Just played a bunch of Dynastic Hero. Why didn't anyone tell me Ocarina of Time ripped off its entire shtick from this game?
I think I still have notecards (buried under stamps, envelopes and discarded Plan-B packaging materials) with the little jingles you have to play: II, I, II, I, II, II, II, I, I, I, II, II, II...
Seriously, though, even though the tunes were short, I could never memorize them. I had to write it down
i think im better now than 20 years ago.
ive been getting to the LVL4 boss, but dont recall the level at all
You are referring, of course, to Hatris.
Speaking of Hatris, I firmly believe that if all of its art assests were re-purposed as a Galaga clone, I would absolutely LOVE the result.
On the flip side, I am not sure if R-Type's art assets would make for a good Tetris clone...
I logged more time on Impossamole today than ever before (about an hour). The bad hit detection reminds me of Legendary Axe. While LA overcame this flaw by keeping the onscreen enemies to a minimum and giving them predicable attack patterns, the enemies in Impossamole are limitless, fast, and mostly unavoidable. Were it not for the shitty hit detection and relentless baddies, Impossamole would be a good game. The music and grafx are solid, the play control is good as far as jumping and moving are concerned, there's plenty to explore, and they even put in a cute little intro. Reading the manual, I was happy to learn that stages can be played in any order by pressing the select button, allowing players to reach an impasse on ALL of the stages before permanently shelving the game. In all seriousness though, I have a new respect for poor old Monty and beating the first level was kind of fun.
Also played Space Harrier, Legendary Axe, and Outrun on "hard" for the first time.
At the very least: Psychosis > Bravoman's horizontal shoot-em-up
And Shockman's shooting levels!
I have beaten Impossamole many times and there is an odd sense of gratification that percolates through your flesh upon finishing the game. Sadly, though, it is not nearly as gratifying as it should be.
I kind of wish there was a debug mode where you could just play the bosses, or, for me, the final boss: the only reason I kept playing Impossamole was because I wanted to see the final boss again. The battle is pretty standard, but it was fun to see a "huge" oppononent that didn't fit on the screen. Granted, the character design of the final boss is basic (not nearly as interesting, detailed or animated like Jagu from Legendary Axe), but it was a small drill in a no-frills platformer.
I agree that this had the potential to be an OK game, but I would have wanted vastly more interesting character designs for the enemies!!! The enemies were not nearly as captivating, as, say, Hatris. I'm serious. The derbies and berets in Hatris are more alluring.
Impossamole could have been a charming little game.