Author Topic: Necro's game clears and mindless musings  (Read 15385 times)

Necromancer

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Re: Necro's game clears and mindless musings
« Reply #555 on: July 07, 2021, 08:06:09 PM »
I actually stopped playing the Sega CD version a few years back, because it was so borked in difficulty.

Heh, it's not that bad.  Ya gotta try it again with the patch; it's worth it!





Clear #118 - Cleopatra's Curse



Another damn good homebrew game.  Y'all better snag a copy and give some play time!

The Good:  lots of exploration in multiple big areas/levels; many items to find and buy; several different enemies and bosses with well varied attacks; a decent challenge and fairly long game; and two endings.

The Bad:  some of the whip swinging feels cheap as hell, particularly when you fall to your death from a missed swing; a few glitchy (stuck) tiles are annoying but at least they don't affect gameplay; you can't really re-explore the dark areas (no torches); and the 'bad' ending is too short at just a single screen and no credit roll.

The Ugly:  DickfaceTAS!   :cook:

Edit - I was incorrect; after completing the whole dark area and able to exit, the lights come on and you can explore to your heart's content.  8)
« Last Edit: September 26, 2021, 08:24:22 PM by Necromancer »
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roflmao

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Re: Necro's game clears and mindless musings
« Reply #556 on: July 10, 2021, 12:55:03 AM »
Another damn good homebrew game.  Y'all better snag a copy and give some play time!

The Good:  lots of exploration in multiple big areas/levels; many items to find and buy; several different enemies and bosses with well varied attacks; a decent challenge and fairly long game; and two endings.

The Bad:  some of the whip swinging feels cheap as hell, particularly when you fall to your death from a missed swing; a few glitchy (stuck) tiles are annoying but at least they don't affect gameplay; you can't really re-explore the dark areas (no torches); and the 'bad' ending is too short at just a single screen and no credit roll.

The Ugly:  DickfaceTAS!   :cook:

Congrats!

I need to get back to this! Every time I sit down with it, I feel like I'm getting a little farther. It's no cakewalk, though.

Using a six-button controller really helps out, imo.

Necromancer

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Re: Necro's game clears and mindless musings
« Reply #557 on: September 26, 2021, 08:39:01 PM »
Clear #118.5 - Cleopatra's Curse Demo



If you haven't bought this yet (and what the fuck are you waiting for?!?), at least play the demo.  It gives you a great taste of what the whole game is like, being nearly the first third of the game in its entirety.
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Necromancer

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Re: Necro's game clears and mindless musings
« Reply #558 on: September 30, 2021, 10:53:35 PM »
Clear #119 - Bomberman '94



The Good:  fantasticly fun and bouncy tunes; much more variety in map layouts (no more basic grids) with great detail and animations (the wavy screen and swimming fishes are my favorite), and there's even a few interactive elements in the background (mine cart rides, barrel smashes, etc); cute little kangaroos to ride on, though they're mostly only good for absorbing one hit; cool but not terribly tough bosses; and the best multiplayer vs. experience with lots of maps, environment hazards, and different Bomberman types with differing play styles (when computer controlled).

The Bad:  it feels rather short, though longplays show all three games with similar completion times; you can cheap out and not kill all enemies before exiting each level, making the game even easier; and I can't help but feel bad about blowing up poor 'roo eggs.

The Ugly:  going back to replay earlier worlds and finding out that you can't leave....
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Necromancer

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Re: Necro's game clears and mindless musings
« Reply #559 on: January 02, 2022, 12:31:52 PM »
Clear #120 - Madou Monagatari



New year, new clear!  It's too bad this sweet little dungeon crawler is so expensive, but you're going to need to burn a CDR to play supper's fantastic translation patch anyway.

The Good:  full screen, decently animated, nicely detailed, and colorful cut scenes; oodles of different enemies, ranging from cute to gruesome; simplified status system that fits well with the theme, where most stats are unknown though your health is revealed in Arle's facial expressions and your XP is shown on a ribbon that progressively changes color as you near leveling up; and this has got to be one of the funniest, most adorable games around, with the teasing dialog, oft cute enemies, and darling attacks like mini-elephants and sleep, where Arle dons a charming sheep costume and blows a horn to send tiny little sheep at the enemy for them to count and subsequently fall asleep.

The Bad:  some extra grinding needed near the end, but few RPGs don't have some grinding, usually lots more; one overly obtuse puzzle on Floor 4; there's a lot of items that don't seem to have any real use, like toothpicks and crayon boxes; and it's almost too cute, making me feel a bit bad about killing some enemies (especially puyos).

The Ugly:  Drunk Tanuki and his big hairy sack which he pulls up over himself as a Scrotal Barrier - now I'm no prude, but this perv really doesn't fit the character of the rest of the game, nor does it seem appropriate when the protagonist is a six year old girl.
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Necromancer

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Re: Necro's game clears and mindless musings
« Reply #560 on: March 14, 2022, 01:04:59 AM »
Clear #121 - Sol Moonarge



Another clear from the GotM thread.   :pcgs:

I don't know if Irem made any other RPGs, but this one sure is nice.  Check it out some time!

The Good:  pleasant if forgettable music; the overworld is meh, but dungeons, battle backgrounds, character designs, and cut scenes all look great - colorful, detailed, and often silly and humorous; a day/night cycle that adds a little extra depth, requiring you to visit some locations at both times; a handful of cool graphical tricks (scaling/rotation/warping) with my favorite being the character sprites when viewed through the beakers; there's some good variety in gameplay, with some areas being typical RPG overhead and some being side scrolling platformers (but no jumping and attacks are still random), as well as a couple of mini-game like spots where you don an animal suit to complete a task using that animal's skills; and don't miss the omake section (a code is given in the credits) where you can replay tunes and cutscenes and watch a couple of funny animated sketches.

The Bad:  the intro has English and Japanese voiceovers played simultaneously for some odd reason; it's not terribly gaijin friendly, so you'll need to use google translate and/or bumble around until you figure out the next step; slower than necessary battles due to attack animations and group attacks (watch the animation 4x), which is particularly frustrating in the final battle; and the enemies will all too often get to sneak attack and get a free round of attacks before you can do anything.

The Ugly:  an annoyingly high encounter rate (CF2 levels), where you'll be attacked within seconds of exiting the previous battle.
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