Author Topic: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine  (Read 27103 times)

elmer

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #450 on: July 12, 2017, 10:35:26 AM »
It's looking great!  :clap:

Michirin9801

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #451 on: July 12, 2017, 03:54:52 PM »
Ladies of Thunder much? ;3

Just a thing, a couple of extra tiles to make it look nicer would be very welcome! Something kinda like this:

Black Tiger

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #452 on: July 12, 2017, 05:13:22 PM »
Ladies of Thunder much? ;3

Just a thing, a couple of extra tiles to make it look nicer would be very welcome! Something kinda like this:




The tiles are just in the wrong order. This is how they were designed to be arranged:





And although that particular short stretch is literally the plainest scene in the stage, those specific tiles and the lowest number of unique shades are used to squeeze in dual layer parallax with shading. You can see what it looks like in motion at the 22 second mark in this video:





If everything makes it into the Gods of Lightning stage as planned, there should be around 8 different scenes/types of parallax and only brief periods when none is currently happening. There are also at least as many unique scenes visually, while many popular PCE shooters only have have a single type of scene used for an entire stage. In order to potentially pack in that much variety, things were streamlined considerably from what I had originally planned and assets are reused in different ways as much as possible.

So you can point out little additions that could be added to any particular scene out of context, but there are reasons for why things were designed the way they were. I'm still expecting cuts to happen and am just hoping for a good balance in the end.
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Michirin9801

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #453 on: July 12, 2017, 05:34:03 PM »
Oh okay, that explains a lot (and looks a lot better)

nodtveidt

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #454 on: July 13, 2017, 09:37:39 AM »
The only cuts that have happened per se are in a few of the transitions. It wasn't possible to do the proper layering required for a couple of them, and 5-3 (shown above) is no exception. Despite easily being the most complex of the stage 5 regions, 5-1's layout favors seamless layered transitions through careful usage of scroll zones, dynamic tiles, and sprite overlays.

Zero_Gamer

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #455 on: July 13, 2017, 11:21:51 AM »
Can you still pre-order this? KS link is dead, and official website seems to just take you back to main page

Black Tiger

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #456 on: July 14, 2017, 05:00:25 AM »
The only cuts that have happened per se are in a few of the transitions. It wasn't possible to do the proper layering required for a couple of them, and 5-3 (shown above) is no exception. Despite easily being the most complex of the stage 5 regions, 5-1's layout favors seamless layered transitions through careful usage of scroll zones, dynamic tiles, and sprite overlays.

If that means what I think it does for the first stretch of the stage, it's definitely going to balance out cuts in other places and will be a very impressive experience. :)


Lords of Thunder stages only feature around 4 scenes of parallax each and no matter how short any branch/section of the Gods of Lightning stage might end up being, it's still going to be a massive level overall.
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sirhcman

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #457 on: July 14, 2017, 07:53:04 AM »
Can you still pre-order this? KS link is dead, and official website seems to just take you back to main page

THEY RAN OFF WITH THE MONIEZ!

All kidding aside, Saru said copies would be available once the pre-orders are fulfilled

nodtveidt

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #458 on: July 14, 2017, 10:44:42 AM »
« Last Edit: July 14, 2017, 11:22:41 AM by The Old Rover »

nodtveidt

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #459 on: July 14, 2017, 11:29:36 AM »
The biggest difference between LoT and HE's GoL stage is that LoT uses a scheme where the level tiles are compressed, then decompressed on-the-fly to build the level as it goes. HE's GoL stage doesn't do this and just loads all the tiles for the stage at once. There isn't enough time to implement LoT's technique, though for the real GoL, that will be done.

Black Tiger

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #460 on: July 14, 2017, 11:42:25 AM »
I guess the explosion isn't making it in? :(

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nodtveidt

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #461 on: July 14, 2017, 12:23:39 PM »
The large explosion looks out of place for 16x16 enemies. It is better-suited to enemies 32x32 or larger, such as the crusty bug, and larger composite enemies, such as the winged dude with fireballs around him. Smaller enemies like the bug, or smaller composites like the worm, are better suited to the smaller 16x16 explosion frames.

« Last Edit: July 14, 2017, 02:11:35 PM by The Old Rover »

Michirin9801

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #462 on: July 14, 2017, 01:05:14 PM »


Whoa, this scene looks pretty friggin' amazing!

nodtveidt

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #463 on: July 14, 2017, 01:25:04 PM »
...and yes, that has parallax scrolling there.

Black Tiger

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #464 on: July 14, 2017, 04:27:35 PM »
Wow, what a relief. :D I'll send you a 16 x 16 small explosion sprite in the large explosion's colors, so it all ties together. :)
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