Author Topic: Neutopia II fireballs  (Read 1028 times)

crazydean

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Neutopia II fireballs
« on: December 01, 2017, 11:43:28 PM »
Trying to play some Neutopia II, but I keep getting frustrated with the fire. The enemies move in random directions when they take damage, often hitting me.

The boomerang gets so easily or else I would use it more, and a lot of the enemies are difficult to hit with the sword due to weird movement patterns or significant speed.

I'm only on the fourth dungeon and finding the game much more difficult than I remember the first being.

Can you guys share some strategies or do I just need to "git gud"?
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ccovell

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Re: Neutopia II fireballs
« Reply #1 on: December 02, 2017, 12:38:43 AM »
Calm down and observe.  (It's possibly the reason for your double-posts, too.)

The direction you are facing when an enemy is hit with the wand weapons in Neut II is the one it will be sent in.  So, if you unleash a fireball towards an enemy and then turn around, it'll come towards you.  So, just watch where you face your character when you attack an enemy with slow-moving fire / whirlwind.

crazydean

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Re: Neutopia II fireballs
« Reply #2 on: December 02, 2017, 01:48:59 AM »
Weird that it double posted. I only hit "create" once but it did take a while.

Anyway, thanks a lot for this. Idk why I couldn't figure that out on my own.
Arkhan: Im not butthurt by your enjoyment.  Im buttglad.

gex

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Re: Neutopia II fireballs
« Reply #3 on: December 02, 2017, 04:59:03 AM »
The wand is so weird in Neutopia II

lukester

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Re: Neutopia II fireballs
« Reply #4 on: December 02, 2017, 09:54:51 AM »
Neutopia 2 I thought was pretty lame, though somewhat better than the first. Having diagonal movement and more magic to play around with increased the fun factor a bit. Stick with Dawn of Ys or Dungeon Explorer 2

I liked the towns and overworld minibosses, but Hudson still didn't bother to change things up much. Soundtrack is kinda eh but I thought this song was amazing


The 5th dungeon is a 5 floor monster, expect to waste a shitload of bombs.

I don't remember when you get the lightning magic but that works better than the fire.

Necromancer

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Re: Neutopia II fireballs
« Reply #5 on: December 04, 2017, 02:08:57 AM »
The wands should logically throw enemies opposite the direction of the wand's projectile (the direction you faced when fired, not when it hits), but it's something you get used to and can use to your advantage to pull enemies closer for faster killing.
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gex

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Re: Neutopia II fireballs
« Reply #6 on: December 04, 2017, 08:41:44 AM »
balls

esteban

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Re: Neutopia II fireballs
« Reply #7 on: December 07, 2017, 08:33:04 AM »
I thought the fireballs were overkill in this game. Too powerful. I wish the game had been tweaked a bit, but it wasn’t a deal-breaker.
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crazydean

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Re: Neutopia II fireballs
« Reply #8 on: December 07, 2017, 10:16:12 AM »
I thought the fireballs were overkill in this game. Too powerful. I wish the game had been tweaked a bit, but it wasn’t a deal-breaker.

Good to see you around again. Life getting in the way of the forums?
Arkhan: Im not butthurt by your enjoyment.  Im buttglad.

esteban

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Re: Neutopia II fireballs
« Reply #9 on: December 07, 2017, 10:58:26 PM »
I thought the fireballs were overkill in this game. Too powerful. I wish the game had been tweaked a bit, but it wasn’t a deal-breaker.

Good to see you around again. Life getting in the way of the forums?

Sadly, life is super-busy and super-stress.

But, I had a goal to get back here by October 30 for 30 year anniversary, then I shifted it to November 30th... then I said “early December”...

:)
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nodtveidt

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Re: Neutopia II fireballs
« Reply #10 on: December 12, 2017, 01:45:39 AM »
I thought the fireballs were overkill in this game. Too powerful. I wish the game had been tweaked a bit, but it wasn’t a deal-breaker.
In Neutopia II, your magic never increases in power, unlike in the original Neutopia where your fire attack power increases as your life increases. So really, the staves in Neutopia II are worse. They just give you greater range as your life increases... which of course ends up being a major problem with the full-power wind staff if you hit enemies behind you if there is open ground between you and them... lightning staff too, starting at power level 2.

crazydean

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Re: Neutopia II fireballs
« Reply #11 on: December 12, 2017, 12:20:55 PM »
I've made it to the 5th dungeon, but I might not continue on. Five floors and every room is a grind. I'm having a hard time staying alive within the dungeon.
Arkhan: Im not butthurt by your enjoyment.  Im buttglad.

MNKyDeth

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Re: Neutopia II fireballs
« Reply #12 on: December 12, 2017, 12:43:57 PM »
Man don't give up....

Neutopia 2 is a solid play. I enjoyed the game. It has its own quirks and such. I remember it being a bit of an exploration game as well. Bomb everything, burn everything to make sure you don't miss a thing.

Also mapping out areas can help too. To make sure you don't miss items by not going somewhere you possibly should have in the overworld areas. Dungeons have there own maps on e you get the crystal ball of course.

It's worth at least one play through imo.
« Last Edit: December 12, 2017, 12:54:05 PM by MNKyDeth »

crazydean

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Re: Neutopia II fireballs
« Reply #13 on: December 12, 2017, 02:01:57 PM »

 Dungeons have there own maps on e you get the crystal ball of course.

Lol. They're still pretty useless since you can't see all five levels at once. Not to mention that there are still secret rooms that the map doesn't show. Pretty dumb, imo.

I'll give it another chance tonight, though, simply on your recommendation.
Arkhan: Im not butthurt by your enjoyment.  Im buttglad.

MNKyDeth

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Re: Neutopia II fireballs
« Reply #14 on: December 12, 2017, 02:25:20 PM »
If you need to bust out some graph paper if it helps. Mark the walls you bomb and everything.

It's stuff like that is what I used to do back in the day.