Author Topic: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING  (Read 20353 times)

esteban

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING
« Reply #600 on: December 11, 2016, 06:30:08 PM »
FIRST: I love Lucretia to bits. SO MUCH ATTENTION TO DETAIL and just from the menus/attract mode I can see how things will (probably) be fleshed out further. THIS IS ALREADY A MUST-HAVE, even if it didn't progress any further.













A.)  When killing guys, maybe there should be a bit more of a noise or a little flash or red blood spot or something?  The character's attacks don't seem to have weight and killing someone doesn't give a feeling of satisfaction.

B.)  I also suggest that the bosses flash or there is some indicator you are hitting them.  First time I reached the boss I wasn't sure I was doing damage.



I also feel that this utterly fantastic Lucretia would be even better if it were more visceral... if there was some indication/feedback that indicated when (1) boss was hit and (2) enemy killed.

FOR EXAMPLE: If you made the game compatible with the Virtual Cushion, you could simply use a MEGA BASS BUMP to indicate when a boss was hit, and my crotch, which straddles the Virtual Cushion, would be intimately aware of how many times I hit the bastard. :)

SRSLY: It is not easy to achieve that visceral feeling... especially when a game's aesthetics eschew *explosions* and the like... I love that you are doing something different (having enemies drop dead and fall)... so, I am not sure how best to convey "death"... however, I was thinking that, perhaps, death could be conveyed with a simple DEATH CONVULSION (that is, a horizontal "shuddering", where sprite jumps (left 1 pixel --> right 1 pixel) x ____ times, then sprite jumps (left 2 pixels --> right 2 pixels) x ____ times, then, back to 1-pixel shuddering for the *initial* moments of the "death fall" (the remainder of the fall is "normal" trajectory down... no shuddering).

It would take some trial-and-error to fine-tune the DEATH CONVULSION shudder, but, personally, I think it would provide Clash, myself, and like-minded folks the visceral "feedback" we crave :)

BOTTOM LINE: short + quick shudder, with just a bit of lingering shudder during initial descent.

ENEMIES: I think I would prefer death convulsion vs.  "blinking" to indicate enemy sprites dying (and subsequently falling off screen)

BOSSES: I don't think I have a preference. Whatever looks better (shuddering or blinking) to indicate a "hit"...

OTHERWISE: I love this demo and I don't want anything else changed. Yes, it is kicking my butt, but I have barely played it. Keep it challenging :)
« Last Edit: December 11, 2016, 06:36:46 PM by esteban »
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Mishran

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING
« Reply #601 on: December 16, 2016, 06:12:51 AM »
I received an email back in July which I had replied to, but I haven't seen any demo disc. I'll just have to wait for the ISO release I suppose. Game definitely look great. Looking forward to the release.

Punch

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING
« Reply #602 on: December 16, 2016, 01:52:28 PM »
MEGA BASS CONVULSION.

esteban

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING
« Reply #603 on: December 16, 2016, 04:54:39 PM »
MEGA BASS CONVULSION.

That would be an acceptable solution. :)
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nodtveidt

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING
« Reply #604 on: December 18, 2016, 12:35:56 AM »
A.)  When killing guys, maybe there should be a bit more of a noise or a little flash or red blood spot or something?  The character's attacks don't seem to have weight and killing someone doesn't give a feeling of satisfaction.
People complained about the original sound so I changed it to something more subtle. I was going for a Coryoon style but probably failed at it. :lol:

B.)  I also suggest that the bosses flash or there is some indicator you are hitting them.  First time I reached the boss I wasn't sure I was doing damage.
This is a known bug in that build. It's due to the change in both the graphics and the revised boss code. It's already been fixed on this side, but that doesn't do much good on your side, heh. :)

C.)  Game speed is fast and sometimes it feels as though it is just a bit unfair when guys come out behind and get that quick hit.  Maybe a tad slower would be better?  I love fast games, like Summer Carnival on Famicom, but in that game enemies aren't coming from all sides.
Some gameplay balancing will be done to make it a bit more fair. It's designed more as a memory shooter than a twitch shooter, but even as a memory shooter, it's not so easy to remember the patterns.

A.)  Game is hard!  I wasn't able to make it past the second stage, so if the demo is indicative of the final release, maybe you should add a continue feature?  The guys who are a lot better than me will go for 1CC anyway, the continue gives more people enjoyment and a chance to plow through.
The final game will have a continue feature, but since the demo is short, I didn't feel it was a necessary addition at this time.

B.)  In the options menu there are two empty spaces you can click on.  If these are placeholders for the final release, that's cool.  If they are there in error, figured I would let you know.
Lots of stuff in the menus don't work right now, so something might be buggy bugs. :D

3.)  Will the game include a manual discussing game mechanics?  I am not quite sure I am using the shield and power-up feature correctly and I am sure they are fine, but some guidance in a manual will be great.
Yeah, this will all be laid out in the manual. I probably should have given out some text or something regarding the controls and such... my bad. :D

ROHfan

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING
« Reply #605 on: January 10, 2017, 07:13:25 AM »
Inserts will also be available to download so that you may decorate your demos and make them shelf-appropriate :P

Has the download for the inserts gone up yet? If so, where do I find it?
Thanks.

TheClash603

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I was flipping through my game shelf and saw the demo for this game, which made me wonder if any progress had been made.  Any updates available at this time?

nodtveidt

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See the HE thread for details. :)

mrhaboobi

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING
« Reply #608 on: August 22, 2017, 11:28:13 AM »
Been some time since ive been here, pretty sure i also pre paid for this like years ago :)  wondering if you have my correct address :)
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schweaty

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING
« Reply #609 on: August 29, 2017, 04:47:05 AM »
Been some time since ive been here, pretty sure i also pre paid for this like years ago :)  wondering if you have my correct address :)
Interested in this as well.  I prepaid as well and I know you don't have my current address

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nodtveidt

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING
« Reply #610 on: February 25, 2018, 10:14:26 AM »
Long time no update. With FX-Unit Yuki being finished and being sent off to press shortly, I figured it was time to update this thread.

This project is about to go back into production. Saru's got the new pixelwork coming and has found a composer for the game so we can get rid of the stock music it has in it right now. The code is finished, but I may revisit it to make a few changes for the better. The Yuki project really upped my skill level so I should use that spike in experience to make Lucretia a better game.

Jester82

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING
« Reply #611 on: February 27, 2018, 03:56:10 AM »
Long time no update. With FX-Unit Yuki being finished and being sent off to press shortly, I figured it was time to update this thread.

This project is about to go back into production. Saru's got the new pixelwork coming and has found a composer for the game so we can get rid of the stock music it has in it right now. The code is finished, but I may revisit it to make a few changes for the better. The Yuki project really upped my skill level so I should use that spike in experience to make Lucretia a better game.

Super Awesome to hear! Where can we order a copy of this game? Either pre-order or once it's finished, thanks!

Necromancer

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Punch

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING
« Reply #613 on: February 27, 2018, 05:28:26 AM »
LMAO I still have that handpainted Galaga 90 thing stored alongside my turbo games

nodtveidt

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Re: Lucretia - Demon Princess (鬼姫の呪い in Japan) NOW IN BETA TESTING
« Reply #614 on: February 27, 2018, 05:41:13 AM »
Not really doing preorders for Lucretia anymore. Not gonna worry about any orders for it until it's done. Too many debacles surrounding such things.