Author Topic: Do you like the 32X?  (Read 6184 times)

WoodyXP

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Re: Do you like the 32X?
« Reply #105 on: March 29, 2016, 03:31:18 PM »
So, I was never interested in the Sega 32X, but one popped up here relatively cheap. Is it worth buying? I don't like sports games or fighting games. I don't want to buy this just to take up space in my game room.

BLUF:  If you want the best port of Virtua Racing, get the 32x.

VR justifies my ownership of the 'Shroom.  I have a pile of other games, but I don't play them because:

A: They're shit
B: Have superior ports on other systems.

The only games I don't have are those expensive ones that I can't justify buying.  $350 for Spiderman?  Bwahahah.  Definitely emulate before you take the plunge.

Black Tiger

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Re: Do you like the 32X?
« Reply #106 on: March 29, 2016, 03:42:48 PM »
I don't have room for hundreds of games. That's why I have everdrives. You should be thanking me for being uninterested in the real carts. It means more availability for those who actually care.

I do thank you. Serious. I have a flash cart or two for sure but I honestly hate using the f*cking things. Real carts only have cleanliness issues. Flash carts...oh the hours I've spent swearing a blue streak at some POS flash cart that I forgot how to use in the previous year or ones that just fell the f*ck apart or had their batteries die in a year. I play real carts almost exclusively and it's out of pure laziness. It's the same reason I usually pay for movies, books, music, etc. The experience of pirating shit is just to compromised for me.

Flashcarts have come a very long way and it is by far the laziest route now. SD card compatibility alone was a major breakthrough and saves are automatically backed up on the sd card.

I still have hundreds of physical games, but I'd have about 100 less Intellivision games if there was a flashcart available. Just the same, if MVS multicarts worked perfectly and contained every game, I'd likely only have bought 1/4 of the games I own.
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Necromancer

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Re: Do you like the 32X?
« Reply #107 on: March 30, 2016, 02:28:44 AM »
Don't bring logic into it, Jibba.  You'll just confuse o.pwuaioc.

Flashcarts have come a very long way and it is by far the laziest route now. SD card compatibility alone was a major breakthrough and saves are automatically backed up on the sd card.

Agreed.  Other than clearance issues between the sd card and power switch on the RX and buttons I and II being 'backwards' in the menu (both very minor issues), the TED is dead easy to use.
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TDIRunner

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Re: Do you like the 32X?
« Reply #108 on: March 30, 2016, 02:36:52 AM »
Don't bring logic into it, Jibba.  You'll just confuse o.pwuaioc.

Flashcarts have come a very long way and it is by far the laziest route now. SD card compatibility alone was a major breakthrough and saves are automatically backed up on the sd card.

Agreed.  Other than clearance issues between the sd card and power switch on the RX and buttons I and II being 'backwards' in the menu (both very minor issues), the TED is dead easy to use.

I didn't know there were issues with clearance on the RX.  I thought that only applied to the Super Grafx, and then, only if the TED was an earlier model with the optional USB port installed.  My TED doesn't have the USB port option, so it should work in a Super Grafx, not that I'll have the chance to test it any time soon.
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MrBroadway

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Re: Do you like the 32X?
« Reply #109 on: March 30, 2016, 03:24:52 AM »
But I guess that bothers you and Necro so much that you feel the need to snarl at others for whatever reason.

I'm not snarling at anyone.  You mentioned having a game manual, so I was just asking about loose carts since, much like the Everdrive, they lack a manual.  I think it's a pretty big leap when someone says something about using an Everdrive to respond with "At that point, you might as well just emulate".  The only differences between an Everdrive MD and a loose Genesis cart is that the cart has the original sticker on it and the Everdrive has a menu.
'Loose' doesn't necessarily imply without a manual. Moreover, the difference between emulation on a TV and an Everdrive is the crispness of the screen. You can even get adapters for controllers. There is no cart art, no curated selection, no looking at the shelf to decide which game to play. It's fake, feels fake, and is unsatisfying.

I also like the smell of pages when I read a book, liner notes or neat artwork, the ability to actually see the texture on a painting rather than just look at pictures online. With Everdrive menus, I'm staring at a print, a knock-off even. It doesn't have to be 100% authentic, but there should be some life to it.

Don't bring logic into it, Jibba.  You'll just confuse o.pwuaioc.
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« Last Edit: March 30, 2016, 03:33:45 AM by o.pwuaioc »

Necromancer

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Re: Do you like the 32X?
« Reply #110 on: March 30, 2016, 04:22:53 AM »
'Loose' doesn't necessarily imply without a manual.

You're grasping at straws.  Loose means loose; if it comes with something else, it's described as 'loose with manual/slipcover/whatever'.

There is no cart art, no curated selection, no looking at the shelf to decide which game to play. It's fake, feels fake, and is unsatisfying.

I also like the smell of pages when I read a book, liner notes or neat artwork, the ability to actually see the texture on a painting rather than just look at pictures online. With Everdrive menus, I'm staring at a print, a knock-off even. It doesn't have to be 100% authentic, but there should be some life to it.

I see where you're coming from, I guess, but some crazy people value actual game play over looking at paper, and game play is where emulation is far removed from a flashcart.  With emulation inaccuracies, controller lag, being harder to use, and few having a computer in the living room, it's not even remotely analogous.

"Rawr!" says Necro, showing his e-peen to world.

Yeah, I'm really swinging for the fences.  :roll:

I can't help it that your argument makes little sense, nor can I help it that you attacked Jibba because he dared to disagree with you.
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Black Tiger

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Re: Do you like the 32X?
« Reply #111 on: March 30, 2016, 05:02:17 AM »
If you're playing a game off of a flashcart, the experience is literally identical to playing original carts. If the console is kept behind a curtain and you are given a variety of games to play and they're been swapped in and out by someone behind that curtain, you will not be able to say which gamrs are running off of flashcarts and which are orginal carts. Because it is exactly the same. It's not that flashcarts are so close that it's hard to tell, it's literally loading a rom on the hardware either way.

Emulation is literally different in every way. It doesn't matter if you're opening up a game box containing a manual, pulling out an original cart of a very collectible rare game and plugging it into an emulation based console... or if you're just loading roms in an emulator within a computer. As long as the hardware is being emulated, the graphics sound and gameplay are all different.

If anyone wants to only play original carts on real hardware or is others only play games through emulation, it doesn't change the fact that loading a rom on real hardware is the same, regardless of the type of cart and emulation is very different.
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MrBroadway

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Re: Do you like the 32X?
« Reply #112 on: March 30, 2016, 05:24:47 AM »
You're grasping at straws.  Loose means loose; if it comes with something else, it's described as 'loose with manual/slipcover/whatever'.
Yeah, but saying "loose cart" can easily imply with a manual, but no cart. I wrongly assumed Jibba overlooked where I mentioned manuals, though he still neglected to address the menus. Even as you noted, it's "loose with manual." You cannot, however, say "loose with box."

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I see where you're coming from, I guess, but some crazy people value actual game play over looking at paper, and game play is where emulation is far removed from a flashcart.  With emulation inaccuracies, controller lag, being harder to use, and few having a computer in the living room, it's not even remotely analogous.
I haven't emulated in a long time, but when I was, I saw zero lag with the controllers and very few inaccuracies (certainly nothing to justify Black Tiger's gross exaggerations). I found it very easy to use, even better since I could use save states to practice stages. One could also emulate via the Wii or Xbox on a CRT, so there's no need to have a computer in the living room. And for pre-N64 stuff, nothing ever seemed amiss.

Also, the gameplay doesn't change. Maybe the graphics and sound have changed, but only as much as upgrading from RF input to component. Black Tiger's trifecta of "graphics sound [sic] and gameplay" all being different borders on the absurd, especially, as I noted, when you are able to use original controllers.

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I can't help it that your argument makes little sense, nor can I help it that you attacked Jibba because he dared to disagree with you.
He didn't disagree with me (at least not outright). He asked me a question, and because of how brief it was, it felt more like a smug jibe, like it was a rhetorical question. He's clarified and expanded upon it and therefore so have I.

Necromancer

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Re: Do you like the 32X?
« Reply #113 on: March 30, 2016, 06:39:15 AM »
Yeah, but saying "loose cart" can easily imply with a manual, but no cart.

You must be joking.

The rest of your argument isn't worth belaboring.  It's a fact that no emulator is 100% accurate or as easy to use as a real system (especially not when you have to usb mod your controllers), but you've already decided that none of that matters.

He didn't disagree with me (at least not outright). He asked me a question, and because of how brief it was, it felt more like a smug jibe, like it was a rhetorical question. He's clarified and expanded upon it and therefore so have I.

So a mis-perceived 'smug jibe' equals 'snarling at everyone' in o.pwuaioc land?  My, you're sensitive.
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SignOfZeta

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Re: Do you like the 32X?
« Reply #114 on: March 30, 2016, 07:11:04 AM »
The only flash cart I have for PCE is the low cost one that can only hold one game (or a front end and some tiny home brews I guess). I after testing a few games I put Toungeman's logic on it and it's been like that for almost two years. I beat every level. I love that game.

Does that invalidate your dumb argument?

Sometimes I think maybe you've never used an emulator? I say this because I have and I have a lot of carts and when I go to emulate stuff, usually MAME, the experience is hugely dissimilar to the real thing, even though the emulation itself is borderline perfect. 

Different controller, no video noise, sound is always too clean, load times change, its night and day.

Whereas a flash card is the same code running on the same chips, same controller, same machine I just pulled a legit cart out of. It's the same. Nobody can tell the difference, especially in the case of single game flash cards with no save state function or hack features.

This argument is really dumb. You don't have a leg to stand on.

seieienbu

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Re: Do you like the 32X?
« Reply #115 on: March 30, 2016, 08:46:15 AM »
A flashcart includes some of the nice things about emulation like the ability to not pay an arm and a leg for rare/expensive games, the ability to try before you buy, etc but all on original hardware the same way you played as a kid, or not making you worry about cleaning games.  I honestly prefer to have the real game in front of me than a flash cart for stupid reasons but playing on a flashcart at least is a very reliable experience that lets me play a game the same way I would have when I was 10.

Emulating on my laptop or a retron or whatever is never quite the way I remember stuff; there's always at least to some extent vertical tearing and sound never quite sounds correct.  This is most easily noticeable while playing a technical game like, say, Street Fighter 3 or something always feels at least a little bit wrong to how I'd rather play it on a console.

If the only argument you have against a system is that it takes up space then a flashcart truly does seem the best thing to have lying around.  The 32X itself takes up little room and has several unique games that are well worth owning (in particular when you consider the low price point of the platform in modern times).

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Focus on 3D. Shoehorning it into whatever it is you had already designed, and 11th hour compensation affected by what your opposition is doing, ain't gonna cut it.

Unfortunately, that's what they did with the Saturn too.  It was a 2D powerhouse with 3D added at the last second.  And because Sega didn't think that Americans wanted 2D games, they left most of the good ones over in Japan.  To me, those issues were more damaging than anything caused by the 32x. 

Perhaps that would have worked better but I'm absolutely unconvinced.  I'm honestly of the opinion that the 32 bit generation has the highest ratio of bad to good games of any generation post atari.  The problem with that console generation in a nutshell is that the hardware wasn't good enough for good looking 3d games; at the same 3d is the next big thing and nobody is focusing on 2d anymore. 
You have a lot of growing pains as developers attempt to understand how to work with 3d cameras so you have a bunch of absolute garbage games that are way worse than the previous generations worst offerings. 

I think of the N64 library in particular here; there are next to no games on the system that I like whatsoever.  Around 200 different 3d platformers where you're wandering around in fog with graphics that don't really make sense to me because there sure weren't enough polygons for anyone to work with back then.  You often have very few objects on screen of interest and slow paced action.  And then I often hear that the N64 graphics hardware was originally going to be in the Saturn.  It seems to me that if the Saturn had the same graphical hardware as the N64 you wouldn't have had all the entertaining Saturn games that I liked but instead would be saddled with the N64's garbageware.

If the Saturn was more of a 3d powerhouse (and $100 cheaper, and no bad will towards Sega from previous dropped add-ons, and didn't have a surprise release with next to no games for almost a year) then you would likely have ended up with fewer games that I can look back on fondly and remember playing.  Instead of finally having accurate arcade ports of CPS2 and Neo Geo fighting games that were excellent ports.  Compare the PS1 versions from the same era and they seem to be a bunch of nigh-unplayable mistakes.  With the Saturn the way it was you had the scads of shooting games or neat games like Guardian Heroes, or Clockwork Knight.  I loved the game Dragon Force; it used the limited capability for 3d along with it's excellent 2d processing power to make a game unlike any other that clearly couldn't have been done on any platform other than the Saturn at the time. 

Perhaps I'm alone here but I liked the Saturn a lot for what it was and only wish others hadn't been taken in as much by early 3d graphics and that Sega of America had taken more chances and released more of the 2d games that were released in Japan.
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esteban

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Re: Do you like the 32X?
« Reply #116 on: March 30, 2016, 09:19:12 AM »
I don't have room for hundreds of games. That's why I have everdrives. You should be thanking me for being uninterested in the real carts. It means more availability for those who actually care.

You are crazy, Dean.

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SignOfZeta

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Re: Do you like the 32X?
« Reply #117 on: March 30, 2016, 09:25:45 AM »
Whoever said the N64 hardware was designed for Saturn...that sounds completely nuts to me considering the timing just not matching up at all, and there being no corporate or personal overlap that I know of, etc. Weirder shit has taken place though so what do I know?

TDIRunner

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Re: Do you like the 32X?
« Reply #118 on: March 30, 2016, 10:06:58 AM »
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I'm honestly of the opinion that the 32 bit generation has the highest ratio of bad to good games of any generation post atari.

I don't know if I completely agree with that.  When you look at the libraries of the Wii or DS and you consider the amount of shovelware on those systems, I think it's safe to say that they have the highest ratio of bad to good games.  Because the N64 library is so small, it actually has a pretty good ratio of bad to good.  Sure there is a lot of crap, but overall the shovelware was pretty limited because very few third party companies would develop for it (and this is coming from a guy who was not into the N64 during its lifecycle). 

I would be more willing to argue that the 32 bit generation has the highest amount of games that haven't aged well.  3D games were all the rage, but the technology just wasn't there yet.  However, at the time, we didn't care so much for how it looked.  We were too amazed at the new 3D open worlds.  Now you pop in those games and they just look like crap. 
Maybe, just once, someone will call me "sir" without adding, "you're making a scene."

MrBroadway

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Re: Do you like the 32X?
« Reply #119 on: March 30, 2016, 10:40:39 AM »
You're right. Who the f*ck cares. Go buy your Everdrives all you want. Clearly it's a sin to compare that fake shit to emulation.
« Last Edit: March 30, 2016, 10:48:50 AM by o.pwuaioc »