Author Topic: Insanity: Berzerk for the PCE  (Read 7497 times)

Keranu

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Re: Insanity: Berzerk for the PCE
« Reply #15 on: October 20, 2008, 08:17:08 PM »
Didn't he blink in the original? I'd use that if you are going for accuracy but seeing an electrocuted skeleton would be sweet :mrgreen: .
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Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Arkhan

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Re: Insanity: Berzerk for the PCE
« Reply #16 on: October 20, 2008, 11:13:44 PM »
i was going to do a pallete swap that inverts colors so he looks skeletal :)

like an xray machine sorta?
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Necromancer

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Re: Insanity: Berzerk for the PCE
« Reply #17 on: October 21, 2008, 03:20:56 AM »
Blinking electrocuted skeleton for the win!
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Arkhan

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Re: Insanity: Berzerk for the PCE
« Reply #18 on: October 24, 2008, 05:44:17 PM »
I did a palette swap idea......sorta like... he flashes between normal, and then a pallete consisting of all white (except for black. It stayed black), so..... it makes him blink.


I don't like it.

I will try painting a decent skeletal doom animation.....but I am artistically challenged,....


an update anyways:  Fixed up the lazer collisions/wall collisions completely.  They can cruise RIGHT along a wall. even on diagonals.  Tile collision is updated too!

Now I am working on his death sequence, obviously.

:)
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Arkhan

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Re: Insanity: Berzerk for the PCE
« Reply #19 on: November 05, 2008, 12:21:50 AM »
*Bump*

err. not really since its the top thread..

the WIP has some updates

www.freewebs.com/turboarkhan/

I kinda like this freewebs business.  Maybe I'll get a 5$/month account!


This game is really gonna make it I think!
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Arkhan

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Re: Insanity: Berzerk for the PCE
« Reply #20 on: April 20, 2009, 08:02:07 PM »
*Bumpity bump*

To anyone who hasn't been yet:

www.surrealsoft.net is live and has a barely visited forum ;)

and a link to current news on insanity and other stuff!

I started making the sprites look better.  The hero looks immensely better! :-D

once I finish the sprite sheet ill post it up.

check the neeewwwwwwwwws.  Make my blogspot worth typing into!
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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ParanoiaDragon

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Re: Insanity: Berzerk for the PCE
« Reply #21 on: June 09, 2009, 11:20:44 PM »
Thought I'd mention that new pics are up, & the game seems to be coming along nicely.  Check it out yo!

Arkhan

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Re: Insanity: Berzerk for the PCE
« Reply #22 on: June 10, 2009, 12:58:01 AM »
Thought I'd mention that new pics are up, & the game seems to be coming along nicely.  Check it out yo!

Indeed it is.  Getting the big major final collision routine of death and destruction finished (tonight hopefully), and then the rest should be polish.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Arkhan

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Re: Insanity: Berzerk for the PCE
« Reply #23 on: June 25, 2009, 10:27:13 AM »
The robots are officially taunting.   :clap:
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Arjak

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Re: Insanity: Berzerk for the PCE
« Reply #24 on: June 25, 2009, 11:28:42 AM »
Can't wait! Is there a tentative release date yet? :dance:
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Arkhan

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Re: Insanity: Berzerk for the PCE
« Reply #25 on: June 25, 2009, 06:59:41 PM »
Can't wait! Is there a tentative release date yet? :dance:

Well, i am hoping it is done by July like my original guess, and then pressed and ready sometime in august.  Unless anything major comes up that turns into a speedbump, right now its all just chugging along and falling into place.

Im working on more music for the game this weekend.  The title screen looks awesome.....

check out the blog for more infos :)
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Arkhan

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Re: Insanity: Berzerk for the PCE
« Reply #26 on: July 09, 2009, 12:12:37 PM »
Update!  I posted some stuff at the blog (that I dont even know if people read... lol)

anyway, The game will probably be finished a little more into august (Im supposed to vacation at the beach at end of the month).

on that note.... the game is nearly done anyways.  Tweaking the enemy AI and tweaking the sounds. 

It is playable now, its just a little too easy still.  Runs great on the Duo-R.

I'll post a demo of the game soon I promise.   Itll have the title screen, musics, sounds, and playability.

It will be a definite DEMO though. 
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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touko

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Re: Insanity: Berzerk for the PCE
« Reply #27 on: July 09, 2009, 07:48:13 PM »
cool  :wink:..

Arjak

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Re: Insanity: Berzerk for the PCE
« Reply #28 on: July 10, 2009, 05:36:28 AM »
You posted a while back wondering what the robots should say. I figure they should say all the old lines from the original arcade game, as well as some new ones.

Of course, maybe I should have posted this idea earlier...

Anyway, I can't wait to play this! I liked the arcade game, and this looks like a wonderful tribute. You definitely have a potential buyer in me! :dance:
He who dings the Gunhed must PAAAAY!!! -Ninja Spirit

Arkhan

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Re: Insanity: Berzerk for the PCE
« Reply #29 on: July 10, 2009, 05:44:31 AM »
The voices say similar/just about the same stuff really. :)

I also decided the sound effects in general need to be sampled. merely because the original arcade one did, and if the PCE one just used the PSG for lazers, .... then the original would have superior sfx.   I dont think so!

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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