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TG-16/TE/TurboDuo Discussion / Re: Naniyue's Return to Turboland
« Last post by Naniyue on July 23, 2025, 03:46:45 AM »
Last Alert, Valis II, Fighting Street, Final Zone II, and Ys I & II were my true hands-on introduction to the Turbo.  I knew about the system from TV ads (Games on a CD? Wow!), a video that played regularly at Service Merchandise, as well as a kiosk at Target that had China Warrior set up to play.  But, that one weekend when a few of us got together, there it was!  I played the Turbo like MAD!

And now . . .

Final Zone II (Turbo CD) -

Even then, I knew the voice acting was bad, but it was still neat to have such in a video game at the time.  At first, I played the game with the Turbostick, but I hated it.  Such arcade sticks lack the weight, height, positioning, and balance of an arcade cabinet, making them actually harder for me to use!

OVERVIEW:
Final Zone II is actually not all that hard.  The cinematics are okay.  The music is good overall, but I've come to expect that from Telenet.  Actually, the intro song is funny, and Momoko's song is just as silly.  Being able to stop in place and shoot in all eight directions is nice, and it's funny but useless to use the turbo switches to slowly walk and fire. Although shooting seems off-center, it works quite well.  Infinite continues are always welcome!

And now . . . Stage by stage play, and first impressions after such a long time away!
(I did play through it a few years ago, but it's been long enough for me to sufficiently forget stuff.)

STAGE 1:
I get to control a powersuit?  Awesome! 
I can take multiple hits, and even increase that amount? Cool!
I like the music.

STAGE 2:
Why can't I ever finish this stage on the first try?
Hanna does not have a beam launcher.  She has a beam luncher.
Still like the music.

STAGE 3:
It took me SIX tries to beat this one!  It was NEVER that hard in the past!
Graphics are lackluster and rather flat.  Gameplay is ok, and provides a little variety.
The music fits, but it isn't particularly interesting.

STAGE 4:
I always chose Momoko, but once, I chose Hansen just to see the differences.  I am sticking with Hansen this time, to see how he'll fare on the final level.
OH! OH!  Low grade powersuits coming after me!
Hansen's music is just average.
Momoko has a silly pop song!

STAGE 5:
It's fun having character choices!  I stuck with Hanna, because I like her secondary weapon better than Bowie's.
They keep their respective music!
Hanna's health didn't start out full!
I've come to understand that gameplay in Final zone II is a little strategic, unlike Ikari Warriors, but not as much as in Gain Ground (We'll come to THAT one later! :) )

STAGE 6:
I remember not liking Velder's short range attack.  Sure enough, I lost.  Back to Hanna, then!
Let the enemy run away!  It's not like you score points!
ALWAYS choose P over S, unless of course your lifebar is at max.

STAGE 7:
Biomonsters?!  EEWWWW!!  :lol:
In the past, I found this stage relatively easy with Momoko, but I am trying with Hansen this time.
Hansen and the final boss share most of the same colors.  Hansen's shots don't always hit the boss's first phase, even though they look like they should.
I tried twice with Hansen, then switched to Momoko.  Her turbo-boosted rifle shot led me to victory, as always!  But this time, I won even with her health not all that powered up!  Yay!!!


CONCLUSION:
A fun romp, as it always was!  The ending is decent, too.  It has that  stereotypical ride into the sunset, but it works.  Graphically, Final Zone II is average for the time, maybe even a little underwhelming, but the mildly challenging, somewhat tactical gameplay is appreciated.  Not a top tier Turbo game, but one I would still recommend for repeated play by veterans and newcomers to the system alike!
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TG-16/TE/TurboDuo Discussion / Re: Naniyue's Return to Turboland
« Last post by Naniyue on July 22, 2025, 10:36:54 PM »
Galaxy Fraulein Yuna I (PCE SCD) - Well, that was fun!  Reminded me of my young otaku days, when nothing could beat the anime sequences of the Turbo!  Takes great advantage of the Super CD format, with nice graphics and copious, professional voice acting.  If only Yuna wasn't such a doofus!  The turn based combat sequences are silly, but it's fun figuring out which attacks cause the most damage to a particular opponent.  Worth a playthrough, especially with the quality translation patch.

Yuna has a spaceship that can travel around the galaxy, but she still can't get a license for a car?!

It's interesting how clever use of screen real estate frees up space for these games. Too
bad they had to rely on chiptunes to allow ready CD access, though.

And what's up with the required mazes of these games?  They were simple this time, at least.


ALERT! ALERT! ALERT! 
Fair and Square!

This is a (growing) list of games I must beat without cheating:

Bonk I - I've done it before, and I can do it again!
Lords of Thunder - I've done it before, and I can do it again!
Sidearms (Turbochip or CD) - I've done it before, and I can do it again!


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TG-16/TE/TurboDuo Discussion / Re: Naniyue's Return to Turboland
« Last post by Naniyue on July 21, 2025, 06:49:36 PM »
  I beat both Bonk 1 and 2 a long time ago, but never really got into part 3 for some reason.


Something told me to play Ghost Chaser Densei on the SNES today.  Nice game!  It's reminding me though, of . . .

Riot Zone (TGSCD) - Not because Riot Zone is good, but because it's so plain.  It's not a bad game, but I know the Turbo is capable of better!  I don't understand why the Turbo got so few beat'em ups.  It had a couple decent fighting games, at least.  Anyway, I decided to play as Tony this time instead of Hawk.  Tony looks funny when he walks, like he's permanently stuck doing the jerk dance.  Man, I'd almost forgotten how limited your moveset is!  This just reinforces my "plain Jane" assessment.  Still, it's an okay journey to take, once in a long while.

Also, what was the name of that spoof show on YouTube many years ago?  TurboGrafx Heroes?  Well, something.  I remember that Tony died in it, and that Riot Zone cinematics were mixed with a bit of Final Zone II.  The acting was poor and silly, but on purpose!

ADDITIONAL:

Tengai Makyou I (PCE(S)CD) PART I - Looks like I need to set aside my acquired distaste for most JRPGs, and truly play the initial entry of the PC Engine's flagship RPG series.  This will be done in increments, so that I don't burn myself out.  One thing definitely going for this is the richness of the whole experience.  There's plenty of neat graphics, animations, and voice acting.  It's also nice to see actual backgrounds when fighting.
What I don't understand is why so many JRPGs use goofy, cartoonish graphics to represent people.  It's one of the reasons I like Phantasy Star over Final Fantasy.

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TG-16/TE/TurboDuo Discussion / Re: Naniyue's Return to Turboland
« Last post by Mathius on July 21, 2025, 01:51:25 PM »
Bonk 1 has just so much more atmosphere than it's sequels IMO. It's special whereas the others are mearly "video games."
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Chit-Chat / Anyone still read/play adventure gamebooks?
« Last post by Naniyue on July 21, 2025, 02:15:45 AM »
  There's been an adventure gamebook renaissance, at least online, over the past several years.  I've been able to buy many vintage ones, reprints and updates, as well as brand new titles.  It gets pretty serious, too!  New works such as Destiny Quest, a part 7 AND prequel for Way of the Tiger, and the hardcover epic, "Rider of the Black Sun" are just a few that are available.  There's also the GIANT, absolutely UPROARIOUS,  "Sword of the Bastard Elf"!  Many are now in electronic form, as well!  Too bad they still use boring old six-sided dice, but one can get creative and implement other types of course!

https://www.david-velasco.net/heroes-urowen/

https://www.goodreads.com/en/book/show/43892847-rider-of-the-black-sun

http://www.destiny-quest.com/

https://www.goodreads.com/book/show/42246013-the-sword-of-the-bastard-elf

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TG-16/TE/TurboDuo Discussion / Re: Naniyue's Return to Turboland
« Last post by Naniyue on July 21, 2025, 01:45:37 AM »
BONK, Part II - I'm already running out of patience, and am tempted to cheat!  Anyone here who has seen my posts, knows how much I HATE platformers!  But there is so much to LIKE about Bonk!  Cute graphics, catchy music, and better gameplay than that damned Mario, or Sonic for that matter!  Add to that one's freedom of movement, infinite continues, and NO TIME LIMIT (YAAAYYYY!!!!) and I have little excuse not to try again! 

So, wait for Part III.


Avenger (PCECD) - As with many games from Telenet, the graphics are okay . . . the gameplay is okay . . . yet I like the game anyway!  I've never been able to beat it legitimately, though.  The angled shooting while moving is kind of strange, but I got used to it.  Branching paths add to the replay value, and the victory scenes are a nice touch. Also, any shooter that gives me a life gauge gets my attention, and having infinite continues is nice.

And don't forget to press SELECT at the title screen to see an advertisement presented by Lim/Babbette from Cosmic Fantasy 2!
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TG-16/TE/TurboDuo Discussion / Re: Naniyue's Return to Turboland
« Last post by Naniyue on July 20, 2025, 09:01:52 PM »
Final Zone II is on my shortlist!  Expect it soon!

Updates will be, well, whenever.  It just depends on what I'm playing.

Dinoforce (HuCard) - Damn, this game is hard!  Pretty colors, though!  Just as difficult for me as:

Rayxanber II & III (PCE SCD) - My God!  I had forgotten how hard these were!  I tried them again recently, but DAMN!  I'm under the impression these are meant for expert shooter players, which I am definitely not!

Bonk's Adventure (Turbochip/Turbo SCD), PART I - Actually, I don't have the chip, but I do have the 4 in 1 CD that came with my Duo.  It's cuter than I remembered, though maybe that's my shift in perception over time.  I got to Round 3 on my initial play, but will try again soon, so expect an update for this one!

Speaking of dinos . . .

Magical Dinosaur Tour (TGCD) - Your guide, Lolo (Yeah, that's her name), calls it the Magical Saurus Tour, like in the Japanese title.  I can't think of many kids who liked edutainment titles, but nowadays this is a nice little reference guide, right on my TurboGrafx!  I wonder how more detailed and expanded the animated parts would have been on a Super CD, or even with the Arcade Card!

My favorite is the Stegosaurus.  And yes, I remember the song from that old record:


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TG-16/TE/TurboDuo Discussion / Re: Naniyue's Return to Turboland
« Last post by Necromancer on July 20, 2025, 12:36:09 PM »
Good stuff.  I love threads like this - keep 'em coming!

As much as I enjoy Last Alert, I think I like Final Zone 2 more.  The varied play with different mechs and their respective weapons, plus the overhead shewty stage, and just as goofy dialog.
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TG-16/TE/TurboDuo Discussion / Naniyue's Return to Turboland
« Last post by Naniyue on July 19, 2025, 10:48:20 PM »
  While I've never abandoned the Turbo, the growing computational strength of PCs these past 25 years has kept me busy.  Now, however, I am revisiting many Turbo/PCE games, as well as experiencing unfamiliar ones.  Consider this a mini-log of my adventures.  Part review, part reminiscence, part surprises!


Last Alert (TGCD) -  I enjoyed my recent playthrough.  The game is even easier than I previously thought, but I like that!!  It was a stress-free journey, with nice music, TERRIBLE but nostalgic voice acting, and fun gameplay.  It made me feel good.  I'm thinking of playing the original Red Alert for the better voice acting.

Gate of Thunder (TGCD) - Finished this one just last night.  Yeah, I cheated, but it was still the 1900s when I last thoroughly played through this one.  No way my skill is as good as it used to be!  Anyway, great graphics, music, and gameplay!  Can't be beat! This title also shows one of the great strengths of many of the system's CD games:  A great opening and a rewarding ending!!  Anyone who grew up during the 3rd and 4th console generations knows how so many games gave you lackluster endings for all the soul-breaking effort put into winning them!

More to come!

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TG-16/TE/TurboDuo Discussion / Re: "PC Engine Power" Youtube reviews
« Last post by Naniyue on July 16, 2025, 10:50:15 PM »
  I always felt the PC Engine was more of a 1990's system.  This series is showing me that I'm not wrong.  While there were many games released before 1990, the CDs were only just gaining traction, and the best stuff was still to come!
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