Author Topic: Overdrive by Titan, Extremely Impressive MD Demo  (Read 843 times)

Necromancer

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Re: Overdrive by Titan, Extremely Impressive MD Demo
« Reply #15 on: August 21, 2013, 03:16:48 AM »
Pretty neato even if it is useless in games, but too bad the creator seems to be a real twat.

I would but I feel that'd be rather dickish of me to post a private conversation to the public. But I will give one direct quote: "Something just CAN'T kick ass at 60hz, period." So no, it is not something he wishes to attempt.

One does not simply kick ass at 60hz.  :-"
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Tatsujin

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Re: Overdrive by Titan, Extremely Impressive MD Demo
« Reply #16 on: August 21, 2013, 03:32:14 AM »
those 512 Colors sure looked ugly as hell :(
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Black Tiger

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Re: Overdrive by Titan, Extremely Impressive MD Demo
« Reply #17 on: August 21, 2013, 05:02:43 AM »
On consoles like the Genesis and NES, you can't really write to the PPU/VDC hardware while the screen is being drawn, so extra VBlank time is vital.  Apparently, NTSC has 38 lines of VBlank, while PAL has over twice that at 88 lines.  So, as with some NTSC-fixed C-64 demos, do you want the same effect at half the speed, or at half the resolution?  :-?

That's why people should make NTSC demos for consoles like that. Show what can be achieved under those restrictions. You're not really kicking more ass, as you're just using extra assets to achieve extra.
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roflmao

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Re: Overdrive by Titan, Extremely Impressive MD Demo
« Reply #18 on: August 21, 2013, 05:23:59 AM »
Holy moly!  That's pretty impressive.

Arkhan

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Re: Overdrive by Titan, Extremely Impressive MD Demo
« Reply #19 on: August 21, 2013, 05:39:38 AM »
The Price is Right quality introduction with the cart being inserted was pointless, lol.   Get a hot chick to wave her hands around and do that, or don't do it at all.


It would have been nicer if the floaty balls didn't clip through the big TITAN logo.  Should've made them orbit around it so it didn't look as jarring.

and I would've liked to see the visual stuff do things that were more in-time with the tunes.   That's my favorite part of demos.

Points were lost immediately due to the corny Xbox Live achievement at the end.




One of these days, someone should make a demo that DOESN'T have cheesy scroll text.   I'm always tempted to do a demo just so the scroll text can say something interesting instead of like "HAY GUYZ THIS DEMO.  THX 4 WATCHING.  SHOUT OUT 2 MAI PEEPZ, YA HURD"

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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lukester

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Re: Overdrive by Titan, Extremely Impressive MD Demo
« Reply #20 on: August 21, 2013, 06:01:32 AM »
Awesome demo! It even had the Afterburner Balls!

Joe Redifer

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Re: Overdrive by Titan, Extremely Impressive MD Demo
« Reply #21 on: August 21, 2013, 08:58:03 AM »
I'm always tempted to do a demo just so the scroll text can say something interesting instead of like "HAY GUYZ THIS DEMO.  THX 4 WATCHING.  SHOUT OUT 2 MAI PEEPZ, YA HURD"

You should do a demo which has a bouncing ball that bounces off of the edge of the screen and maybe onscreen objects along with slowly scrolling text at the bottom of the screen with the "greetz". Text should be wavy because you need to show that each letter is an indivual sprite. The BG needs a wavy, line scrolling version of your logo. Don't forget the heavily arped dance music. Then arrange all of the console's colors onscreen at once but arrange them in an unattractive way. They go away and it's BYE THX 4 WTCHIN. Then maybe China Warrior loads.

Arkhan

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Re: Overdrive by Titan, Extremely Impressive MD Demo
« Reply #22 on: August 21, 2013, 09:37:23 AM »
Joe just described basically every demo, lol.


[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Tatsujin

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Re: Overdrive by Titan, Extremely Impressive MD Demo
« Reply #23 on: August 21, 2013, 11:37:59 AM »
Some vector cubes were missing :)
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