Author Topic: PCE, SNES and Genesis, screen comparison.  (Read 50759 times)

Digi.k

  • Hero Member
  • *****
  • Posts: 2262
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1635 on: August 02, 2017, 02:42:29 AM »
Wonderboy III Monster Lair

Megadrive

arcade

pc engine



megadrive

arcade

pc engine



megadrive

arcade

pc engine

Digi.k

  • Hero Member
  • *****
  • Posts: 2262
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1636 on: August 02, 2017, 03:51:14 AM »
Gradius aka Nemesis (I think the gamma might be off on this arcade vid)

arcade

pc engine


arcade

pc engine


arcade

pc engine

Digi.k

  • Hero Member
  • *****
  • Posts: 2262
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1637 on: August 02, 2017, 03:59:21 AM »
Street Fighter aka Fighting Street

pc engine

arcade

amiga ---- well..... I couldn't find this game on any other console



pc engine

arcade

amiga


pc engine

arcade

amiga



pc engine

arcade

amiga
?

Michirin9801

  • Hero Member
  • *****
  • Posts: 589
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1638 on: August 02, 2017, 11:23:38 AM »
I'm unsure about this, but I think the Atari ST version of Street Fighter was better than the Amiga one, I mean, it still had the parallax scrolling (although it was tile-based) which the Amiga lacks, and I also think it ran a little faster?
Well, maybe the Amiga has better music to make up for that, either way, the port was rubbish, so that's not even remotely fair of a comparison...

RNSpeed

  • Full Member
  • ***
  • Posts: 105
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1639 on: August 07, 2017, 04:44:37 PM »
Street Fighter brings back good memories. Love that game

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1640 on: August 07, 2017, 06:05:04 PM »
Street Fighter brings back good memories. Love that game

Yes, I have fond memories of Fighting Street...

Just kidding :)

Although, I am going to listen to the soundtrack now...
  |    | 

Digi.k

  • Hero Member
  • *****
  • Posts: 2262
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1641 on: August 09, 2017, 01:40:40 PM »
Gokuraku chuka taisen VS chuka taisen


Master System

arcade

pc engine

NES


Master System

arcade

pc engine

NES


Master System

arcade

pc engine

NES


Master System

arcade

pc engine

NES
« Last Edit: August 14, 2017, 08:41:05 AM by Digi.k »

Mathius

  • Hero Member
  • *****
  • Posts: 6006
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1642 on: August 09, 2017, 01:46:52 PM »
I had no idea Cloud Master had so much parallax! Guess I'll have to put it on my wish list finally.  :mrgreen:
F@ck Ebay Club member since 2010
Switch Friend Code: SW-2346-3388-5406

Digi.k

  • Hero Member
  • *****
  • Posts: 2262
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1643 on: August 09, 2017, 02:11:14 PM »
Tokimeki Memorial

pc engine

super famicom


pc engine

super famicom


pc engine

super famicom



pc engine

super famicom

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1644 on: August 14, 2017, 01:59:04 AM »
SMOKING BUDDHA.

'nuff said.
  |    | 

gilbert

  • Jr. Member
  • **
  • Posts: 85
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1645 on: August 14, 2017, 03:33:00 AM »
Though this thread is more for comparison among the "16-bit" consoles, I think it'd be fun to have comparisons shots from the Famicom and SMS versions of Chuunka Taisen also. (Currently it's only compared against the Arcade version anyway, since there is no other 16-bit console counterpart.)
IMO the Famicom and SMS are good conversions in their only rights considering the limitations of the platforms.

esteban

  • Hero Member
  • *****
  • Posts: 24063
PCE, SNES and Genesis, screen comparison.
« Reply #1646 on: August 14, 2017, 06:03:42 AM »
Though this thread is more for comparison among the "16-bit" consoles, I think it'd be fun to have comparisons shots from the Famicom and SMS versions of Chuunka Taisen also. (Currently it's only compared against the Arcade version anyway, since there is no other 16-bit console counterpart.)
IMO the Famicom and SMS are good conversions in their only rights considering the limitations of the platforms.


Absolutely.

We have made mention of SMS (and maybe Famicom?) in the past... I would love for Amiga, MSX, PC-88/PC-98, FM-Towns, X68, etc. etc. to be added, too, at some point in the future.

*far future*

But it would be nice.

Darius II had a SMS port that I didn't know about until this thread, for example:

http://www.tg-16.com/screenshot_comparisons_shmups.htm#Darius_2


But we still need someone to finish the final column (SMS) for this:

http://www.tg-16.com/screenshot_comparisons_rpg.htm#Dynastic_Hero

*one day*
*it will happen*

:)
« Last Edit: August 14, 2017, 06:09:43 AM by esteban »
  |    | 

Necromancer

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 21335
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1647 on: August 14, 2017, 06:51:11 AM »
I did one of Don Doko Don on PCE and NES, but I'm sure the link is long dead.
U.S. Collection: 97% complete    155/159 titles

Digi.k

  • Hero Member
  • *****
  • Posts: 2262
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1648 on: August 14, 2017, 08:44:03 AM »
Cloud Master Chuka Taisen got an update

gilbert

  • Jr. Member
  • **
  • Posts: 85
Re: PCE, SNES and Genesis, screen comparison.
« Reply #1649 on: August 14, 2017, 02:24:58 PM »
:clap: Great!

It's interesting that even though the SMS version is slightly more colourful, the Famicom looks closer to the Arcade version than the SMS one. The PCE version is made intentionally different from the Arcade version, though not showing the score in a status bar may upset someone.