Author Topic: "Lords of Thunder: PC" (Updated 1/11/14 - v.001 released)  (Read 5188 times)

Kitsunexus

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Re: "Lords of Thunder: The Return of Landis" (status: v0.2 released)
« Reply #45 on: October 10, 2007, 07:41:58 PM »
Smaller rules. ^_^  Who's remixing the tracks?

EDIT: I'm not going to remix this, I tried to remix the title, I made an AWESOME "BYOOOOOOOOOW" to start out the mix, it sounded like 40 Alpha-Junos but it was only 1 instance of SuperWave P8, but it's not coming out good otherwise, so forget it. :(
« Last Edit: October 10, 2007, 08:29:21 PM by Kitsunexus »

Kitsunexus

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Re: "Lords of Thunder: The Return of Landis" (status: v0.2 released)
« Reply #46 on: October 11, 2007, 02:17:09 AM »
You should add random secret characters. ^_^

Turbo D

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Re: "Lords of Thunder: The Return of Landis" (status: v0.2 released)
« Reply #47 on: October 11, 2007, 07:35:13 AM »
I like the small releases as well  :)

You should add random secret characters. ^_^


That would be bad ass. I would love to play lords of thunder as Hiryu  8)

Pcenginefx

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Re: "Lords of Thunder: The Return of Landis" (status: v0.2 released)
« Reply #48 on: October 11, 2007, 08:15:54 AM »
You should add random secret characters. ^_^


Wow, nice link!  All ready for me to put into the game...........
//Aaron
Owner/Creator of PCENGINEFX.com

Ultra Luigi

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Re: "Lords of Thunder: The Return of Landis" (status: v0.2 released)
« Reply #49 on: October 11, 2007, 06:26:17 PM »
Yeah, small releases is good. This demo is looking great.

Kitsunexus

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Re: "Lords of Thunder: The Return of Landis" (status: v0.2 released)
« Reply #50 on: October 11, 2007, 06:56:38 PM »
You should add random secret characters. ^_^


Wow, nice link!  All ready for me to put into the game...........


YOU ROCK SO HARD!!! ^_________________^

Pcenginefx

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Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
« Reply #51 on: October 13, 2007, 12:04:59 PM »
Lords of Thunder: The Return of Landis - v0.3

DOWNLOAD: http://www.pcenginefx.com/main/lottrol/LoTTRoL_03.exe (4.2MB, Windows OS)

NOTES: A HUGE update this time (about 6 hours of work).  Check out the changes below.

MAJOR CHANGES:
-Score & health system implemented.  Keeps track of health, score (killing enemies) and credits (for collecting crystals). Blue crystals are worth 5 credits and killing the "bird" enemy is worth 300 points each.  Being hit by an enemy bullet results in -10 health (you start out with 100) and ramming into a enemy results in -30 health.

-Weapon system (partly) implemented.  You can shoot the enemy (in this case the "bird' enemy) and the enemy can shoot back at you, tracking where you go.  No power-ups as of yet and no using your sword for close-range attacks.

-"Bird" enemy added with movement & shooting logic.  There are two types of birds in the game - one non-shooting and one shooting.  Shooting bird has 1 in 50 chance every frame of shooting you.

MINOR CHANGES
-Remastered all sound FX from Magic Engine emulation instead of DUO hardware.
-When Landis is hit, instead of flashing white in the original game, there is a flash of yellowish sparks.  When Landis dies, a game-generated particle explosion occurs instead of the original "stars" that he turns into.
-Added lvl 1 background music (taken from the original game)
-Added special ending for demo if you can make it all the way ;)
-This demo is not infinite (unlike previous versions) - it will end in a short time.
-Let's see who can get the highest score!

« Last Edit: October 13, 2007, 03:04:18 PM by Pcenginefx »
//Aaron
Owner/Creator of PCENGINEFX.com

Keranu

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Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
« Reply #52 on: October 13, 2007, 02:39:07 PM »
The game is coming out very nice! Hopefully you'll be able to incorporate the real sound effects soon :D .

And yes there is a BIG surprise at the end! ;)
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Pcenginefx

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Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
« Reply #53 on: October 13, 2007, 02:58:01 PM »
The game is coming out very nice! Hopefully you'll be able to incorporate the real sound effects soon :D .

Uhmm...those are the real sound FX...when I meant by remastered, I meant taken from the magic engine emulated version and not from the DUO hardware.
//Aaron
Owner/Creator of PCENGINEFX.com

Keranu

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Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
« Reply #54 on: October 13, 2007, 03:40:42 PM »
Ok after playing it again, I guess it's only the sound effect when killing enemies that sounds different. I guess it's the ME emulation?

My high score is 13,500.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Kitsunexus

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Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
« Reply #55 on: October 13, 2007, 03:48:49 PM »
Aaron, you rule. ^___^  :dance: :dance:
I really love the fact that there is no performance hit in full-screen like some other games.


I like the sound effects but the music is mixed too low.  I can't really see anything wrong other than that.


Also I would have never expected the ending....

SPOILERS BELOW!







JOHNNY TURBO POPS OUT OF A BIRTHDAY CAKE!!!

Joe Redifer

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Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
« Reply #56 on: October 13, 2007, 03:50:04 PM »
Why would you use the emulated sound effects instead of the real thing?  Magic Engine isn't known for it's super-accurate sound emulation.

Pcenginefx

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Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
« Reply #57 on: October 13, 2007, 03:53:23 PM »
Actually, if you listen to it, all of the sound FX sound different from the DUO hardware (some sounds more than others).  I did a quick look in the Magic Engine forums to see if there was an explanation to this but couldn't find anything.  I thought that the Magic Engine emulation sound FX is more accurate (they definitely have more fidelity hands-down).  When I listen to the sound FX out of the DUO hardware, it sounds like I'm only getting 80% of the sound when compared to Magic Engine.

I'm going to email David @ Magic Engine to get the word on this...
//Aaron
Owner/Creator of PCENGINEFX.com

Joe Redifer

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Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
« Reply #58 on: October 13, 2007, 04:00:32 PM »
I'm pretty sure a real Duo emulates PC Engine sounds a little bit better than Magic Engine could.  In fact I have read that the Duo sounds almost exactly like a real PC Engine!

Anyway I finally downloaded this and tried it out.  Everything is cool except the control.  I cannot control it well at all.  I need to use my thumbs, not my freakin' fingertips!  So the control is slow and inaccurate for me.  I died in seconds, exited the application and quickly deleted it.  Let me know when I can control it with my thumbs (re: joypad support).

Kitsunexus

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Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
« Reply #59 on: October 13, 2007, 04:03:23 PM »
Yeah this game was kicking my ass as well. If we can get gamepad support then I can use my awesome Gamecube pad! ^___^