The speech samples from CD games use the ADPCM chip which is not part of the normal Turbo/PC Engine hardware. That's like attributing all of the voice quality in Sega CD FMV games (which was pretty much perfect) to the Genesis.
I thought that the long duration/decent quality digitzed sound in fmv games was streamed like the video.
Are you saying that huge sound files gets dumped into the ADPCM chip during a load?
Because games with real actual (long) dialogue only ever run it over PSG music, its pretty
far from perfect*, and stops if you open the CD door...
-while most short voice & sound effects are sparce and low quality like HuCards, play over 'redbook' music, and are still present if you open the CD door. I thought that
these sfx were the same as any sfx.
And if the games with a bunch of digitized sfx are only using the ADPCM chip, then why aren't
all the sfx in
all CD games sampled and clear?
*The dialogue sections in Ys IV that I assumed were streamed are a little popping and hissy like most of
that kind(doesn't play off the CD in a music CD player) of in game voice(Snatcher's full of it) in PCE CD games.
But the voice effects in the 3 main villian battles, which use phrases taken from the same speech as the previous rough extended dialogue, is actually cleaner/clearer. I always assumed that these kinds of effects were loaded into the System Card like the graphics.