game. For some Off the wall fighting Rachel is the way to go. I love throwing stakes on the ground and electrifying people and that cut umbrella thing gets all sorts of beatings.


rag-time4

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Re: Took Capcom long enough
« Reply #28 on: October 24, 2012, 05:26:24 PM »
I enjoy SSFIV, but the sheer number of characters has made getting better at it feel overwhelming at times.

The one I play regularly is hyper fighting, via supercade

soop

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Re: Took Capcom long enough
« Reply #29 on: October 26, 2012, 12:08:29 AM »
I got MvC3, and I really like it.  I 1cc'd it first go (with some of my favorite characters - a feat I haven't managed since, Galactus keeps pounding me, though I think I know the problem).  It's a great game, totally manic and over the top, and sometimes I feel like I'm button mashing (I tell myself I'm not, since I can still pull off the moves I want).