Author Topic: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine  (Read 27076 times)

nodtveidt

  • Guest
Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #390 on: May 12, 2017, 10:16:13 AM »


Can't see it on this screenshot, but the water is now animated... so it really looks like Yuki is underwater.

Black Tiger

  • Hero Member
  • *****
  • Posts: 11241
Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #391 on: May 12, 2017, 10:22:04 AM »
If it's using the tiles I made for the effect, it looks like this:




But the timing may be different, as everything I look at gifs with runs them at slightly different speeds.
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #392 on: May 12, 2017, 10:30:32 AM »
Goddamn, this is gorgeous.
  |    | 

nodtveidt

  • Guest
Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #393 on: May 12, 2017, 10:48:01 AM »
The timing looks pretty similar here. In-game, the animation runs at 7.5fps, or every 8 vsyncs.

Michirin9801

  • Hero Member
  • *****
  • Posts: 589
Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #394 on: May 12, 2017, 04:54:56 PM »
Looks nice but... Umm... Those are animated tiles right? I think they could look a bit better...
Uhh, are these tiles final? Would you mind if I gave it a shot at making a better animation within the same amount of frames? I'll do it for free, I'm not asking for anything!

Here's a couple of examples of my pixel art for the Mega Drive:
http://orig04.deviantart.net/68dd/f/2016/175/e/b/retile_3_by_michiharuruko-da6unbz.png
http://orig14.deviantart.net/057b/f/2016/301/4/1/stage_3_bg___fg_by_michiharuruko-damk60s.png

For the GBC:
http://orig05.deviantart.net/85a2/f/2017/037/4/1/valkyrie_the_power_beauties_on_gbc__mockup__by_michirin9801-dakcsrn.png

And one with only 16 colours:
http://orig01.deviantart.net/9cce/f/2015/052/1/e/16_color_sunset_by_michiharuruko-d8ixh2q.png

nodtveidt

  • Guest
Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #395 on: May 12, 2017, 05:09:06 PM »
Nice pixels! :D

The above animation was a mockup and is not exactly what is in the actual game... the frame sequence is different and looks nicer in-game.

Michirin9801

  • Hero Member
  • *****
  • Posts: 589
Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #396 on: May 12, 2017, 05:41:57 PM »
Nice pixels! :D

The above animation was a mockup and is not exactly what is in the actual game... the frame sequence is different and looks nicer in-game.
Thanks ^^

Ooh I see... *sighofrelief*
That's good to know, I'll be looking forward to seeing it in action ;3

nodtveidt

  • Guest
Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #397 on: May 13, 2017, 04:19:00 AM »

Geni went too far this time. Now it's on 4realz. :lol:

Michirin9801

  • Hero Member
  • *****
  • Posts: 589
Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #398 on: May 13, 2017, 10:00:28 AM »
Looks very nice ^^
Does it parallax though? ;3

ParanoiaDragon

  • Hero Member
  • *****
  • Posts: 4619
Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #399 on: May 13, 2017, 11:28:39 AM »
Looks very nice ^^
Does it parallax though? ;3

Ha, I think you have the same obsession I have with paralax!

So Nod, will she be tinted blue while in the water?  Also, on another note, can't wait to hear the Badonk tunes, I'm curious to see how much they might resemble my own Bonk tunes I did.  So far, there's a halfway retro sound in the tunes, & that's what I did as well.  I expect an eargasm from Badonk's Misadventures! :D

nodtveidt

  • Guest
Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #400 on: May 13, 2017, 12:00:28 PM »
There is no parallax in any part of stage 04. The original Bonk games really didn't have any anyway aside from the tower in the very distant background in like... one stage. :lol: Bonk's always been pretty straightforward and utilitarian in its visual presentation, relying more on gameplay than glitz.

So the general consensus from the Lvl Up Expo is that the game is pretty challenging... it's way too hard for your garden-variety casual but the experienced gamers are having a good time with it. :D

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #401 on: May 13, 2017, 02:00:46 PM »

Geni went too far this time. Now it's on 4realz. :lol:


God.

Damn.

Gorgeous.
  |    | 

Michirin9801

  • Hero Member
  • *****
  • Posts: 589
Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #402 on: May 13, 2017, 04:40:10 PM »
Looks very nice ^^
Does it parallax though? ;3

Ha, I think you have the same obsession I have with paralax!
Oh I do xD
Especially when I know the system only has 1 BG layer ;3

There is no parallax in any part of stage 04. The original Bonk games really didn't have any anyway aside from the tower in the very distant background in like... one stage. :lol: Bonk's always been pretty straightforward and utilitarian in its visual presentation, relying more on gameplay than glitz.
I see... Oh well, it still looks nice anyway ^^
Good job!

Black Tiger

  • Hero Member
  • *****
  • Posts: 11241
Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #403 on: May 13, 2017, 06:13:03 PM »
There will likely be a couple dozen scenes with parallax.
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

nodtveidt

  • Guest
Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #404 on: May 15, 2017, 03:33:00 PM »
The next stage is certainly loaded with parallax...