The fun point about the game for me (and I suspect many others) was shooting tons of crap which could be visible all around you. Not sure how well that'd work out in 3D
Exactly. The sense of being overwhelmed, of constantly moving and trying to survive a few more moments, despite the seeming futility...

...OK, if this guy was involved (in any manner), with the 3D version, then I'm on board.
SMASH TV: UNLEASHED, I eagerly await your arrival.