Author Topic: Snes cd add on  (Read 2858 times)

wildfruit

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Re: Snes cd add on
« Reply #30 on: September 05, 2015, 06:50:57 AM »
I wasn't allowed super Nintendo as it was too expensive so.my parents got me a mega drive
Model 2,at that.
I was pleased. I remember the advert at the time featured the lost Viking. Bundle came with Robocop vs terminator and world of illusion. Both good games though polar opposites in difficulty.

GreatBlueSwirlof99

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Re: Snes cd add on
« Reply #31 on: September 05, 2015, 07:07:32 AM »
I wasn't allowed super Nintendo as it was too expensive so.my parents got me a mega drive
Model 2,at that.
I was pleased. I remember the advert at the time featured the lost Viking. Bundle came with Robocop vs terminator and world of illusion. Both good games though polar opposites in difficulty.
World of Illusion is wonderful and proves the Genesis can do good music that's not bass or rock! :D
The Dreamcast is still alive, so go play it before it kills your family!

seieienbu

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Re: Snes cd add on
« Reply #32 on: September 12, 2015, 01:48:00 PM »
SGI first pitched their graphics technology to Sega of America, but SOJ didn't want any part of it . . . damn, just imagine if Sega had released the hardware that became N64 with a CD drive!!

Ugh.  That console generation was too soon for 3D graphics.  I've said it before and I'll say it again.  I actively dislike just about every game on the N64 whereas I like many games on the Saturn.  I realize that having similar chipset to what the N64 ended up with likely wouldn't magically make all the cool 2D games that I enjoyed disappear but I have a nagging suspicion that there would be far fewer of them and way more garbage-ware 3D nonsense.  Gone would be the playable ports of CPS2 and Neo Geo arcade games and instead there would be the endless breadth of mediocre-to-bad 3d platformers with camera issues and lousy graphics.

If the Saturn had become N64 with CD and had no 2D games on it I likely would have the same feelings I have for the N64 as I do for the Saturn which I like.  Looking at the library it boggles my mind that N64 has as many fans as it does.
« Last Edit: September 14, 2015, 08:34:22 AM by seieienbu »
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Black Tiger

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Re: Snes cd add on
« Reply #33 on: September 13, 2015, 05:30:22 AM »
Even if the alternate Saturn's 2D games existed in that alternate timeline, but with filtering, it would have ruinethe aesthetics and tainted the overall experience. We still got lots of great pixelart that generation. Filtering it would have contradicted the whole point of it.
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Dicer

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Re: Snes cd add on
« Reply #34 on: September 13, 2015, 10:55:49 AM »
3D simply should have waited one more generation, the whole 32/64bit era was a blurry foggy janky low poly warping mess, and frankly 2d was the only thing that saved a good chunk of that generation, not saying there were not some brilliant 3D games for the time, but it's hard to go back, where I can play Atari on up skip 32 bit messes and pick gaming back up in the ps2/dc/gc/xbox era.


BigusSchmuck

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Re: Snes cd add on
« Reply #35 on: November 09, 2015, 07:06:17 AM »

seieienbu

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Re: Snes cd add on
« Reply #36 on: November 09, 2015, 07:39:52 AM »
http://www.engadget.com/2015/11/06/nintendo-playstation-is-real-and-it-works/
I'm a believer now. :P



I've read about this thing all over and it seems like everyone has a single dumb idea about what this machine is actually supposed to do.  I don't know why people (including the guy in the article) seem to believe that it would be able to play an actual Playstation CD.  Yeah, it's named the "Playstation" but it's not a PS1; it's a Super Nintendo with a CD ROM add on.

It would be neat to see how SNES games would handle the added space of a CD ROM;  FMV games with 256 onscreen colors from a palette of 32k colors sounds interesting enough to where I'd be curious enough to find out what the Nintendo version of Night Trap or Markie Mark's make my music video would look like to actually boot them both up once.  ...but I digress.  Can't play Sony PS1 games.
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SignOfZeta

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Re: Snes cd add on
« Reply #37 on: November 09, 2015, 01:42:20 PM »
It's so much nicer looking that any game machine Sony ever made, or Nintendo.

The article seems to think they made 200 of these units. They link to an IGN article with no reference. Why would anyone assume they made so many prototypes? It does look pretty close to "retail", so maybe this deal was a lot further along that I thought it was when it collapsed?

BigusSchmuck

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Re: Snes cd add on
« Reply #38 on: November 11, 2015, 05:35:12 AM »
http://www.engadget.com/2015/11/06/nintendo-playstation-is-real-and-it-works/
I'm a believer now. :P



I've read about this thing all over and it seems like everyone has a single dumb idea about what this machine is actually supposed to do.  I don't know why people (including the guy in the article) seem to believe that it would be able to play an actual Playstation CD.  Yeah, it's named the "Playstation" but it's not a PS1; it's a Super Nintendo with a CD ROM add on.

It would be neat to see how SNES games would handle the added space of a CD ROM;  FMV games with 256 onscreen colors from a palette of 32k colors sounds interesting enough to where I'd be curious enough to find out what the Nintendo version of Night Trap or Markie Mark's make my music video would look like to actually boot them both up once.  ...but I digress.  Can't play Sony PS1 games.


Well... http://www.destructoid.com/super-road-blaster-the-impossible-laserdisc-to-snes-port-228189.phtml

Not exactly accurate if you take out the loading times, but you get the idea..

CatPix

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Re: Snes cd add on
« Reply #39 on: November 11, 2015, 05:44:47 AM »
3D simply should have waited one more generation, the whole 32/64bit era was a blurry foggy janky low poly warping mess, and frankly 2d was the only thing that saved a good chunk of that generation, not saying there were not some brilliant 3D games for the time, but it's hard to go back, where I can play Atari on up skip 32 bit messes and pick gaming back up in the ps2/dc/gc/xbox era.

You ahve to start somewhere, and reading it amuses me, when by the time consoles came out, PC games were already familiar with 3D games. Tho rarely textured ones.
Plus we all have our dislikes, and frankly I find that much of the later 3D that would come on mostly PC by the late 90's, and some ports on PS2 and early Dreamcast titles are creepy as f*ck.


This face is not creepy to me.

However :

This is f*cking uncanny valley eerie  [-X especially when it's moving.

Best crew ever

All body members made of ballons.

Same goes for many things.
pentagonal car wheels in Driver 1 and 2  on PS1? Totally fine by me.
pentagonal car wheels in GTA San Andreas, in Max Payne? buggers me beyond reasonable.


Necromancer

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Re: Snes cd add on
« Reply #40 on: November 11, 2015, 05:52:07 AM »
Not exactly accurate if you take out the loading times, but you get the idea..

Not just load times.  It'd look quite a bit worse due to ram size limits, low data streaming capabilities, and that rom won't even fit on a standard CD.
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DragonmasterDan

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Re: Snes cd add on
« Reply #41 on: November 11, 2015, 06:01:52 AM »
It's so much nicer looking that any game machine Sony ever made, or Nintendo.

The article seems to think they made 200 of these units. They link to an IGN article with no reference. Why would anyone assume they made so many prototypes? It does look pretty close to "retail", so maybe this deal was a lot further along that I thought it was when it collapsed?

I think they're throwing the term "prototype" around a bit loosely.

There were lots of M2 prototype units in circulaton. Literally thousands. They were shown off at trade shows, some were handed out to third partys not even as dev kits but as debug units.

This thing may have been close to final and the term prototype might be better replaced with "non-finalized design for a functional production unit" but prototype is a single word that sounds cleaner even if it indicates a more primitive state of development than was actually the case.
« Last Edit: November 11, 2015, 06:03:44 AM by DragonmasterDan »
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seieienbu

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Re: Snes cd add on
« Reply #42 on: November 12, 2015, 12:51:37 PM »
Well... http://www.destructoid.com/super-road-blaster-the-impossible-laserdisc-to-snes-port-228189.phtml

Not exactly accurate if you take out the loading times, but you get the idea..



This right here?  That's Exactly what I'm talking about.  :lol:
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technozombie

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Re: Snes cd add on
« Reply #43 on: November 13, 2015, 02:39:02 AM »
I want to see a disc with the uncut(and hopefully near complete) Secret of Mana pop up. With the Byuu's MSU1 chip it could totally be hacked to play on real hardware in SNES cd style.

SignOfZeta

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Re: Snes cd add on
« Reply #44 on: November 13, 2015, 05:41:01 AM »
Well... http://www.destructoid.com/super-road-blaster-the-impossible-laserdisc-to-snes-port-228189.phtml

Not exactly accurate if you take out the loading times, but you get the idea..



This right here?  That's Exactly what I'm talking about.  :lol:


I've played this. It's really awesome to see running.