why did you put this in the Turbob section! Xanaduder is a PCE game!
WE'RE ALL GONNA DIE.
Necro: next is Emerican Dragoon?
MOAR!
Clear #3 - Where in the World is Carmen Sandiego?
(http://img822.imageshack.us/img822/408/sandiegoa.jpg)
It's not terribly difficult or very long, but it was still kinda fun. The presentation is rather primitive (about what you'd expect from an early CD-ROM2 title), but most of the backdrops look good or at least okay, and the little animated scenes when you're on the right track are cute (unfortunately there's only three of 'em). It's too bad they didn't bring this one to the US; it would've fit in nicely with their edutainment stuff, and there's already an option to play in English anyway, though a few minor things are still in Japanese.
Clear #5 - Dracula X
There's not much new to say about this one - if you like platformers at all, you owe it to yourself to get this one. It's about as perfect as a game can get: fantastic scenery, nicely done cut scenes, an awesome soundtrack, superb controls, beautifully animated sprites, and excellent replay value with hidden exits, branching paths, and two playable characters.
Necro you need to play splatterhouse wanpaku graffiti next on famicom its so awesome
Necro you need to play splatterhouse wanpaku graffiti next on famicom its so awesome
Famicom is not OBEY. :P
Speaking of OBEY, you played Splatterhouse on HARD MODE, yes? If not, you haven't really beaten it properly. GO BACK AND BEAT IT LIKE A MAN (see what I did there?), NECRO.
Speaking of OBEY, you played Splatterhouse on HARD MODE, yes? If not, you haven't really beaten it properly. GO BACK AND BEAT IT LIKE A MAN (see what I did there?), NECRO.
Like all my clears, it was beaten on the normal difficulty level and without continues, but I'm willing to give it a go. :mrgreen:
Speaking of OBEY, you played Splatterhouse on HARD MODE, yes? If not, you haven't really beaten it properly. GO BACK AND BEAT IT LIKE A MAN (see what I did there?), NECRO.
Like all my clears, it was beaten on the normal difficulty level and without continues, but I'm willing to give it a go. :mrgreen:
Hard mode isn't that much harder than normal, from what I remember when I beat it on hard. Enemies just take a few more hits.
I really have to admit, I find Dead Moon to be a real bore. Its just about the most plain shooter out there. The strongest point was the background graphics. The player ship design was not too bad, but honestly just felt like a rip off of the ships from the Toaplan shooters. I am really surprised Natsume was willing to bother with it. My only guess is they got the rights on the cheap. When I think about this game I often just relate it to other meh shooters out there like Rock On on PCE, Darwin 4081 on Mega Drive, or Zed Blade on NeoGeo. Basically just shooters that are clearly first efforts, instead of products from a seasoned group or programmers. Doesn't mean they are terrible. Just terribly average.
...and possible the worst cover art ever seen on US soil. :PNothing will ever top Takin' It to the Hoop.
It's just there to change up the action, with the jet-pack-over-the-water being a similar idea (but with boats!). I like the idea, actually, it's just the implementation that stinks; fix the slow ass 'copter, add a few more, different enemies, and it'd be a lot more fun.
Clear #5 - Dracula X
There's not much new to say about this one - if you like platformers at all, you owe it to yourself to get this one. It's about as perfect as a game can get: fantastic scenery, nicely done cut scenes, an awesome soundtrack, superb controls, beautifully animated sprites, and excellent replay value with hidden exits, branching paths, and two playable characters.
Is there an engrish tranny of CF1?
Is there an engrish tranny of CF1?
Dave Shadoff is (was) working on one, but it seems to be stalled (clicky (http://www.youtube.com/ywatch?v=HhPFay5PlMk)). It's pretty playable for gaijin, though, as it's very linear and there are no puzzles to solve. You can get all the menus from the linked video, and runin showed me this handy-dandy site (http://rko.jp/cosmic_fantasy-bouken_shounen_yuu/) for item lists, magic descriptions, etc. (run it through google translate).
Any plans to clear CF3 or 4.1/2?
like Energy?
Yep, I'm planning to play 'em in order. I might sneak something else in between 'em, though.
* - [spoiler] the main party gets their collective ass handed to 'em with one hit kills, just so someone else can ride in and save the day in an equally lopsided victory over the boss [spoiler]
Also, that's a great way to hide spoilers! I'm totally stealing your method if I need to in the future.
Clear #25 - Order of the Griffon
The Ugly: the backgrounds look fine when you're moving around, but every room is empty and you only get a description of what's there. There's a coffin in the corner? Where?!?
That's your DM explaining the situation!! Use your imagination!
Esty- Another 'DuH moment': Play it on a PS2 or Xbox to gain the ability to play with a console controller! ;)
Nor the giant ant game it came from ....
do you speakie japanesie?
I have a super soft spot for Cadash. Love, LOVE that game.
The cheap hits were quarter munchers.
Clear #34 - Efera & Jiliora
(https://farm8.staticflickr.com/7166/13472558873_14a77e42c9_o.jpg)
Not a horrible action rpg, but its got a lot of little flaws that hold it back... and will sometimes make you want to punch a squirrel.
The Good: lengthy with lots of different places to explore; a few good tunes; neat cut scenes composed of static but good looking back drops and small but well animated character sprites (think Beyond Shadowgate cut down to fit regular CD format); lots of different bosses to whack; and two player capability.
The Bad: it sometimes gets lost on loads; slow down when there's seemingly very little going on; clunky, backwards menus; much of the game play environments are bland and ugly; the light/dark gimmick gets real old, real quick; and the damage done from stuff on the floor/ground is just ridiculous.
The Ugly: lots and lots of cheap hits due to poor hit detection, only being able to hit one enemy at a time, the screen scrolling only when you're near the edge (leaving little time to react), and the limited range of sword attacks (especially if the enemy is below you).
You me and gbaplayer are all neck to neck on our game clears # at 34. I need to step up my game :twisted:
I first thought little thing that circles around you hit you but all it does is block your shot but you just need a couple good charged shots to clear it.
Air Zonk was one of my first clears on the system. The final boss rush is a doozy.
Clear #37.5 - Galaxy Fraulein Yuna HuVideo
If you're gonna get Yuna, it's well worth paying a couple bucks more for the re-release with the extra disc. The HuVideo is short and kinda grainy, but it's pretty cool and there's not exactly a dearth of OBEY FMV to look at elsewhere, plus, the extra artwork stills are well worth a peek. :mrgreen:
Clear #37.5 - Galaxy Fraulein Yuna HuVideo
If you're gonna get Yuna, it's well worth paying a couple bucks more for the re-release with the extra disc. The HuVideo is short and kinda grainy, but it's pretty cool and there's not exactly a dearth of OBEY FMV to look at elsewhere, plus, the extra artwork stills are well worth a peek. :mrgreen:
Do you know if there is a guide? (I haven't found any). Still, it is fun trying to figure out what every option does.
Clear #10 - Splatterhouse
(https://farm8.staticflickr.com/7323/8952943182_b87705085b_o.jpg)
...
P.S. - Is it just me or does that look a bit like Robin Williams?
I heard recently that it is possible to do 3D printing with metal instead of just resin or plastics.
Cant wait to see a TG-16 or PC Engine case done in shiny shiny metal.
Clear #39 - Atlantean
(https://farm6.staticflickr.com/5558/14951827778_d5d82f11f2_o.jpg)
Kick ass homebrew on a 3D printed glow in the dark huey and case. Buy one now or f*ck OFF! :mrgreen:
The Good: sweet tunes; excellent sprite work and fantastic background graphics with loads o' parallax; great variety with different enemies that have differing attack tactics, various bosses to tackle, and mine dodging and Atlantean catching bonus levels to shake things up; and replay-ability with three difficulty levels and a score run challenge mode.
The Bad: some flicker here and there; you can't use a bomb during the short time you're invulnerable after dying, leading to loss of an Atlantean or another life when you madly dash ahead to save him; free life treasure trove practically guarantees you'll beat it (if you get to that spot); slowdown if you rush into a crowd (a quick bomb takes care of it); and at only four levels, it's kinda short.
The Ugly: NA
Really like Neutopia too. I'm at the second crypt in the sky. Need to find time to finish it (never finished neutopia before. Finished Neutopia II like 10 times... )
I heard recently that it is possible to do 3D printing with metal instead of just resin or plastics.Yes, you can print metal.
Cant wait to see a TG-16 or PC Engine case done in shiny shiny metal.
*cough*
easy now
(sexism)
(https://farm8.staticflickr.com/7548/15138002374_2eacbf1e18_o.gif)
The Ugly: 199X my ass!
Wasn't Frozen Utopia or possibly another Homebrew dev. working on the third installment?
Wasn't Frozen Utopia or possibly another Homebrew dev. working on the third installment?
Yep, Nod was working on it. It's on the back burner for now, but hopefully it'll get finished up some day.
So having recently run through the both of them, which Neutopia did you enjoy more?
Slap 'em on the everdrive and give 'em a go!
I've never seriously tried to play Ys, but I can't imagine I will like the "bump into things" combat.
I've never seriously tried to play Ys, but I can't imagine I will like the "bump into things" combat.
I've never seriously tried to play Ys, but I can't imagine I will like the "bump into things" combat.
Clear #45 - Ys Book I & II
The Bad: they're minor complaints, but the only things I dislike are the goofy background scrolling in the bell tower and that some of the voice work is a bit muffled.
The Ugly: NA
Are you talking about the awesome orange scrolling clouds at the epic tolling of the bell?
Surely not.
Are you talking about the awesome orange scrolling clouds at the epic tolling of the bell?
Surely not.
The clouds look good, but the ground and mountains below move choppily like some stuff in Ys III.
P.S. - Don't call me Shirley!
what time is it again?
Clear #51 - Nemurenu Yoru No Chiisana Ohanashi
This super cute point-n-click adventure demonstrates just how well the genre works on the Turbob; it's too bad we didn't get more. I highly recommend it to anyone that likes cute lil animals and wants to get some use out of their mouse.
The Good: nicely drawn art, very well animated scenes, great tunes, often funny sound effects (you're dead inside if you don't get a chuckle out of the snail), mouse support, minimal and unobtrusive load times, and plentiful humorous bits.
The Bad: there's not much challenge, but I can't complain much, seeing as it's meant for kids.
The Ugly: the aforementioned mouse support is much quicker and more responsive at moving the cursor around, but it makes the car mini-game nigh unplayable.
The mouse logo is just too cute. :mrgreen:
I started playing with a normal controller, then switched maybe a third the way through. It's not at all hard to play with a normal controller, but the mouse is much quicker at moving the cursor around, and you do need a flat surface, just like you would for any mechanical (rubber ball) computer mouse. As for the mini-games, there's one where you tap I to blow a whistle to direct the accident prone gray cat through some calisthenics, but it didn't seem to have any rules (just keep tapping 'til it's over); there's one where you had to tap I to keep a meter half filled to balance on a floating log; and there's the driving one that you can see in the ad. You're always moving and must press the d-pad to change directions, which is pretty difficult to time when you're rolling a mouse; the first time I played with a normal controller and had no trouble beating all three stages, but I couldn't even beat the first stage when I went back and tried with the mouse.
P.S. - dig the bazzy table and stools. (http://pcengine.freeforums.org/images/smilies/bazzy.gif)
Clear #42 - 3x3 Eyes
(https://farm9.staticflickr.com/8682/15200806474_4b6b117f04_o.jpg)
This clear is sponsored by Bernie. :mrgreen:
'Tis an interesting comic with violent, gory action and some of the best looking cut scenes (when using the Arcade Card). If you're a real baller, pay a bit more and get the version with the VHS pack in.... or just watch the short video on youtube.
The Good: fancy, animated intro and short cut scenes sprinkled throughout; colorful, detailed, and often changing backgrounds; tons of voice dialogue, which is presumably a good thing when you comprehend what they're saying; handy save file utility that lets you view (and delete) saved games and how much room each uses; and it's not entirely linear for better replayability.
The Bad: lengthy load at boot to fill the Arcade Card, which is understandable and expected, but there are other areas where it annoyingly loads every few seconds; mostly elevator music bgm, though the redbook versions played in the intro and credits are nice; as nice as the backgrounds look, they're sadly mostly static; and the maze portion looks good but there's not much to do.
The Ugly: Annoying pounding sound in intro animation and once again towards the end. WTF is that shit? It can't be intentional, but how did they miss it during play testing?!?
Agreed. It's pretty good and has a lot of nice things going for it (especially the mythical setting instead of the usual space shewty), but it's not as consistently great as Lords of Thunder or Gate of Thunder.
IMO the cinemas were lacking especially considering it's a Super CD. I've seen regular CD-ROM2 titles with more engaging scenes. Again this is nitpicking.
IMO the cinemas were lacking especially considering it's a Super CD. I've seen regular CD-ROM2 titles with more engaging scenes. Again this is nitpicking.
True, they're not terribly exciting compared to great stuff usually found in RPGs (like LoX), but they're okay compared to most shewties.
Yeah, shewties don't often have much cinema action. It's funny—cinemas in a shoot-em-up is a total "bonus", while they are expected from other genres... (I wish all golf games had cinemas, and, no, I'm not lying and, yes, SUPER ALBATROSS).
Does Sylphia have difficulty settings?
^ Good, there is Hardy and Extra Hardy.
I like the soundtrack. Of course, Paranoia_Drafon, being the anti-electronic-music-bastard that he is, created an alternative soundtrack entirely comprised of GnuMetal (Satriani? Some guitar dude.)
^ Good, there is Hardy and Extra Hardy.
I like the soundtrack. Of course, Paranoia_Drafon, being the anti-electronic-music-bastard that he is, created an alternative soundtrack entirely comprised of GnuMetal (Satriani? Some guitar dude.)
I like the original soundtrack, I just felt like a rock inspired theme worked better. And I got the tracks from various Vinnie Moore albums thank you very much! :D But I do like Satriani. Vinnie Moore's stuff tends to be closer to Lords of Thunder generally speaking compared to Satriani.
That's one of many things I've thought about doing, but I just don't have the time. I have to stick to what little time I have to work on Mega Man for the time being, with Jackal probably being the next(thinking very Telenet for the sound), plus a few old soundtracks I want to get back to, even if the games themselves never get finished(Jungle Bros. for instance).
Those interested in Magicoal should be aware that it plays more like an adventurey Wolf of the Battlefield/Ikari Warriors style game than Secret of Mana.
Cool. I'm kind of getting a Game Arts/Lunar vibe from those ads. The game itself is probably completely different I imagine.
Cool. I'm kind of getting a Game Arts/Lunar vibe from those ads. The game itself is probably completely different I imagine.
With Magicoal not really.
An interesting one that has a lot of Lunar similarities despite being a completely different type of game is Gotzendiener.
Studio Alex made it. Gainax did the art.
Studio Alex made Lunar. And Toshiyuki Kubooka who worked for Gainax did the art.
But you didn't tell us the most important thing about Galaga '88 / '90: how is the parallax?
You forgot a "Good"...A copy of Super Star Soldier in the PC Engine craft's huey slot. :)Whaaaaaat? When do they show that? I need to replay this game, it's great! I love the music in this game, adds to the cutsey-vibe
You forgot a "Good"...A copy of Super Star Soldier in the PC Engine craft's huey slot. :)Whaaaaaat? When do they show that? I need to replay this game, it's great! I love the music in this game, adds to the cutsey-vibe
Just popped it back in, I saw it. Just plain text, but still pretty cool nonetheless :)You forgot a "Good"...A copy of Super Star Soldier in the PC Engine craft's huey slot. :)Whaaaaaat? When do they show that? I need to replay this game, it's great! I love the music in this game, adds to the cutsey-vibe
Watch the intro.
You forgot a "Good"...A copy of Super Star Soldier in the PC Engine craft's huey slot. :)
You forgot a "Good"...A copy of Super Star Soldier in the PC Engine craft's huey slot. :)
Indeed. There's a lot of nice references in the game, like the huey weapon upgrade icons and pce shuttle and sgx motherships in the ending. :mrgreen:
^^Why do some games that really really need to use the backup RAM that's right there in the CD-ROM2 attachment refuse to do so? With hundreds of levels the devs should've known better.
^^Why do some games that really really need to use the backup RAM that's right there in the CD-ROM2 attachment refuse to do so? With hundreds of levels the devs should've known better.
When Cook makes an omelette, he was bound to break some eggs.
I assume this has been posted in that other thread, too :)
I assume this has been posted in that other thread, too :)
If you mean Bardo's clear 'em all thread, no. I started playing B.B. nearly a month ago, so this clear doesn't qualify.
I've tried many times to get into DD. Maybe I have zero taste lol
I didn't know the shop keeper said anything in Winds. I'm going to youtube that just to hear what she sounds like lol
I'm curious to hear your thought as to where Revenge stumbles, even if it's only recollection.
I just can't get excited about Bonk III though I've tried many many times. For me the magic ended with Revenge. And for sheer atmosphere Adventure is tops.
The soundtrack has a few decent tunes, but I always hated that it was a different sound engine. I've always wondered how it would sound with the original sound engine used in the first 2. I've probably mentioned it before, but I have thought about redoing the tunes(for CD) to have a more Bonk 1 & 2 style. I've already done other Bonk tunes, & I feel like they really capture the sound of the first 2 games, while being updated redbook style. I did about 8 songs thus far of my other Bonk project, I'll get back to it one of these days, THIS, I COMMAND!
I've probably mentioned it before, but I have thought about redoing the tunes(for CD) to have a more Bonk 1 & 2 style.
I'm curious about something. To the best of my knowledge there are 140 official releases including the 2 system cards. After that you have:
3 girl-y games,
Implode,
Meteor Blaster,
Insanity X,
Pyramid Plunder,
Atlantean,
Mysterious Song
It looks like there are 6 games I don't know about? Mind filling me in on the rest?
Atlantean has a huge TurboGrafx-16 logo on the cover and you get to choose the region.
Necro, I'm pretty sure that I have one or two Turbo games that you don't, but I don't count nearly as many titles and variants as you do. Even Mysterious Song, which (like Meteor Blaster DX) I count as a single game. :P
I've never seriously tried to play Ys, but I can't imagine I will like the "bump into things" combat.
If you haven't had the chance, the Genesis port of Chiki Chiki Boys is really swell. It looks/sounds nicer (for one!), and the added souped-up shop system (think Forgotten Worlds) adds a lot of replayability to the game.
It's fine Capcom platforming; there's something novel about a diminuitive fat clown being the ultimate evil final boss.
If you haven't had the chance, the Genesis port of Chiki Chiki Boys is really swell. It looks/sounds nicer (for one!), and the added souped-up shop system (think Forgotten Worlds) adds a lot of replayability to the game.
It's fine Capcom platforming; there's something novel about a diminuitive fat clown being the ultimate evil final boss.
I've never seriously tried to play Ys, but I can't imagine I will like the "bump into things" combat.
Sorry to respond so late to your post, but if you are still around, as a classic gamer Ys vI and II is a must play. Fondest memories of my video gaming youth come from this game - it's just amazing.
I ain't no FEKA agent! :mrgreen:
They did a nice job porting it and keeping it colorful without making it all brown, but other than the parallax it isn't nearly as faithful to the original, omitting too much detail and variety. And where's the girlies and two-player option? I won't say one sounds better than the other, though, as all the music is pretty meh (even the arcade), but at least the PCE version has the various enemy samples intact (roaring dragons, clanking tank treads, etc.). 'Tis still a good game, of course, but I can't say it's the better game.
In watching an arcade longplay, I noted that there was a charge meter that appears in the HUD at screen bottom. I'll have to check when I get home, but is this meter built up by holding a button, or is it a Legendary Axe/Magic Sword (also 1990)-style charge meter that builds while you don't attack?
Only the short Ys one is mostly a bump'n action game. Ys II is mostly an overhead 4-way shooter. Ys IV even more so.
Clear #73 - Xak I & II
https://c2.staticflickr.com/8/7300/27738004010_8feafd65a5_o.gif
If you liked Ys I & II, you'll enjoy this action rpg. There's many similarities, including the bump battle system, the simple equipment and inventory screens, how it plays as a single game, and even a few familiar looking locations that feel next door to Ys sites (i.e. - burn land and the cleria mines).
The Good: the unnecessary umlaut in Cöntinue; great redbook music, some tracks using horns and whatnot to sound a bit Ys-like; cool and sometimes humorous cut scenes (Fray gets mad!); neat (if jerky moving) background scenery seen through the castle windows; lots of different environments to explore; loads of different enemies to whack, some quite large and cool looking; and cute touches not seen often in other arpgs, like shrinking to go mousehole spelunking and the Dragon Spirit-esque vertical shewty bits.
Clear #74 - Xak III
A nice sequel to Xak I & II where the bump battling has been changed to deliberate sword swings. Make sure y'all play it with the lovely translation patch (thanks NW!), though it's just the menu and cut scene text and not the voice overs (no biggie).
Clear #75 - Dragon Egg!
...Other than the aforementioned clouds and water, the background is static, and there's not much detail, variety, or heavy color use either; it's short and overly easy, especially once you've fully powered up your dragon (hard mode helps); and the skull 'bomb' thing is pretty much useless, as I'd always accidentally trigger it when it wasn't needed.
That's pretty good hacking talent that the PCE library rarely receives if he also fixed flaws like that.
The Rules of Blackjack
[ Card combinations ]
1. Special Blackjack
(ace & jack of spades)
BET + BETx15 - defeats even the dealer's Blackjack
2. Semi-special Blackjack
(ace & jack of the same suit)
BET + BETx5 - defeats even the dealer's Blackjack
3. Blackjack
(an ace, and a 10, jack queen or king of any suit)
BET + BETx1.5 - ends in a draw
4. 6cards
(6 cards totaling up to but not exceeding 21)
BET + BETx5 - wins unconditionally
5. 7cards
(7 cards totaling up to but not exceeding 21)
BET + BETx10 - wins unconditionally
6. 8cards
(8 cards totaling up to but not exceeding 21)
BET + BETx15 - wins unconditionally
7. 777
(3 sevens)
BET + BETx15 - wins unconditionally
8. Other
(Having a higher count than the dealer but not exceeding 21)
BET + BETx1 - wins
[ Advanced technique ]
1. SPLIT PAIR
If the two cards are the same number, each card can be bet as a hand.
If the player has two aces, only one more card can be dealt.
In this case, a face card and ten are counted as 21, not as B/J.
(Note This is possible only when the player has the same or higher points than the first BET.)
2. DOUBLE DOWN
Although the player can double the first BET points when two cards are dealt, the player can draw only one more card.(Draw one unconditionally.)
(Note The player needs the same or higher remaining points than the BET points.)
3. INSURANCE
When the card that the dealer shows is an ace, the player can save half the points of the first BET.
In case the dealer's cards are Blackjack, the player gets the insurance BETx3.
If the dealer's cards are NOT Blackjack, all of the insurance BET goes to the dealer.
[ Commands ]
1. HIT - Need another card
2. STAND - Need no more cards
3. DOUBLE - Double the points of BET
(Refer to the section above for a detailed explanation)
4. INSURANCE - Save half the points BET as insurance
5. SPLIT - Try 2 hands by dividing your pair
(Refer to the section above for a detailed explanation)
[ Rules ]
Bet first.
Following the BET, cards are dealt to the player, and then to the dealer, one at a time.
The dealer and player each should have two cards to play the game.
As many cards as the players wants can be dealt.
If the total of the player's cards "win unconditionally" or "defeat the dealer's hand," the game is over.
If the player's cards are "BUST," the dealer wins the game.
If the player's cards are not "BUST," the dealer takes as many cards as necessary, and the player and dealer compare their cards.
If the card totals are the same, the game ends in a draw.
The points of the BET are returned to the player.
(When the dealer's cards are Blackjack, the player loses unless the cards can defeat or end the game in a draw, even if the player's cards are 21.)
[ Supplement ]
1) When counting the winning points, omit the figure below the decimals.
example When the cards are Blackjack at 1 of the BET points.
The points can be figured out
= BET + BETx1.5
= 1 + 1x1.5
= 2.5
However, in this game, the points are calculated as
= 1 + 1x1.5
= 2
2) The maximum points the player can bet at one time are 1,000.
I've never seen such convoluted rules, but at least it pays out with half-nekkid girlies! It wouldn't be an LA game without boobs, right? :lol:
The only reason to get it is for the novelty and to play regular PCE and/or FEKA games on it. The LA games themselves aren't anything spectacular, many of which are on other platforms anyway.
Speaking of boobehs, I counted 76 risque pics, which would require an awful lot of Blackjack to see 'em all: https://www.youtube.com/watch?v=4tVA_ERfgxM
Hm, I never would've thought to ever try JB Harold Murder Club. Interesting you found the voice acting to be good.
My kids are loving Bomberman '93...I should break out the original for them, too.Bomberman '94 seems to be a fitting game for summertime play.
I'm saving Bomberman '94 until summer :)
My kids are loving Bomberman '93...I should break out the original for them, too.Bomberman '94 seems to be a fitting game for summertime play.
I'm saving Bomberman '94 until summer :)
My kids are loving Bomberman '93...I should break out the original for them, too.
Clear #82 - Bomberman
The Ugly: NA
I definitely would have said "The box art." It's like they took the loveable cartoon-y Bombermen and tried to cram them into modern day bomb disposal gear looking at least semi-realistic. I always found it offputting and would rather they had gone for a friendlier look.
How long does this first one compare to 93 and 94? So far I've only ever stuck through 93 to completion. I need to go back to this and 94.
How long does this first one compare to 93 and 94? So far I've only ever stuck through 93 to completion. I need to go back to this and 94.
Play the following tracks from the sound test:
4 SCREEN MODE: 6, 4, 8, 6, 4, 8, 6, 4, 8
BLACK & WHITE: 1, 4, 5, 6, 5, 6, 5, 6, 5, 6, 5, 6
4 SCREEN BLACK & WHITE: 1, 1, 7, 6, 8, 0, 0, 0
20 LIVES: 3, 7, 3, 5, 1, 8, 8, 1, 4
NO FRUIT: 0, 3, 5, 10, 0, 3, 5, 10
SHOT POWER: 8, 8, 1, 1, 8, 2, 4, 7
Yarr, I'd love a real copy too. It's a shame it's so pricey. :|Thank you kind sir. :)
Here's all the codes:Quote from: PC Engine BiblePlay the following tracks from the sound test:
4 SCREEN MODE: 6, 4, 8, 6, 4, 8, 6, 4, 8
BLACK & WHITE: 1, 4, 5, 6, 5, 6, 5, 6, 5, 6, 5, 6
4 SCREEN BLACK & WHITE: 1, 1, 7, 6, 8, 0, 0, 0
20 LIVES: 3, 7, 3, 5, 1, 8, 8, 1, 4
NO FRUIT: 0, 3, 5, 10, 0, 3, 5, 10
SHOT POWER: 8, 8, 1, 1, 8, 2, 4, 7
Every now and then a pce game gets mentioned that I've never heard of. This is one of them. Too bad it's so smutty and no good. The pic has a Transformers vibe to it. Is it Super CD?
Too bad it's so smutty...
Every now and then a pce game gets mentioned that I've never heard of. This is one of them. Too bad it's so smutty and no good. The pic has a Transformers vibe to it. Is it Super CD?
It's a shewty where you're not supposed to shewt....When people said this I always thought they were kidding :shock: Probably why I've never gotten very far myself
When people said this I always thought they were kidding :shock: Probably why I've never gotten very far myself
I am considering replaying this game over XMAS just to see if I can beat it (using the lame hide in a...corner? Is there a safe place I can hide? I usually get hit when I attempt to hide in lower left part of screen.
I do like the fact that you attack sub is called A.N.G.E.L.
You know what other game where I've only gotten to level three? Nexzr.
I MAY HAVE ONLY GOTTEN TO LEVEL THREE.
Clear #86 - Deep Blue
(https://farm5.staticflickr.com/4594/38286276425_8fbeb83e95_o.jpg)
Are you a sadistic bastard that's always wanted to dive deep under the waves and kill hordes of lil fishies for no damn good reason? Now's your chance!
The Good: half of the tunes are okay; the scenery looks nice and there's even a little parallax, but there's not much variety within stages; lots of different enemies and big bosses; and you can rebuild health when not attacking.
The Bad: the other half of the tunes are grating; only four levels; and no real ending, it just loops.
The Ugly: cheep difficulty level where collisions are often unavoidable, making the only way to win to tuck your tail and run away as much as possible. It's a shewty where you're not supposed to shewt.... who the f*ck thought that was a good idea?!?
Though I never will, that makes me kinda want to play through the game using savestates on emulator to max out the score just as a dumb challenge.
He will not survive the process.Though I never will, that makes me kinda want to play through the game using savestates on emulator to max out the score just as a dumb challenge.
PLEASE DOCUMENT THIS AWESOME ACCOMPLISHMENT with occasional screenshots of each stage/boss.
I will use the screenshots/footage.
Promise.
(https://s3.amazonaws.com/tapatalk-emoji/emoji4.png)
He will not survive the process.Though I never will, that makes me kinda want to play through the game using savestates on emulator to max out the score just as a dumb challenge.
PLEASE DOCUMENT THIS AWESOME ACCOMPLISHMENT with occasional screenshots of each stage/boss.
I will use the screenshots/footage.
Promise.
(https://s3.amazonaws.com/tapatalk-emoji/emoji4.png)
I'm not even saying that I'm going for it yet, but I played a bit and up to 200k. So, .2%. At this rate, I could be there in a mere 500 days assuming I can find the same amount of time to play every day for a year and a half.
](*,)
If I get to a million I'll make a thread to document my adventures.
You know what other game where I've only gotten to level three? Nexzr.
I MAY HAVE ONLY GOTTEN TO LEVEL THREE.
...I may have made it to level four once. Once. 8-[
Everything about Exile 1 is better than WP in the US. I always had a hard time enjoying/completing WP but I can always have fun with the first Exile.
The US version is really easy, and presumably WD made it slightly more difficult so if that's the case the Japanese version likely beats itself.
Do what I'm planning to do and play the un-worked designs patched version. That way you get the best of both worlds: playing in English and with the original difficulty level.
I did not know about this! Woo!
I did not know about this! Woo!
The guy (supper) has patched all sorts of Working Designs games, including Cosmic Fantasy 2 to let Babs flip the bird and fix some minor stats changes: http://www.romhacking.net/forum/index.php?topic=23436.0.
Not all heroes wear capes. :mrgreen:
Exile was a game I'd show people to demonstrate why CDs were cool. Between the cinematic sequences and all the voice acting combined with a serviceable action game? This, Ys (obviously), and Last Alert were generally what I'd show people early on.
Do what I'm planning to do and play the un-worked designs patched version. That way you get the best of both worlds: playing in English and with the original difficulty level.
Exile was a game I'd show people to demonstrate why CDs were cool. Between the cinematic sequences and all the voice acting combined with a serviceable action game? This, Ys (obviously), and Last Alert were generally what I'd show people early on.
We talking PCE only or any early CD games?
Oh by the way there's a series of youtube videos of this game that explain the religious references in annotations, plus the uploader is kinda insane lol. Worth checking out.
http://www.youtube.com/watch?v=RApaSQ3afiU
(https://i.imgur.com/defRFnt.png)
It only gets better from there.
Exile was a game I'd show people to demonstrate why CDs were cool. Between the cinematic sequences and all the voice acting combined with a serviceable action game? This, Ys (obviously), and Last Alert were generally what I'd show people early on.
We talking PCE only or any early CD games?
I didn't have a cd drive for a computer for a few more years. The first PC CD game I got was Warcraft 1 so I must have gotten it around 1994 or so.
I did not know about this! Woo!
The guy (supper) has patched all sorts of Working Designs games, including Cosmic Fantasy 2 to let Babs flip the bird and fix some minor stats changes: http://www.romhacking.net/forum/index.php?topic=23436.0.
Not all heroes wear capes. :mrgreen:
Bookmarked. Thank you! Will these patches work on real hardwear?
There was some kind of "future" section in the computer versions that wasn't in the remake.
I forgot to mention how the main antagonist in WP made me think of Trump -
1. His name is Do-Tar (dotard).
2. He's a product of generations of anger, sadness, hate, jealousy, and despair.
3. Those that submit to the inescapable power of his hate live without worry. His followers fear nothing.
The Sega-CD version is a great port with an amazing localization.I'd love to play it one day. Super expensive though and I rarely emulate. I've been keeping my eye out for a nice bootleg since owning real copies isn't a top priority
The Sega-CD version is a great port with an amazing localization.
The Sega-CD version is a great port with an amazing localization.I'd love to play it one day. Super expensive though and I rarely emulate. I've been keeping my eye out for a nice bootleg since owning real copies isn't a top priority
Rumor has it that the Sega CD will play burned copies. Shhh....don't tell anyone.
^^I need to get with it and start playing this series. I've had a loose copy of the 2nd game for eons but haven't played it much since my OCD demands I play the 1st one, um, first. A cheap copy will come my way one day.
The Sega-CD version is a great port with an amazing localization.
The Sega-CD version is a great port with an amazing localization.I'd love to play it one day. Super expensive though and I rarely emulate. I've been keeping my eye out for a nice bootleg since owning real copies isn't a top priority
Rumor has it that the Sega CD will play burned copies. Shhh....don't tell anyone.
https://i.imgur.com/defRFnt.png
It only gets better from there.
That's the second game, which is next up to bat. I'm thinking of playing both versions and seeing how they compare.
How's the tunes?
So, have you played the Feka CD one yet?
How's the tunes?
They're okay but nothing you'll be whistling in the shower later. :-"So, have you played the Feka CD one yet?
Not yet. I started playing Moonlight Witch on PSP, so maybe after that one.
Unfortunately, I don't think you did a very good job in persuading me to plop Renny Blaster into my Duo for another go. :mrgreen:
Unfortunately, I don't think you did a very good job in persuading me to plop Renny Blaster into my Duo for another go. :mrgreen:
I dunno.
I've never played it, but I'm intrigued now. :)
At least ya tried it, mathius. It's not great, but there's enough good things in it to be worth burning a cdr and playing through at least once.
Dooo eeeet, rofl and esty!
This one gets more hate that it deserves, likely because it's teh rarez/pricey and because it's an obvious rip-off of Dracula X. There's no question that it's flawed, but I've played far worse games.Did you at least enjoy it with an officially sponsored and licensed Renny Fruit Blaster Soft Drink, just for the love of it?
You know he did as well as dressing up in his Renny BlasterTM brand two-piece suit.This one gets more hate that it deserves, likely because it's teh rarez/pricey and because it's an obvious rip-off of Dracula X. There's no question that it's flawed, but I've played far worse games.Did you at least enjoy it with an officially sponsored and licensed Renny Fruit Blaster Soft Drink, just for the love of it?
I've honestly not put that much time into it. Maybe I'd actually like it (or not hate it) if I tried harder, kinda like I've done with Energy and Darkwing Duck.
Did you at least enjoy it with an officially sponsored and licensed Renny Fruit Blaster Soft Drink, just for the love of it?
The Bad: music tracks are short and loop too often - in the case of the ending credits, the track ends half way through and leaves you in silence
Renny Blaster is one I can't understand at all. Yes, it looks pretty good but it plays Awful. Does anyone want it for any reason other than "it's expensive"?Even the Duomazov Bros. didn't have too much good to say about it, though Runinruder tried his hardest if I remember correctly.
The Bad: music tracks are short and loop too often - in the case of the ending credits, the track ends half way through and leaves you in silence
...that's absolutely hilarious.
Private Eyedoll looks terrific in Black Tiger's screenies. There's some really good shading that almost rivals Anearth, but at the same time there's some rather bland tile-work mixed in with it all. Kinda strange that it's inconsistent.
Private Eyedoll looks terrific in Black Tiger's screenies. There's some really good shading that almost rivals Anearth, but at the same time there's some rather bland tile-work mixed in with it all. Kinda strange that it's inconsistent.
I know right? I literally ran the 'teh bay' and snagged a copy for $11 and it arrived TODAY!! Arriba!! Gonna have to put it in the queue of roughly 24334 other import RPGs I've yet to play on PCE. lol :boom:
I'll definitely give it another shot if it receives a translation, but I'd rather play dozens of other PCE RPGs again first.
I have yet to play the first Dragon Slayer. I guess this is about the right time to start? :mrgreen:
Regular battles are designed to play out very fast.
I played it years ago, but from what I remember it's so different (more of a reimagining than a straight port) that it's hard to make a direct comparison.
I'd planned to play them back to back and post a tangential clear (like I did with Ys IV), but my Sega PAC apparently shit the bed. It's gonna have to wait until the PAC returns from the chopspital. :|
DE2 was always my go to game for showing off the system. The intro animation, the colors .... were not seen at the time.
I love BE, who instantly became my favorite character between the two games and I always imagined him as a sentient toaster.
Doooo eeeet! Cute lil Fray is definitely worth a look. The falling logs are annoying, but it's a short bit of an otherwise great game; don't let it scare you off.
Doooo eeeet! Cute lil Fray is definitely worth a look. The falling logs are annoying, but it's a short bit of an otherwise great game; don't let it scare you off.
My PCE knowledge is rusty (first time in 6 years I've been able to unpack and get back into it), but I think I missed this game even back then. This looks fun, might track a copy down once I get my Duo fixed.
It might be slightly more annoying, but just make sure you get the US version rather than the imported version. :)
The US voice acting is so terribly amazing, it's a classic!
An older, more basic version of Lode Runner. It's inferior in pretty much every way to BLR, but it plays good and is still a decent port.
The Good: a funky variety of well animated enemies; handy passwords and save system, though unfortunately only one save slot; lots of head scratching levels; and you can again make your own levels.
The Bad: almost no music, though what little there is is inoffensive; boring and repetitive scenery; too many hidden trap blocks that you must find to finish the level; and a few more of the BS timed ladder stages.
The Ugly: NA
Clear #113 - Space Ava 201
A recent homebrew release with turn based puzzley action. Give it go!
The Good: the step by step action is quite unique, unlike anything else I can think of on PCE, and the puzzles offer a fun challenge; the cut scenes are cute, funny, and plentiful; "Yes! We Have No Bananas" in the end credits, which is especially humorous when one character looks like a banana; several different enemy types and bosses, mixed with varied gameplay styles between stages; and two (maybe more?) endings with a teaser for a sequel.
The Bad: the tunes aren't offensive, but they are simplistic and there's some abrupt track changes in cutscenes; it's rather short; and it's download only (just for now, I hope!).
The Ugly: NA
Clear #113 - Space Ava 201
A recent homebrew release with turn based puzzley action. Give it go!
The Good: the step by step action is quite unique, unlike anything else I can think of on PCE, and the puzzles offer a fun challenge; the cut scenes are cute, funny, and plentiful; "Yes! We Have No Bananas" in the end credits, which is especially humorous when one character looks like a banana; several different enemy types and bosses, mixed with varied gameplay styles between stages; and two (maybe more?) endings with a teaser for a sequel.
The Bad: the tunes aren't offensive, but they are simplistic and there's some abrupt track changes in cutscenes; it's rather short; and it's download only (just for now, I hope!).
The Ugly: NA
Holy Shit! Look what the cat dragged in. Good to see you around esteban. Have wondered how you've been. Hope all is well.
Clear #115 - Sapphire
Clear #115 - Sapphire
Awesome! It's been awhile since I've 1cc'd it, too. Now I'm tempted to try that again.
I used to stick to the faster ships (I think blue was my go-to), but lately I've been practicing with the green ship. It's so slow, but so powerful.
Clear #117 - Final Soldier
(https://live.staticflickr.com/65535/51226657065_56d5304cc7_o.jpg)
Another GotM inspired clear. Thanks, goosey!
The Good: several weapon option upgrades that you can preselect before playing; lots of different enemies, sub-bosses, and screen filling stage bosses; two and five minute score attack modes; colorful scenery; and some cool tunes to rock out to.
The Bad: some backgrounds are kinda flat and bland; it's missing a bomb / super attack thingy like the one in Soldier Blade; and the TG-16 was inexplicably denied a localization.
The Ugly: the wibbly-wobbly purple puke background of the final stage.
Tangential Clear #101a - Popful Mail (Sega CD)
Pros: it has very well animated cut scenes, has lots of parallax in the backgrounds, and it's in english with pretty good voicework. I played the unworked patch, so I avoided Vic's unnecessary difficulty bullshit.
I actually stopped playing the Sega CD version a few years back, because it was so borked in difficulty.
Another damn good homebrew game. Y'all better snag a copy and give some play time!
The Good: lots of exploration in multiple big areas/levels; many items to find and buy; several different enemies and bosses with well varied attacks; a decent challenge and fairly long game; and two endings.
The Bad: some of the whip swinging feels cheap as hell, particularly when you fall to your death from a missed swing; a few glitchy (stuck) tiles are annoying but at least they don't affect gameplay; you can't really re-explore the dark areas (no torches); and the 'bad' ending is too short at just a single screen and no credit roll.
The Ugly: DickfaceTAS! :cook:
I have one guy on the Evercade Discord offering to grab me a copy of a place called Tuebo Town, he says Nathan McClaine is selling off copies there. That name sounds familiar. I want to say he either did the music for some of their games or graphics? Did Fragmare do gfx for Mindrec games, I want to see that he did at least for some of them. Maybe that's him?