Author Topic: How well would have other NeoGeo ports fared on the PCE/TG16  (Read 1803 times)

Dicer

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How well would have other NeoGeo ports fared on the PCE/TG16
« on: August 10, 2017, 02:10:30 PM »
I was watching a playthrough of viewpoint today and it got me to thinking, what other NeoGEo games could have gotten a fair port to our little console.

I know the FEKA got stuff like Sam showdown and Viewpoint which we never got.

i think a Magician Lord or Super Spy port would have been fun....

Thoughts?!?!?!


TheClash603

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Re: How well would have other NeoGeo ports fared on the PCE/TG16
« Reply #1 on: August 10, 2017, 02:22:30 PM »
Give me some 4-player simultaneous League Bowling!

Punch

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Re: How well would have other NeoGeo ports fared on the PCE/TG16
« Reply #2 on: August 10, 2017, 02:44:41 PM »
Mahjong Kyoretsuden would have been a perfect port on supercd.

SignOfZeta

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Re: How well would have other NeoGeo ports fared on the PCE/TG16
« Reply #3 on: August 10, 2017, 02:48:52 PM »
KOF comes to mind since it doesn't heavily rely on scaling and CDs could take the sound chip load.

The Super Spy would probably been blocky as f*ck. League Bowling too, but at least that would have been four player.

Samshow is probably a no no. The other 16 bit ports sucked shit, even some of the PS1 versions do and that machine has better scaling ability, a double speed drive, and the same about of RAM as an Arcade Card. Samshow was built around the Neo's weird nature and it works really well. You could do it on PCE, but it might be like trying to make a film version of Tristram Shandy.

Master of Monsters, Sengoku, Kizuna Encounter, Cyber Lip, Thrash Rally, Aggressors of Dark Combat, Super Baseball 2020, Street Slam, Neo Turf Masters, lots and lots of stuff would work really well if a company as skilled as Hudson did the work.

MrBroadway

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Re: How well would have other NeoGeo ports fared on the PCE/TG16
« Reply #4 on: August 10, 2017, 04:46:03 PM »
The biggest crime SNK committed is not getting Windjammers on more consoles.

sirhcman

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Re: How well would have other NeoGeo ports fared on the PCE/TG16
« Reply #5 on: August 10, 2017, 04:50:13 PM »
The biggest crime SNK committed is not getting Windjammers on more consoles.

I think it was a Data East property. It is getting a release on PS4 soon or is already out

MrBroadway

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Re: How well would have other NeoGeo ports fared on the PCE/TG16
« Reply #6 on: August 10, 2017, 04:52:23 PM »
The biggest crime SNK committed is not getting Windjammers on more consoles.

I think it was a Data East property. It is getting a release on PS4 soon or is already out
You're right! I didn't realize that. I wonder why it didn't make it to the Wii Data East compilation. Regardless, I would have liked to see it on the PC Engine (or at least the Saturn).

nopepper

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Re: How well would have other NeoGeo ports fared on the PCE/TG16
« Reply #7 on: August 10, 2017, 07:35:18 PM »
Twinkle Star Sprites would be a good fit.

Arkhan

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Re: How well would have other NeoGeo ports fared on the PCE/TG16
« Reply #8 on: August 10, 2017, 07:37:28 PM »
The biggest crime SNK committed is not getting Windjammers on more consoles.

windjizzers on anything would've been sweet
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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deubeul

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Re: How well would have other NeoGeo ports fared on the PCE/TG16
« Reply #9 on: August 10, 2017, 11:55:29 PM »
I would have killed for a Arcade Card KOF back in the days.

BigusSchmuck

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Re: How well would have other NeoGeo ports fared on the PCE/TG16
« Reply #10 on: August 11, 2017, 01:27:38 AM »
Super Baseball 2020 and the King of the Monster games would have been pretty cool considering they were ported over to the other 16 bit consoles.

touko

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Re: How well would have other NeoGeo ports fared on the PCE/TG16
« Reply #11 on: August 11, 2017, 01:55:14 AM »
The biggest crime SNK committed is not getting Windjammers on more consoles.
i think you can do a pixels perfect(or very close) port on SGX,even on PCE but it should be more difficult to do .

MrBroadway

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Re: How well would have other NeoGeo ports fared on the PCE/TG16
« Reply #12 on: August 11, 2017, 02:40:38 AM »
The biggest crime SNK committed is not getting Windjammers on more consoles.

windjizzers on anything would've been sweet
I wonder If Aetherbyte ever wants to port it...  :-"

Necromancer

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Re: How well would have other NeoGeo ports fared on the PCE/TG16
« Reply #13 on: August 11, 2017, 02:45:19 AM »
Using the arcade card, it could do decent ports of anything that didn't go too crazy on scaling.  I'd expect the usual simplifications of colors and parallax, of course.
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sirhcman

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Re: How well would have other NeoGeo ports fared on the PCE/TG16
« Reply #14 on: August 11, 2017, 06:06:01 AM »
The biggest crime SNK committed is not getting Windjammers on more consoles.

I think it was a Data East property. It is getting a release on PS4 soon or is already out
You're right! I didn't realize that. I wonder why it didn't make it to the Wii Data East compilation. Regardless, I would have liked to see it on the PC Engine (or at least the Saturn).

It might be in the Data East gamesack episode but when Data East went out of business I think all of their IP's were sold off to all different people. Could be the reason.. maybe?? Not really sure




EDIT: From the giantbomb site for Windjammers:
Quote
Following the bankruptcy of Data East in 2003 it is unclear who exactly obtained the intellectual rights to the game. While many of Data East's properties are documented as being sold to G-mode, Inc. however a significant number of Data East's asset went to Paon Corporation, Ltd. which was composed of several members of Data East's staff. Another company also obtained several of Data East's assets however, D4 Enterprise, Inc., who released the game alongside many other Neo Geo games on the Japanese Wii virtual console on June 2010. The game was later delisted from the virtual console service on December 2013, suggesting that the virtual console release was only a temporary license by D4 Enterprise, Inc. which expired resulting in the delisting. This suggests that D4 Enterprise, Inc. are not the property owners of the game. In March 2015, Paon merged with DP Inc. to form Paon DP Inc and so if Paon are the rights holders then one could assume it transferred over with this merger.
« Last Edit: August 11, 2017, 06:13:02 AM by sirhcman »