good for everyone here.
Fixed.
What's the controversy that I'm not aware of with Watermelon?
Where to begin. A step by step to Magic WATERMELON FACTORY!!!11
Sell out before public release.
Delay the shit out of pre-order-only release and piss everyone off. Lash out at your paying customers because you f*cked up.
Release game with janky enhanced CD that they bragged about. You'd think their big bragging point would actually work, yeah?
As the FIRST public release, sell it as the lame "reprint edition" complete with lesser quality manual and stickers. No CD either. Way to cater to the elitist collectors and eBay morons.
Lie about why the reprint is less fancy, say only early loyalists deserve extras, finally admit the reason is cost issues and needing to recover from the first batch of games that you miscalculated the profit margin on.
Lie about why the second batch has no CDs. Say they won't fit in the reprint clamshell boxes (which I demonstrated fit just fine.). Eventually admit that the CDs are goony so there is no point.
Blow off people distributing ISOs of the enhanced CD since it was a flop anyway.
Later, backpedal on that and release your own ISO and say "get this one instead, its got all the goodies taken out because you don't deserve them"
Go for a THIRD janky reprint edition.
Say your audio thing can't be decoded.
Laugh when Old Rover and Gravis decode it in a weekend for shits and giggles.
Claim your game can't be dumped.
Refuse to release the ROM because "it will hurt sales" on a game that SOLD OUT. HRHRHRUDHRRRR.
Launch a kickstarter for your game that hasn't even been out like 2 years, just to ride the hypewave and whore the thing out to even more platforms instead of making something else.
Launch some investor scheme where people can pay money to buy "gems" and decide what platform and game genre will be targeted next, because that's what we need. People who don't know what they want to do, doing what they're told by people with money.
Did I miss anything?