I disagree Steve, I think nostalgia has to play a part. I absolutely love old 40s & 50s movies, but I can't stand playing atari games for more than a minute or so, they're just SO primitive, just like I couldn't stand watching an old silent movie because it would just be way too primitive. I think the NES was when games first moved into the non-primitive era where they could be considered classics that could actually be enjoyed by future generations like when movies moved into the 30s, and the same with music recording. Nostalgia must play a part since I can play something lke Pitfall 2 or Video Pinball on Atari and actually enjoy it (since I loved those games as a kid), but I'd rather play Blodia than pretty much every other Atari game ever.
I think you were very revealing when you pointed out that you dig 40's, 50's films

. By that point in time, films were very sophisticated and well-polished. For the sake of this discussion, the the 40's in film = NES in video games. I think you are consistent, then, in that you have defined certain "standards" that you look for in films / games. I don't think I can ever change your mind about these benchmarks you've established, but as you probably guessed, we all draw the "line" at a different era.

That is where we differ: For me silent films are beautiful... in fact, some of the greatest films of all time are silent. Now, I think that you'd actually dig any of the classic Chaplin, Buster Keaton, Harold Lloyd, etc. stuff. But even more serious fare, like Dreyer's
The Passion of Joan of Arc, or Wiene's
The Cabinet of Dr. Caligari would get you to think twice about the viability of silent films. Chaplin's
Modern Times is probably the best place to start, though

. Plus, I think the leading lady is cute

.
Since it's Halloween season, I suggest Murnau's
Nosferatu! I've seen this many times in L.A. (there's a silent movie theatre and they have a live organ accompianist). It's really neat to hear how folks achieved special sound effects with an organ alone (i.e. like the wind howling)! Back in the day, some fancy theatres had a special, expensive mulit-instrument behemoth that actually had drums, horns, piano, organ and noisemakers (all played by one person!), but "1 lone dude playing piano/organ" is more than sufficient.
Anyway, the point is that it is
not "nostalgia" that makes these films enjoyable today. It is simply where you "draw the line" about what you can appreciate. I don't blame anyone for drawing the line at "sound films", or NES-era games, etc.
I'm not trying to
change your opinion on this stuff, but I
am trying to illustrate that nostalgia is NOT the reason why folks can appreciate stuff from yesteryear. All of us create arbitrary rules. Some folks could argue that it wasn't until the 16-bit era that console games were truly, and consitently, offered the minimum standard of 2D gaming.
Lest we forget, there are entire generations of folks who think that 3D gaming is
the standard by which all video games should be judged and evaluated. For them, 2D is ancient, and even the early 3D pioneers are ancient (witness folks complaining about early polygons slowly chugging around, jagged edges and all).