Author Topic: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine  (Read 51576 times)

DarkKobold

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #270 on: October 13, 2016, 01:18:41 PM »
I voted for the GB version, since I'm a huge fan of back ports. I doubt it will get made, though.
Hey, you.

nodtveidt

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #271 on: October 13, 2016, 03:26:29 PM »
New video footage. Stage 3-1 is playable but not complete. Yuki has a new running animation that makes the game somehow seem a little bit faster (it's not, honest). Zombies rise out of the floor and the mountains are way off in the distance. With any luck, the whole stage will be done by the next expo... though I am not sure how feasible this is.

Zero_Gamer

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #272 on: October 13, 2016, 09:29:07 PM »
Damn! This game looks more legit than half of the official releases for the system. Looks nice.

esteban

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #273 on: October 13, 2016, 11:30:09 PM »
GORGEOUS.

Simply gorgeous.
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NightWolve

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #274 on: October 14, 2016, 08:12:49 AM »
Needs to work in a cart-pulled-by-horses scene though, and preferably with kickass music with a sense of urgency. :P

nodtveidt

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #275 on: October 16, 2016, 04:44:23 AM »

I altered the Skeleton's colors so it blends in better with the rest of the stage. The white and blue kind of "pops" and makes it look a bit out of place.


After a hard battle, Yuki reaches the end of stage 3-1. However, the door is locked... for now.

spenoza

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #276 on: October 16, 2016, 05:48:17 AM »
Don't make the skeleton blend in too well or he'll be too hard to see. Also, those zombies seem to pop up a hair too close for the main character's walking speed. (I'm a real gameplay mechanics wonk, so stuff like this is ALWAYS the stuff I pay attention to first.)

Looks gorgeous, though, absolutely.
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Black Tiger

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #277 on: October 16, 2016, 07:00:08 AM »
Here are a couple alternate palettes.








I'd prefer enemies (at least the zombies) moving faster than the player. But I like challenge.
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nodtveidt

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #278 on: October 16, 2016, 07:07:57 AM »
In Hard difficulty, the Zombies and Bats both move faster.

blueraven

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #279 on: October 16, 2016, 07:15:06 AM »
Awesome!! Looks great guys!
[Thu 10:04] <Tatsujin> hasd a pasrtty asnd a after pasrty ASDFTERTHE PARTY
[Fri 22:47] <Tatsujin> CLOSE FIGHTING STREET; CLOSE FORU; CLOSE INTERNETZ; CLOSE WORLD; CLOSE UNIVERSUM
--
Arkhan [05:15pm]: ill brbl im going to go make another free game noone plays lolol

Gredler

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #280 on: October 16, 2016, 07:35:02 AM »
Red skeleton that gets back up
Red skeleton that gets back up
Red skeleton that gets back up
Red skeleton that gets back up
Red skeleton that gets back up

Black Tiger

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #281 on: October 16, 2016, 08:16:09 AM »
A red skeleton would stand out better in the later sections.
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blueraven

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #282 on: October 16, 2016, 08:42:20 AM »
It would also add an element of "oh shit" to the levels.  :twisted:
[Thu 10:04] <Tatsujin> hasd a pasrtty asnd a after pasrty ASDFTERTHE PARTY
[Fri 22:47] <Tatsujin> CLOSE FIGHTING STREET; CLOSE FORU; CLOSE INTERNETZ; CLOSE WORLD; CLOSE UNIVERSUM
--
Arkhan [05:15pm]: ill brbl im going to go make another free game noone plays lolol

esteban

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Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #283 on: October 16, 2016, 11:33:48 AM »


I am *eagerly* awaiting MR.BONES.MOTORBIKE as an homage of Castlevania 64!!!!!

I am serious.
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DarkKobold

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #284 on: October 16, 2016, 02:43:22 PM »
Ok, the "fake" parallax behind the windows is really impressive. I'm guessing its just a set of sprites that is the top of the mountain/faded blue border, set behind the background. Seriously, I'm super impressed. It'd be cool if you did some thunder, because you'd have to change the background palette and the sprites palettes.

Hey, you.