Author Topic: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine  (Read 27086 times)

Jester82

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #465 on: July 14, 2017, 05:51:19 PM »
Seriously this is looking amazing. Is there a release window for the PC Engine Version? Take your time, will be worth the wait. Just curious...

nodtveidt

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #466 on: July 14, 2017, 05:52:50 PM »
And so it was written... and so it was done.


esteban

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #467 on: July 15, 2017, 06:21:59 AM »
And so it was written... and so it was done.




 
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Black Tiger

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #468 on: July 15, 2017, 06:40:52 AM »
Ladies of Thunder much? ;3

Wait until you see the bosses.
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sirhcman

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #469 on: July 15, 2017, 01:14:32 PM »
Seriously this is looking amazing. Is there a release window for the PC Engine Version? Take your time, will be worth the wait. Just curious...

Saru said it would be mid August

Punch

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #470 on: July 15, 2017, 03:01:25 PM »
this is quite possibly the best PCE homebrew project to date, keep up the good work!

nodtveidt

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #471 on: July 16, 2017, 12:11:37 PM »
One thing I am actually quite proud of is the fact that the game has an attract mode, with actual demo gameplay.




ParanoiaDragon

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #472 on: July 16, 2017, 07:24:36 PM »
And so it was written... and so it was done.




Just out of curiosity, what kind of parallax we talkin' on that liquid hot magma at the bottom? There gonna be h-int, like Air Zonk's first level(at least, I think that would be called h-int/horizontal interrupt)?

Black Tiger

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #473 on: July 17, 2017, 04:33:47 AM »
And so it was written... and so it was done.




Just out of curiosity, what kind of parallax we talkin' on that liquid hot magma at the bottom? There gonna be h-int, like Air Zonk's first level(at least, I think that would be called h-int/horizontal interrupt)?


With HuC you can only have 4 sliding strips. Everything beyond that would be dynamic tiles. Since some of the dynamic tile parallax was already cut to give some to a much more elaborate scene, it's safe to say that this section will only have 4 strips of parallax.

What sucks is that there is apparently still available space for content and it's just the tile limit that's the bottleneck again.
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nodtveidt

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #474 on: July 27, 2017, 03:02:19 PM »
DAT ENGRISH DOE

esteban

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #475 on: July 28, 2017, 06:41:25 AM »
Sweet.

But how does medina get this before me?

:)
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nodtveidt

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #476 on: July 30, 2017, 09:13:07 AM »
...I have no idea what you just said. :P :lol:

2X4

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #477 on: July 30, 2017, 01:32:23 PM »
I haven't been on here for a long time, but when I saw this I was blown away.  To everyone involved in this, kick ass work.  I will be picking up a copy.  BTW are the levels set in stone?  Maybe you should do a Splatterhouse level...
The Turbo was Dual Core when Dual Core wasn't cool . . .

blueraven

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #478 on: July 30, 2017, 01:43:35 PM »
Yeah everything is looking great, guys. Well done!
[Thu 10:04] <Tatsujin> hasd a pasrtty asnd a after pasrty ASDFTERTHE PARTY
[Fri 22:47] <Tatsujin> CLOSE FIGHTING STREET; CLOSE FORU; CLOSE INTERNETZ; CLOSE WORLD; CLOSE UNIVERSUM
--
Arkhan [05:15pm]: ill brbl im going to go make another free game noone plays lolol

nodtveidt

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Re: Henshin Engine Game for TurboGrafx-16/PC Engine
« Reply #479 on: July 30, 2017, 02:09:02 PM »
Unfortunately, there is not enough time to add any more levels to this game. :( It would mean planning, designing, drawing, and coding in a new level in the course of a mere 10 days, plus an additional soundtrack (the disc is already full so this wouldn't even work) on top of the work that still needs to be done in the next 10 days before the unveiling of the complete game at Game On Expo.