Author Topic: Catastrophy: In Development  (Read 1076 times)

Gredler

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Re: Catastrophy: In Development
« Reply #195 on: August 13, 2019, 06:11:25 PM »
Any plans for a release soon?

No, adding the new gameplay time has expanded how much stuff we are needing to make and we are still hamstrung by the sound issues we have with HuC 3.99 :*(

We were hoping to wrap it up before the end of the year, but realistically this is a 2020 at the soonest I imagine.

Necromancer

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Re: Catastrophy: In Development
« Reply #196 on: August 14, 2019, 12:12:44 AM »
We can wait.  I'm just happy it's moving along.   :icon_cat_happy:
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Gredler

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Re: Catastrophy: In Development
« Reply #197 on: August 14, 2019, 01:08:48 AM »
We can wait.  I'm just happy it's moving along.   :icon_cat_happy:

Thanks sir, I'll post the new art for the shower soon.

It's and example of the type of expansion the game made requiring a lot of art rework.


Previously the tilesets were designed for one screen,  but now that there are belt scrolling sections to the gameplay i need to make tiles for that too.

The good news is all of the small/regular characters are done. I can try to post some images of them but i think it will be more fun for everyone to see it in action with intentional bg tiles :)

roflmao

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Re: Catastrophy: In Development
« Reply #198 on: September 11, 2019, 11:34:09 PM »
Great to hear this is still being worked on!
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Gredler

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Re: Catastrophy: In Development
« Reply #199 on: September 12, 2019, 07:36:21 PM »
Thanks for the support!

DK and i seem to find 3 months of progress every 6 months haha. We are both currently in a lul due to personal and work issues, but we are very close to a "beta" state, its nice having almost entirely finishable game with rough art and game design in place.

There is one more enemy to finish the art for, one more boss to finish the art for, then all art will be implemented.

After that its tuning, polish, and most scary of all... audio!


roflmao

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Re: Catastrophy: In Development
« Reply #200 on: September 12, 2019, 11:18:22 PM »
Thanks for the support!

DK and i seem to find 3 months of progress every 6 months haha. We are both currently in a lul due to personal and work issues, but we are very close to a "beta" state, its nice having almost entirely finishable game with rough art and game design in place.

There is one more enemy to finish the art for, one more boss to finish the art for, then all art will be implemented.

After that its tuning, polish, and most scary of all... audio!

Holy moly, that's fantastic news!
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