But then there was SF2 Turbo, which from all I understand added the option to let you change the speed and if you ask me, that's a ridiculous feature for a separate update and should've been included with another update. Then there was Super, which I liked because it added more characters, albeit silly characters, but a fun feature even though I think this should've already been already included with CE.
SFII Hyper Fighting is a chip that plugs into 'CE to upgrade it just like an Xbox 360 download. There isn't any selectable speed options that I know of. Its faster, re-balances characters, adds new moves like the Yoga Teleport plus midair moves, and has new colors for characters. It was just one more option for people to try while lining up at the row of SFII cabinets back in the day. The only reason Capcom even made it
in the first place, is because there was such a demand for something like it that 'illegal' hacks(
like Rainbow Edition) had begun showing up everywhere. Hyper Fighting offered similar enhancements to the hacks without ruining the gameplay.
On SNES, all there was was WW. CE was a worthy enough upgrade to get its own release, but Capcom went
even further by including Turbo/HF on the same cart. Its a
huge leap over WW.
The 'rumour' is that the extra characters from SUPER were
suppposed to make it into CE, but they had to put off the extra content when they lost half the development team to SNK. So you can thank the Neo Geo for SUPER SFII. But really, on SNES SUPER was a huge upgrade over Turbo and was once again in a class by itself as far as street fighting games on '16-bit' consoles.
Both the arcade & SNES version added four totally new characters, 8 selectable player colors, a combo counter, recolored bg's with new stuff, new moves, boss endings... even though it was the one version the game mags turned on, its actually the biggest upgrade the series ever saw.
However Super didn't include the speed adjustments from the "Turbo" version, so yet that leaves room for another update; SUPER Street Fighter II TURBO. I did like how this game added super moves, but once again I feel this didn't need a separate update, not to mention it's butchering the title name 
SSFIIT's real name is Super Street Fighter II X: Grand Master Challenge. I actually don't like the new super combos the way it was implemented. But once again, this was an
arcade upgrade, so whats the big deal? It was the only version on 3DO, so that port certainly wasn't tainting the console.
Virtua Fighter's get upgrades just like Capcom fighters, but no one complains about Sega milking it.
Though I'm not a Mortal Kombat fan, I don't really recall the 2D series being milked. There was MK 1 - 3 and they felt like real and improved sequels.
Don't forget Ultimate Mortal Kombat 3.

Its easier to improve on something of lower quality.
Now I already posted about the KoF series. From '94 - '98, the series made LOTS of improvements and at least SNK actually added years to the end of the title instead of constantly adding new words to an already made title (SUPER STREET FIGHTER II TURBO!). Just compare the gameplay from '94 and '97 and you'll see the big jump in improvement.Yeah, but 11 editions in 11 years, regardless of quality, sounds
exactly like what you're accusing Capcom of. I don't think that any other non-sports series has done this as bad. Plus don't they recycle sprites/bgs in every edition? At the
very least, I think that SNK is as guilty of 'milking' their franchises as Capcom.
Metal Slug 1 - 3 also made big time sequels. Though I didn't like MS2 as much, it was a huge sequel to the first one and MS3 was an absolutely epic sequel. Metal Slug X was totally unnecessary though.
Just like Megaman 2 is a huge improvement over Megaman 1.

Once again, I'm not going to argue with you about companies like Konami whoring up their Metal Gear and Castlevania sequels, but I still feel no company has milked series out as bad as Capcom did. You make a good point, Capcom has made quite a few original games recently, but I bet at least some of those games you mentioned will get milked out eventually
. Heck, Phoenix Wright is already starting to!
I'm glad when we get more of something good. Like Phoenix Wright sequels. I wouldn't mind a real sequel or two to Snatcher. And I don't think there's anything wrong with Policenauts. I'd rather we got FFVI EXE, TM: Kabuki Invades Africa and Ys IV: Origins back in the day instead of FFXII's and FFXIII's today.
Capcom never made SFII updates as a gimmick. All they ever did was respond to their fans. Look at the response to SFII HD. The only injustice Capcom is serving their fans is not getting it out the door fast enough.
I think that you're just not overly familiar with the differences in the SNES SFII ports. Each was more than justifiable. But on Genesis all there was was Special CE and SSFIIT. PCE only got CE. The SNES is the one console that received as many as 3 games and even if they weren't the major updates that they are...
its only 3 games. 
Nintendo is the worst for rehashing and re-releasing games. I just bought Yoshi's Island DS thinking it was a sequel, turns out it's the same f*cking SNES game I already own, only with some shitty "enhancements" like not being able to see the middle of the screen.
Was it really the DS game or the GBA version? I know that the GBA version is port of the SNES game, but I thought that the DS game was something new (level wise at least).
Plus they don't even make their own games anymore, I turned the game on and f*cking ARTOON popped up. God Nintendo has gone down the shit hole, I remember back pre-Gamecube when they were f*cking awesome and could do no wrong, now they're just a complete joke.
And now they're more successful than ever!
