Author Topic: Gaijinworks..actually...working?!?! NOW with Telenet goodness :)  (Read 1382 times)

nectarsis

  • Hero Member
  • *****
  • Posts: 3607
Gaijinworks..actually...working?!?! NOW with Telenet goodness :)
« on: December 04, 2009, 03:03:42 PM »
After what 4+ years of their website sitting in placeholder mode..sounds like Victor Ireland & Company may have woken up from their collective nap.

http://blog.hardcoregaming101.net/2009/12/gaijinworks-finally-getting-things-done.html

http://www.siliconera.com/2009/12/04/with-help-from-gaijinworks-sunsoft-rises-again/

« Last Edit: December 10, 2009, 03:27:05 AM by nectarsis »
My Blogger profile with all my blogs of wonderment:<br><a href="http://www.blogger.com/profile/08066967226239965436" class="bbc_link" target="_blank">http://www.blogger.com/profile/08066967226239965436</a>

guyjin

  • Hero Member
  • *****
  • Posts: 3896
Re: Gaijinworks..actualy working?!?!
« Reply #1 on: December 04, 2009, 03:32:39 PM »
 =P~
"Fun is a strong word." - SNK
"Today, people do all kind of shit." - Tatsujin

TheClash603

  • Hero Member
  • *****
  • Posts: 4054
Re: Gaijinworks..actualy working?!?!
« Reply #2 on: December 04, 2009, 05:29:05 PM »
Weeeeeee

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: Gaijinworks..actually...working?!?!
« Reply #3 on: December 05, 2009, 01:16:53 AM »
Blaster Master was a really a neat game.

I'm surprised that it is only mentioned in passing...

I am also annoyed that Albert Odyssey is stealing all the limelight, when it should be obvious what Sunsoft's Master Plan is: with the success of the Batman film franchise in recent years (and Arkham Asylum a smash hit on consoles), Sunsoft is patiently and methodically positioning itself to bring PCE Batman to the Virtual Console.

Personally, I can't wait. This is a stroke of genius on Sunsoft's part. It is the perfect moment to capitalize on the popularity of Batman and revive TG-16's presence on the Virtual Console.

  |    | 

jboypacman

  • Sr. Member
  • ****
  • Posts: 368
Re: Gaijinworks..actually...working?!?!
« Reply #4 on: December 05, 2009, 02:16:56 AM »
Sunsoft! One of my favorite 3rd parties from years gone by them and Data East. :D

ParanoiaDragon

  • Hero Member
  • *****
  • Posts: 4619
Re: Gaijinworks..actually...working?!?!
« Reply #5 on: December 05, 2009, 08:41:45 AM »
Blaster Master was a really a neat game.

I'm surprised that it is only mentioned in passing...

I am also annoyed that Albert Odyssey is stealing all the limelight, when it should be obvious what Sunsoft's Master Plan is: with the success of the Batman film franchise in recent years (and Arkham Asylum a smash hit on consoles), Sunsoft is patiently and methodically positioning itself to bring PCE Batman to the Virtual Console.

Personally, I can't wait. This is a stroke of genius on Sunsoft's part. It is the perfect moment to capitalize on the popularity of Batman and revive TG-16's presence on the Virtual Console.



Yes!  PCE Batman for the win!

SignOfZeta

  • Hero Member
  • *****
  • Posts: 8497
Re: Gaijinworks..actually...working?!?!
« Reply #6 on: December 05, 2009, 10:43:43 AM »
I'd glad to see Sunsoft coming back to the US, but I fail to see how anything Vic did back in the day translates to the present. His entire function was to translate games that other companies were to lazy/stupid/busy to translate. Nowadays almost everything gets translated and sold in the US so...who gives a shit? Do people really miss his potty humor and 3 year delays?
« Last Edit: December 05, 2009, 11:14:49 AM by SignOfZeta »

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: Gaijinworks..actually...working?!?!
« Reply #7 on: December 05, 2009, 11:08:13 AM »
I hope that they make a 3D Blaster Master and make it brown and grey and with ambient sounds and no music oh my god that would be so awesome!  Games these days are so cool with their browns and their greys and their lack of awesome music.  f*ck yeah, older games can suck it with their "enjoyability"!

TheClash603

  • Hero Member
  • *****
  • Posts: 4054
Re: Gaijinworks..actually...working?!?!
« Reply #8 on: December 05, 2009, 02:40:06 PM »
For $0.99 I picked up Blaster Master - Blasting Again for PS1 about 3 months ago...  I have still been too scared to try it, heard it sucks bad.

TR0N

  • Hero Member
  • *****
  • Posts: 6421
Re: Gaijinworks..actually...working?!?!
« Reply #9 on: December 05, 2009, 06:19:23 PM »
Good for sunsoft though i don't expect to see,batman or return of the joker on the vc.Since those are license games still if i were sunsoft they should put waku waku 7 on it.I still see it as one of the most underrated fighters that they put out...beside it being over looked since it ran on the neo-geo.

PSN:MrNeoGeo
Wii U:Progearspec

nectarsis

  • Hero Member
  • *****
  • Posts: 3607
Re: Gaijinworks..actually...working?!?!
« Reply #10 on: December 05, 2009, 06:42:18 PM »
Nowadays almost everything gets translated and sold in the US so...who gives a shit?

True many more games get translated/brought over..but a shit ton still get left.  Maybe not personally games you may like, but I have quiet a few PS2, psp, ds imports that would beg to differ.
My Blogger profile with all my blogs of wonderment:<br><a href="http://www.blogger.com/profile/08066967226239965436" class="bbc_link" target="_blank">http://www.blogger.com/profile/08066967226239965436</a>

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: Gaijinworks..actually...working?!?!
« Reply #11 on: December 05, 2009, 08:47:02 PM »
The rape games don't generally get brought over.  That'd be perfect for Vic.  I just hope he keeps tinkering with the gameplay and difficulty since he obviously knows best.  [/sarcasm]

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: Gaijinworks..actually...working?!?!
« Reply #12 on: December 05, 2009, 11:22:07 PM »
For $0.99 I picked up Blaster Master - Blasting Again for PS1 about 3 months ago...  I have still been too scared to try it, heard it sucks bad.

I got it for 10$ years ago.  It isnt THAT bad.  I had fun playing it.  I actually holed up in my room for a few days and beat the hell out of it.



anyway, maybe hell port WD's office suite software from back in the day to the virtual console! I bet its one awesome game.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

nodtveidt

  • Guest
Re: Gaijinworks..actually...working?!?!
« Reply #13 on: December 06, 2009, 12:04:26 AM »
The rape games don't generally get brought over.  That'd be perfect for Vic.  I just hope he keeps tinkering with the gameplay and difficulty since he obviously knows best.  [/sarcasm]
Well yeah...they gotta add condoms so they're safe rapes. Otherwise it's just not acceptable here in the USA.

SignOfZeta

  • Hero Member
  • *****
  • Posts: 8497
Re: Gaijinworks..actually...working?!?!
« Reply #14 on: December 06, 2009, 08:03:57 AM »
Nah, they just have to change everyone's age to 18 in the intro.