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Console Chat / Re: Your Daily Dose of Gaming.
« Last post by lukester 3.0 on May 29, 2025, 06:22:45 PM »
been finishing up Doom the Dark Ages! family member got it on steam so i'm playing via family share
as someone who loved doom 2016 and merely liked Eternal but not enough to play the Eternal DLC, i am preferring the combat loop of Dark ages over Eternal. less restrictive in its approach, more open level design. the loss of the double jump is unfortunate but i prefer the shield combat. works like a turok diskus but you can also parry certain projectiles, and it is immensely satisfying
have not messed around with higher difficulties or the modifiers/sliders, as i don't play shooters often
the Dark Ages DLC upgrade is $35 so it is unlikely i will play that when it comes out, my personal life will be too busy

i have the switch 2 pre-order ready to go, excited to play some mario kart and catch up on a few switch 1 games i didn't get around to (metroid dread, maybe kirby forgotten lands if i have time)
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Chit-Chat / Re: Your first CRPG?
« Last post by seieienbu on May 25, 2025, 11:43:53 PM »
I rented Dragon Warrior before later getting a copy free with my paid subscription to Nintendo Power.  To this day I still think it's charming and a perfect entry to the genre.  The game doesn't exactly hold your hand, but it always gives you a next location via the carrot of information or the stick of enemies that are entirely too strong.
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Console Chat / Re: Your Daily Dose of Gaming.
« Last post by Mathius on May 21, 2025, 05:03:13 PM »
been playing a number of cheap indie games on steam. last week i beat both oniken and odallus, which are by the same developer. had a really good time with both.
 
oniken is an 8bit style action game like shatterhand, with a post-game bonus level based on contra. difficulty ramps up gradually and is brutal but fair.

odallus is an 8bit metroidvania based on castlevania (some touches of rondo here and there) and demon's crest/GNG. less challenging than oniken but like a lot of indie games, the final boss has a difficulty spike so getting the armor upgrade is necessary to use some cool moves.

currently playing Blasphemous (60% done? there's a NG+ with extra bosses but probably won't get around to it) and i cannot recommend it enough. soulslike metroidvania inspired by spanish catholicism (you can even play in spanish dub). the whole game is oozing with atmosphere and disturbing yet strikingly beautiful pixel art visuals. crunchy combat as well. no real cons except the soundtrack is mostly ambient and fast travel is relatively limited. 

I see Blasphemous pop up on sale on consoles regularly. Maybe I'll try it out thanks to your recommendation.
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Console Chat / Re: Your Daily Dose of Gaming.
« Last post by _joshuaTurbo on May 20, 2025, 05:35:36 PM »
I'm fairly deep into Earthbound (SNES) as of today. Gonna hopefully wrap it up in the first week or so of May. :D

Finished it last Thursday, so 2nd week of May! haha

Starting StarTropics tonight!
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Console Chat / Re: Your Daily Dose of Gaming.
« Last post by lukester 3.0 on May 18, 2025, 10:36:45 PM »
been playing a number of cheap indie games on steam. last week i beat both oniken and odallus, which are by the same developer. had a really good time with both.
 
oniken is an 8bit style action game like shatterhand, with a post-game bonus level based on contra. difficulty ramps up gradually and is brutal but fair.

odallus is an 8bit metroidvania based on castlevania (some touches of rondo here and there) and demon's crest/GNG. less challenging than oniken but like a lot of indie games, the final boss has a difficulty spike so getting the armor upgrade is necessary to use some cool moves.

currently playing Blasphemous (60% done? there's a NG+ with extra bosses but probably won't get around to it) and i cannot recommend it enough. soulslike metroidvania inspired by spanish catholicism (you can even play in spanish dub). the whole game is oozing with atmosphere and disturbing yet strikingly beautiful pixel art visuals. crunchy combat as well. no real cons except the soundtrack is mostly ambient and fast travel is relatively limited. 
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never really got past stage 3 but pce has a nice cheat where if you continue on the zero, you get a few powerups. definitely an autofire game  :cook:
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General Information / Re: Welcome to PCEngineFans.com!
« Last post by Necromancer on May 15, 2025, 08:44:14 PM »
Welcome aboard!  I suggest you snag a turbo everdrive pro so that you can play any roms and isos, particularly patched games and homebrew.

Also, I like the idea of a retirement unit.   :pcgs:
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TG-16/TE/TurboDuo Discussion / Re: Game of the Month: May 2025 - Super Raiden
« Last post by seieienbu on May 15, 2025, 03:19:22 PM »
I don't know why, but I own Raiden on the Turbo, SNES, Genesis, and Jaguar.  I don't own this version, I'm honestly curious about the differences so I may pick it up.

Either format on PCE is better than any other port. Jaguar would've won if it wasn't for the huge status bar and baffling lack of rapid fire.

As far as I can tell, the Jaguar version tried to take a vertically oriented monitor and display the same graphics on a standard oriented monitor.  The game suffers for it.  Also I weirdly don't like the audio for the game.  I just listened to the 1st level on a bunch of versions of the game, here's my non-scientific rating!

9.  Lynx:  Yeah, you can hear the bullets.  Honestly, I've never played the game on the Lynx and was surprised that there wasn't a soundtrack.
 
8.  Snes:  It sounds, well, faded?  Muted?  It gives me the audio equivalent of looking at a favorite t-shirt that has been washed so many times you have trouble seeing the artwork on it.

7.  Jaguar:  I mean, it's fine I guess?  It vaguely reminds me of, say, lousy US made Genesis games that used the Gems sound library for their music.

6.  Playstation:  It doesn't hit the way that I want it to, and I guess I'll leave it at that.

5.  Arcade:  I would say this is the first non-disappointing version of the song.  I like it a lot.

4.  Turbografx 16.  Yeah, my version is turbo so I'm calling it that for the purposes of this dumb list.  It sounds good and I honestly like the arrangement more than the arcade even though they're rather similar.  This is probably the one I've listened to the most over the years (as this is the version of the game that I actually play when I'm feeling up for a game of Raiden) and it has the edge to it that I enjoy.  Nice work.

3.  Genesis.  Honestly, it sounds very similar to the Turbo and Arcade versions but it hits the hardest so I like it the most out of the 3.  It's got that sort of vintage synth sound that I enjoy more and more as I get older. 

2.  PCE Super Raiden.  It's so much better than all the previous entries on this list that it's honestly an unfair comparison imo.  Yeah, CD arranged music isn't Always better but this time (and many other times in the era) it is.

1.  FM Towns.  Holy shit!  That soundtrack is INCREDIBLE!  Do yourself a favor and give it a listen, like, right now. 
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Turbo/PCE Game/Tool Development / Re: SHINOBI for Supergrafx : WIP
« Last post by touko on May 15, 2025, 08:16:14 AM »
Yes the lenght seems correct 3m30 max for a total of 8 musics .
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Turbo/PCE Game/Tool Development / Re: SHINOBI for Supergrafx : WIP
« Last post by Paranoia Dragon on May 15, 2025, 06:47:49 AM »
I'm not super familiar with the entire soundtrack of the arcade game. I wonder if it would be good enough to have songs that are approximately the length it takes to beat each level? Maybe two or three minutes each I'm guessing. But maybe any arranged songs that have been made over the years are too long in general?
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