Author Topic: Apple/early PC games worth porting to PCE  (Read 1378 times)

spenoza

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Apple/early PC games worth porting to PCE
« on: November 01, 2017, 09:56:20 AM »
So, after chatting in another thread about my love for the Apple II, it got me thinking about what Apple II or other early PC games would make fun conversions to PCE. I'm thinking more basic action games than RPGs and whatnot, because they would conceivably be easier to handle code-wise, much like the early arcade titles Arkhan and Touko favor. Here's what I've identified as good candidates so far.

Lode Runner: Yes, the PCE already has a version, but it's heavily altered. The original has a 28x13 grid for more complex levels. I think it would be fun to try to adapt that to the PCE with a more modern aesthetic, though dealing with tile compositing might be challenging, since a nonstandard 10x11 tile size would have to be recreated.

Boulderdash: Much easier than Lode Runner. Basic tile-based game with rudimentary "physics". Movement is grid-based. Would be important not to smooth that out too much or the game would be too hard to control.

Choplifter: pretty simple shooty game. Has a lot in common with Defender in some ways.

Any other fun suggestions?
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Gredler

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Re: Apple/early PC games worth porting to PCE
« Reply #1 on: November 01, 2017, 10:00:27 AM »
A Tank War style game would be awesome to have - especially if it were 5 player!

I played Scorched Earth on my DOS PC like crazy, a while after playing Artillery on my grandpa's Apple II. Both are great, now only Worms has modern releases. I would love to play something like that on PCE :D



https://en.wikipedia.org/wiki/Artillery_game


SignOfZeta

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Re: Apple/early PC games worth porting to PCE
« Reply #2 on: November 01, 2017, 10:01:38 AM »
Everything I can think of needs a keyboard or an analog stick.

spenoza

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Re: Apple/early PC games worth porting to PCE
« Reply #3 on: November 01, 2017, 10:10:44 AM »
Deathtank Zwei on PC Engine?
<a href="http://www.pcedaisakusen.net/2/34/103/show-collection.htm" class="bbc_link" target="_blank">My meager PC Engine Collection so far.</a><br><a href="https://www.pcenginefx.com/forums/" class="bbc_link" target="_blank">PC Engine Software Bible</a><br><a href="http://www.racketboy.com/forum/" c

Gredler

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Re: Apple/early PC games worth porting to PCE
« Reply #4 on: November 01, 2017, 10:14:33 AM »
The art requirements would be so puny I would definitely volunteer to provide you with some tanks and some tilesets.

Not sure how you would tackle the terrain system, that shit baffles me

Arkhan

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Re: Apple/early PC games worth porting to PCE
« Reply #5 on: November 01, 2017, 10:22:37 AM »
Horizon V and FALCONS


and Drol.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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SignOfZeta

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Re: Apple/early PC games worth porting to PCE
« Reply #6 on: November 01, 2017, 10:28:05 AM »
Deathtank Zwei on PC Engine?

That I would totally go for, but I kinda though that was a Saturn game.

spenoza

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Re: Apple/early PC games worth porting to PCE
« Reply #7 on: November 01, 2017, 10:35:55 AM »
Deathtank Zwei on PC Engine?

That I would totally go for, but I kinda though that was a Saturn game.

Yeah, I was mostly just being silly. The Saturn is one of my other gaming loves.
<a href="http://www.pcedaisakusen.net/2/34/103/show-collection.htm" class="bbc_link" target="_blank">My meager PC Engine Collection so far.</a><br><a href="https://www.pcenginefx.com/forums/" class="bbc_link" target="_blank">PC Engine Software Bible</a><br><a href="http://www.racketboy.com/forum/" c

SignOfZeta

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Re: Apple/early PC games worth porting to PCE
« Reply #8 on: November 01, 2017, 10:41:15 AM »
It’ll do five players and the graphics are terrible, should be easy. :)

Gredler

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Re: Apple/early PC games worth porting to PCE
« Reply #9 on: November 01, 2017, 10:59:02 AM »
IS it possible to do the terrain deformation that occurs in these games on the PCE? I wouldn't begin to guess how that would be achieved.

exodus

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Re: Apple/early PC games worth porting to PCE
« Reply #10 on: November 01, 2017, 11:58:57 AM »
I'd say:
Karateka
Aztec
Conan

Arkhan

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Re: Apple/early PC games worth porting to PCE
« Reply #11 on: November 01, 2017, 12:19:33 PM »
I'd say:
Karateka

We had IK+ brought over.   Close enough!

Conan might be fun, though.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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exodus

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Re: Apple/early PC games worth porting to PCE
« Reply #12 on: November 01, 2017, 12:42:31 PM »
I didn't even know that had happened!

Arkhan

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Re: Apple/early PC games worth porting to PCE
« Reply #13 on: November 01, 2017, 12:49:01 PM »
Touko did it!

It's called Chuck No Rice

https://www.youtube.com/watch?v=aLDdSmzuaCQ

The link to it is dead though.   I wonder where it went.  Toukos still around, hopefully he sees and says something.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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SignOfZeta

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Re: Apple/early PC games worth porting to PCE
« Reply #14 on: November 01, 2017, 01:58:33 PM »
IS it possible to do the terrain deformation that occurs in these games on the PCE? I wouldn't begin to guess how that would be achieved.

I would assume so since they ported Worms to Gameboy. Of course I have no clue how because I couldn’t port 10 PRINT “SIGNOFZETA RULES” 20 GOTO 10 to a Gameboy.