Try Adventures of Mana, which is a remake of FFA done just like this.
I bought it on Android, but I have still not taken the time to hook a controller up to any of my devices, and never got past the initial tiger fight even. Is it on any other platforms, or how did you hook up a controller? My ps3 controller efforts have failed, and I always end up saying screw it.
people commenting on how doofy shit looks didn't look at the manual for SOM.
It was all 90s claymation shit that looked goobery as hell, lol
I disagree, I LOVED the claymation stuff of that time frame (earthbound did it too). It's very endearing to me. In fact this version's art style I think hearkens closer to the clay models than to the sprite work from the original.
this thing looks like Falcom made it for PSP in 2004
I almost want to put up some comparison shots. This looks better than any falcom 3d game I've seen. I am not sure what you're referring to; mybe from 2004 is hyperbolic. I recently started trying to play Trails of Cold Steel and that was MUCH rougher than this assume-ably early trailer.
I don't get why they skipped the switch though. Seems stupid since Switch has a Mana compilation on it.
I would imagine they did not initially plan the platform to be a sku, but I would be VERY surprised if this doesn't stumble onto switch eventually. Perhaps Sony funded a chunk of this, since it's only Sony and PC (some other games have been like this recently, as well). I would be willing to bet this is a timed exclusive and they are not messaging that in fears of cannibalizing their own sales. I am currently thinking "yeah maybe I'll get both ps4 and vita versions for cross save and playing off and on tv", but if they said switch I'd buy it on that platform for sure since I would not need to buy two copies for the same functionality; and as we've discussed I am pretty sure the Switch version would not be graphically inferior to PS4 in any way.
I'm with Zeta. It's fugly graphics, and from what little dialog I heard, the voice acting stinks, too.
I am really surprised to hear the discontent with the graphics. I am probably in the graphics snob crew, and I have very little issue with this. Maybe I am just thankful they didn't mess up the sprites attempting to HDify them like they did when they ported FFVI and V; or maybe I am just really digging the callback to the claymation style of the characters.
If I were being critical of the game I would say the rocks are lower detail because of the way they were constructed; they modeled out each rock rather than creating a model of rocks, so the density and # of rocks have reduced significantly from the original.
The water "shader" (i.e. alpha plane of blue with some white streaks, just a texture with no refraction) also looks worse than the original. It was nice seeing the rocks and detail below the water refract (hand drawn detail at the time, that could have been recreated with a shader today), but I am hopeful the water shader improves before release.
Flamey's texel density on its wings is disappointing, more texture real estate should have been contributed to the wings because they look blurry in relation to the rest of the scene.
The biggest glaring issue I see is the mapping on the mossy stone blocks; the seam on the corner does not look intentional or by design.
Overall though, I still think it's better than their other ports and it captures the feel of the game well.
I'll buy it, like I said, barring any crazy bad reveiws.