Author Topic: Hysteria: Insanity 2  (Read 282 times)

Arkhan

  • Hero Member
  • *****
  • Posts: 14121
Hysteria: Insanity 2
« on: February 17, 2019, 04:44:27 PM »
In the before times, before PP and Atlantean, we (OldMan and I) had talked about the immediate sequel to Insanity, called Hysteria.

At the time, Keranu (where the fuck did Keranu go? lol) was doing sprite work for it.

Then, the other projects happened, including the Xbox 360 port of Insanity that is now officially unable to be obtained (Thanks Microsoft!).  AND THE ADDITION OF PAUL WHO CAN ACTUALLY DRAW

It's probably good that we waited since it gave me time to use NTTE and crap to rewrite parts of game code I made for Atlantean which didn't exist at the time but will come in handy, and it let us flesh out a new character better.  This is better than working just from Insanity.

It will be:
  • Super CD-ROMROM, Starring RomRom.
  • A CD soundtrack featuring the crap I made 8 years ago and more crap I will make now. 
  • better robot voices and sound effects than the last time.
  • SCROLLING MAPS
  • No Parallax
  • MORE THAN ONE ENEMY TYPE!
  • MORE THAN ONE LEVEL ART!
  • The walls won't kill you.   
  • Or will they?
  • Better than Insanity
  • We hope

It will not be:
  • Saber Rider
  • or the Star Sheriffs
In terms of where we're at, there's nothing visual to show you yet because Paul's still deciding on the art direction for bgs and the sprite. 

I used the Nantettatte Engine time after Inferno to rewrite parts of our code in order to get things going.  I've rewritten some other bits and pieces and also started a "Fuck Mappy" utility that has been mentioned a few times in this forum and chat.  We will be using that for this game, and once it seems to be surely doing what is expected/useful, I will share it.   


For shits and giggles, here is the original plot I made shortly after seeing Tron Legacy in theatres 15 too many times, right before porting Insanity to Xbox 360. 

I wish I had the sprites Keranu was doing.  I am not sure where they even ended up.  If I find them I will post them.  We were going with a 90s candy-kid-raver-mixed-with-Tron2.0 vibe and it looked pretty funny.  They might even be in my PMs at PCEF... oh.


Quote
The year was 2214. Xenotron city was controlled by the evil robot master. Robot sentries prowled the streets, imprisoning all who opposed the master. Life sucked.


Arkhan, the most notorious hacker in Xenotron city was imprisoned by the evil robot master for tampering with forbidden parts of the grid, in an attempt to take the robot master down.


Arkhan, not one to be defeated very easily at all, made short work of the robot master’s labyrinthine grid-complex. He blasted countless robots into mere particles, and finally confronted the evil robot master himself. Arkhan defeated the robot master and narrowly escaped the exploding complex with his life. He returned battered, bruised, and without his favorite nano-disc.


It is now 2216. The robot master’s reign upon Xenotron city is a distant memory. Peace reigns most triumphantly upon Xenotron.


Arkhan is enjoying another peaceful day at the I/O tower command station. The peace is interrupted by the sound of phazors discharging in the distance, followed by grinding metal and shrieks of terror. It sends a shiver down Arkhan’s spine. He runs out of the tower and sees droids clamoring down the streets of Xenotron. They are grabbing civilians and throwing them into containment pods, which are then carried off by giant cyber beetles.


Dodging enemy fire, Arkhan makes it home. He sees what he feared most.

The remains of his long lost nano-disc lay in the middle of the room. “Crap” shouts Arkhan. Arkhan dashes around the house, checking all of the rooms. Empty. No one is home. “Not. Frigging. Good.” Are the words that escape Arkhan’s clenched teeth.


He steps into his computer lab, activates a switch, and a hatch opens. Laying in pristine condition is the phazor he used to escape the grid two years ago. He quickly straps it around his waist and runs out to the garage. He hops on his custom built hover-bike, opens the garage door and cranks the throttle.


Blasting droids with one hand and steering with the other, Arkhan guns it for the remains of the grid complex.

As he nears it, he sees something he did not expect: A new complex emerging around the old one. “Time to fight the power.” is all Arkhan says as he hops off his bike, letting it coast off into the distance. Arkhan struts into the complex, phazor at the ready.



You are Arkhan. The robot master is back. It’s not just about justice this time. This time, he’s got your girlfriend.


Make them pay.


Hard.

Questions I have for myself about this.

Do hoverbikes even have throttles?
Why did I choose beetles?
Isn't saving a girl part of "justice" ? lol.

The original plan I had was that you would end up saving the girl character and she would be playable from then on.   Now, you'll just play as her since I don't feel like dealing with LeotardMan again, lol.
« Last Edit: February 17, 2019, 04:46:10 PM by Arkhan »

Necromancer

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 20749
Re: Hysteria: Insanity 2
« Reply #1 on: February 17, 2019, 05:07:41 PM »
Aww yisss!

My pants are tight for more, better insanititties.   ;D
U.S. Collection: 97% complete    152/156 titles

Black Tiger

  • Hero Member
  • *****
  • Posts: 11207
Re: Hysteria: Insanity 2
« Reply #2 on: February 17, 2019, 07:35:37 PM »
Exciting news. Can't wait to see how it turns out. ;D
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

xelement5x

  • Hero Member
  • *****
  • Posts: 3805
Re: Hysteria: Insanity 2
« Reply #3 on: February 17, 2019, 09:15:18 PM »
Oh man this sounds awesome!
Gredler: spread her legs and push her down to make her more lively<br>***<br>majors: You used to be the great man, this icon we all looked up to and now your just a pico collecting 'tard...oh, how the mighty have fallen...<br>***<br>_joshuaTurbo: Sex, Lies, Rape and Arkhan. A TurboGrafx love story

KingDrool

  • Hero Member
  • *****
  • Posts: 1991
Re: Hysteria: Insanity 2
« Reply #4 on: February 18, 2019, 11:24:44 AM »
Great news, man! Very excited to see it.
Games I Need: Bonk 3 (HuCard), Legend of Hero Tonma, Magical Chase, Soldier Blade, Super Air Zonk.

Got one to sell? PM me!

Necromancer

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 20749
Re: Hysteria: Insanity 2
« Reply #5 on: February 18, 2019, 12:12:00 PM »
Anyone else happy you'll be playing as someone other than Arkhan?  Who wants to play as a fucktard? 

:cook:
U.S. Collection: 97% complete    152/156 titles

Arkhan

  • Hero Member
  • *****
  • Posts: 14121
Re: Hysteria: Insanity 2
« Reply #6 on: February 18, 2019, 01:21:01 PM »
hell yeah.

I think people will dig the outfit I came up with for RomRom.   It's something I wear every saturday.

Right now, where I am at with it is thinking about ideas for screen transitions and what I'd prefer doing, and what will be most goodest in terms of actiontime.


Black Tiger

  • Hero Member
  • *****
  • Posts: 11207
Re: Hysteria: Insanity 2
« Reply #7 on: February 18, 2019, 03:12:02 PM »
Will individual rooms contain multiple enemy types?

Any plans for interactive obstacles? Like sections of wall that can be blown away, patches of floor that descrease or increase your movement speed (conveyor belts, ice, etc), objects which explode when shot?
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

Arkhan

  • Hero Member
  • *****
  • Posts: 14121
Re: Hysteria: Insanity 2
« Reply #8 on: February 18, 2019, 04:53:14 PM »
Will individual rooms contain multiple enemy types?

Any plans for interactive obstacles? Like sections of wall that can be blown away, patches of floor that descrease or increase your movement speed (conveyor belts, ice, etc), objects which explode when shot?

there will be some stuff.   only if we reach our kickstarter stretch goals and secure licensing from ACME Obstacle Inc.

Necromancer

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 20749
Re: Hysteria: Insanity 2
« Reply #9 on: February 18, 2019, 07:31:37 PM »
Will there be a room where we can kick evil Otto (a certain german.....) In the nuts?
U.S. Collection: 97% complete    152/156 titles

cabbage

  • Sr. Member
  • ****
  • Posts: 339
Re: Hysteria: Insanity 2
« Reply #10 on: February 22, 2019, 10:27:34 PM »
This game has good music. Or so I've heard.

Arkhan

  • Hero Member
  • *****
  • Posts: 14121
Re: Hysteria: Insanity 2
« Reply #11 on: February 26, 2019, 02:39:08 AM »
This game has good music. Or so I've heard.

The illest of the ill.

I should just put Insanity's music on it and go "lol fuck it you idiots paid for it anyways"

esteban

  • Hero Member
  • *****
  • Posts: 23989
Re: Hysteria: Insanity 2
« Reply #12 on: February 27, 2019, 06:11:05 PM »
In the before times, before PP and Atlantean, we (OldMan and I) had talked about the immediate sequel to Insanity, called Hysteria.
...

This is great news. I remember you mentioned that the XBOX version of Insanity played faster (and the controls were accordingly tight and responsive)... Am I correct in assuming that Hysteria will feature this approach as well?

Regardless, I am happy to hear about this and will even buy a homemade Hysteria soundtrack to support the Good Cause :)

 :pcgs:

ALSO: We gotta see all the work Keranu did, even if it was still a Work in Progress... he really did try his best. But Paul is just a goddamned amazing artist.
« Last Edit: February 27, 2019, 06:17:57 PM by esteban »
  |    | 

Arkhan

  • Hero Member
  • *****
  • Posts: 14121
Re: Hysteria: Insanity 2
« Reply #13 on: February 27, 2019, 10:47:45 PM »
In the before times, before PP and Atlantean, we (OldMan and I) had talked about the immediate sequel to Insanity, called Hysteria.
...

This is great news. I remember you mentioned that the XBOX version of Insanity played faster (and the controls were accordingly tight and responsive)... Am I correct in assuming that Hysteria will feature this approach as well?

Regardless, I am happy to hear about this and will even buy a homemade Hysteria soundtrack to support the Good Cause :)

 :pcgs:

ALSO: We gotta see all the work Keranu did, even if it was still a Work in Progress... he really did try his best. But Paul is just a goddamned amazing artist.

This game won't suffer from the chuggy speed of Insanity 1.

I might not have them.  They might be lost in the PceFX purge...